# Player Spells Reference ## CoffeeMud 5.9
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Spells Achilles Armor Acid Arrow Acid Fog Acid Spray Add Limb Advancement Alarm Alter Substance Alternate Reality Analyze Item Anchor Animate Item Animate Weapon Anti Plant Shell Arcane Mark Arcane Possession Arms Length Augury Awe Awe Other Big Mouth Blademouth Blind Blink Blur Brainwash Breadcrumbs Burning Hands Cause Stink Chain Lightning Change Sex Channeled Missiles Chant Shield Charm Charm Ward Choke Claireaudience Clairevoyance ClanEnchant Acid ClanEnchant Cold ClanEnchant Disease ClanEnchant Electric ClanEnchant Fire ClanEnchant Gas ClanEnchant Mind ClanEnchant Paralysis ClanEnchant Poison ClanEnchant Water Clarify Scroll Clog Mouth Clone Cloudkill Cogniportive Color Spray Combat Precognition Command Comprehend Languages Confusion Conjure Ammunition Conjure Nexus Continual Light Counterspell Darkness Daydream Deaden Smell Deafen Death Warning Delay Delirium Delude Demon Gate Destroy Object Detect Ambush Detect Gold Detect Hidden Detect Invisible Detect Magic Detect Metal Detect Poison Detect Scrying Detect Sentience Detect Traps Detect Undead Detect Water Detect Weaknesses Disenchant Disenchant Wand Disguise Other Disguise Self Disguise Undead Disintegrate Dismissal Dispel Divination Dispel Magic Distant Vision Divine Beauty Divining Eye Dragonfire Dream Duplicate Earthquake Elemental Storm Enchant Armor Enchant Arrows Enchant Wand Enchant Weapon Endless Hunger Endless Road Enlarge Object Enlightenment Ensnare Enthrall Erase Scroll Fabricate Faerie Fire Faerie Fog Fake Armor Fake Food Fake Spring Fake Weapon Farsight Fatigue Fear Feather Fall Feeblemind Feel The Void Feign Death Feign Invisibility Find Directions Find Familiar Fireball Flameshield Flaming Arrows Flaming Ensnarement Flaming Sword Flesh Stone Floating Disc Fly Fools Gold Forceful Hand Forecast Weather Forget Forked Lightning Frailty Free Movement Frenzy Friends Frost Future Death Gate Geas Ghost Sound Giant Strength Globe Grace Of The Cat Gravity Slam Grease Greater Enchant Armor Greater Enchant Weapon Greater Globe Greater Image Greater Invisibility Group Status Grow Gust of Wind Harden Bullets Haste Hear Thoughts Heat Metal Helping Hand Hold Hungerless Ice Lance Ice Sheet Ice Storm Identify Object Ignite Illusory Disease Illusory Wall Immunity Improved Invisibility Improved Polymorph Improved Repairing Aura Increase Gravity Infravision Insatiable Thirst Insect Plague Invisibility Invisibility Sphere Iron Grip Irritation Keen Edge Kinetic Bubble Kinetic Pulse Knock Know Alignment Know Bliss Know Fate Know Origin Know Pain Know Value Laughter Lead Foot Lesser Image Levitate Light Light Sensitivity Lighten Item Lighthouse Lightning Bolt Limb Rack Limited Wish Locate Object Lower Resistance Mage Armor Mage Claws Magic Item Magic Missile Magic Mouth Magical Aura Major Mana Shield Mana Burn Mana Shield Marker Portal Marker Summoning Mass Disintegrate Mass FeatherFall Mass Fly Mass Haste Mass Hold Mass Invisibility Mass Repairing Aura Mass Sleep Mass Slow Mass Waterbreath Meld Mend Meteor Storm Mind Block Mind Fog Mind Light Minor Image Minor Mana Shield Mirage Mirror Image Misstep Monster Summoning Mute Mystic Loom Mystic Shine Natural Communion Nightmare Obscure Self Pass Door Permanency Phantasm Phantom Hound Planeshift Pocket Polymorph Polymorph Object Polymorph Self Portal Portal Other Prayer Shield Prestidigitation Produce Flame Prying Eye Purge Invisibility Read Magic Recharge Wand Refit Reinforce Repairing Aura Repulsion Resist Acid Resist Arrows Resist Bludgeoning Resist Cold Resist Disease Resist Divination Resist Electricity Resist Fire Resist Gas Resist Indignities Resist Magic Missiles Resist Paralysis Resist Petrification Resist Piercing Resist Poison Resist Slashing Returning Reverse Gravity Rogue Limb Scatter Scribe Scry See Aura Shape Object Shatter Shelter Shield Shocking Grasp Shockshield Shoddy Aura Shove Shrink Shrink Mouth Silence Simulacrum Siphon Sleep Slow Slow Projectiles Solve Maze Sonar Song Shield Spell Turning Spellbinding Spider Climb Spook Spotters Orders Spying Stone Stinking Cloud Stone Flesh Stoneskin Store Spell Summon Summon Army Summon Companion Summon Enemy Summon Flyer Summon Marker Summon Steed Summoning Ward Superior Image Telepathy Teleport Teleport Object Teleportation Ward Thirstless Time Stop Timeport Toadstool Torture Tourettes Transformation True Sight Ugliness Ventriloquate Wall of Air Wall of Darkness Wall of Fire Wall of Force Wall of Ice Wall of Stone Ward Area Watchful Hound Water Breathing Water Cannon Weaken Weakness to Acid Weakness to Cold Weakness to Electricity Weakness to Fire Weakness to Gas Web Wish Wizard Lock Wizards Chest Word of Recall Youth | Achilles Armor (Spell_AchillesArmor)
    Spell    : Achilles Armor
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (100)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ACHILLES ARMOR" [TARGET NAME]
    Example  : cast "achilles armor" bob
    This spell creates an almost impenetrable field around the target.  The target
    becomes immune to almost every type of damage, except for one single type.
    Unfortunately, that type they are not immune to changes with every casting, is
    unknown to the caster, and will KILL the target if they are struck by that
    type.
Acid Arrow (Spell_AcidArrow)
    Spell    : Acid Arrow
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Terranalist I
    Allows   : Extended Conjuring I, Ranged Conjuring I
    Use Cost : Mana (54)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : CAST, CA, C
    Usage    : CAST "ACID ARROW" [TARGET NAME]
    Example  : cast "acid arrow" orc
    This spell will conjur up an arrow of acid, which will hit and splash upon the
    target, doing additional acid damage each round.
Acid Fog (Spell_AcidFog)
    Spell    : Acid Fog
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Terranalist I, Ranged In/Evoking I, Reduced In/Evoking I
    Allows   : Extended In/Evoking I, Power In/Evoking I
    Use Cost : Mana (61)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Range 2 - Range 5
    Commands : CAST, CA, C
    Usage    : CAST ACID FOG
    Example  : cast "acid fog"
    Causes a powerful horrendous cloud of burning acid to descend upon the casters
    enemies.  While they remain in the cloud, those affected continue to take
    damage.
Acid Spray (Spell_AcidSpray)
    Skill    : acid spray
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Items Exits
    Range    : Touch, or not applicable
    Commands : SPRING

    Spell    : Acid Spray
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Terranalist I
    Allows   : Extended Conjuring I, Ranged Conjuring I
    Use Cost : Mana (69)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 1
    Commands : CAST, CA, C
    Usage    : CAST "ACID SPRAY" [TARGET]
    Example  : cast "acid spray" orc
    The caster conjures a spray of acid that assaults the target.  The acid will
    then eat away at the target`s flesh for a time after the initial attack.
Add Limb (Spell_AddLimb)
    Spell    : Add Limb
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (70)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ADD LIMB" [TARGET NAME]
    Example  : cast "add limb" bob
    This spell causes the target to grow a third arm, allowing them to wear
    additional rings, or hold additional items.
Advancement (Spell_Advancement)
    Spell    : Advancement
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (100)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST ADVANCEMENT [TARGET NAME]
    Example  : cast advancement bob
    Increases the level, temporarily, of the target, by one.  This extra level can
    be used to gain new spells through training or scrolls, or cast spells above
    the target`s level.
Alarm (Spell_Alarm)
    Spell    : Alarm
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (65)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST ALARM [TARGET NAME]
    Example  : cast alarm chest
    This spell can be cast on any object sitting on the room.  When the object is
    touched, picked up, rummaged through, or moved, the spell will notify the
    caster.  The alarm is dispelled after it goes off.
Alter Substance (Spell_AlterSubstance)
    Spell    : Alter Substance
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (65)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ALTER SUBSTANCE" [TARGET NAME] [MATERIAL NAME]
    Example  : cast "alter substance" sword cotton
    The caster causes the target item to temporarily take on a new substance. The
    substance type must be specified during casting.
Alternate Reality (Spell_AlternateReality)
    Spell    : Alternate Reality
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (74)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ALTERNATE REALITY" [TARGET NAME]
    Example  : cast "alternate reality" orc
    Drawing on the frenzy of combat, the mage is able to convince the target that
    his or her enemies are really friends and vis-versa.  This has the effect of
    making the target change sides in a fight.
Analyze Item (Spell_AnalyzeDweomer)
    Spell    : Analyze Item
    Domain   : Divination
    Available: Burglar Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (51)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ANALYZE ITEM" [TARGET NAME]
    Example  : cast "analyze item" sword
    This spell gives the caster a sense of an items material type and other
    classifications, as well as any magical or other effects.
Anchor (Spell_Anchor)
    Spell    : Anchor
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (74)
    Quality  : Always Beneficial
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ANCHOR" [TARGET NAME]
    Example  : cast "anchor" bob
    This spell allows the target to become immune to summoning and gate spells.
Animate Item (Spell_AnimateItem)
    Spell    : Animate Item
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (52)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ANIMATE ITEM" [TARGET NAME] [EMOTE STRING]
    Example  : cast "animate item" sword glows with a blinding power.
    This spell causes the item to immediately animate in the way denoted by the
    emote string.
Animate Weapon (Spell_AnimateWeapon)
    Spell    : Animate Weapon
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (100)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ANIMATE WEAPON" [TARGET NAME]
    Example  : cast "animate weapon" sword
    This spell can be cast on any weapon.  It will cause the weapon to fly around
    the caster, attacking any of the casters enemies.  Leaving the room will end
    the spell.
Anti Plant Shell (Spell_AntiPlantShell)
    Spell    : Anti Plant Shell
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (51)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ANTI PLANT SHELL" [TARGET]
    Example  : cast "anti plant shell" bob
    This spell creates a force field around the target into which an aggressive
    plant may not advance.  The field will repel plant monsters and keep them at
    bay, but will collapse under continuous assault.
Arcane Mark (Spell_ArcaneMark)
    Spell    : Arcane Mark
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (60)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ARCANE MARK" [ITEM] [MSG]
    Example  : cast "arcane mark" gloves "these are my gloves"
    This spell will scribe a magical marking upon the specified item.  Reading the
    message back requires only that you LOOK at it.
Arcane Possession (Spell_ArcanePossession)
    Spell    : Arcane Possession
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (64)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ARCANE POSSESSION" [ITEM]
    Example  : cast "arcane possession" gloves
    This spell will zap anyone who tries to wear, hold, or wield the item other
    than the owner.
Arms Length (Spell_ArmsLength)
    Spell    : Arms Length
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (61)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ARMS LENGTH"
    Example  : cast "arms length"
    This spell gives the caster a predictive warning whenever their opponent in
    combat is about to advance on them, allowing the caster to retreat before they
    do.  This spell only lasts a brief time, and is best cast when already in
    combat, and when the caster is at range from their target.  When not at range
    from the enemy, the enemy has no reason to advance on the caster, and so this
    spell would have no effect.  It is also best to turn AUTOMELEE off before
    casting this spell, lest the casters own advances cancel out the effects of the
    spell.
Augury (Spell_Augury)
    Spell    : Augury
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (56)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "AUGURY" [DIRECTION]
    Example  : cast "augury" north
    This spell divines the wisdom of travelling in a particular direction.
Awe (Spell_Awe)
    Spell    : Awe
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (59)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST AWE
    Example  : cast "awe"
    This spell allows the caster to become so awe-inspiring that there's a chance
    lower level aggressive creatures won't initiate combat against him or her,
    though they can, of course, fight back.  Creatures which are extremely below
    the caster in level will always fall prey to this spell.
Awe Other (Spell_AweOther)
    Spell    : Awe Other
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (71)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "AWE OTHER" [TARGET NAME] [OTHER NAME]
    Example  : cast "awe other" bob "an orc"
    This spell forces the target to become in awe of of whoever the caster wishes.
    This will prevent the target creature from initiating combat against the
    "other" creature named by the caster, though they can, of course, fight back.
Big Mouth (Spell_BigMouth)
    Spell    : Big Mouth
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (73)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "BIG MOUTH"
    Example  : cast "big mouth"
    This spell causes the caster's mouth to grow to an enormous size, allowing the
    caster to EAT any creature that is half his weight or smaller.  Eaten creatures
    face a horrible digestive fate!
Blademouth (Spell_Blademouth)
    Spell    : Blademouth
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (73)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST BLADEMOUTH [TARGET NAME]
    Example  : cast blademouth orc
    If successful, this spell causes the target`s mouth to be filled with blades.
    Any attempt by the target to speak will cause damage.
Blind (Spell_Blindness)
    Spell    : Blind
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (59)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST BLIND [TARGET NAME]
    Example  : cast blind orc
    If successful, this spell makes the target blind.  This means they have a lot
    of trouble seeing.
Blink (Spell_Blink)
    Spell    : Blink
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (65)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST BLINK [TARGET NAME]
    Example  : cast blink bob
    If successful, this spell makes the target begin to vanish and reappear nearby,
    possibly putting him or her in and out of range of missile or melee weapons.
Blur (Spell_Blur)
    Spell    : Blur
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (52)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST BLUR [TARGET NAME]
    Example  : cast blur bob
    This spell causes the target to go out of focus.  The target becomes slightly
    harder to hit in combat, even more slightly protected against certain magical
    attacks.
Brainwash (Spell_Brainwash)
    Spell    : Brainwash
    Domain   : Enchantment/charm
    Available: Gaoler
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (61)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST BRAINWASH [TARGET NAME] [MESSAGE]
    Example  : cast brainwash orc I am a jelly donut.
    This spell causes the target to so fully believe the message given that they
    will repeat it whenever they talk to anyone else.
Breadcrumbs (Spell_Breadcrumbs)
    Spell    : Breadcrumbs
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (69)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "BREADCRUMBS"
    Example  : cast "breadcrumbs"
    Allows the caster to remain aware of the trail from the room he or she started
    in to the room in which he or she presently stands.
Burning Hands (Spell_BurningHands)
    Spell    : Burning Hands
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Ignalist I, Reduced Altering I
    Allows   : Extended Altering I, Power Altering I
    Use Cost : Mana (54)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "BURNING HANDS" [TARGET NAME]
    Example  : cast "burning hands" orc
    A fan of flames ignite before the casters hands, aimed at the target. This has
    the effect of hurting the target in many cases.
Cause Stink (Spell_CauseStink)
    Spell    : Cause Stink
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (53)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CAUSE STINK" [TARGET NAME]
    Example  : cast "cause stink" monster
    This spell makes the target smell really really bad.
Chain Lightning (Spell_ChainLightening)
    Spell    : Chain Lightning
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Airelist I, Power In/Evoking I
    Use Cost : Mana (66)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : CAST, CA, C
    Usage    : CAST "CHAIN LIGHTNING"
    Example  : cast "chain lightning"
    This spell causes a huge, branching arch of electricity to jump from person to
    person in the room until it is spent.  This may include the caster and his
    group members.
Change Sex (Spell_ChangeSex)
    Spell    : Change Sex
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (61)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CHANGE SEX" [TARGET NAME]
    Example  : cast "change sex" bob
    Changes the sex of the target temporarily.  This spell is permanent on young
    babies, however.
Channeled Missiles (Spell_ChanneledMissiles)
    Spell    : Channeled Missiles
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (61)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 1
    Commands : CAST, CA, C
    Usage    : CAST "CHANNELED MISSILES" [TARGET NAME]
    Example  : cast "channeled missiles" bob
    The caster begins channeling painful flashes of magical energy towards the
    target.  The higher the level of the caster, the greater the number of missiles
    generated by this spell.  As a channeling spell, missiles will continue firing
    towards the target until the caster takes any action to cancel the spell, or
    the target is killed.
Chant Shield (Spell_ChantShield)
    Spell    : Chant Shield
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (67)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CHANT SHIELD" [TARGET NAME]
    Example  : cast "chant shield" bob
    This spell allows the target to become almost immune to Druidic chants.
Charm (Spell_Charm)
    Spell    : Charm
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (56)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST CHARM [TARGET NAME]
    Example  : cast charm orc
    Causes the target to view the caster as a loyal ally and friend.  The target
    will follow the caster as a group member, and becomes susceptible to the
    'order' command.
Charm Ward (Spell_CharmWard)
    Spell    : Charm Ward
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (55)
    Quality  : Sometimes Beneficial
    Targets  : Creatures Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CHARM WARD" [TARGET NAME]
    Example  : cast "charm ward" orc
    Example  : cast "charm ward" room
    Causes the target to become protected from the affects of charming.  If the
    target is a room, the entire room will negate all charm spells in it.  If the
    caster owns the room, or the caster is following the owner, the spell effect
    will be permanent.
Choke (Spell_Choke)
    Spell    : Choke
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (66)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST CHOKE [TARGET NAME]
    Example  : cast choke orc
    The target becomes unable to breathe, and begins to suffocate!
Claireaudience (Spell_Claireaudience)
    Spell    : Claireaudience
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (61)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST CLAIREAUDIENCE [TARGET NAME]
    Example  : cast claireaudience orc
    Causes the target to echo everything they say into the ears of the caster,
    allowing the caster to know everything the target says.
Clairevoyance (Spell_Clairevoyance)
    Spell    : Clairevoyance
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (62)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST CLAIREVOYANCE [TARGET NAME]
    Example  : cast clairvoyance orc
    This spell allows the caster to see everything which the target actively looks
    at, including all new rooms the target enters.
