package com.planet_ink.coffee_mud.Abilities.Spells;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

import java.util.*;

/*
   Copyright 2001-2020 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class Spell_MagicalAura extends Spell
{

	@Override
	public String ID()
	{
		return "Spell_MagicalAura";
	}

	private final static String localizedName = CMLib.lang().L("Magical Aura");

	@Override
	public String name()
	{
		return localizedName;
	}

	private final static String localizedStaticDisplay = CMLib.lang().L("(Magical Aura)");

	@Override
	public String displayText()
	{
		return localizedStaticDisplay;
	}

	@Override
	public int abstractQuality()
	{
		return Ability.QUALITY_BENEFICIAL_SELF;
	}

	@Override
	protected int canAffectCode()
	{
		return Ability.CAN_MOBS|Ability.CAN_ITEMS|Ability.CAN_ROOMS|Ability.CAN_EXITS;
	}

	@Override
	protected int canTargetCode()
	{
		return Ability.CAN_MOBS|Ability.CAN_ITEMS|Ability.CAN_ROOMS|Ability.CAN_EXITS;
	}

	@Override
	public int classificationCode()
	{
		return Ability.ACODE_SPELL|Ability.DOMAIN_ILLUSION;
	}

	@Override
	public void affectPhyStats(final Physical affected, final PhyStats affectableStats)
	{
		super.affectPhyStats(affected,affectableStats);
		affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_BONUS);
	}

	@Override
	public void unInvoke()
	{
		// undo the affects of this spell
		if((affected==null))
			return;
		if(canBeUninvoked())
		{
			if(affected instanceof MOB)
				((MOB)affected).tell(L("Your magical aura fades."));
		}

		super.unInvoke();

	}

	@Override
	public int castingQuality(final MOB mob, final Physical target)
	{
		if(mob!=null)
		{
			if(target instanceof MOB)
			{
				if(((MOB)target).isInCombat())
					return Ability.QUALITY_INDIFFERENT;
			}
		}
		return super.castingQuality(mob,target);
	}

	@Override
	public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel)
	{
		final Physical target=getAnyTarget(mob,commands,givenTarget,Wearable.FILTER_ANY);
		if(target==null)
			return false;

		if(target.fetchEffect(this.ID())!=null)
		{
			mob.tell(L("There is already a magical aura around @x1.",target.name(mob)));
			return false;
		}

		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);
		if(success)
		{
			final CMMsg msg=CMClass.getMsg(mob,target,this,verbalCastCode(mob,target,auto),auto?L("A magical aura appears around <T-NAME>."):L("^S<S-NAME> invoke(s) a magical aura around <T-NAMESELF>.^?"));
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				beneficialAffect(mob,target,asLevel,0);
				target.recoverPhyStats();
			}
		}
		else
			beneficialWordsFizzle(mob,target,L("<S-NAME> attempt(s) to invoke a magical aura, but fail(s)."));

		return success;
	}
}
