package com.planet_ink.coffee_mud.Abilities.Misc;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.StdAbility;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

import java.util.*;

/*
   Copyright 2009-2020 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class CombatSleep extends StdAbility implements HealthCondition
{
	@Override
	public String ID()
	{
		return "CombatSleep";
	}

	private final static String	localizedName	= CMLib.lang().L("Combat Sleep");

	@Override
	public String name()
	{
		return localizedName;
	}

	private final static String	localizedStaticDisplay	= CMLib.lang().L("(Asleep)");

	@Override
	public String displayText()
	{
		return localizedStaticDisplay;
	}

	@Override
	protected int canAffectCode()
	{
		return CAN_MOBS;
	}

	@Override
	protected int canTargetCode()
	{
		return CAN_MOBS;
	}

	@Override
	public int abstractQuality()
	{
		return Ability.QUALITY_MALICIOUS;
	}

	@Override
	public boolean putInCommandlist()
	{
		return false;
	}

	private static final String[]	triggerStrings	= I(new String[] { "COMBATSLEEP" });

	@Override
	public String[] triggerStrings()
	{
		return triggerStrings;
	}

	@Override
	public int classificationCode()
	{
		return Ability.ACODE_SKILL;
	}

	@Override
	public long flags()
	{
		return Ability.FLAG_UNHOLY | Ability.FLAG_PARALYZING;
	}

	@Override
	public String getHealthConditionDesc()
	{
		return "Unconsciousness.";
	}

	@Override
	public boolean okMessage(final Environmental myHost, final CMMsg msg)
	{
		if(!(affected instanceof MOB))
			return true;

		final MOB mob=(MOB)affected;

		// when this spell is on a MOBs Affected list,
		// it should consistantly prevent the mob
		// from trying to do ANYTHING except sleep
		if((msg.amISource(mob))
		&&(!msg.sourceMajor(CMMsg.MASK_ALWAYS))
		&&(msg.sourceMajor()>0))
		{
			mob.tell(L("You are way too unconscious."));
			return false;
		}
		return super.okMessage(myHost,msg);
	}

	@Override
	public void affectPhyStats(final Physical affected, final PhyStats affectableStats)
	{
		super.affectPhyStats(affected,affectableStats);
		// when this spell is on a MOBs Affected list,
		// it should consistantly put the mob into
		// a sleeping state, so that nothing they do
		// can get them out of it.
		affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_SLEEPING);
	}

	@Override
	public void unInvoke()
	{
		// undo the affects of this spell
		if(!(affected instanceof MOB))
			return;
		final MOB mob=(MOB)affected;

		super.unInvoke();
		if(canBeUninvoked())
		{
			if((!mob.amDead())&&(mob.location()!=null))
				mob.location().show(mob,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> do(es)n't seem so drowsy any more."));
			CMLib.commands().postStand(mob,true, false);
		}
	}

	@Override
	public int castingQuality(final MOB mob, final Physical target)
	{
		if(mob!=null)
		{
			if(target instanceof MOB)
			{
				if(((MOB)target).isInCombat())
					return Ability.QUALITY_INDIFFERENT;
			}
		}
		return super.castingQuality(mob,target);
	}

	@Override
	public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel)
	{
		final MOB target=this.getTarget(mob,commands,givenTarget);
		if(target==null)
			return false;

		// sleep has a 3 level difference for PCs, so check for this.
		int levelDiff=target.phyStats().level()-(mob.phyStats().level()+(2*getXLEVELLevel(mob)));
		if(levelDiff<0)
			levelDiff=0;
		if(levelDiff>2)
			levelDiff=2;

		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		boolean success=proficiencyCheck(mob,0,auto);

		if(success)
		{
			invoker=mob;
			final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MASK_MALICIOUS|CMMsg.TYP_MIND|(auto?CMMsg.MASK_ALWAYS:0),auto?"":L("^S<S-NAME> make(s) <T-NAMESELF> go unconscious!^?"));
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				if(msg.value()<=0)
				{
					success=maliciousAffect(mob,target,asLevel,3-levelDiff,CMMsg.MASK_MALICIOUS|CMMsg.TYP_MIND|(auto?CMMsg.MASK_ALWAYS:0))!=null;
					if(success)
						if(target.location()==mob.location())
							target.location().show(target,null,CMMsg.MSG_OK_ACTION,L("<S-NAME> fall(s) unconscious!!"));
				}
				target.makePeace(true);
				if(mob.getVictim()==target)
					mob.makePeace(true);
			}
		}
		else
			return maliciousFizzle(mob,target,auto?"":L("^S<S-NAME> tr(ys) to make <T-NAMESELF> go unconscious, but fails.^?"));

		// return whether it worked
		return success;
	}
}