ClanEnchant Acid (Spell_CEqAcid)
    CLANENCHANT_ACID
ClanEnchant Cold (Spell_CEqCold)
    Spell    : ClanEnchant Cold
    Domain   : Enchantment/charm
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CLANENCHANT COLD" [TARGET] [POWER] ("[CLAN]")
    Example  : cast "clanenchant cold" breastplate 5
    Example  : cast "clanenchant cold" breastplate 5 "my clan"
    When cast on an item, this spell will use up some of the clan's experience (how
    much depends on power put into the casting) to magically enhance the item with
    COLD magic.  For what the different types of effects are, see HELP CLAN
    EQUIPMENT.
ClanEnchant Disease (Spell_CEqDisease)
    Spell    : ClanEnchant Disease
    Domain   : Enchantment/charm
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CLANENCHANT DISEASE" [TARGET] [POWER] ("[CLAN]")
    Example  : cast "clanenchant disease" breastplate 5
    Example  : cast "clanenchant disease" breastplate 5 "my clan"
    When cast on an item, this spell will use up some of the clan's experience (how
    much depends on power put into the casting) to magically enhance the item with
    DISEASE damaging blasts, and disease resistances.  For what the different types
    of effects are, see HELP CLAN EQUIPMENT.
ClanEnchant Electric (Spell_CEqElectric)
    Spell    : ClanEnchant Electric
    Domain   : Enchantment/charm
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CLANENCHANT ELECTRIC" [TARGET] [POWER] ("[CLAN]")
    Example  : cast "clanenchant electric" breastplate 5
    Example  : cast "clanenchant electric" breastplate 5 "my clan"
    When cast on an item, this spell will use up some of the clan's experience (how
    much depends on power put into the casting) to magically enhance the item with
    ELECTRIC magic.  For what the different types of effects are, see HELP CLAN
    EQUIPMENT.
ClanEnchant Fire (Spell_CEqFire)
    Spell    : ClanEnchant Fire
    Domain   : Enchantment/charm
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CLANENCHANT FIRE" [TARGET] [POWER] ("[CLAN]")
    Example  : cast "clanenchant fire" breastplate 5
    Example  : cast "clanenchant fire" breastplate 5 "my clan"
    When cast on an item, this spell will use up some of the clan's experience (how
    much depends on power put into the casting) to magically enhance the item with
    FIRE magic.  For what the different types of effects are, see HELP CLAN
    EQUIPMENT.
ClanEnchant Gas (Spell_CEqGas)
    Spell    : ClanEnchant Gas
    Domain   : Enchantment/charm
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CLANENCHANT GAS" [TARGET] [POWER] ("[CLAN]")
    Example  : cast "clanenchant gas" breastplate 5
    Example  : cast "clanenchant gas" breastplate 5 "my clan"
    When cast on an item, this spell will use up some of the clan's experience (how
    much depends on power put into the casting) to magically enhance the item with
    GAS magic.  For what the different types of effects are, see HELP CLAN
    EQUIPMENT.
ClanEnchant Mind (Spell_CEqMind)
    Spell    : ClanEnchant Mind
    Domain   : Enchantment/charm
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CLANENCHANT MIND" [TARGET] [POWER] ("[CLAN]")
    Example  : cast "clanenchant mind" breastplate 5
    Example  : cast "clanenchant mind" breastplate 5 "my clan"
    When cast on an item, this spell will use up some of the clan's experience (how
    much depends on power put into the casting) to magically enhance the item with
    MIND damaging blasts, and resistances.  For what the different types of effects
    are, see HELP CLAN EQUIPMENT.
ClanEnchant Paralysis (Spell_CEqParalysis)
    Spell    : ClanEnchant Paralysis
    Domain   : Enchantment/charm
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CLANENCHANT PARALYSIS" [TARGET] [POWER] ("[CLAN]")
    Example  : cast "clanenchant paralysis" breastplate 5
    Example  : cast "clanenchant paralysis" breastplate 5 "my clan"
    When cast on an item, this spell will use up some of the clan's experience (how
    much depends on power put into the casting) to magically enhance the item with
    PARALYSIS damaging blasts, and resistances.  For what the different types of
    effects are, see HELP CLAN EQUIPMENT.
ClanEnchant Poison (Spell_CEqPoison)
    Spell    : ClanEnchant Poison
    Domain   : Enchantment/charm
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CLANENCHANT POISON" [TARGET] [POWER] ("[CLAN]")
    Example  : cast "clanenchant poison" breastplate 5
    Example  : cast "clanenchant poison" breastplate 5 "my clan"
    When cast on an item, this spell will use up some of the clan's experience (how
    much depends on power put into the casting) to magically enhance the item with
    POISON damaging blasts, and resistances.  For what the different types of
    effects are, see HELP CLAN EQUIPMENT.
ClanEnchant Water (Spell_CEqWater)
    Spell    : ClanEnchant Water
    Domain   : Enchantment/charm
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CLANENCHANT WATER" [TARGET] [POWER] ("[CLAN]")
    Example  : cast "clanenchant water" breastplate 5
    Example  : cast "clanenchant water" breastplate 5 "my clan"
    When cast on an item, this spell will use up some of the clan's experience (how
    much depends on power put into the casting) to magically enhance the item with
    WATER magic.  For what the different types of effects are, see HELP CLAN
    EQUIPMENT.
Clarify Scroll (Spell_ClarifyScroll)
    Spell    : Clarify Scroll
    Domain   : Enchantment/charm
    Available: Arcanist Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (50)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CLARIFY SCROLL" [TARGET NAME]
    Example  : cast "clarify scroll" scroll
    When cast on a magical scroll, the letters and symbols on the paper gain new
    clarity.  The scroll then may be re-used more often.
Clog Mouth (Spell_Clog)
    Spell    : Clog Mouth
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (52)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CLOG MOUTH" [TARGET NAME]
    Example  : cast "clog mouth" dragon
    This spell causes the target`s mouth to become clogged with gunk. The target
    remains able to use any breath weapons, but is unable to put anything into its
    mouth, such as food or drink.
Clone (Spell_Clone)
    Spell    : Clone
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (200)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CLONE"
    Example  : cast "clone"
    This spell causes the caster to split into two different but identical people.
    There is a 50% chance, however, that the clone will turn out with an opposed
    alignment to the caster.  In this case, the clone will become aggressive to the
    caster immediately.
Cloudkill (Spell_Cloudkill)
    Spell    : Cloudkill
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (70)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Range 1 - Range 10
    Commands : CAST, CA, C
    Usage    : CAST CLOUDKILL
    Example  : cast cloudkill
    Causes an evil, murderous cloud to form over all of the enemies of the caster.
    Will kill enemies much weaker than the casters spell, and damage stronger
    enemies.
Cogniportive (Spell_Cogniportive)
    Spell    : Cogniportive
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (73)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST COGNIPORTIVE [TARGET ITEM]
    Example  : cast "cogniportive" sword
    This spell causes the target item to create a mystical link with the place of
    its origin.  The Mage may then conjur him or herself to that place by simply
    uttering the words "home sword" to the item (where sword, you should insert the
    name of your item).  Cogniportive has unpredictable results with crafted items,
    being so new to the world.
Color Spray (Spell_ColorSpray)
    Spell    : Color Spray
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (53)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "COLOR SPRAY" [TARGET NAME]
    Example  : cast "color spray" monster
    The caster sprays forth a huge cone of flashing lights and colors into the eyes
    of his or her enemies.  If the caster is a much much higher level than an
    enemy, then the target will fall unconscious.  If the caster is much higher
    level than an enemy, then the target will be stunned and blind for a time.
    Otherwise, if the caster is the same, lower, or only slightly higher level than
    the target, then the target will simply be dazed for a tick or two.
Combat Precognition (Spell_CombatPrecognition)
    Spell    : Combat Precognition
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (100)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "COMBAT PRECOGNITION"
    Example  : cast "combat precognition"
    This powerful spell allows the caster to see attacks against him or her before
    they happen, and in many cases, to react to avoid them.
Command (Spell_Command)
    Spell    : Command
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (71)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST COMMAND [TARGET NAME] [COMMAND TO PERFORM]
    Example  : cast command orc give sword bob
    This spell forces the target to perform some task for the caster.  The may give
    any valid CoffeeMud command to the target, but may not order the target to
    follow anyone.
Comprehend Languages (Spell_ComprehendLangs)
    Spell    : Comprehend Languages
    Domain   : Divination
    Available: Arcanist Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (59)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST COMPREHEND LANGUAGES
    Example  : cast "comprehend languages"
    This spell allows the caster to understand any spoken language, but not to
    speak it, or interact with shopkeepers in it.
Confusion (Spell_Confusion)
    Spell    : Confusion
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (62)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST CONFUSION [TARGET NAME]
    Example  : cast "confusion" bob
    This spell causes the target become confused during combat, which may cause him
    or her to attack a different target, or no target, spontaneously.
Conjure Ammunition (Spell_ConjureAmmunition)
    Spell    : Conjure Ammunition
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (58)
    Quality  : Circumstantial
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CONJURE AMMUNITION" [WEAPON]/[MOB/PLAYER]
    Example  : cast "conjure ammunition" bow
    This spell conjures ammunition appropriate to the target item or person.  The
    ammunition is then mystically conjured from elsewhere to the ground.  The
    amount of small ammunition increases with level and expertise.
Conjure Nexus (Spell_ConjureNexus)
    Spell    : Conjure Nexus
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (73)
    Quality  : Circumstantial
    Targets  : Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CONJURE NEXUS"
    Example  : cast "conjure nexus"
    This spell summons the great Nexus of Mana to the room in which this spell is
    cast.  For the duration of the spell, anyone in this room rejuvenates mana at
    twice the normal rate.  There may only be one Nexus in the game.
Continual Light (Spell_ContinualLight)
    Spell    : Continual Light
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (59)
    Quality  : Sometimes Beneficial
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "CONTINUAL LIGHT" [TARGET NAME]
    Example  : cast "continual light" bob
    Example  : cast "continual light" sword
    This spell evokes a bright light into the target item or above the target mob.
    The item or mob will retain this light almost indefinitely.
Counterspell (Spell_Counterspell)
    Spell    : Counterspell
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (59)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "COUNTERSPELL" [TARGET NAME]
    Example  : cast "counterspell" bob
    This spell allows the target to resist or be immune to the very next arcane
    spell cast at him or her.
Darkness (Spell_Darkness)
    Spell    : Darkness
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (57)
    Quality  : Malicious
    Targets  : Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST DARKNESS
    Example  : cast darkness
    Causes a pitch-black darkness to fill the room.
Daydream (Spell_Daydream)
    Spell    : Daydream
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (59)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DAYDREAM" [DREAM TO GIVE TO IDLE/AWAKE]
    Example  : cast "daydream" about flowers and blood.
    This spell allows the caster to implant a daydream into the mind of all awake
    but idle players.
Deaden Smell (Spell_DeadenSmell)
    Spell    : Deaden Smell
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (51)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DEADEN SMELL" [TARGET NAME]
    Example  : cast "deaden small" nosemonster
    This spell makes the target unable to smell anything.
Deafen (Spell_Deafness)
    Spell    : Deafen
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (53)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST DEAFEN [TARGET NAME]
    Example  : cast deafen orc
    Causes the target to become deaf, unable to hear anything.
Death Warning (Spell_DeathWarning)
    Spell    : Death Warning
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (73)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DEATH WARNING" [COMMAND]
    Example  : cast "death warning" flee north
    Upon casting this spell, the caster becomes sensitive to prophetic warnings of
    his or her death.  Should the warning be received, the caster will have but a
    few moments to act, even possibly preventing the death.  When casting the
    spell, the caster needs to think clearly about what he or she will want to do
    should the warning arrive.
Delay (Spell_Delay)
    Spell    : Delay
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST DELAY [SPELL NAME] [PARAMETERS]
    Example  : cast delay fireball orc
    Allows the caster to cast a spell on a delayed basis.  The caster specifies the
    arcane spell to cast, and any parameters required by that spell while casting
    delay.  20 seconds following the casting of delay, the spell effect will occur
    in the room in which delay was cast.
Delirium (Spell_Delirium)
    Spell    : Delirium
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (62)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 1
    Commands : CAST, CA, C
    Usage    : CAST "DELIRIUM" [TARGET NAME]
    Example  : cast "delirium" orc
    This spell causes the target to become very confused about who is actually
    doing or saying what around them.  They will believe that someone else is
    actually present, doing the things that are actually being done by others.
Delude (Spell_Delude)
    Spell    : Delude
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (68)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST DELUDE
    Example  : cast delude
    Causes the attitudes of the caster to change dramatically.  Good casters become
    evil, evil casters become good, and neutral casters randomly become one or the
    other.  While this effect is temporary, it can affect experience gains and
    spells of alignment detection.
Demon Gate (Spell_DemonGate)
    Spell    : Demon Gate
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (100)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST DEMON GATE
    Example  : cast "demon gate"
    This spell will conjur up a hideous demon from the depths of the abyss.  The
    creature will immediately begin attacking the casters enemies, or, if no
    enemies are present, will group with the caster until an enemy is found or the
    spell wears off.  There is a small chance every time this spell is cast that
    the demon will attack the caster.  The demon will vanish upon vanquishing a
    foe, or when the spell expires, whichever comes first.
Destroy Object (Spell_DestroyObject)
    Spell    : Destroy Object
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (62)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DESTROY OBJECT" [TARGET NAME]
    Example  : cast "destroy object" sword
    Causes the target object to vanish into oblivion.
Detect Ambush (Spell_DetectAmbush)
    Spell    : Detect Ambush
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (74)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DETECT AMBUSH"
    Example  : cast "detect ambush"
    Allows the caster to sense hidden and aggressive creatures as they wander
    around, before they actually enter.
Detect Gold (Spell_DetectGold)
    Spell    : Detect Gold
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (55)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DETECT GOLD"
    Example  : cast "detect gold"
    Allows the caster to sense the emanations coming from gold coins all around.
Detect Hidden (Spell_DetectHidden)
    Spell    : Detect Hidden
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (57)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DETECT HIDDEN"
    Example  : cast "detect hidden"
    Allows the caster to see hidden creatures and objects.
Detect Invisible (Spell_DetectInvisible)
    Spell    : Detect Invisible
    Domain   : Divination
    Available: Arcanist Thief Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (56)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DETECT INVISIBLE"
    Example  : cast "detect invisible"
    Allows the caster to see invisible creatures and objects.
Detect Magic (Spell_DetectMagic)
    Spell    : Detect Magic
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (55)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DETECT MAGIC"
    Example  : cast "detect magic"
    Allows the caster to tell magical objects and creatures from mundane ones. It
    will also allow the caster to be able to determine the nature of a spell effect
    whenever a target is looked at.
Detect Metal (Spell_DetectMetal)
    Spell    : Detect Metal
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (53)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DETECT METAL"
    Example  : cast "detect metal"
    Allows the caster to sense metal vibrations (including those from mithril or
    gold) coming from items the caster sees.
Detect Poison (Spell_DetectPoison)
    Spell    : Detect Poison
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (54)
    Quality  : Sometimes Beneficial
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DETECT DETECT POISON" [TARGET NAME]
    Example  : cast "detect poison" orc
    Example  : cast "detect poison" drink
    Allows the caster to sense poison in a creature or item.
Detect Scrying (Spell_DetectScrying)
    Spell    : Detect Scrying
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (63)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DETECT SCRYING" [TARGET NAME]
    Example  : cast "detect scrying" mob
    This spell gives the caster a sense of whether anyone is watching or listening
    to the target magically.
Detect Sentience (Spell_DetectSentience)
    Spell    : Detect Sentience
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (72)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DETECT SENTIENCE" [TARGET NAME]
    Example  : cast "detect sentience"
    Allows the caster to detect the whereabouts of all sentient beings in the same
    area of the caster.
Detect Traps (Spell_DetectTraps)
    Skill    : Detect Traps
    Domain   : Alert
    Available: Bard Jester Trapper Several Classes
    Allows   : Identify Traps, AutoDetect Traps, AutoMark Traps
    Allows   : Vigilantly I
    Use Cost : Mana (54)
    Quality  : Circumstantial
    Targets  : Items Exits
    Range    : Touch, or not applicable
    Commands : CHECK

    Spell    : Detect Traps
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (60)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DETECT TRAPS"
    Example  : cast "detect traps"
    This spell gives the caster a sense of whether there are any traps in the room.
     Examining an item, exit, or person will give the caster such a sense.
Detect Undead (Spell_DetectUndead)
    Spell    : Detect Undead
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (52)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DETECT UNDEAD"
    Example  : cast "detect undead"
    Allows the caster to detect the cold dark hearts of the undead.
Detect Water (Spell_DetectWater)
    Spell    : Detect Water
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (54)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DETECT WATER"
    Example  : cast "detect water"
    Allows the caster to smell water sources all around.
Detect Weaknesses (Spell_DetectWeaknesses)
    Spell    : Detect Weaknesses
    Domain   : Divination
    Available: Diviner
    Allows   : Spotters Orders, Extended Divining I, Power Divining I
    Allows   : Reduced Divining I, Ranged Divining I
    Use Cost : Mana (55)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DETECT WEAKNESSES"
    Example  : cast "detect weaknesses"
    The caster gains important tactical knowledge about the weaknesses of his or
    her current combat opponent, gaining bonuses to both attack and damage against
    that target.  This spell can only be cast while in combat, and is dispelled
    when the target is dead.
Disenchant (Spell_Disenchant)
    Spell    : Disenchant
    Domain   : Invocation/evocation
    Available: Arcanist Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (72)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST DISENCHANT [TARGET NAME]
    Example  : cast "disenchant" sword
    Objects affected by enchantments can be brought back to mundane status by this
    spell, including wands, potions, pills, and weapons/armor enchanted using the
    spells Enchant Armor or Enchant Weapon.
