# Player Expertises Reference ## CoffeeMud 5.9
Prayers | Chants | Songs/Dances/Plays | Spells | Expertises | Skills
Expertises Acrobatic I Acrobatic II Acrobatic III Acrobatic IV Acrobatic V Acrobatic VI Acrobatic VII Acrobatic VIII Acrobatic IX Acrobatic X Acting I Acting II Acting III Acting IV Acting V Acting VI Acting VII Acting VIII Acting IX Acting X Advanced Cooking I Advanced Cooking II Advanced Cooking III Advanced Crafting I Advanced Crafting II Advanced Crafting III Airelist I Airelist II Airelist III Airelist IV Airelist V Airelist VI Airelist VII Airelist VIII Airelist IX Airelist X Anatomy I Anatomy II Anatomy III Anatomy IV Anatomy V Anatomy VI Anatomy VII Anatomy VIII Anatomy IX Anatomy X Animal Affinity I Animal Affinity II Animal Affinity III Animal Affinity IV Animal Affinity V Animal Affinity VI Animal Affinity VII Animal Affinity VIII Animal Affinity IX Animal Affinity X Aqualist I Aqualist II Aqualist III Aqualist IV Aqualist V Aqualist VI Aqualist VII Aqualist VIII Aqualist IX Aqualist X Arcane Lore I Arcane Lore II Arcane Lore III Arcane Lore IV Arcane Lore V Arcane Lore VI Arcane Lore VII Arcane Lore VIII Arcane Lore IX Arcane Lore X Armor Focus I Armor Focus II Armor Focus III Armor Focus IV Armor Focus V Armor Focus VI Armor Focus VII Armor Focus VIII Armor Focus IX Armor Focus X Armor Optimizing I Armor Optimizing II Armor Optimizing III Armor Optimizing IV Armor Optimizing V Armor Optimizing VI Armor Optimizing VII Armor Optimizing VIII Armor Optimizing IX Armor Optimizing X Artsy I Artsy II Artsy III Artsy IV Artsy V Artsy VI Artsy VII Artsy VIII Artsy IX Artsy X Axe Focus I Axe Focus II Axe Focus III Axe Focus IV Axe Focus V Axe Focus VI Axe Focus VII Axe Focus VIII Axe Focus IX Axe Focus X Axe Piercing I Axe Piercing II Axe Piercing III Axe Piercing IV Axe Piercing V Axe Piercing VI Axe Piercing VII Axe Piercing VIII Axe Piercing IX Axe Piercing X Axe Slicing I Axe Slicing II Axe Slicing III Axe Slicing IV Axe Slicing V Axe Slicing VI Axe Slicing VII Axe Slicing VIII Axe Slicing IX Axe Slicing X Axe Striking I Axe Striking II Axe Striking III Axe Striking IV Axe Striking V Axe Striking VI Axe Striking VII Axe Striking VIII Axe Striking IX Axe Striking X Beat Dancing I Beat Dancing II Beat Dancing III Beat Dancing IV Beat Dancing V Beat Dancing VI Beat Dancing VII Beat Dancing VIII Beat Dancing IX Beat Dancing X Blessing I Blessing II Blessing III Blessing IV Blessing V Blessing VI Blessing VII Blessing VIII Blessing IX Blessing X Blunt Bashing I Blunt Bashing II Blunt Bashing III Blunt Bashing IV Blunt Bashing V Blunt Bashing VI Blunt Bashing VII Blunt Bashing VIII Blunt Bashing IX Blunt Bashing X Blunt Focus I Blunt Focus II Blunt Focus III Blunt Focus IV Blunt Focus V Blunt Focus VI Blunt Focus VII Blunt Focus VIII Blunt Focus IX Blunt Focus X Blunt Piercing I Blunt Piercing II Blunt Piercing III Blunt Piercing IV Blunt Piercing V Blunt Piercing VI Blunt Piercing VII Blunt Piercing VIII Blunt Piercing IX Blunt Piercing X Blunt Striking I Blunt Striking II Blunt Striking III Blunt Striking IV Blunt Striking V Blunt Striking VI Blunt Striking VII Blunt Striking VIII Blunt Striking IX Blunt Striking X Bold Playing I Bold Playing II Bold Playing III Bold Playing IV Bold Playing V Bold Playing VI Bold Playing VII Bold Playing VIII Bold Playing IX Bold Playing X Bone Lore I Bone Lore II Bone Lore III Bone Lore IV Bone Lore V Bone Lore VI Bone Lore VII Bone Lore VIII Bone Lore IX Bone Lore X Breeding I Breeding II Breeding III Breeding IV Breeding V Breeding VI Breeding VII Breeding VIII Breeding IX Breeding X Cautiously I Cautiously II Cautiously III Cautiously IV Cautiously V Cautiously VI Cautiously VII Cautiously VIII Cautiously IX Cautiously X Combat Fluidity I Combat Fluidity II Combat Fluidity III Combat Fluidity IV Combat Fluidity V Combat Fluidity VI Combat Fluidity VII Combat Fluidity VIII Combat Fluidity IX Combat Fluidity X Combat Lore I Combat Lore II Combat Lore III Combat Lore IV Combat Lore V Combat Lore VI Combat Lore VII Combat Lore VIII Combat Lore IX Combat Lore X Communing I Communing II Communing III Communing IV Communing