package com.planet_ink.coffee_mud.Abilities.Fighter;
import com.planet_ink.coffee_mud.Abilities.StdAbility;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

import java.util.*;

/*
   Copyright 2003-2020 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class Fighter_Battlecry extends FighterSkill
{
	@Override
	public String ID()
	{
		return "Fighter_Battlecry";
	}

	private final static String localizedName = CMLib.lang().L("Battle Cry");

	@Override
	public String name()
	{
		return localizedName;
	}

	private final static String localizedStaticDisplay = CMLib.lang().L("(Battle Cry)");

	@Override
	public String displayText()
	{
		return localizedStaticDisplay;
	}

	@Override
	public int abstractQuality()
	{
		return Ability.QUALITY_BENEFICIAL_OTHERS;
	}

	private static final String[] triggerStrings =I(new String[] {"BATTLECRY"});
	@Override
	public String[] triggerStrings()
	{
		return triggerStrings;
	}

	@Override
	protected int canAffectCode()
	{
		return 0;
	}

	@Override
	protected int canTargetCode()
	{
		return Ability.CAN_MOBS;
	}

	@Override
	public int classificationCode()
	{
		return Ability.ACODE_SKILL|Ability.DOMAIN_SINGING;
	}

	protected int timesTicking=0;

	@Override
	public void affectPhyStats(final Physical affected, final PhyStats affectableStats)
	{
		super.affectPhyStats(affected,affectableStats);
		if(invoker==null)
			return;
		affectableStats.setAttackAdjustment(affectableStats.attackAdjustment()+1+(int)Math.round(CMath.div(affectableStats.attackAdjustment(),6.0-(getXLEVELLevel(invoker())/3))));
	}

	@Override
	public boolean tick(final Tickable ticking, final int tickID)
	{
		if(!super.tick(ticking,tickID))
			return false;
		if((affected==null)||(invoker==null)||(!(affected instanceof MOB)))
			return false;
		if((!((MOB)affected).isInCombat())&&(++timesTicking>5))
			unInvoke();
		return true;
	}

	@Override
	public void unInvoke()
	{
		// undo the affects of this spell
		if(!(affected instanceof MOB))
			return;
		final MOB mob=(MOB)affected;

		super.unInvoke();

		if(canBeUninvoked())
			mob.tell(L("You calm down a bit."));
	}

	@Override
	public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel)
	{
		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);
		if(success)
		{
			final CMMsg msg=CMClass.getMsg(mob,null,this,CMMsg.MSG_SPEAK,auto?"":L("^S<S-NAME> scream(s) a mighty BATTLE CRY!!^?"));
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				final Set<MOB> h=properTargets(mob,givenTarget,auto);
				if(h==null)
					return false;
				for (final Object element : h)
				{
					final MOB target=(MOB)element;
					target.location().show(target,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> get(s) excited!"));
					timesTicking=0;
					beneficialAffect(mob,target,asLevel,0);
				}
			}
		}
		else
			beneficialWordsFizzle(mob,null,auto?"":L("<S-NAME> mumble(s) a weak battle cry."));

		// return whether it worked
		return success;
	}
}