Disenchant Wand (Spell_DisenchantWand)
    Spell    : Disenchant Wand
    Domain   : Invocation/evocation
    Available: Arcanist
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (63)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DISENCHANT WAND" [TARGET NAME]
    Example  : cast "disenchant" wand
    Wands are rendered into useless lumps by this spell.
Disguise Other (Spell_DisguiseOther)
    Spell    : Disguise Other
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (73)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DISGUISE OTHER" [TARGET] [MOB NAME]
    Example  : cast "disguise other" bob zombie
    This spell allows the caster to disguise the target as the given mob for a
    short time.
Disguise Self (Spell_DisguiseSelf)
    Spell    : Disguise Self
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (65)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DISGUISE SELF" [MOB NAME]
    Example  : cast "disguise self" zombie
    This spell allows the caster to disguise him or herself as the given mob for a
    short time.
Disguise Undead (Spell_DisguiseUndead)
    Spell    : Disguise Undead
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (51)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DISGUISE UNDEAD" [TARGET NAME]
    Example  : cast "disguise undead" zombie
    This spell makes the target undead creature appear to be an average human joe,
    and eliminates any nasty smell emotes.
Disintegrate (Spell_Disintegrate)
    Spell    : Disintegrate
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (100)
    Quality  : Malicious
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST DISINTEGRATE [TARGET NAME]
    Example  : cast disintegrate sword
    Example  : cast disintegrate orc
    If this spell is successful, the target is completely disintegrated and
    destroyed.  If cast at a living creature, that creature dies just before it
    vanishes.
Dismissal (Spell_Dismissal)
    Spell    : Dismissal
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (66)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST DISMISSAL [TARGET NAME]
    Example  : cast dismissal orc
    If successful, this spell conjurs the target back to its "home" room.  If cast
    at a summoned creature, this spell will banish the creature instantly. Success
    is dependent on the level of the creature.  When cast at a player, it will have
    the effect of "recall".
Dispel Divination (Spell_DispelDivination)
    Spell    : Dispel Divination
    Domain   : Invocation/evocation
    Available: Illusionist
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (55)
    Quality  : Malicious
    Targets  : Items Creatures Exits Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DISPEL DIVINATION" [TARGET NAME]
    Example  : cast "dispel divination" bob
    This spell can be cast on any object or creature affected by any divination
    spell.  The level of the caster must higher or within a good distance of the
    level of the caster of the spell being dispelled to be successful.  Only one
    spell at a time is dispelled.  A random divination spell on the target is
    dispelled.
Dispel Magic (Spell_DispelMagic)
    Spell    : Dispel Magic
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (55)
    Quality  : Malicious
    Targets  : Items Creatures Exits Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DISPEL MAGIC" [TARGET NAME]
    Example  : cast "dispel magic" bob
    This spell can be cast on any object or creature affected by any arcane (Mage)
    spell.  The level of the caster must be higher than the level of the caster of
    the spell being dispelled to be successful.  Only the most recently cast spell
    can be removed.
Distant Vision (Spell_DistantVision)
    Spell    : Distant Vision
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (63)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DISTANT VISION" [PLACE NAME]
    Example  : cast "distant vision" temple of mota
    Allows the caster to "see" the place specified by the spell.  The 'place name'
    must be contained in the short description shown of the place being divined.
Divine Beauty (Spell_DivineBeauty)
    Spell    : Divine Beauty
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (70)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DIVINE BEAUTY" [RACE NAME]
    Example  : cast "divine beauty" dragon
    This spell causes the target to become the most perfectly beautiful and
    confident-seeming incarnation of their present form.
Divining Eye (Spell_DiviningEye)
    Spell    : Divining Eye
    Domain   : Divination
    Available: Diviner
    Requires : 'Prying Eye'
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (67)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DIVINING EYE" [DIVINATION SPELL NAME] [SPELL PARAMETERS]
    Example  : cast "divining eye" telepathy orc
    This spell requires the prior use of the spell "prying eye".  It allows the
    caster to cast other divination spells through the prying eye, wherever it may
    presently be.
Dragonfire (Spell_Dragonfire)
    Spell    : Dragonfire
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Ignalist I
    Allows   : Extended In/Evoking I, Power In/Evoking I
    Use Cost : Mana (73)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 3
    Commands : CAST, CA, C
    Usage    : CAST DRAGONFIRE
    Example  : cast dragonfire
    Blasting flames burst from the mouth of the caster, scorching any and all
    enemies in the same room.
Dream (Spell_Dream)
    Spell    : Dream
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (53)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DREAM" [DREAM TO GIVE TO ALL SLEEPING]
    Example  : cast "dream" about flowers and blood.
    This spell allows the caster to implant a dream into the mind of all sleeping
    players and monsters.
Duplicate (Spell_Duplicate)
    Spell    : Duplicate
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Wise Crafting I, Reduced Altering I
    Allows   : Extended Altering I, Power Altering I
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "DUPLICATE" [TARGET NAME]
    Example  : cast "duplicate" sword
    The caster causes the target item split and become two identical items which
    are the same as the original.  This spell requires all the mana of the caster,
    and experience based on the level, weight, and value of the item. Also, the
    duplicate item will automatically be rendered disenchanted and mundane.
Earthquake (Spell_Earthquake)
    Spell    : Earthquake
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (63)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Range 1 - Range 5
    Commands : CAST, CA, C
    Usage    : CAST EARTHQUAKE
    Example  : cast earthquake
    This spell causes the ground to shake and rumble under the feet of all enemies
    of the caster in the same room.  All creatures affected by the earthquake lose
    their footing, making them much more attractive targets.
Elemental Storm (Spell_ElementalStorm)
    Spell    : Elemental Storm
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (58)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 1
    Commands : CAST, CA, C
    Usage    : CAST "ELEMENTAL STORM" [TARGET NAME]
    Example  : cast "elemental storm" orc
    This spell causes a shower of different elemental attacks to assault the
    target.  The attacks are relatively weak, but are varied and dangerous!
Enchant Armor (Spell_EnchantArmor)
    Spell    : Enchant Armor
    Domain   : Enchantment/charm
    Available: Arcanist Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I, Wise Crafting I, Greater Enchant Armor
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ENCHANT ARMOR" [TARGET NAME]
    Example  : cast "enchant armor" helmet
    This spell causes any piece of armor to become permanently enchanted. Enchanted
    armor gives a better level of protection for the wearer.  This spell is very
    draining on the caster, however, causing the caster to lose 50 experience
    points.  The caster must also be at full mana to cast.
Enchant Arrows (Spell_EnchantArrows)
    Spell    : Enchant Arrows
    Domain   : Enchantment/charm
    Available: Arcanist Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I, Wise Crafting I
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ENCHANT ARROWS" [TARGET NAME]
    Example  : cast "enchant arrows" arrows
    This spell causes a single bundle of arrows to become permanently enchanted.
    Enchanted arrows will hit better and do more damage in combat.  The spell is
    draining on the caster, however, causing the caster to lose 5 experience points
    per casting, and requires full mana.
Enchant Wand (Spell_EnchantWand)
    Spell    : Enchant Wand
    Domain   : Enchantment/charm
    Available: Arcanist
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I, Wise Crafting I
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ENCHANT WAND" [SPELL NAME] [TARGET NAME]
    Example  : cast "enchant wand" "resist cold" stick
    This spell allows the caster to place any spell he or she knows onto an empty
    wand. Once placed on the wand, the spell may be cast off it using the command
    word. Enchanting is very draining on the caster however.  The caster will lose
    some experience points for casting this spell.  Enchanting also requires that
    the caster be at full mana.
Enchant Weapon (Spell_EnchantWeapon)
    Spell    : Enchant Weapon
    Domain   : Enchantment/charm
    Available: Arcanist Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Greater Enchant Weapon
    Allows   : Ranged Enchanting I, Reduced Enchanting I, Wise Crafting I
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ENCHANT WEAPON" [TARGET NAME]
    Example  : cast "enchant weapon" sword
    This spell causes any weapon to become permanently enchanted. Enchanted weapons
    are easier to hit with, and do more damage. This spell is very draining on the
    caster, however, causing the caster to lose 50 experience points.  The caster
    must also be at full mana to cast.
Endless Hunger (Spell_Hunger)
    Spell    : Endless Hunger
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (54)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ENDLESS HUNGER" [TARGET NAME]
    Example  : cast "endless hunger" orc
    The target of this spell becomes extremely hungry, for the duration of the
    spell. They may also suffer some of the effects of hunger during combat.
Endless Road (Spell_EndlessRoad)
    Spell    : Endless Road
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (75)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ENDLESS ROAD" [TARGET NAME]
    Example  : cast "endless road" orc
    This spell causes the target to become confused about which way he or she is
    actually going.  Whenever the target tries to leave the room, they will find
    themselves right back where they started.
Enlarge Object (Spell_Enlarge)
    Spell    : Enlarge Object
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (52)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ENLARGE OBJECT" [TARGET NAME]
    Example  : cast "enlarge object" chest
    This spell causes an object to become temporarily enormous.  Large enough to be
    unmovable by most creatures and players.
Enlightenment (Spell_Enlightenment)
    Spell    : Enlightenment
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (62)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ENLIGHTENMENT" [TARGET NAME]
    Example  : cast "enlightenment" bob
    This spell grants the target increased intelligence.
Ensnare (Spell_Ensnare)
    Spell    : Ensnare
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (65)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Range 1 - Range 5
    Commands : CAST, CA, C
    Usage    : CAST ENSNARE
    Example  : cast ensnare
    This spell will cause the feet of every enemy of the caster in the same room to
    become ensnared in magical energy.  The targets will be unable to fly or move
    around the room until they can break free.
Enthrall (Spell_Enthrall)
    Spell    : Enthrall
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (69)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST ENTHRALL [TARGET NAME]
    Example  : cast enthrall orc
    Causes the target to view the caster as a loyal ally and friend.  The target
    will follow the caster as a group member, and becomes susceptible to the
    'order' command.  This spell is a vastly improved version of the charm spell,
    being easier to cast on more powerful creatures.
Erase Scroll (Spell_Erase)
    Spell    : Erase Scroll
    Domain   : Alteration
    Available: Arcanist Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (51)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST ERASE [TARGET NAME]
    Example  : cast erase scroll
    This spell removes the markings on any target object containing writing.  This
    includes scrolls, which lose their spells after being erased with this spell.
    However, erased scrolls retain their magical energy, which might benefit any
    new spells placed on the scroll with the 'scribe' spell.
Fabricate (Spell_Fabricate)
    Spell    : Fabricate
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Wise Crafting I, Reduced Altering I
    Allows   : Extended Altering I, Power Altering I
    Use Cost : Mana (73)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FABRICATE" [NEW OBJECT]
    Example  : cast "fabricate" longsword
    The caster causes the target item to temporarily materialize in his or her
    hands. Casting this spell requires the expenditure of a little of the mages
    experience to accomplish, and tends to render magical items mundane.
Faerie Fire (Spell_FaerieFire)
    Spell    : Faerie Fire
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (55)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FAERIE FIRE" [TARGET NAME]
    Example  : cast "faerie fire" orc
    This spell causes a bright purple aura to surround the target.  The target
    loses any benefit to invisibility, and becomes easier to hit besides.
Faerie Fog (Spell_FaerieFog)
    Spell    : Faerie Fog
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (58)
    Quality  : Circumstantial
    Targets  : Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FAERIE FOG"
    Example  : cast "faerie fog"
    A misty purple fog fills the area around the caster.  Any invisible creatures
    or items become visible to everyone else.
Fake Armor (Spell_FakeArmor)
    Spell    : Fake Armor
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (66)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FAKE ARMOR" (PLATE/LEATHER/CHAIN) (SHIRT/.../BOOTS)
    Example  : cast "fake armor" plate leggings
    This spell creates a piece of armor of the material and type specified by the
    caster.  The armor will appear to be perfectly normal, and even enchanted to
    those with "detect magic".  In combat, the armor will appear to absorb damage
    for the wearer, when in fact it will disappear as soon as it is hit.
Fake Food (Spell_FakeFood)
    Spell    : Fake Food
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (54)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FAKE FOOD"
    Example  : cast "fake food"
    This spell creates a few pieces of a random bit of food.  The food appears
    completely normal, but is not nourishing.
Fake Spring (Spell_FakeSpring)
    Spell    : Fake Spring
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (54)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FAKE SPRING"
    Example  : cast "fake spring"
    This spell creates an illusionary spring.  Drinking from it or attempting to
    fill a waterskin will appear to work, when in fact no water is consumed or
    filling.
Fake Weapon (Spell_FakeWeapon)
    Spell    : Fake Weapon
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (65)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FAKE WEAPON" (SWORD/MACE/STAFF/.../AXE)
    Example  : cast "fake weapon" sword
    This spell creates a weapon specified by the caster, which appears perfectly
    normal, and will seem to do massive damage during combat, but which actually
    does no damage.
Farsight (Spell_Farsight)
    Spell    : Farsight
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (59)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST FARSIGHT ([DIRECTION(S)])
    Example  : cast farsight
    Example  : cast farsight east
    Example  : cast farsight east west north
    This spell allows the caster to see the contents of any room or area adjacent
    to the caster.  It does not allow the caster to see through doors, or walls,
    however.  Without an argument, this spell will give a short impression of the
    places directly away from the caster.
Fatigue (Spell_Fatigue)
    Spell    : Fatigue
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (55)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FATIGUE" [TARGET NAME]
    Example  : cast "fatigue" orc
    This spell causes the target to become fatigued.  They will do worse in combat,
    and recover mana more slowly until they rest.
Fear (Spell_Fear)
    Spell    : Fear
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (58)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST FEAR
    Example  : cast fear
    This spell causes all of the casters enemies to flee before him or her.
Feather Fall (Spell_FeatherFall)
    Spell    : Feather Fall
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (53)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FEATHER FALL" [TARGET NAME] n
    Example  : cast "feather fall" orc
    This spell causes the target to become as light as a feather.  If the target is
    falling, or expects to be, this spell will prevent him or her from taking any
    damage from the fall.
Feeblemind (Spell_Feeblemind)
    Spell    : Feeblemind
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (61)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST FEEBLEMIND [TARGET NAME]
    Example  : cast feeblemind evilmage
    This spell causes the target to become utterly stupid.  The target is thus
    unable to form words, cast spells, or remember their name.  Melee fighting
    ability is unaffected, however.
Feel The Void (Spell_FeelTheVoid)
    Spell    : Feel The Void
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (80)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FEEL THE VOID" [TARGET NAME]
    Example  : cast "feel the void" orc
    This spell will convince the target that they are completely deprived of sight,
    hearing, smell, touch, and taste.
Feign Death (Spell_FeignDeath)
    Spell    : Feign Death
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (63)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FEIGN DEATH" [TARGET NAME]
    Example  : cast "feign death" bob
    This spell causes the target to become invisible.  At the same time, a corpse
    resembling the target falls where the target was standing.
Feign Invisibility (Spell_FeignInvisibility)
    Spell    : Feign Invisibility
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (63)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FEIGN INVISIBILITY" [TARGET NAME]
    Example  : cast "feign invisibility" bob
    Casting this spell will cause the target to think that he/she is under the
    effects of an improved invisibility spell.
Find Directions (Spell_FindDirections)
    Spell    : Find Directions
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (70)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FIND DIRECTIONS" ([AREA NAME])
    Example  : cast "find directions" midgaard
    Provided the caster is not too far away, this spell will cause travelling
    directions to the given area to appear in his or her mind.  All directions will
    be from the casters current location.
Find Familiar (Spell_FindFamiliar)
    Spell    : Find Familiar
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Wise Crafting I, Ranged Conjuring I
    Use Cost : Mana (all)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FIND FAMILIAR"
    Example  : cast "find familiar"
    This spell will conjur up a "pet" for the caster with specific powers.  The
    spell requires 100 experience and all mana to cast.  The pet which results from
    the spell exists only as long as the pet is able to follow the caster. The pet
    will, in addition to typical follower duties, grant stat and other bonuses
    specific to the race of the pet.  The type of pet, which is random, may be: a
    dog, a turtle, a cat, a bat, a rat, a snake, an owl, a rabbit, or a raven.  The
    special abilities granted, respectively are: +1 str and detect hidden, +1 str
    and water breathing, +1 dex and resist paralyze, +1 dex and resist blindness,
    +1 con and resist disease, +1 con and resist poison, +1 wis and infravision, +1
    charisma and "Awe", and +1 int and resistence to undead/negative energies.
Fireball (Spell_Fireball)
    Spell    : Fireball
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Ignalist I
    Allows   : Extended In/Evoking I, Power In/Evoking I
    Use Cost : Mana (57)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Range 1 - Range 5
    Commands : CAST, CA, C
    Usage    : CAST FIREBALL [TARGET NAME]
    Example  : cast fireball orc
    This spell creates a flaming ball of fire to shoot from the casters hand
    towards the target.  The extreme heat hurts the target very badly.
Flameshield (Spell_Flameshield)
    Spell    : Flameshield
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Ignalist I
    Allows   : Extended In/Evoking I, Power In/Evoking I
    Use Cost : Mana (59)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST FLAMESHIELD [TARGET NAME]
    Example  : cast flameshield bob
    This spell evokes a flaming field to surround the target.  Anyone trying to
    touch or engage in melee combat with the target thus becomes vulnerable to the
    scorching flames.
Flaming Arrows (Spell_FlamingArrows)
    Spell    : Flaming Arrows
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (54)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FLAMING ARROWS" [TARGET ARROWS]
    Example  : cast "flaming arrows" arrows
    Causes the targeted arrows to turn into pointed shafts of burning hot coal that
    do extra burning damage on hit.
Flaming Ensnarement (Spell_FlamingEnsnarement)
    Spell    : Flaming Ensnarement
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ignalist I, Ranged Conjuring I
    Use Cost : Mana (75)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Range 1 - Range 5
    Commands : CAST, CA, C
    Usage    : CAST "FLAMING ENSNAREMENT"
    Example  : cast flaming ensnarement
    This spell will cause the feet of every enemy of the caster in the same room to
    become ensnared in flaming tentacles errupting from the ground.  The targets
    will be unable to fly or move around the room until they can break free.  They
    will also take fire damage every round until they break free or the spell
    expires.