V Communing VI Communing VII Communing VIII Communing IX Communing X Corrupting I Corrupting II Corrupting III Corrupting IV Corrupting V Corrupting VI Corrupting VII Corrupting VIII Corrupting IX Corrupting X Counterbalance Crafting I Counterbalance Crafting II Counterbalance Crafting III Creating I Creating II Creating III Creating IV Creating V Creating VI Creating VII Creating VIII Creating IX Creating X Creative Food Prep I Creative Food Prep II Creative Food Prep III Creative Food Prep IV Creative Food Prep V Creative Food Prep VI Creative Food Prep VII Creative Food Prep VIII Creative Food Prep IX Creative Food Prep X Criminal Deviousness I Criminal Deviousness II Criminal Deviousness III Criminal Deviousness IV Criminal Deviousness V Criminal Deviousness VI Criminal Deviousness VII Criminal Deviousness VIII Criminal Deviousness IX Criminal Deviousness X Cursing I Cursing II Cursing III Cursing IV Cursing V Cursing VI Cursing VII Cursing VIII Cursing IX Cursing X Death Lore I Death Lore II Death Lore III Death Lore IV Death Lore V Death Lore VI Death Lore VII Death Lore VIII Death Lore IX Death Lore X Deceptive I Deceptive II Deceptive III Deceptive IV Deceptive V Deceptive VI Deceptive VII Deceptive VIII Deceptive IX Deceptive X Deep Lore I Deep Lore II Deep Lore III Deep Lore IV Deep Lore V Deep Lore VI Deep Lore VII Deep Lore VIII Deep Lore IX Deep Lore X Dirty Fighting I Dirty Fighting II Dirty Fighting III Dirty Fighting IV Dirty Fighting V Dirty Fighting VI Dirty Fighting VII Dirty Fighting VIII Dirty Fighting IX Dirty Fighting X Divine Warding I Divine Warding II Divine Warding III Divine Warding IV Divine Warding V Divine Warding VI Divine Warding VII Divine Warding VIII Divine Warding IX Divine Warding X Durable Crafting I Durable Crafting II Durable Crafting III Durable Metalworking I Durable Metalworking II Durable Metalworking III Durable Sewing I Durable Sewing II Durable Sewing III Durable Shaping I Durable Shaping II Durable Shaping III Echoed Singing I Echoed Singing II Echoed Singing III Echoed Singing IV Echoed Singing V Echoed Singing VI Echoed Singing VII Echoed Singing VIII Echoed Singing IX Echoed Singing X Edged Focus I Edged Focus II Edged Focus III Edged Focus IV Edged Focus V Edged Focus VI Edged Focus VII Edged Focus VIII Edged Focus IX Edged Focus X Edged Piercing I Edged Piercing II Edged Piercing III Edged Piercing IV Edged Piercing V Edged Piercing VI Edged Piercing VII Edged Piercing VIII Edged Piercing IX Edged Piercing X Edged Slashing I Edged Slashing II Edged Slashing III Edged Slashing IV Edged Slashing V Edged Slashing VI Edged Slashing VII Edged Slashing VIII Edged Slashing IX Edged Slashing X Edged Striking I Edged Striking II Edged Striking III Edged Striking IV Edged Striking V Edged Striking VI Edged Striking VII Edged Striking VIII Edged Striking IX Edged Striking X Educating I Educating II Educating III Educating IV Educating V Educating VI Educating VII Educating VIII Educating IX Educating X Enduring I Enduring II Enduring III Enduring IV Enduring V Enduring VI Enduring VII Enduring VIII Enduring IX Enduring X Energist I Energist II Energist III Energist IV Energist V Energist VI Energist VII Energist VIII Energist IX Energist X Evangelising I Evangelising II Evangelising III Evangelising IV Evangelising V Evangelising VI Evangelising VII Evangelising VIII Evangelising IX Evangelising X Evasively I Evasively II Evasively III Evasively IV Evasively V Evasively VI Evasively VII Evasively VIII Evasively IX Evasively X Extended Abjuring I Extended Abjuring II Extended Abjuring III Extended Abjuring IV Extended Abjuring V Extended Abjuring VI Extended Abjuring VII Extended Abjuring VIII Extended Abjuring IX Extended Abjuring X Extended Altering I Extended Altering II Extended Altering III Extended Altering IV Extended Altering V Extended Altering VI Extended Altering VII Extended Altering VIII Extended Altering IX Extended Altering X Extended Conjuring I Extended Conjuring II Extended Conjuring III Extended Conjuring IV Extended Conjuring V Extended Conjuring VI Extended Conjuring VII Extended Conjuring VIII Extended