package com.planet_ink.coffee_mud.core.interfaces;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
/*
   Copyright 2010-2020 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/

/**
 * Currently unused.  Move along.
 * @author Bo Zimmerman
 *
 */
public interface EventHandlers extends MsgListener, StatsAffecting
{
	public boolean approveGetItem(MOB mob, Item item);
	public void executeGetItem(MOB mob, Item item);

	public boolean approveGetItemFrom(MOB mob, Item item, Container container);
	public void executeGetItemFrom(MOB mob, Item item, Container container);

	public boolean approveDropItem(MOB mob, Item item);
	public void executeDropItem(MOB mob, Item item);

	public boolean approveRemoveItem(MOB mob, Item item);
	public void executeRemoveItem(MOB mob, Item item);

	public boolean approveWearItem(MOB mob, Item item);
	public void executeWearItem(MOB mob, Item item);

	public boolean approveEatItem(MOB mob, Environmental item);
	public void executeEatItem(MOB mob, Environmental item);

	public boolean approveDrinkItem(MOB mob, Drink item);
	public void executeDrinkItem(MOB mob, Drink item);

	public boolean approvePutItem(MOB mob, Item item, Container container);
	public void executePutItem(MOB mob, Item item, Container container);

	public boolean approveGiveItem(MOB mob, MOB to, Item item);
	public void executeGiveItem(MOB mob, MOB to, Item item);

	public boolean approveBuyItem(MOB mob, ShopKeeper from, Item item);
	public void executeBuyItem(MOB mob, ShopKeeper from, Item item);

	public boolean approveSellItem(MOB mob, ShopKeeper to, Item item);
	public void executeSellItem(MOB mob, ShopKeeper to, Item item);

	public boolean approveSay(MOB mob, String say);
	public void executeSay(MOB mob, String say);

	public boolean approveChannel(MOB mob, String channel, String say);
	public void executeChannel(MOB mob, String channel, String say);

	public boolean approveEnterRoom(MOB mob, Room room, Exit exit);
	public void executeEnterRoom(MOB mob, Room room, Exit exit);

	public boolean approveLeaveRoom(MOB mob, Room room, Exit exit);
	public void executeLeaveRoom(MOB mob, Room room, Exit exit);

	public boolean approveSocial(MOB mob, Environmental target, Social S);
	public void executeSocial(MOB mob, Environmental target, Social S);

	public boolean approveEmote(MOB mob, String emote);
	public void executeEmote(MOB mob, String emote);

	public boolean approveAttack(MOB mob, MOB victim);
	public void executeAttack(MOB mob, MOB victim);

	public boolean approveDamage(MOB attacker, MOB victim, int[] damage);
	public void executeDamage(MOB attacker, MOB victim, int[] damage);

	public boolean approveGainLevel(MOB mob);
	public void executeGainLevel(MOB mob);

	public boolean approveLogin(MOB mob);
	public void executeLogin(MOB mob);

	public boolean approveLogout(MOB mob);
	public void executeLogout(MOB mob);

	public boolean approveGainExp(MOB mob, int[] amount);
	public void executeGainExp(MOB mob, int[] amount);

	public boolean approveDeath(MOB mob);
	public void executeDeath(MOB mob);

	public boolean approveSkillUse(MOB mob, Ability skill, MOB victim);
	public void executeSkillUse(MOB mob, Ability skill, MOB victim);
}