Flaming Sword (Spell_FlamingSword)
    Spell    : Flaming Sword
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (65)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FLAMING_SWORD" [TARGET NAME]
    Example  : cast "flaming sword" sword
    This spell conjures a sword enveloping flame to surround the target sword. The
    flame will allow the weapon to do extra flaming damage whenever it hits a
    target.  However, the flames are so hot that the sword will be consumed when
    the spell completes.
Flesh Stone (Spell_FleshStone)
    Spell    : Flesh Stone
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (69)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FLESH STONE" [TARGET NAME]
    Example  : cast "flesh stone" orc
    This spell turns the target into a great stone statue.
Floating Disc (Spell_FloatingDisc)
    Spell    : Floating Disc
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (53)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FLOATING DISC" [TARGET NAME]
    Example  : cast "floating disc" chest
    The target of this spell is any object which the caster does not wish to carry
    around.  The target object begins to float alongside the caster.
Fly (Spell_Fly)
    Spell    : Fly
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (62)
    Quality  : Always Beneficial
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST FLY [TARGET NAME]
    Example  : cast fly bob
    This spell causes the target`s feet to leave the ground.  The target may then
    fly up into the air, or float just off the ground, unable to be tripped.
Fools Gold (Spell_FoolsGold)
    Spell    : Fools Gold
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (67)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FOOLS GOLD" [AMOUNT OF GOLD]
    Example  : cast "fools gold" 1000
    This spell creates a pile of gold in the amount specified.  Although the savvy
    shopkeepers will not be fooled, other players very well might be.  The pile
    cannot be divided, but will appear to be regular gold.  When picked up,
    however, the gold will not be added to the players total.  The caster, of
    course, is never fooled by this spell.
Forceful Hand (Spell_ForcefulHand)
    Spell    : Forceful Hand
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (57)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FORCEFUL HAND"
    Example  : cast "forceful hand"
    During combat, this spell creates a floating hand that pushes back the casters
    target enemy and holds them back for a short time.
Forecast Weather (Spell_PredictWeather)
    Spell    : Forecast Weather
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (66)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FORECAST WEATHER"
    Example  : cast "forecast weather"
    For the duration of the spell, the caster is able to accurately predict the
    next weather conditions for a given area, so long as the caster is outside.
Forget (Spell_Forget)
    Spell    : Forget
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (69)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST FORGET [TARGET NAME]
    Example  : cast forget orc
    Causes the target to spontaneously forget abilities, spells, songs, or prayers
    for the duration of the spell.
Forked Lightning (Spell_ForkedLightning)
    Spell    : Forked Lightning
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Airelist I, Power In/Evoking I
    Use Cost : Mana (67)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : CAST, CA, C
    Usage    : CAST "FORKED LIGHTNING"
    Example  : cast "forked lightning"
    This spell causes a huge, branching arch of electricity to strike all enemies
    in the same room as the caster.
Frailty (Spell_Frailty)
    Spell    : Frailty
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (74)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST FRAILTY [TARGET NAME]
    Example  : cast frailty orc
    Causes the target take double damage from all physical sources, for the
    duration of the spell.
Free Movement (Spell_FreeMovement)
    Spell    : Free Movement
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (66)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FREE MOVEMENT" [TARGET NAME]
    Example  : cast "free movement" bob
    This spell allows the target to become immune to spells which would hold or
    prevent movement.
Frenzy (Spell_Frenzy)
    Spell    : Frenzy
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (63)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST FRENZY [TARGET NAME]
    Example  : cast frenzy bob
    This spell causes the target to enter a state of blind combative frenzy.  Thus
    enchanted, the target gains temporary hit points, hits more often and does more
    damage in combat, but also becomes easier to hit.
Friends (Spell_Friends)
    Spell    : Friends
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (54)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST FRIENDS [TARGET NAME]
    Example  : cast friends bob
    The target of this spell will seem more charismatic and attractive, even to
    shopkeepers.
Frost (Spell_Frost)
    Spell    : Frost
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Aqualist I
    Allows   : Extended In/Evoking I, Power In/Evoking I
    Use Cost : Mana (54)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : CAST, CA, C
    Usage    : CAST FROST [TARGET NAME]
    Example  : cast frost orc
    This spell causes a burning blast of frost to assault the target.
Future Death (Spell_FutureDeath)
    Spell    : Future Death
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (80)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "FUTURE DEATH" [TARGET]
    Example  : cast "future death" orc
    The caster causes the target to see the manner in which he or she will die at
    some point in the future.  The vision is so vivid and real, that the target
    actually dies!
Gate (Spell_Gate)
    Spell    : Gate
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (536870912)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST GATE [MOB NAME]
    Example  : cast gate dracolich
    This spell requires the name of some creature in the world.  Their energy is
    then harmlessly used to create a gate between themselves and the caster and the
    casters group, who are then transported through the gate to the target.
Geas (Spell_Geas)
    Spell    : Geas
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (75)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch - Range 5
    Commands : CAST, CA, C
    Usage    : CAST "GEAS" [TARGET NAME] [INSTRUCTIONS...]
    Example  : cast "geas" orc kill bob
    Example  : cast "geas" orc bring the great longsword
    Example  : cast "geas" orc find my keys
    This spell puts a geas on the target, making them wander the world with the
    single minded purpose of completing the quest given to them by the caster, or
    at least for a few mud-days.
Ghost Sound (Spell_GhostSound)
    Spell    : Ghost Sound
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (57)
    Quality  : Malicious
    Targets  : Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "GHOST SOUND"
    Example  : cast "ghost sound"
    This spell causes all who enter the room where this spell is cast to hear
    strange noises, some of which may be alarming.
Giant Strength (Spell_GiantStrength)
    Spell    : Giant Strength
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (63)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "GIANT STRENGTH" [TARGET NAME]
    Example  : cast "giant strength" bob
    Causes the target`s muscles to become HUGE.  How strong the target becomes
    depends on his or her class.
Globe (Spell_MinorGlobe)
    Spell    : Globe
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (62)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "GLOBE" [TARGET NAME]
    Example  : cast "globe" bob
    This spell allows the target to become immune to spells and prayers at or below
    level 8.
Grace Of The Cat (Spell_GraceOfTheCat)
    Spell    : Grace Of The Cat
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (56)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "GRACE OF THE CAT" [TARGET NAME]
    Example  : cast "grace" bob
    Causes the target`s reflexes to improve tremendously.  How graceful the target
    becomes depends on his or her class.
Gravity Slam (Spell_GravitySlam)
    Spell    : Gravity Slam
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (72)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 5
    Commands : CAST, CA, C
    Usage    : CAST "GRAVITY SLAM" [TARGET NAME]
    Example  : cast "gravity slam" orc
    The caster causes the target to drift upwards momentarily, and then to slam
    back to the ground.  This does horrible damage to the target, and even more so
    to creatures already flying.
Grease (Spell_Grease)
    Spell    : Grease
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (53)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST GREASE [TARGET NAME]
    Example  : cast grease orc
    Creates a puddle of slippery grease on and beneath the target.  The target may
    fumble their weapon, fall to the floor, or both.
Greater Enchant Armor (Spell_GreaterEnchantArmor)
    Spell    : Greater Enchant Armor
    Domain   : Enchantment/charm
    Available: Arcanist
    Requires : 'Enchant Armor' at 100%
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "GREATER ENCHANT ARMOR" [TARGET NAME]
    Example  : cast "greater enchant armor" hat
    This spell causes any armor to become permanently enchanted. Enchanted armor is
    more protective of the wearer. This spell is very draining on the caster,
    however, causing the caster to lose 250 experience points.  The caster must
    also be at full mana to cast.  Greater Enchant Armor allows armor to be
    enchanted many more times than the normal Enchant Armor spell.
Greater Enchant Weapon (Spell_GreaterEnchantWeapon)
    Spell    : Greater Enchant Weapon
    Domain   : Enchantment/charm
    Available: Arcanist
    Requires : 'Enchant Weapon' at 100%
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "GREATER ENCHANT WEAPON" [TARGET NAME]
    Example  : cast "greater enchant weapon" sword
    This spell causes any weapon to become permanently enchanted. Enchanted weapons
    are easier to hit with, and do more damage. This spell is very draining on the
    caster, however, causing the caster to lose 250 experience points.  The caster
    must also be at full mana to cast.  Greater Enchant Weapon allows a weapon to
    be enchanted many more times than the normal Enchant Weapon spell.
Greater Globe (Spell_MajorGlobe)
    Spell    : Greater Globe
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (72)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "GREATER GLOBE" [TARGET NAME]
    Example  : cast "globe" bob
    This spell allows the target to become immune to spells and prayers of level 15
    and below.
Greater Image (Spell_GreaterImage)
    Spell    : Greater Image
    Domain   : Illusion
    Available: Illusionist
    Requires : 'Lesser Image' at 75%
    Allows   : Reduced Illusing I, Power Illusing I, Superior Image
    Allows   : Ranged Illusing I, Extended Illusing I
    Use Cost : Mana (66)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "GREATER IMAGE" [TARGET]
    Example  : cast "greater image" Bob
    This spell causes an illusion of the target to appear in the room. The illusion
    will last for a time and then vanish.  It won't do anything, and will vanish if
    attacked or has a spell cast upon it, but will look exactly like the caster if
    examined.
Greater Invisibility (Spell_GreaterInvisibility)
    Spell    : Greater Invisibility
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (72)
    Quality  : Always Beneficial
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "GREATER INVISIBILITY" [RACE NAME]
    Example  : cast "greater invisibility" dragon
    Example  : cast "greater invisibility" sword
    This spell allows the caster to make creatures and items invisible.  Lasts
    slightly longer than Improved Invisibility, and Invisibility, and does not
    dispel during combat.  Use the VISIBLE command to revoke this spell from
    yourself.
Group Status (Spell_GroupStatus)
    Spell    : Group Status
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (54)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "GROUP STATUS"
    Example  : cast "group status"
    For the duration of this spell, the caster is aware of changes in the status of
    his or her group members, including low hit points, death, and any malicious
    spell or other effects.
Grow (Spell_Grow)
    Spell    : Grow
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (65)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "GROW" [TARGET NAME]
    Example  : cast "grow" bob
    This spell causes the target to grow to an enormous size!  This has the effect
    of making them stronger, but also less dextrous.
Gust of Wind (Spell_GustOfWind)
    Spell    : Gust of Wind
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (60)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 4
    Commands : CAST, CA, C
    Usage    : CAST GUST OF WIND
    Example  : cast "gust of wind"
    Causes a powerful thrust of wind to blow against the casters enemies, which has
    the effect of moving them one advancement away from the caster and the casters
    allies.
Harden Bullets (Spell_HardenBullets)
    Spell    : Harden Bullets
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (51)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "HARDEN BULLETS" [TARGET BULLETS]
    Example  : cast "harden bullets" bullets
    Causes the targeted bullets to become harder and denser, doing extra bashing
    damage when they strike their target.
Haste (Spell_Haste)
    Spell    : Haste
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (62)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST HASTE [TARGET NAME]
    Example  : cast haste bob
    This spell makes the target move more quickly, giving the target at least one
    extra action or attack.
Hear Thoughts (Spell_HearThoughts)
    Spell    : Hear Thoughts
    Domain   : Divination
    Available: Diviner
    Requires : 'Telepathy'
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (64)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "HEAR THOUGHTS"
    Example  : cast "hear thoughts"
    This spell allow the caster to hear some of the thoughts of the nearest several
    creatures in the rooms surrounding the caster.  The number of creatures heard
    expands with expertise.  The thoughts heard will usually be related to the
    behaviors and actions of the creatures. This spell does not work on boring
    creatures, but does work on behaving animals.  It can only reveal the true
    name, class, and race of players.
Heat Metal (Spell_HeatMetal)
    Spell    : Heat Metal
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (61)
    Quality  : Malicious
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "HEAT METAL" [TARGET NAME]
    Example  : cast "heat metal" orc
    Any and all metal objects being held or worn by the target become extremely
    hot. It then becomes very likely that these objects will be removed and dropped
    by the target.
Helping Hand (Spell_HelpingHand)
    Spell    : Helping Hand
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (53)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "HELPING HAND" [TARGET NAME]
    Example  : cast "helping hand" bob
    This spell sends a floating hand to the target, who will attempt to lead the
    target to the caster by gesturing.  If the target refuses to follow, the hand
    will eventually give up.
Hold (Spell_Hold)
    Spell    : Hold
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (65)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST HOLD [TARGET NAME]
    Example  : cast hold orc
    This spell makes the target immobile, and unable to fight or perform any
    physical actions.
Hungerless (Spell_Hungerless)
    Spell    : Hungerless
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (72)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST HUNGERLESS [TARGET NAME]
    Example  : cast hungerless bob
    The caster causes the target to lose all feeling of hunger for the duration of
    the spell.
Ice Lance (Spell_IceLance)
    Spell    : Ice Lance
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Aqualist I
    Allows   : Extended In/Evoking I, Power In/Evoking I
    Use Cost : Mana (63)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Range 1 - Range 5
    Commands : CAST, CA, C
    Usage    : CAST "ICE LANCE" [TARGET NAME]
    Example  : cast "ice lance" orc
    From a ranged position, this spell will cause a long shard of ice to fire
    unerringly to the target, piercing them for terrible damage.
Ice Sheet (Spell_IceSheet)
    Spell    : Ice Sheet
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (59)
    Quality  : Malicious
    Targets  : Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ICE SHEET"
    Example  : cast "ice sheet"
    This spell causes the ground (or the water if on a lake or ocean) to turn into
    a sheet of ice.  Everyone in the room may slip and fall without sufficient
    dexterity.  If this spell is cast underwater, everyone is instantly frozen
    solid for the duration of the spell.
Ice Storm (Spell_IceStorm)
    Spell    : Ice Storm
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Aqualist I
    Allows   : Extended In/Evoking I, Power In/Evoking I
    Use Cost : Mana (71)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Range 1 - Range 5
    Commands : CAST, CA, C
    Usage    : CAST ICE STORM
    Example  : cast "ice storm"
    Causes a ferocious ice storm to beat down on all of the enemies of the caster.
Identify Object (Spell_IdentifyObject)
    Spell    : Identify Object
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (58)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "IDENTIFY OBJECT" [TARGET NAME]
    Example  : cast "identify object" sword
    This spell allows the caster to determine the secret identity and/or powers of
    an object.
Ignite (Spell_Ignite)
    Spell    : Ignite
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (65)
    Quality  : Malicious
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST IGNITE [TARGET NAME]
    Example  : cast ignite evilmage
    Example  : cast ignite wood
    This spell causes a target item to ignite (if it's possible), or all the items
    in the target`s inventory to ignite (if possible).  Metals, Stone, and other
    materials will not burn.
Illusory Disease (Spell_IllusoryDisease)
    Spell    : Illusory Disease
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (67)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ILLUSORY DISEASE" [TARGET NAME]
    Example  : cast "illusory disease" orc
    This spell causes the target to feel and believe they are horribly diseased.
    Aside from unnecessary coughing and sneezing, it will make them feel and act
    much weaker in combat.
Illusory Wall (Spell_IllusoryWall)
    Spell    : Illusory Wall
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (56)
    Quality  : Circumstantial
    Targets  : Exits
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ILLUSORY WALL" [DIRECTION]
    Example  : cast "illusory wall" e
    This spell creates an illusionary barrier in the specifed direction.  The exit
    will still be visible with "detect invisible", however.
Immunity (Spell_Immunity)
    Spell    : Immunity
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (71)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "IMMUNITY" [TARGET NAME]
    Example  : cast "IMMUNITY" bob
    This target of this spell becomes completely immune to one of the elementals,
    including fire, electricity, air, gas, acid, or cold, chosen at random when the
    spell is cast.
Improved Invisibility (Spell_ImprovedInvisibility)
    Spell    : Improved Invisibility
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (69)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "IMPROVED INVISIBILITY" [TARGET NAME]
    Example  : cast "improved invisibility" bob
    This spell causes the target to become invisible.  Unlike the normal
    "Invisibility" spell, those affected by this spell remain invisible even during
    combat. Use the VISIBLE command to revoke this spell from yourself.
Improved Polymorph (Spell_ImprovedPolymorph)
    Spell    : Improved Polymorph
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (70)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST IMPROVED POLYMORPH [TARGET NAME] [NEW RACE]
    Example  : cast "improved polymorph" Zara lizard
    This spell changes the race of the target into the race specified, for the
    duration of the spell.  The difficulty in succeeding will also depend on how
    strong or weak the new race is, which means that if a race is much more
    powerful, or much weaker than the target`s current race, the spell has a
    smaller chance of succeeding.  Mages are unable to cast this spell on
    him/herself, relying on Polymorph Self when they want to feel less like
    themselves.
Improved Repairing Aura (Spell_ImprovedRepairingAura)
    Spell    : Improved Repairing Aura
    Domain   : Abjuration
    Available: Numerous Classes
    Requires : 'Repairing Aura' at 100%
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (50)
    Quality  : Circumstantial
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "IMPROVED REPAIRING AURA" [TARGET NAME]
    Example  : cast "improved repairing aura" shirt
    Example  : cast "improved repairing aura" bob
    This spell will cause the affected item to automagically repair itself when it
    takes damage.  It can also be targeted at a person to enchant a random item.
    The magic works very slowly at first, but gains in speed and power as the mage
    does.  If the item completes its repair while the spell is still active, it
    will switch to a nearby damaged item to complete its time.
Increase Gravity (Spell_IncreaseGravity)
    Spell    : Increase Gravity
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (63)
    Quality  : Malicious
    Targets  : Creatures Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST INCREASE GRAVITY
    Example  : cast "increase gravity"
    The caster causes gravity in the increase dramatically.  Anyone flying will be
    grounded and double in weight.  Only those with exceptional strength will be
    able to advance, retreat, or leave the room.
Infravision (Spell_Infravision)
    Spell    : Infravision
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (52)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST INFRAVISION [TARGET NAME]
    Example  : cast infravision bob
    The target gains the ability to see heat sources in the dark.
Insatiable Thirst (Spell_InsatiableThirst)
    Spell    : Insatiable Thirst
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (51)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "INSATIABLE THIRST" [TARGET NAME]
    Example  : cast "insatiable thirst" orc
    The target of this spell becomes extremely thirsty, for the duration of the
    spell. They may also suffer some of the effects of dehydration during combat.
Insect Plague (Spell_InsectPlague)
    Spell    : Insect Plague
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (57)
    Quality  : Malicious
    Targets  : Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "INSECT PLAGUE"
    Example  : cast "insect plague"
    The caster conjures up a large swam of insects to act as a plague upon the
    land. Aside from occasionally stinking a random inhabitant in the room, the
    swarm will eat out any vegetative resources in the room, destroy any farming
    crops, and render useless any foraging attempts.
Invisibility (Spell_Invisibility)
    Spell    : Invisibility
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (57)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST INVISIBILITY
    Example  : cast invisibility
    The caster of this spell becomes invisible, and may move around undetected.
    The spell expires if the caster goes into combat, however. Use the VISIBLE
    command to revoke this spell from yourself.
Invisibility Sphere (Spell_InvisibilitySphere)
    Spell    : Invisibility Sphere
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (61)
    Quality  : Circumstantial
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "INVISIBILITY SPHERE"
    Example  : cast "invisibility sphere"
    The caster of this spell becomes the center of a large sphere of invisibility
    that encompasses the entire room.  All items and mobs in the same room as the
    caster become invisible, and lose that invisibility when they leave.  Use the
    VISIBLE command to revoke this spell from yourself.
Iron Grip (Spell_IronGrip)
    Spell    : Iron Grip
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (51)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "IRON GRIP" [TARGET NAME]
    Example  : cast "iron grip" bob
    This spell turns the target`s weapon hand into iron, making them unable to let
    go of their weapon for any reason.  This spell is an effective against the
    fighter/thief disarm skill.
Irritation (Spell_Irritation)
    Spell    : Irritation
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (65)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "IRRITATION" [TARGET NAME]
    Example  : cast "irritation" orc
    This spell causes the target to have a horrible skin irritation, making them
    wince and scratch themselves.  In combat, this has the effect of making them
    slightly easier to hit, and slightly less effective as an attacker.
Keen Edge (Spell_KeenEdge)
    Spell    : Keen Edge
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (56)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "KEEN EDGE" [TARGET NAME]
    Example  : cast "keen edge" sword
    This spell will causes the target weapon to take on a extremely keen edge, thus
    enhancing its ability to both hit and do damage.
Kinetic Bubble (Spell_KineticBubble)
    Spell    : Kinetic Bubble
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (73)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "KINETIC BUBBLE" [TARGET NAME]
    Example  : cast "kinetic bubble" bob
    This spell evokes a magical bubble around the target.  Any nearby physical
    attacks against the target will reflect back some of the damage taken to the
    attacker.
Kinetic Pulse (Spell_KineticPulse)
    Spell    : Kinetic Pulse
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (64)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Range 2 - Range 3
    Commands : CAST, CA, C
    Usage    : CAST "KINETIC PULSE" [TARGET NAME]
    Example  : cast "kinetic pulse" bob
    This spell evokes an powerful kinetic wave against the target.  The target is
    harmed by the pulse, but will also likely be pushed away from the caster.
Knock (Spell_Knock)
    Spell    : Knock
    Domain   : Invocation/evocation
    Available: Arcanist Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (53)
    Quality  : Circumstantial
    Targets  : Items Exits
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST KNOCK [DIRECTION]
    Example  : cast knock door
    Example  : cast knock east
    This spell may be cast on any locked object, such as a door, chest, or other
    lidded container.  If effective, the locked object becomes unlocked and open.
Know Alignment (Spell_KnowAlignment)
    Spell    : Know Alignment
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (53)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "KNOW ALIGNMENT" [TARGET NAME]
    Example  : cast "know alignment" orc
    This spell gives the caster a sense of the target`s alignment.
Know Bliss (Spell_KnowBliss)
    Spell    : Know Bliss
    Domain   : Enchantment/charm
    Available: Diviner
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (72)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 5
    Commands : CAST, CA, C
    Usage    : CAST "KNOW BLISS" [TARGET NAME]
    Example  : cast "know bliss" orc
    This spell causes the target to recall a pleasant memory with amazing clarity.
    The memory causes the target to relive the memory in a dreamlike state, causing
    them to wander aimlessly, and lose all desire for aggressive action.  Taking
    damage will cancel the spell, however.
Know Fate (Spell_KnowFate)
    Spell    : Know Fate
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (66)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "KNOW FATE" [TARGET NAME] ([ALIAS])
    Example  : cast "know fate" orc mycombatcommands
    This spell gives the caster a very blurry vision of a possible future of what
    would happen were the caster alone, and the target alone to engage in combat.
    The caster can optionally specify an alias listing the string of skills and
    other commands to be repeatedly executed during combat.
Know Origin (Spell_KnowOrigin)
    Spell    : Know Origin
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (65)
    Quality  : Circumstantial
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "KNOW ORIGIN" [TARGET NAME]
    Example  : cast "know origin" sword
    Example  : cast "know origin" monster
    This spell gives the caster a sense of an item or monsters origination.
Know Pain (Spell_KnowPain)
    Spell    : Know Pain
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (71)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "KNOW PAIN" [TARGET NAME]
    Example  : cast "know pain" orc
    This spell causes the target to recall a painful memory with amazing
    ferociousness.  The memory causes actual damage to the target.
Know Value (Spell_KnowValue)
    Spell    : Know Value
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (64)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "KNOW VALUE" [TARGET NAME]
    Example  : cast "know value" sword
    This spell gives the caster a sense of an items market value.
Laughter (Spell_Laughter)
    Spell    : Laughter
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (62)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST LAUGHTER [TARGET NAME]
    Example  : cast "laughter" bob
    This spell causes the target to double over in extreme laughter, unable to move
    or perform any other action for the duration of the spell.
Lead Foot (Spell_LedFoot)
    Spell    : Lead Foot
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (67)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "LEAD FOOT" [TARGET NAME]
    Example  : cast "lead foot" orc
    If successful, this spell makes the target's feet so heavy, they can not be
    lifted.  This means they have a lot of trouble walking.
Lesser Image (Spell_LesserImage)
    Spell    : Lesser Image
    Domain   : Illusion
    Available: Illusionist
    Requires : 'Minor Image' at 75%
    Allows   : Reduced Illusing I, Greater Image, Power Illusing I
    Allows   : Ranged Illusing I, Extended Illusing I
    Use Cost : Mana (58)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "LESSER IMAGE"
    Example  : cast "lesser image"
    This spell causes an illusion of the caster to appear in the room. The illusion
    will last for a brief time and then vanish.  It won't do anything, and will
    vanish if attacked or has a spell cast upon it, but will look exactly like the
    caster if examined.
Levitate (Spell_Levitate)
    Spell    : Levitate
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (69)
    Quality  : Malicious
    Targets  : Items Creatures
    Range    : Touch - Range 5
    Commands : CAST, CA, C
    Usage    : CAST LEVITATE [TARGET NAME]
    Example  : cast levitate evilmage
    Example  : cast levitate wood
    This spell causes a target item or mob to float a few feet up in the air.
    Although this helps in falling situations, the target mob will find themselves
    unable to move around, being stuck where they are in their levitated position.
Light (Spell_Light)
    Spell    : Light
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (52)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST LIGHT
    Example  : cast light
    This spell evokes a bright light above the head of the caster.  The light
    follows the caster wherever he or she goes, allowing the caster to see in dark
    places.
Light Sensitivity (Spell_LightSensitivity)
    Spell    : Light Sensitivity
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (57)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST LIGHT SENSITIVITY [TARGET NAME]
    Example  : cast "light sensitivity" orc
    If successful, this spell makes the target sensitive to the light.  In dark
    areas, the target is able to see clearly, but has lower attack and defense
    skill in well lit areas, as well as being unable to examine things closely.
Lighten Item (Spell_LightenItem)
    Spell    : Lighten Item
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (53)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "LIGHTEN ITEM" [TARGET NAME]
    Example  : cast "lighten item" chest
    This spell causes an object to become temporarily light.  Light enough to be
    movable by most creatures and players.
Lighthouse (Spell_Lighthouse)
    Spell    : Lighthouse
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (77)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST LIGHTHOUSE
    Example  : cast "lighthouse"
    This spell causes the caster to have a spinning lighthouse above his or her
    head. The directional light will provide light to the room the caster is in,
    and one other room, in a rotating direction.  If the caster is on the deck of a
    ship, the lighthouse spell will enlighten the entire outside deck, the room the
    ship is in, and one other room, in a rotating direction.
Lightning Bolt (Spell_Lightning)
    Spell    : Lightning Bolt
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Airelist I, Power In/Evoking I
    Use Cost : Mana (58)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 5
    Commands : CAST, CA, C
    Usage    : CAST "LIGHTNING BOLT" [TARGET NAME]
    Example  : cast "lightning bolt" orc
    This spell causes an arching bolt of lightning to shoot from the caster towards
    the target.  This tends to have a negative effect on the target`s health.
Limb Rack (Spell_LimbRack)
    Spell    : Limb Rack
    Domain   : Invocation/evocation
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (75)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "LIMB RACK" [TARGET NAME]
    Example  : cast "limb rack" orc
    This spell causes the target`s limbs to be stretched and pulled from their
    sockets.  When the limbs are removed, the target dies.
Limited Wish (Spell_LimitedWish)
    Spell    : Limited Wish
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "LIMITED WISH" (FOR)([TARGET NAME]) (...)
    Example  : cast "limited wish" for hassan to turn into a frog
    Example  : cast "limited wish" to be recalled
    Example  : cast "limited wish" to teleport to smurfy road
    Example  : cast "limited wish" for more strength
    Example  : cast "limited wish" for 1000 gold coins
    Example  : cast "limited wish" for the one ring
    Example  : cast "limited wish" to be immune to fire
    Example  : cast "limited wish" to be higher level
    This, almost most powerful of magic spells, causes most of the spellcasters
    wishes to come true.  The cost to cast the spell is all of the casters mana
    plus 50 experience points, and will require a lengthy recovery before it can be
    cast again.  The cost for having the wish granted may range from nothing more,
    to further experience drains, to the loss of a level, and/or a point of
    permanent Constitution.  Wishing for changes in level to players or items is
    the most costly, as it will cause the caster to lose at least as many levels as
    he wishes the target to gain or lose.  Limited Wish is twice as costly in
    experience points as the full Wish spell, and while it may be cast on another
    target, if they are in the room when the wish is cast, the most powerful wishes
    cast on others will fail due to being beyond the power of the limited wish.
Locate Object (Spell_LocateObject)
    Spell    : Locate Object
    Domain   : Divination
    Available: Charlatan Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (60)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "LOCATE OBJECT" [OBJECT NAME]
    Example  : cast "locate" one ring
    This spell gives the caster a clear sense of where a particular object may be
    found in the whole world.
Lower Resistance (Spell_LowerResists)
    Spell    : Lower Resistance
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (73)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "LOWER RESISTANCE" [TARGET NAME]
    Example  : cast "lower resistance" orc
    Causes the target to instantly lose the benefits of any abjuration or
    resistance spells, and to become more susceptible to spells and other affects
    requireing saving throws.
Mage Armor (Spell_MageArmor)
    Spell    : Mage Armor
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (54)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MAGE ARMOR"
    Example  : cast "mage armor"
    This spell causes the caster to become adorned with powerful magical armor.
    This armor has no effect on spell casting.
Mage Claws (Spell_MageClaws)
    Spell    : Mage Claws
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (66)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST MAGE CLAWS
    Example  : cast "mage claws"
    This spell causes the casters hands to turn into brutal jagged claws.  When
    fighting unarmed, the mage will do mildly horrible damage with his bare hands
Magic Item (Spell_MagicItem)
    Spell    : Magic Item
    Domain   : Enchantment/charm
    Available: Arcanist
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I, Wise Crafting I
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MAGIC ITEM" [SPELL NAME] [TARGET NAME]
    Example  : cast "magic item" "Giant Strength" sword
    This spell allows magic to be permanently melded with a mundane item that has
    no existing effects on it.  Casting the spell requires all of the casters mana,
    and costs experience starting at 1100 (and going up depending on the level of
    the spell).  However, when completed, the item is permanently magical.  Armor
    will endow the wearer with the spell whenever the armor is worn.  Weapons will
    deliver the spell as damage.  Potions and Pills can also be created from this
    spell, though creating potions using Alchemy is far less expensive.
Magic Missile (Spell_MagicMissile)
    Spell    : Magic Missile
    Domain   : Conjuration
    Available: Charlatan Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (51)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 1
    Commands : CAST, CA, C
    Usage    : CAST "MAGIC MISSILE" [TARGET NAME]
    Example  : cast "magic missile" orc
    This spell conjures painful flashes of magical energy, shooting them towards
    the target.  The higher the level of the caster, the greater the number of
    missiles generated by this spell.
Magic Mouth (Spell_MagicMouth)
    Spell    : Magic Mouth
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (59)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MAGIC MOUTH" [TARGET] [TOUCH/HOLD/WIELD/WEAR/ENTER] [MESSAGE]
    Example  : cast "magic mouth" sword wield "Let's go kill something!"
    This is a complicated spell that allows an object to impart a message when
    affected in a certain way.  The first argument is the target of the spell,
    which is any inanimate object.  The second argument describes the circumstances
    under which the object speaks, whether when touched (such as getting, getting
    from, or putting into), held or wielded, worn, or whenever anyone enters the
    same room. The third argument is what the object should say when the conditions
    have been met.  The object will only impart the message once before the spell
    expires.
Magical Aura (Spell_MagicalAura)
    Spell    : Magical Aura
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (51)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MAGICAL AURA" [TARGET NAME]
    Example  : cast "magical aura" sword
    The target of this spell, whether object or creature, gains an aura of magic
    about them.  This has the effect of making them appear magical to spells such
    as "Detect Magic".
Major Mana Shield (Spell_MajManaShield)
    Spell    : Major Mana Shield
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (75)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MAJOR MANA SHIELD"
    Example  : cast "major mana shield"
    This spell causes the caster to become adorned with a powerful aura of mana.
    This aura will absorb 75% of all hit point damage as mana instead.
Mana Burn (Spell_ManaBurn)
    Spell    : Mana Burn
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (57)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MANA BURN" [TARGET NAME]
    Example  : cast "mana burn" orc
    The target of this spell instantly loses some of their mana, and continues to
    use up mana at roughly twice the normal rate.
Mana Shield (Spell_ManaShield)
    Spell    : Mana Shield
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (65)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MANA SHIELD"
    Example  : cast "mana shield"
    This spell causes the caster to become adorned with an aura of mana.  This aura
    will absorb half of all hit point damage as mana instead.
Marker Portal (Spell_MarkerPortal)
    Spell    : Marker Portal
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (70)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MARKER PORTAL"
    Example  : cast "marker portal"
    This spell opens a swirling energy portal to the room in which the caster has
    placed their marker with the "SUMMON MARKER" spell. The portal will only stay
    open for a short time, and may be entered using the "ENTER" command.
Marker Summoning (Spell_MarkerSummoning)
    Spell    : Marker Summoning
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (67)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MARKER SUMMONING"
    Example  : cast "marker summoning"
    This spell will summon to the caster all the monsters and items in the room
    where the caster has placed their marker with the "SUMMON MARKER" spell.  The
    chance of success is lowered if there are too many items and/or the monsters
    there are much higher level than the caster.
Mass Disintegrate (Spell_MassDisintegrate)
    Spell    : Mass Disintegrate
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (200)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : CAST, CA, C
    Usage    : CAST "MASS DISINTEGRATE"
    Example  : cast "mass disintegrate"
    If this spell is successful, then all enemies and items in the room are
    complete disintegrated and destroyed.  Living creatures will die just before
    vanishing.  However, this spell is not always successful, especially against
    non-weak enemies.
Mass FeatherFall (Spell_MassFeatherfall)
    Spell    : Mass FeatherFall
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (60)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MASS FEATHERFALL"
    Example  : cast "mass featherfall"
    This spell causes the caster, and those in the same room or group as the caster
    to float gently whenever falling.
Mass Fly (Spell_MassFly)
    Spell    : Mass Fly
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (75)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MASS FLY"
    Example  : cast "mass fly"
    This spell causes the caster, and those in the same room or group as the caster
    to fly around.
Mass Haste (Spell_MassHaste)
    Spell    : Mass Haste
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (71)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MASS HASTE"
    Example  : cast "mass HASTE"
    This spell causes the caster, and those in the same room or group as the caster
    to act more quickly, gaining more attacks per round.
Mass Hold (Spell_MassHold)
    Spell    : Mass Hold
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (74)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MASS HOLD"
    Example  : cast "mass hold"
    This spell will immobilize of the casters enemies, or non-group members in the
    same room.
Mass Invisibility (Spell_MassInvisibility)
    Spell    : Mass Invisibility
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (64)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MASS INVISIBILITY"
    Example  : cast "mass invisibility"
    This spell causes the caster, and those in the same room or group as the caster
    to become invisible.  Like the "Invisibility" spell, entering combat will
    cancel the spell.   Use the VISIBLE command to revoke this spell from yourself.
Mass Repairing Aura (Spell_MassRepairingAura)
    Spell    : Mass Repairing Aura
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (100)
    Quality  : Circumstantial
    Targets  : Items Creatures Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MASS REPAIRING AURA" [TARGET NAME]
    Example  : cast "mass repairing aura" shirt
    Example  : cast "mass repairing aura" bob
    This spell will cause the affected item to automagically repair itself when it
    takes damage.  It can also be targeted at a person or room to automatically
    repair all damaged items on or in them.  The magic works very slowly at first,
    but gains in speed and power as the mage does.
Mass Sleep (Spell_MassSleep)
    Spell    : Mass Sleep
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (63)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MASS SLEEP"
    Example  : cast "mass sleep"
    This spell will put all of the casters enemies, or non-group members in the
    same room, to sleep.
Mass Slow (Spell_MassSlow)
    Spell    : Mass Slow
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (69)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MASS SLOW"
    Example  : cast "mass slow"
    This spell will make all of the casters enemies, or non-group members in the
    same room, move more slowly in combat.
Mass Waterbreath (Spell_MassWaterbreath)
    Spell    : Mass Waterbreath
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (59)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MASS WATERBREATH"
    Example  : cast "mass waterbreath"
    This spell causes the caster, and those in the same room or group as the caster
    to be able to breathe when under water.
Meld (Spell_Meld)
    Spell    : Meld
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (56)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST MELD [ITEM ONE] [ITEM TWO]
    Example  : cast "meld" leggings belt
    This spell melds two compatible objects together, making them one.  When cast
    on weapons, the melded weapon becomes two handed.  When melding armor, only
    adjacently worn armor pieces may be melded.  This spell can have a detrimental
    impact on magical affects of the objects.
Mend (Spell_Mend)
    Spell    : Mend
    Domain   : Alteration
    Available: Arcanist Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (55)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MEND" [TARGET NAME]
    Example  : cast "mend" sword
    Allows the caster to mend damaged items and blunt weapons, making them whole
    and as new.
Meteor Storm (Spell_MeteorStorm)
    Spell    : Meteor Storm
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (72)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Range 1 - Range 5
    Commands : CAST, CA, C
    Usage    : CAST "METEOR STORM"
    Example  : cast "meteor storm"
    This spell causes a shower of heavy rocks to strike all enemies in the same
    room as the caster.
Mind Block (Spell_MindBlock)
    Spell    : Mind Block
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (73)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MIND BLOCK" [TARGET NAME]
    Example  : cast "mind block" bob
    This spell allows the target to become immune to certain illusions,
    enchantments, and mind-affecting spells and affects.
Mind Fog (Spell_MindFog)
    Spell    : Mind Fog
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (67)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MIND FOG" [TARGET NAME]
    Example  : cast "mind fog" bob
    This spell causes the target to lose all common sense and wisdom for the
    duration of the spell.  This has no appreciable affect in combat, though will
    irritate clerics terribly.
Mind Light (Spell_MindLight)
    Spell    : Mind Light
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (59)
    Quality  : Circumstantial
    Targets  : Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MIND LIGHT"
    Example  : cast "mind light"
    For the duration of the spell, all inhabitants of the room in which this spell
    was cast will gain mana at an accelerated rate, so long as the caster remains.
Minor Image (Spell_MinorImage)
    Spell    : Minor Image
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Lesser Image
    Allows   : Ranged Illusing I, Extended Illusing I
    Use Cost : Mana (56)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MINOR IMAGE"
    Example  : cast "minor image"
    This spell causes an illusion of the caster to appear in the room. The illusion
    will last for a brief time and then vanish.  It won't do anything, and will
    vanish if attacked or has a spell cast upon it.
Minor Mana Shield (Spell_MinManaShield)
    Spell    : Minor Mana Shield
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (57)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MINOR MANA SHIELD"
    Example  : cast "minor mana shield"
    This spell causes the caster to become adorned with a weak aura of mana.  This
    aura will absorb a quarter of all hit point damage as mana instead.
Mirage (Spell_Mirage)
    Spell    : Mirage
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (59)
    Quality  : Malicious
    Targets  : Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MIRAGE"
    Example  : cast "mirage"
    This spell causes the room in which this spell is cast to appear to be some
    other place in the same area.  Even characters and items in the other area will
    appear in the mirage.
Mirror Image (Spell_MirrorImage)
    Spell    : Mirror Image
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (61)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MIRROR IMAGE"
    Example  : cast "mirror image"
    This spell causes numerous illusionary copies of the caster to follow him or
    her around.  The caster thus becomes more difficult to determine in combat.
Misstep (Spell_Misstep)
    Spell    : Misstep
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (61)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MISSTEP" [TARGET NAME]
    Example  : cast "misstep" orc
    This spell causes the target to become extremely clumzy, losing almost all the
    benefits of their dexterity.
Monster Summoning (Spell_SummonMonster)
    Spell    : Monster Summoning
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (57)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MONSTER SUMMONING"
    Example  : cast "monster summoning"
    This spell will cause a random creature (depending on the casters level) to
    appear.  The creature will be utterly loyal to the caster, joining his or her
    group, and obeying his or her commands (if the creature understands the casters
    language) for the duration of the spell.
Mute (Spell_Mute)
    Spell    : Mute
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (60)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST MUTE [TARGET NAME]
    Example  : cast mute orc
    Causes the target to become mute, unable to speak or cast verbal spells.
Mystic Loom (Spell_MysticLoom)
    Spell    : Mystic Loom
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (66)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Range 1 - Range 10
    Commands : CAST, CA, C
    Usage    : CAST "MYSTIC LOOM"
    Example  : cast "mystic loom"
    This spell causes a magical loom to appear ready and willing to weave raw
    ingredients into cloth as per the Textiling skill.  It will use any cloth it
    can find available, on the ground, in containers, or in inventories. With
    ranging expertise, it can even span rooms looking for ingredients.
Mystic Shine (Spell_MysticShine)
    Spell    : Mystic Shine
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (55)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "MYSTIC SHINE" [TARGET]
    Example  : cast "mystic shine" sword
    This spell causes a magical shine to appear on the surface of the target
    metallic item.  The shine will be so bright as to act as a light source, as
    well as repelling any darkness magic within the item.
Natural Communion (Spell_NaturalCommunion)
    Spell    : Natural Communion
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (58)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "NATURAL COMMUNION"
    Example  : cast "natural communion"
    This spell brings the caster into communion with his or her surroundings.
    Actually being outside when the spell is cast will increase chances of success.
    The spell will reveal to the caster any available natural resources and animals
    in the surronding rooms.  With expertise, the sphere is enlarged.
Nightmare (Spell_Nightmare)
    Spell    : Nightmare
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (70)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 1
    Commands : CAST, CA, C
    Usage    : CAST "NIGHTMARE" [TARGET NAME]
    Example  : cast "nightmare" orc
    This spell causes the target to be drawn into their worst possible nightmare
    state.  They will scream and throw fits, unable to deal with reality (or
    combat) for the duration of the nightmare.
Obscure Self (Spell_ObscureSelf)
    Spell    : Obscure Self
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (52)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "OBSCURE SELF"
    Example  : cast "obscure self"
    This spell causes the caster to become nondescript, and not very noticable.
    The caster is neither invisible nor hidden, but just beneath notice.  Others
    will be aware of the caster, but only vaguely.
Pass Door (Spell_PassDoor)
    Spell    : Pass Door
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "PASS DOOR" [DIRECTION]
    Example  : cast "pass door" east
    This spell allows the caster to move through a locked or closed door as if it
    wasn't even there.
Permanency (Spell_Permanency)
    Spell    : Permanency
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  : Items Creatures Exits
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST PERMANENCY [TARGET NAME]
    Example  : cast permanency orc
    This spell makes permanent any spell which the caster has already cast on the
    target which does have a duration.  For instance, enlarge, sleep, armor, or
    similar spells can be made permanent with this spell. This spell drains mana
    permanently from the caster.  Permanency cast on rooms or exits will not
    survive reboots unless the owner is the one who casts it.
Phantasm (Spell_Phantasm)
    Spell    : Phantasm
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (71)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "PHANTASM" [RACE NAME]
    Example  : cast phantasm dragon
    This spell causes an illusionary creature of the type given to appear.  The
    creature will protect the caster, taking up a position between the caster and
    his or her enemy.  Any damage done will be completely believed by the enemies
    (meaning it is real), and spells will be useless against the phantasm.
    However, any physical damage done to the creature will cause it to disappear.
Phantom Hound (Spell_PhantomHound)
    Spell    : Phantom Hound
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (60)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "PHANTOM HOUND"
    Example  : cast "phantom hound"
    This spell creates an illusionary beast to appear during combat.  The beast
    will immediately engage the casters enemy, taking all damage for the caster.
    The beast will appear to do great damage, but all damage is illusionary.  The
    beast disappears when the enemy is vanquished, if the beast is disbelieved, or
    if the beast takes too much damage.
Planeshift (Spell_Planeshift)
    Spell    : Planeshift
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (966367641)
    Quality  : Circumstantial
    Targets  : Items Creatures Exits Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "PLANESHIFT" [PLANE NAME]
    Example  : cast "planeshift" nirvana
    This spell allows the caster and his/her group to shift into another plane of
    existence for a period of time.  Unless the caster is perfectly proficient, the
    chances of actually reaching the intended plane is small. The caster should be
    ready for unusual environmental, including planes where there is no air to
    breathe.  If perfectly successful, the new plane will appear identical to the
    area from which the spell was cast, except that the laws and rules of the plane
    will apply.  To return home, the caster should travel to the "Prime Material"
    plane.
Pocket (Spell_Pocket)
    Spell    : Pocket
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (200)
    Quality  : Malicious
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST POCKET [TARGET NAME] [CONTAINER]
    Example  : cast pocket orc
    This spell changes the target into a tiny light ceramic version of its former
    self and puts it in the given container.  Anyone who removes the little item
    from the container will cause all the original items to pop right back out
    again. Creatures so converted are not killed.  Success with this magic requires
    that the caster be more powerful than the item or mob being pocketed.
Polymorph (Spell_Polymorph)
    Spell    : Polymorph
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (65)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST POLYMORPH [TARGET NAME]
    Example  : cast polymorph orc
    This spell changes the race of the target to a random race, for the duration of
    the spell.
Polymorph Object (Spell_PolymorphObject)
    Spell    : Polymorph Object
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (71)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "POLYMORPH OBJECT" [TARGET NAME] [NEW OBJECT]
    Example  : cast "polymorph object" chair longsword
    The caster causes the target item to temporarily take on a whole new identity.
    The new object must be roughly the same size as the original object.  The newly
    created object will be made out of the same material as the original object.
    This spell requires a small amount of the casters experience, and tends to
    render magical items mundane.
Polymorph Self (Spell_PolymorphSelf)
    Spell    : Polymorph Self
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (71)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "POLYMORPH SELF" [NEW RACE]
    Example  : cast "polymorph self" lizard
    This spell changes the race of the caster into the race specified, for the
    duration of the spell.  The difficulty in succeeding will also depend on how
    strong or weak the new race is.
Portal (Spell_Portal)
    Spell    : Portal
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (966367641)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST PORTAL [PLACE/ROOM NAME]
    Example  : cast portal junction
    This spell opens a swirling energy portal to the specific room or place named
    in the spell.  The 'place name' must be contained in the short description
    shown of the place.  The portal will only stay open for a short time, and may
    be entered using the "ENTER" command.
Portal Other (Spell_PortalOther)
    Spell    : Portal Other
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (74)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "PORTAL OTHER" [PLAYER/MOB NAME]
    Example  : cast "portal other" bob
    This spell opens a swirling energy portal from the person or mob named to the
    casters current room.  The portal will only stay open for a short time, and may
    be entered using the "ENTER" command.  There is no guarantee that the target
    will enter the portal, unless they want to.
Prayer Shield (Spell_PrayerShield)
    Spell    : Prayer Shield
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (70)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "PRAYER SHIELD" [TARGET NAME]
    Example  : cast "prayer shield" bob
    This spell allows the target to become almost immune to Clerical prayers.
Prestidigitation (Spell_Prestidigitation)
    Spell    : Prestidigitation
    Domain   : Illusion
    Available: Charlatan Jester Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (51)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "PRESTIDIGITATION" [EFFECT]
    Example  : cast "prestidigitation" cast(s) a powerful spell
    This spell allows the caster to cast an illusory spell, or perform a magical
    illusory action.
Produce Flame (Spell_ProduceFlame)
    Spell    : Produce Flame
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Ignalist I
    Allows   : Extended In/Evoking I, Power In/Evoking I
    Use Cost : Mana (51)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST PRODUCE FLAME
    Example  : cast "produce flame"
    Causes the casters hands to erupt in magical flames.  The flames provide a
    natural light source, but also scorch anyone struck by the flames in combat.
    They do not harm equipment or friends.
Prying Eye (Spell_PryingEye)
    Spell    : Prying Eye
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Divining Eye
    Allows   : Reduced Divining I, Ranged Divining I
    Use Cost : Mana (56)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "PRYING EYE" [DIRECTION] ([DIRECTION]...)
    Example  : cast "prying eye" north east north up west
    This spell causes a small floating eyeball to appear.  It will be weak and
    vulnerable to attack, but can move freely through open walkways.  The spell
    must be invoked with directions for the eye to follow.  The caster will be able
    to see through the eye as it travels, seeing what it sees. When the eye
    finishes following its final direction, it will pause and float for a
    relatively brief time before vanishing.
Purge Invisibility (Spell_PurgeInvisibility)
    Spell    : Purge Invisibility
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (55)
    Quality  : Circumstantial
    Targets  : Items Creatures Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "PURGE INVISIBIITY"
    Example  : cast "purge invisibility"
    This spell causes an invisibility supressing wave to wash over the entire room,
    dispelling all invisibility magic that can be dispelled, and supressing for a
    time any that can not.
Read Magic (Spell_ReadMagic)
    Spell    : Read Magic
    Domain   : Divination
    Available: Bard Charlatan Jester Ranger
    Available: Several Classes Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (51)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "READ MAGIC" [TARGET NAME]
    Example  : cast "read magic" scroll
    This spell is required in order to be able to cast spells off of scrolls.
    After casting read magic on a scroll, the scroll may be 'read' normally for the
    purposes of copying or casting spells off of it. Seek help on the 'read'
    command for more information on scroll use.
Recharge Wand (Spell_RechargeWand)
    Spell    : Recharge Wand
    Domain   : Enchantment/charm
    Available: Arcanist Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (100)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RECHARGE WAND" [TARGET NAME]
    Example  : cast "recharge wand" mirror
    This spell allows the caster to recharge the magical properties of a magic
    wand.  If a wand ceases to function due to overuse, this spell can make the
    wand usable again.
Refit (Spell_Refit)
    Spell    : Refit
    Domain   : Alteration
    Available: Arcanist Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (57)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "REFIT" [TARGET NAME]
    Example  : cast "refit" sleeves
    Allows the caster to resize a piece of armor to fit another character.
Reinforce (Spell_Reinforce)
    Spell    : Reinforce
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (63)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "REINFORCE" [TARGET NAME]
    Example  : cast "reinforce" sword
    Allows the caster to reinforce undamaged weapons and armor, allowing them to be
    used longer before suffering wear and tear.
Repairing Aura (Spell_RepairingAura)
    Spell    : Repairing Aura
    Domain   : Abjuration
    Available: Arcanist Numerous Classes
    Allows   : Improved Repairing Aura, Ranged Abjuring I, Reduced Abjuring I
    Allows   : Extended Abjuring I, Power Abjuring I
    Use Cost : Mana (50)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "REPAIRING AURA" [TARGET NAME]
    Example  : cast "repairing aura" shirt
    Example  : cast "repairing aura" bob
    This spell will cause the affected item to automagically repair itself when it
    takes damage.  It can also be targeted at a person to enchant a random item.
    The magic works very slowly at first, but gains in speed and power as the mage
    does.
Repulsion (Spell_Repulsion)
    Spell    : Repulsion
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (70)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 3
    Commands : CAST, CA, C
    Usage    : CAST "REPULSION"
    Example  : cast "repulsion"
    This spell repells enemies of the caster from the caster and his or her group.
    The affected creatures are unable to advance towards their targets until
    through time or strength, the repulsion is broken through. If the caster leaves
    the target`s room, or leaves combat, the repulsion is dispelled.
Resist Acid (Spell_ResistAcid)
    Spell    : Resist Acid
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (54)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST ACID" [TARGET NAME]
    Example  : cast "resist acid" bob
    This spell allows the target to become resistant (but not immune) to acid
    attacks.  Attacks of this kind include spells, breath weapons, and other
    magical and non-magical attacks.
Resist Arrows (Spell_ResistArrows)
    Spell    : Resist Arrows
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (60)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST ARROWS" [TARGET NAME]
    Example  : cast "resist arrows" bob
    This spell allows the target to become immune to attacks from projectile
    weapons, including bows, cross bows, and the like.
Resist Bludgeoning (Spell_ResistBludgeoning)
    Spell    : Resist Bludgeoning
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (55)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST BLUDGEONING" [TARGET NAME]
    Example  : cast "resist bludgeoning" bob
    This spell allows the target to become almost immune to bludgeoning attacks.
Resist Cold (Spell_ResistCold)
    Spell    : Resist Cold
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (55)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST COLD" [TARGET NAME]
    Example  : cast "resist cold" bob
    This spell allows the target to become resistant (but not immune) to cold
    attacks.  Attacks of this kind include spells, breath weapons, and other
    magical and non-magical attacks.
Resist Disease (Spell_ResistDisease)
    Spell    : Resist Disease
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (58)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST DISEASE" [TARGET NAME]
    Example  : cast "resist disease" bob
    This spell allows the target to become resistant (but not immune) to diseases
    and similar organic attacks. Attacks of this kind include spells, and other
    magical and non-magical attacks.
Resist Divination (Spell_Nondetection)
    Spell    : Resist Divination
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (63)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST DIVINATION" [TARGET NAME]
    Example  : cast "resist divination" bob
    This spell allows the target to become immune to divination spells and affects.
Resist Electricity (Spell_ResistElectricity)
    Spell    : Resist Electricity
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (56)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST ELECTRICITY" [TARGET NAME]
    Example  : cast "resist electricity" bob
    This spell allows the target to become resistant (but not immune) to electrical
    attacks.  Attacks of this kind include spells, breath weapons, and other
    magical and non-magical attacks.
Resist Fire (Spell_ResistFire)
    Spell    : Resist Fire
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (57)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST FIRE" [TARGET NAME]
    Example  : cast "resist fire" bob
    This spell allows the target to become resistant (but not immune) to heat
    attacks.  Attacks of this kind include spells, breath weapons, and other
    magical and non-magical attacks.
Resist Gas (Spell_ResistGas)
    Spell    : Resist Gas
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (53)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST GAS" [TARGET NAME]
    Example  : cast "resist gas" bob
    This spell allows the target to become resistant (but not immune) to gas
    attacks.  Attacks of this kind include spells, breath weapons, and other
    magical and non-magical attacks.
Resist Indignities (Spell_ResistIndignities)
    Spell    : Resist Indignities
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (72)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST INDIGNITIES" [TARGET NAME]
    Example  : cast "resist indignities" bob
    This spell allows the target to become almost immune to attacks which place the
    Mage in an undignified attacks, such as tripping, whomping, stealing, and
    swiping.
Resist Magic Missiles (Spell_ResistMagicMissiles)
    Spell    : Resist Magic Missiles
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (51)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST MAGIC MISSILES" [TARGET NAME]
    Example  : cast "resist magic missiles" bob
    This spell allows the target to become resistant to the magic missiles.
Resist Paralysis (Spell_ResistParalyzation)
    Spell    : Resist Paralysis
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (63)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST PARALYSIS" [TARGET NAME]
    Example  : cast "resist paralysis" bob
    This spell allows the target to become resistant (but not immune) to paralysis
    attacks.  Attacks of this kind include spells and other magical and non-magical
    attacks.
Resist Petrification (Spell_ResistPetrification)
    Spell    : Resist Petrification
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (68)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST PETRIFICATION" [TARGET NAME]
    Example  : cast "resist petrification" bob
    This spell allows the target to become immune to spells or affects which would
    turn them into stone.
Resist Piercing (Spell_ResistPiercing)
    Spell    : Resist Piercing
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (61)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST PIERCING" [TARGET NAME]
    Example  : cast "resist piercing" bob
    This spell allows the target to become almost immune to piercing attacks.
Resist Poison (Spell_ResistPoison)
    Spell    : Resist Poison
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (52)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST POISON" [TARGET NAME]
    Example  : cast "resist poison" bob
    This spell allows the target to become resistant (but not immune) to poisonous
    attacks.  Attacks of this kind include spells, bites and other magical and
    non-magical attacks.
Resist Slashing (Spell_ResistSlashing)
    Spell    : Resist Slashing
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (69)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RESIST SLASHING" [TARGET NAME]
    Example  : cast "resist slashing" bob
    This spell allows the target to become almost immune to slashing attacks.
Returning (Spell_Boomerang)
    Spell    : Returning
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (74)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "RETURNING" [ITEM]
    Example  : cast "returning" sword
    This spell will immediately cause the item to await the next person to get it.
    When the next person gets the item, the item will become that persons private
    posession.  For the duration of the spell, whenever the item goes out of the
    persons possession, it will magically return.  This spells is a great candidate
    for the Permanency spell.
Reverse Gravity (Spell_ReverseGravity)
    Spell    : Reverse Gravity
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (536870912)
    Quality  : Malicious
    Targets  : Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST REVERSE GRAVITY
    Example  : cast "reverse gravity"
    The caster causes gravity in the place to become reversed.  Everything will
    fall upwards, and only those flying will be unaffected.
Rogue Limb (Spell_RogueLimb)
    Spell    : Rogue Limb
    Domain   : Enchantment/charm
    Available: Enchanter
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (75)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "ROGUE LIMB" [TARGET NAME]
    Example  : cast "rogue limb" bob
    This spell causes one of the target`s limbs to begin to fight with them.
Scatter (Spell_Scatter)
    Spell    : Scatter
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (59)
    Quality  : Malicious
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SCATTER [TARGET NAME] (NEAR/FAR)
    Example  : cast scatter orc
    Example  : cast scatter orc far
    Example  : cast scatter orc near
    Example  : cast scatter all sword near
    Example  : cast scatter sword.3 far
    This spell causes a random item in the target mobs inventory, or the target
    item(s) in the casters inventory to be whisked away to another place.  The
    destination defaults to a room in the same area as the caster.  However, the
    caster can designate their same area with the "near" parameter, or a random
    area with the "far" parameter.
Scribe (Spell_Scribe)
    Spell    : Scribe
    Domain   : Invocation/evocation
    Available: Arcanist Wizard Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Wise Crafting I
    Allows   : Extended In/Evoking I, Power In/Evoking I
    Use Cost : Mana (536870912)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SCRIBE [SPELL NAME] [TARGET NAME]
    Example  : cast scribe "resist cold" scroll
    This spell allows the caster to place any spell he or she knows onto a scroll.
    Once placed on the scroll, the spell may be cast off it.  Scribing is draining
    on the caster however.  The caster will lose some experience points for casting
    this spell.  Magical scribing also requires that the caster be at half mana or
    more.
Scry (Spell_Scry)
    Spell    : Scry
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (70)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SCRY [TARGET NAME]
    Example  : cast scry orc
    Causes the invoker to see and hear everything the target sees and hears, as if
    he or she was in the same room.  Re-cast the spell to revoke it.
See Aura (Spell_SeeAura)
    Spell    : See Aura
    Domain   : Divination
    Available: Numerous Classes
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (68)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SEE AURA" [TARGET NAME]
    Example  : cast "see aura" orc
    This spell gives the caster a complete profile of the target.
Shape Object (Spell_ShapeObject)
    Spell    : Shape Object
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (53)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SHAPE OBJECT" [TARGET NAME] [LIKE WHAT]
    Example  : cast "shape object" sword banana
    The item affected by this spell takes on the apparent shape desired by the
    caster.
Shatter (Spell_Shatter)
    Spell    : Shatter
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (58)
    Quality  : Malicious
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SHATTER" [TARGET NAME]
    Example  : cast "shatter" sword
    Example  : cast "shatter" orc
    Example  : cast "shatter" monster
    The item affected by this spell begins to vibrate and resonate.  The item
    suffers damage as a result, and the possibility of destruction.
Shelter (Spell_Shelter)
    Spell    : Shelter
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (62)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SHELTER
    Example  : cast shelter
    Shelter will instantaneously teleport the caster and his or her group into a
    magical, extra-planar location.  The caster may remain in the shelter as long
    as he or she would like.  To leave the shelter, the same caster must revoke the
    spell by casting it again.
Shield (Spell_Shield)
    Spell    : Shield
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (51)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SHIELD [TARGET NAME]
    Example  : cast shield bob
    This spell invokes a protective shield around the target, giving the target an
    added bit of protection during melee combat.
Shocking Grasp (Spell_ShockingGrasp)
    Spell    : Shocking Grasp
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Airelist I, Power In/Evoking I
    Use Cost : Mana (56)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SHOCKING GRASP" [TARGET NAME]
    Example  : cast "shocking grasp" orc
    This spell causes a high charge of electricity to flow from the caster to his
    or her target, damaging the target.
Shockshield (Spell_Shockshield)
    Spell    : Shockshield
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Airelist I, Power In/Evoking I
    Use Cost : Mana (61)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SHOCKSHIELD [TARGET NAME]
    Example  : cast shockshield bob
    This spell evokes an electric field to surround the target.  Anyone trying to
    touch or engage in melee combat with the target thus becomes vulnerable to the
    scorching sparks.
Shoddy Aura (Spell_ShoddyAura)
    Spell    : Shoddy Aura
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (52)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SHODDY AURA" [TARGET NAME]
    Example  : cast "shoddy aura" sword
    The item affected by this spell will appear to be shoddily made and in terrible
    condition.  This will fool shopkeepers into turning it away, but won't fool
    magical or expert analysis of the item.
Shove (Spell_Shove)
    Spell    : Shove
    Domain   : Invocation/evocation
    Available: Evoker
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (72)
    Quality  : Malicious
    Targets  :
    Range    : Touch - Range 4
    Commands : CAST, CA, C
    Usage    : CAST SHOVE [MOB NAME] [DIRECTION]
    Example  : cast "shove" orc east
    Causes a powerful force to pick up the victim and carry them to an adjacent
    room or area and drop them off there.
Shrink (Spell_Shrink)
    Spell    : Shrink
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (52)
    Quality  : Malicious
    Targets  : Items Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SHRINK" [TARGET NAME]
    Example  : cast "shrink" orc
    Allows the caster to cause a monster or item to shrink to 10% of its previous
    size.  Mass does not change, and neither does the size of the items carried.
    Dexterity, however, goes up tremendously, at the cost of some Strength.
Shrink Mouth (Spell_ShrinkMouth)
    Spell    : Shrink Mouth
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (55)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SHRINK MOUTH" [TARGET NAME]
    Example  : cast "shrink mouth" dragon
    This spell causes the target`s mouth to pucker up. The target remains able to
    use any breath weapons, but is unable to put eat anything.
Silence (Spell_Silence)
    Spell    : Silence
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (64)
    Quality  : Malicious
    Targets  : Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SILENCE
    Example  : cast silence
    When cast, this spell causes the entire room or place around the caster to
    become entirely quiet.  Speaking, verbal spellcasting, and noisemaking becomes
    impossible.
Simulacrum (Spell_Simulacrum)
    Spell    : Simulacrum
    Domain   : Illusion
    Available: Illusionist
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (69)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SIMULACRUM
    Example  : cast simulacrum
    When cast, this spell causes an illusory copy of the caster to appear.  The
    simulacrum will do anything the caster says, even if they aren't in the same
    room.  The simulacrum neither does nor takes damage, nor can spells be cast
    upon it.  It can not manipulate objects, but as it is an illusion, it can pass
    through doors.
Siphon (Spell_Siphon)
    Spell    : Siphon
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (67)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 1
    Commands : CAST, CA, C
    Usage    : CAST SIPHON [TARGET NAME]
    Example  : cast siphon bob
    Bestows the target of the spell with a thirst for the mana of others as well as
    a way to get that mana.  The catch is that in order to siphon mana, the target
    of the spell must be attacked and successfully hit by a weapon.
Sleep (Spell_Sleep)
    Spell    : Sleep
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (53)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SLEEP [TARGET NAME]
    Example  : cast sleep orc
    If successful, this spell puts the target into a deep sleep, from which it is
    almost impossible to wake him or her.
Slow (Spell_Slow)
    Spell    : Slow
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (60)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SLOW [TARGET NAME]
    Example  : cast slow orc
    This spell makes the target move very slowly, effectively cutting in half the
    number of attacks allowed by the target.
Slow Projectiles (Spell_SlowProjectiles)
    Spell    : Slow Projectiles
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (67)
    Quality  : Always Beneficial
    Targets  : Creatures Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SLOW PROJECTILES"
    Example  : cast "slow projectiles"
    The caster causes any thrown or physical ranged attack weapons in the room to
    slow in flight.  Because of this, they will only do half damage.
Solve Maze (Spell_SolveMaze)
    Spell    : Solve Maze
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (53)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SOLVE MAZE" ([DIRECTION])
    Example  : cast "solve maze"
    Example  : cast "solve maze" north
    If the caster is in a maze or similar form of area, this spell allows the
    caster to know the path from their current room to the exit from the maze in
    the direction specified (or a random exit if unspecified).
Sonar (Spell_Sonar)
    Spell    : Sonar
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (63)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SONAR"
    Example  : cast sonar
    This spell causes the caster's ears to begin "seeing" through sonic waves. This
    gives the caster the benefit of blindsight, except in cases where there is
    silence, or the caster is deaf.
Song Shield (Spell_SongShield)
    Spell    : Song Shield
    Domain   : Abjuration
    Available: Abjurer
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (53)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SONG SHIELD" [TARGET NAME]
    Example  : cast "song shield" bob
    This spell allows the target to become almost immune to Bardic songs.
Spell Turning (Spell_SpellTurning)
    Spell    : Spell Turning
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (75)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SPELL TURNING"
    Example  : cast "spell turning"
    This spell allows the caster to repell enemy spells cast at him or her.  The
    spell may bounce off the caster and fire back towards the source of the spell.
    This spell will work, at most, once per combat round.
Spellbinding (Spell_Spellbinding)
    Spell    : Spellbinding
    Domain   : Alteration
    Available: Mage
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (30)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SPELLBINDING" [TRIGGER WORD] "[SPELL]" "[SPELL]" etc..
    Example  : cast "spellbinding" fire! fireball "lightning bolt"
    Example  : cast "spellbinding" help "flameshield" "mage armor"
    Example  : cast "spellbinding" oops "feeblemind" "charm" "sleep"
    This spell allows the caster to bind one or more spells to a single magical
    trigger word.  Holding the spells bound in this way will cost the caster 100
    points of temporary max mana per bound spell plus double the mana cost of
    casting the bound spell in temporary max mana. Speaking the trigger word to the
    intended target will release the bound spells in one single moment, also
    releasing the max mana.

    This effect can be harmlessly revoked from the caster using the REVOKE skill.
Spider Climb (Spell_SpiderClimb)
    Spell    : Spider Climb
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (51)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SPIDER CLIMB
    Example  : cast spider climb
    This spell makes the caster into a natural climber of even the smoothest and
    most sheer walls.  The spell is exhausting though, even when just standing
    around.  When not sitting or sleeping, this spell will inhibit health and mana
    rejuvenation.
Spook (Spell_Spook)
    Spell    : Spook
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (55)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SPOOK [TARGET NAME]
    Example  : cast spook orc
    If successful, this spell causes the target to flee before the caster.
Spotters Orders (Spell_SpottersOrders)
    Spell    : Spotters Orders
    Domain   : Divination
    Available: Diviner
    Requires : 'Detect Weaknesses'
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (68)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SPOTTERS ORDERS"
    Example  : cast "spotters orders"
    The caster detects the weaknesses of his or her current combat target, and
    simultaneously makes a telepathic link with all of his or her group members in
    order to communicate that knowledge to them.  The effect of this is that, so
    long as the caster focuses on his combat target and his group members remain in
    the room, they will benefit from the spell Detect Weaknesses and have enhanced
    attack and damage bonuses from the knowledge imparted to them.  This spell
    requires that the caster be in combat, that the caster be in a group, and that
    his or her group be nearby.
Spying Stone (Spell_SpyingStone)
    Spell    : Spying Stone
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (62)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SPYING STONE" [TARGET NAME]
    Example  : cast "spying stone" fountain
    The caster causes the target item to grow a pair of translucent eyes.  For the
    duration of the spell, the item will observe and hear everything that happens
    around it, recording it in magical memory.  If the original caster then returns
    to the item and says "speak" to it, it will grow a mouth and repeat all that it
    has seen and heard.  The item will have true sight and immunity to silencing
    spells.  When the spell expires, it will become instantly mundane, forgetting
    all that it has known.
Stinking Cloud (Spell_StinkingCloud)
    Spell    : Stinking Cloud
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (56)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 3
    Commands : CAST, CA, C
    Usage    : CAST STINKING CLOUD
    Example  : cast "stinking cloud"
    Causes a putrid cloud of green and orange gas to consume the casters opponents.
     Those in the cloud may advance or move to get out of it, but while they remain
    in the cloud, they will heave and puke, possibly taking damage.
Stone Flesh (Spell_StoneFlesh)
    Spell    : Stone Flesh
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (69)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "STONE FLESH" [TARGET NAME]
    Example  : cast "stone flesh" statue
    This spell effectively revokes the 'Flesh to Stone' spell from the target.
Stoneskin (Spell_Stoneskin)
    Spell    : Stoneskin
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (61)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST  [TARGET NAME]
    Example  : cast stoneskin bob
    This spell causes the target`s skin to become as hard and impenetrable as
    stone. While affected by this spell, the target will be able to absorb, without
    any harm, the effects of 6 or more attacks, depending on the casters level, 25%
    of the time.
Store Spell (Spell_StoreSpell)
    Spell    : Store Spell
    Domain   : Enchantment/charm
    Available: Arcanist
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (75)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "STORE SPELL" [SPELL NAME] [ITEM]
    Example  : cast "store spell" "resist fire" hat
    : sayto hat "hat"
    This spell allows the caster to store a known spell into an item.  The spell
    may then be cast simply by holding (or wielding or wearing) the item, and
    speaking the name of the item to a target, or to the item itself using SAYTO.
    This is similar to a wand, but the item is only enchanted, not an actual wand.
    For this reason, it cannot be recharged as normal, but IS capable of storing
    the same spell multiple times using Store Spell.
Summon (Spell_Summon)
    Spell    : Summon
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (536870912)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SUMMON [TARGET NAME]
    Example  : cast summon bob
    This spell will cause the target creature or player to appear before the
    caster, regardless of where they were before.
Summon Army (Spell_SummonArmy)
    Spell    : Summon Army
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (80)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SUMMON ARMY
    Example  : cast "summon army"
    This spell will conjur up an army of creatures to fight with the caster.  The
    creatures will not be powerful, but will be numerous.  The creatures will take
    up a position to protect the caster, and will vanish if there is no longer
    anything to fight.
Summon Companion (Spell_SummonCompanion)
    Spell    : Summon Companion
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (53)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SUMMON COMPANION
    Example  : cast summon companion
    This spell will cause one of the absent group members of the caster to be
    summoned to his or her present location.
Summon Enemy (Spell_SummonEnemy)
    Spell    : Summon Enemy
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (536870912)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SUMMON ENEMY
    Example  : cast "summon enemy"
    This spell will conjur up a duplicate of some creature in the world with an
    opposed alignment, but with equal or better level to the caster.  The summoned
    enemy will become instantly hostile towards the caster.
Summon Flyer (Spell_SummonFlyer)
    Spell    : Summon Flyer
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (74)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SUMMON FLYER
    Example  : cast "summon flyer"
    This spell will conjur up a flying horse for the caster.  Beware of herds.
Summon Marker (Spell_SummonMarker)
    Spell    : Summon Marker
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (51)
    Quality  : Circumstantial
    Targets  : Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SUMMON MARKER"
    Example  : cast "summon marker"
    This spell summons the caster's magic marker to the room in which this spell is
    cast.  The caster may only have one marker in the game.  The marker lasts a
    long time, and may be used by other spells, such as MARKER SUMMONING, and
    MARKER PORTAL.
Summon Steed (Spell_SummonSteed)
    Spell    : Summon Steed
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (52)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST SUMMON STEED
    Example  : cast "summon steed"
    This spell will conjur up a riding horse for the caster.  The type of horse,
    and the number who may ride it will improve with the level of the caster.
    Beware of herds, as they may fight amongst each other.
Summoning Ward (Spell_SummoningWard)
    Spell    : Summoning Ward
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (53)
    Quality  : Circumstantial
    Targets  : Creatures Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SUMMONING WARD" [TARGET NAME]
    Example  : cast "summoning ward" orc
    Example  : cast "summoning ward" room
    Causes the target to become protected from summoning magic.  If the target is a
    room, the entire room will negate all summon spells in it.  If the caster owns
    the room, or the caster is following the owner, the spell effect will be
    permanent.
Superior Image (Spell_SuperiorImage)
    Spell    : Superior Image
    Domain   : Illusion
    Available: Illusionist
    Requires : 'Greater Image' at 75%
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (74)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "SUPERIOR IMAGE" [TARGET]
    Example  : cast "superior image" Bob
    This spell causes an illusion of the target to appear in the room. The illusion
    will last for a very long time and then vanish.  It won't do anything, and will
    vanish if attacked or has a spell cast upon it, but will look exactly like the
    caster if examined.
Telepathy (Spell_Telepathy)
    Spell    : Telepathy
    Domain   : Divination
    Available: Diviner
    Allows   : Hear Thoughts, Extended Divining I, Power Divining I
    Allows   : Reduced Divining I, Ranged Divining I
    Use Cost : Mana (57)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST TELEPATHY [TARGET]
    Example  : cast telepathy orc
    This spell allow the caster to hear some of the thoughts of the target, which
    will usually be related to the behaviors and actions of the creature. This
    spell does not work on boring creatures, but does work on behaving animals.  It
    can only reveal the true name, class, and race of players.
Teleport (Spell_Teleport)
    Spell    : Teleport
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (60)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST TELEPORT [AREA NAME]
    Example  : cast teleport shire
    This spell will teleport the caster and his or her group to a random location
    within the specified area.  Use the 'areas' command to see a list of valid
    areas.
Teleport Object (Spell_TeleportObject)
    Spell    : Teleport Object
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (71)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "TELEPORT OBJECT" [OBJECT NAME] ([DESTINATION TYPE])
    [DESTINATION NAME]
    Example  : cast "teleport object" sword garden
    Example  : cast "teleport object" sword bob
    Example  : cast "teleport object" sword room garden
    Example  : cast "teleport object" sword player bob
    This spell will teleport the targeted object to the same room as the specified
    destination person, place, or item by name.  The object must be held by the
    caster.  You may optionally specify, before the name of the destination, the
    type of destination.  This may be area, room, player, mob, or item.
Teleportation Ward (Spell_TeleportationWard)
    Spell    : Teleportation Ward
    Domain   : Abjuration
    Available: Numerous Classes
    Allows   : Ranged Abjuring I, Reduced Abjuring I, Extended Abjuring I
    Allows   : Power Abjuring I
    Use Cost : Mana (58)
    Quality  : Circumstantial
    Targets  : Creatures Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "TELEPORTATION WARD" [TARGET NAME]
    Example  : cast "teleportation ward" orc
    Example  : cast "teleportation ward" room
    Causes the target to become protected from teleportation magic such as Gate. If
    the target is a room, the entire room will negate all spells which attempt to
    teleport someone into it.  If the caster owns the room, or the caster is
    following the owner, the spell effect will be permanent.
Thirstless (Spell_Thirstless)
    Spell    : Thirstless
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (74)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST THIRSTLESS [TARGET NAME]
    Example  : cast thirstless bob
    The caster causes the target to lose all feeling of thirstiness for the
    duration of the spell.
Time Stop (Spell_TimeStop)
    Spell    : Time Stop
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (100)
    Quality  : Malicious
    Targets  : Creatures Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST TIME STOP
    Example  : cast time stop
    The caster causes time to come to a complete stop for everyone in the room
    (except him or herself).  The caster is able to act normally, while all others
    are bound to stand around and do nothing.
Timeport (Spell_Timeport)
    Spell    : Timeport
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (70)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "TIMEPORT" [TARGET NAME]
    Example  : cast "timeport" orc
    The caster causes the target to travel forwards in time a few ticks.  To
    everyone else, they will seem to disappear, and then reappear a little later.
Toadstool (Spell_Toadstool)
    Spell    : Toadstool
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (69)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "TOADSTOOL" [TARGET NAME]
    Example  : cast "toadstool" bob
    This spell causes the target to become a weak, harmless, level 1 toadstool.
Torture (Spell_Torture)
    Spell    : Torture
    Domain   : Illusion
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (59)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 1
    Commands : CAST, CA, C
    Usage    : CAST "TORTURE" [TARGET NAME]
    Example  : cast "torture" bob
    This spell causes the target to feel horrible pain.  The target will repeatedly
    cry out in agony as they take damage.  If others are present, they may also
    yell out information about themselves or their clan.
Tourettes (Spell_Tourettes)
    Spell    : Tourettes
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (57)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C

    Skill    : Tourettes
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : DISEASE
    Usage    : CAST TOURETTES [TARGET NAME]
    Example  : cast "tourettes" orc
    The target of this spell catches the disease of tourettes syndrome.  They will
    begin to spontaneously blurt out curses and obscenities to other players and
    creatures.  This disease is contagious.
Transformation (Spell_Transformation)
    Spell    : Transformation
    Domain   : Transmutation
    Available: Transmuter
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (75)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "TRANSFORMATION"
    Example  : cast "transformation"
    This spell causes the caster to turn into a strong, brutish warrior.  The
    caster will gain bonus strength, dexterity, and damage, though they will find
    their intelligence lacking.
True Sight (Spell_TrueSight)
    Spell    : True Sight
    Domain   : Divination
    Available: Diviner
    Allows   : Extended Divining I, Power Divining I, Reduced Divining I
    Allows   : Ranged Divining I
    Use Cost : Mana (75)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "TRUE SIGHT"
    Example  : cast "true sight"
    Allows the caster to see hidden, sneaking, and invisible creatures and things.
    While under the affect of this spell, the caster may also look directly at
    things or people to see through disguises and polymorphs.
Ugliness (Spell_Ugliness)
    Spell    : Ugliness
    Domain   : Illusion
    Available: Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (60)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "UGLINESS"
    Example  : cast "ugliness"
    This spell causes the caster to appear horribly ugly and offensive.
Ventriloquate (Spell_Ventriloquate)
    Spell    : Ventriloquate
    Domain   : Illusion
    Available: Thief Numerous Classes
    Allows   : Reduced Illusing I, Power Illusing I, Ranged Illusing I
    Allows   : Extended Illusing I
    Use Cost : Mana (51)
    Quality  : Circumstantial
    Targets  : Items Creatures Exits Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST VENTRILOQUATE [TARGET NAME] [MESSAGE]
    Example  : cast ventriloquate spring "It's so nice to be wet!"
    This spell will create the illusion of an inanimate object speaking.  The
    target may be any inanimate object, followed by the words that the object
    should appear to say.
Wall of Air (Spell_WallOfAir)
    Spell    : Wall of Air
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (64)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Range 1 - Range 10
    Commands : CAST, CA, C
    Usage    : CAST "WALL OF AIR"
    Example  : cast "wall of air"
    This combat spell will conjur up a wall between the caster and his or her
    enemies, when all are at a missile range from each other.  Any missile weapons
    fired at the caster will enter the wall of air, and be swirled back around to
    the enemy.
Wall of Darkness (Spell_WallOfDarkness)
    Spell    : Wall of Darkness
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (58)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Range 1 - Range 10
    Commands : CAST, CA, C
    Usage    : CAST "WALL OF DARKNESS"
    Example  : cast "wall of darkness"
    This combat spell will conjur up a wall between the caster and his or her
    enemies, when all are at a missile range from each other.  Missile weapons and
    spells can not be targeted at the caster, since the darkness obscures any line
    of sight.
Wall of Fire (Spell_WallOfFire)
    Spell    : Wall of Fire
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ignalist I, Ranged Conjuring I
    Use Cost : Mana (67)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Range 1 - Range 10
    Commands : CAST, CA, C
    Usage    : CAST "WALL OF FIRE"
    Example  : cast "wall of fire"
    This combat spell will conjur up a wall between the caster and his or her
    enemies, when all are at a missile range from each other.  Missile weapons and
    spells may still be used, but anyone entering the wall of fire (which remains
    at range 1 from the caster), will take damage from the flames.
Wall of Force (Spell_WallOfForce)
    Spell    : Wall of Force
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (69)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Range 1 - Range 10
    Commands : CAST, CA, C
    Usage    : CAST "WALL OF FORCE"
    Example  : cast "wall of force"
    This combat spell will conjur up a wall between the caster and his or her
    enemies, when all are at a missile range from each other.  The wall prevents
    anyone from entering or leaving it, while they are at range from the caster.
    Missile weapons and spells can neither enter nor leave the wall.
Wall of Ice (Spell_WallOfIce)
    Spell    : Wall of Ice
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (61)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Range 1 - Range 10
    Commands : CAST, CA, C
    Usage    : CAST "WALL OF ICE"
    Example  : cast "wall of ice"
    This combat spell will conjur up a wall between the caster and his or her
    enemies, when all are at a missile range from each other.  Missile weapons and
    spells may still be used, but only by destroying the wall may melee combat be
    entered into.  When the wall of ice is destroyed, the shardes will damage all
    those still at range from the caster.
Wall of Stone (Spell_WallOfStone)
    Spell    : Wall of Stone
    Domain   : Conjuration
    Available: Numerous Classes
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (55)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Range 1 - Range 10
    Commands : CAST, CA, C
    Usage    : CAST "WALL OF STONE"
    Example  : cast "wall of stone"
    This combat spell will conjur up a wall between the caster and his or her
    enemies, when all are at a missile range from each other.  Missile weapons and
    spells may still be used, but only by destroying the wall may melee combat be
    entered into.
Ward Area (Spell_WardArea)
    Spell    : Ward Area
    Domain   : Invocation/evocation
    Available: Arcanist
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (66)
    Quality  : Malicious
    Targets  : Rooms
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "WARD AREA" [SPELL NAME] [PARAMETERS]
    Example  : cast "ward area" fireball all
    Allows the caster to cast a spell when then next person enters.  The caster
    specifies the arcane spell to cast, and any parameters required by that spell
    while casting ward area.  When the next person enters the room, the spell
    effect will occur.
Watchful Hound (Spell_WatchfulHound)
    Spell    : Watchful Hound
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (53)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "WATCHFUL HOUND"
    Example  : cast "watchful hound"
    This combat spell will conjur up a hound that will watch over the caster while
    he or she sleeps.  If an aggressive monster enters the room, the hound will
    bark and wake the caster up.  The hound will also rescue the mage if he or she
    is attacked, but won't take many hits.
Water Breathing (Spell_WaterBreathing)
    Spell    : Water Breathing
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (54)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "WATER BREATHING" [TARGET NAME]
    Example  : cast "water breathing" bob
    This spell will allow the target to breath underwater, eliminating the threat
    of drowning for the duration of the spell.
Water Cannon (Spell_WaterCannon)
    Spell    : Water Cannon
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (55)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Range 2 - Range 3
    Commands : CAST, CA, C
    Usage    : CAST "WATER CANNON" [TARGET NAME]
    Example  : cast "water cannon" orc
    When casting this spell, the caster creates a portal to the Elemental plane of
    water and points it towards a target.  The water gushing out of the portal acts
    as a massive water jet dealing damage and possibly knocking over the target.
Weaken (Spell_Weaken)
    Spell    : Weaken
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (61)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST WEAKEN [TARGET NAME]
    Example  : cast weaken orc
    This spell cuts the strength of the target in half, greatly weakening him or
    her.
Weakness to Acid (Spell_WeaknessAcid)
    Spell    : Weakness to Acid
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (56)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "WEAKNESS TO ACID" [TARGET NAME]
    Example  : cast "weakness to acid" bob
    This spell makes the target vulnerable to acid-based attacks and to exposure to
    acidic substances. Attacks of this kind include spells, breath weapons, and
    other magical and non-magical attacks.
Weakness to Cold (Spell_WeaknessCold)
    Spell    : Weakness to Cold
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (57)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "WEAKNESS TO COLD" [TARGET NAME]
    Example  : cast "weakness to cold" bob
    This spell makes the target vulnerable to cold attacks and very cold
    conditions. Attacks of this kind include spells, breath weapons, and other
    magical and non-magical attacks.
Weakness to Electricity (Spell_WeaknessElectricity)
    Spell    : Weakness to Electricity
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (58)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "WEAKNESS TO ELECTRICITY" [TARGET NAME]
    Example  : cast "weakness to electricity" bob
    This spell makes the target vulnerable to electric attacks and certain
    electrically charged conditions. Attacks of this kind include spells, breath
    weapons, and other magical and non-magical attacks.
Weakness to Fire (Spell_WeaknessFire)
    Spell    : Weakness to Fire
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (59)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "WEAKNESS TO FIRE" [TARGET NAME]
    Example  : cast "weakness to fire" bob
    This spell makes the target vulnerable to fire attacks. Attacks of this kind
    include spells, breath weapons, and other magical and non-magical attacks.
Weakness to Gas (Spell_WeaknessGas)
    Spell    : Weakness to Gas
    Domain   : Transmutation
    Available: Numerous Classes
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (55)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "WEAKNESS TO GAS" [TARGET NAME]
    Example  : cast "weakness to gas" bob
    This spell makes the target vulnerable to gas-based attacks. Attacks of this
    kind include spells, breath weapons, and other magical and non-magical attacks.
Web (Spell_Web)
    Spell    : Web
    Domain   : Invocation/evocation
    Available: Numerous Classes
    Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I
    Allows   : Power In/Evoking I
    Use Cost : Mana (68)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Range 1 - Range 5
    Commands : CAST, CA, C
    Usage    : CAST WEB
    Example  : cast web
    This spell will cause a wide spray of sticky web-like material to assault every
    enemy of the caster in the same room or place.  The targets will be unable to
    move until they can break free.
Wish (Spell_Wish)
    Spell    : Wish
    Domain   : Alteration
    Available: Alterer
    Allows   : Ranged Altering I, Wise Crafting I, Reduced Altering I
    Allows   : Extended Altering I, Power Altering I
    Use Cost : Mana (all)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST WISH (FOR)([TARGET NAME]) (...)
    Example  : cast wish for hassan to turn into a frog
    Example  : cast wish to be recalled
    Example  : cast wish to teleport to smurfy road
    Example  : cast wish for more strength
    Example  : cast wish for 1000 gold coins
    Example  : cast wish for the one ring
    Example  : cast wish for hassan to be immune to fire
    Example  : cast wish for bob to be higher level
    This, the most powerful of magic spells, causes the spellcasters wish to come
    true.  The cost to cast the spell is all of the casters mana plus 25 experience
    points, and will require a lengthy recovery before it can be cast again.  The
    cost for having the wish granted may range from nothing more, to further
    experience drains, to the loss of a level, and/or a point of permanent
    Constitution.  Wishing for changes in level to players or items is the most
    costly, as it will cause the caster to lose at least as many levels as he
    wishes the target to gain or lose.  Unlike Limited Wish, even very powerful
    wishes may be cast another target, provided they are in the room when the wish
    is cast! Wish also costs half the experience drain that Limited Wish does.
Wizard Lock (Spell_WizardLock)
    Spell    : Wizard Lock
    Domain   : Alteration
    Available: Numerous Classes
    Allows   : Ranged Altering I, Reduced Altering I, Extended Altering I
    Allows   : Power Altering I
    Use Cost : Mana (53)
    Quality  : Circumstantial
    Targets  : Items Exits
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "WIZARD LOCK" [TARGET NAME]
    Example  : cast "wizard lock" chest
    When cast on any object with a lid or lock, whether it be door or container,
    the object will become magically locked.  This lock cannot be picked by
    thieves, or unlocked by any mundane means.  When the caster revokes this spell,
    or the spell expires, the object will remain in its default locked state, but
    the lock will be mundane.   The lock will always be permanent if the caster
    owns the room, or is following someone who owns the room.
Wizards Chest (Spell_WizardsChest)
    Spell    : Wizards Chest
    Domain   : Enchantment/charm
    Available: Numerous Classes
    Allows   : Extended Enchanting I, Power Enchanting I, Ranged Enchanting I
    Allows   : Reduced Enchanting I
    Use Cost : Mana (51)
    Quality  : Circumstantial
    Targets  : Items
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST "WIZARDS CHEST" [TARGET NAME]
    Example  : cast "wizards chest" chest
    This spell only works when cast on an open container with a lid and a lock.
    This spell will cause the container to lock up tight, and reopen only by the
    casters hand, or when the caster says the word "open" to the container.
Word of Recall (Spell_WordRecall)
    Spell    : Word of Recall
    Domain   : Conjuration
    Available: Conjurer
    Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I
    Allows   : Ranged Conjuring I
    Use Cost : Mana (966367641)
    Quality  : Circumstantial
    Targets  :
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST WORD OF RECALL
    Example  : cast word of recall
    This spell is equivalent to the divine skill Recall.  However, the spell does
    not cause any withdrawal penalties during combat.
Youth (Spell_Youth)
    Spell    : Youth
    Domain   : Transmutation
    Allows   : Extended Transmuting I, Reduced Transmuting I, Power Transmuting I
    Allows   : Ranged Transmuting I
    Use Cost : Mana (all)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch, or not applicable
    Commands : CAST, CA, C
    Usage    : CAST YOUTH [TARGET]
    Example  : cast youth bob
    This spell will cause the target to draw closer to the ideal age of young
    adulthood. It has no effect on children, or those for whom age is
    indeterminate.