Conjuring IX Extended Conjuring X Extended Divining I Extended Divining II Extended Divining III Extended Divining IV Extended Divining V Extended Divining VI Extended Divining VII Extended Divining VIII Extended Divining IX Extended Divining X Extended Enchanting I Extended Enchanting II Extended Enchanting III Extended Enchanting IV Extended Enchanting V Extended Enchanting VI Extended Enchanting VII Extended Enchanting VIII Extended Enchanting IX Extended Enchanting X Extended Illusing I Extended Illusing II Extended Illusing III Extended Illusing IV Extended Illusing V Extended Illusing VI Extended Illusing VII Extended Illusing VIII Extended Illusing IX Extended Illusing X Extended In/Evoking I Extended In/Evoking II Extended In/Evoking III Extended In/Evoking IV Extended In/Evoking V Extended In/Evoking VI Extended In/Evoking VII Extended In/Evoking VIII Extended In/Evoking IX Extended In/Evoking X Extended Sailing I Extended Sailing II Extended Sailing III Extended Sailing IV Extended Sailing V Extended Sailing VI Extended Sailing VII Extended Sailing VIII Extended Sailing IX Extended Sailing X Extended Transmuting I Extended Transmuting II Extended Transmuting III Extended Transmuting IV Extended Transmuting V Extended Transmuting VI Extended Transmuting VII Extended Transmuting VIII Extended Transmuting IX Extended Transmuting X Fast Dancing I Fast Dancing II Fast Dancing III Fast Dancing IV Fast Dancing V Fast Dancing VI Fast Dancing VII Fast Dancing VIII Fast Dancing IX Fast Dancing X Fatiguing I Fatiguing II Fatiguing III Fatiguing IV Fatiguing V Fatiguing VI Fatiguing VII Fatiguing VIII Fatiguing IX Fatiguing X Fine Calligraphy I Fine Calligraphy II Fine Calligraphy III Fine Calligraphy IV Fine Calligraphy V Fine Calligraphy VI Fine Calligraphy VII Fine Calligraphy VIII Fine Calligraphy IX Fine Calligraphy X Fitness I Fitness II Fitness III Fitness IV Fitness V Fitness VI Fitness VII Fitness VIII Fitness IX Fitness X Flailed Bashing I Flailed Bashing II Flailed Bashing III Flailed Bashing IV Flailed Bashing V Flailed Bashing VI Flailed Bashing VII Flailed Bashing VIII Flailed Bashing IX Flailed Bashing X Flailed Focus I Flailed Focus II Flailed Focus III Flailed Focus IV Flailed Focus V Flailed Focus VI Flailed Focus VII Flailed Focus VIII Flailed Focus IX Flailed Focus X Flailed Slicing I Flailed Slicing II Flailed Slicing III Flailed Slicing IV Flailed Slicing V Flailed Slicing VI Flailed Slicing VII Flailed Slicing VIII Flailed Slicing IX Flailed Slicing X Flailed Striking I Flailed Striking II Flailed Striking III Flailed Striking IV Flailed Striking V Flailed Striking VI Flailed Striking VII Flailed Striking VIII Flailed Striking IX Flailed Striking X Foolmaking I Foolmaking II Foolmaking III Foolmaking IV Foolmaking V Foolmaking VI Foolmaking VII Foolmaking VIII Foolmaking IX Foolmaking X Fortified Baking I Fortified Baking II Fortified Baking III Fortified Baking IV Fortified Baking V Fortified Baking VI Fortified Baking VII Fortified Baking VIII Fortified Baking IX Fortified Baking X Ghoul Lore I Ghoul Lore II Ghoul Lore III Ghoul Lore IV Ghoul Lore V Ghoul Lore VI Ghoul Lore VII Ghoul Lore VIII Ghoul Lore IX Ghoul Lore X Hammer Bashing I Hammer Bashing II Hammer Bashing III Hammer Bashing IV Hammer Bashing V Hammer Bashing VI Hammer Bashing VII Hammer Bashing VIII Hammer Bashing IX Hammer Bashing X Hammer Focus I Hammer Focus II Hammer Focus III Hammer Focus IV Hammer Focus V Hammer Focus VI Hammer Focus VII Hammer Focus VIII Hammer Focus IX Hammer Focus X Hammer Striking I Hammer Striking II Hammer Striking III Hammer Striking IV Hammer Striking V Hammer Striking VI Hammer Striking VII Hammer Striking VIII Hammer Striking IX Hammer Striking X Hardy Planting I Hardy Planting II Hardy Planting III Hardy Planting IV Hardy Planting V Hardy Planting VI Hardy Planting VII Hardy Planting VIII Hardy Planting IX Hardy Planting X Healing I Healing II Healing III Healing IV Healing V Healing VI Healing VII Healing VIII Healing IX Healing X Home Cooking I Home Cooking II Home Cooking III Ignalist I Ignalist II Ignalist III Ignalist IV Ignalist V Ignalist VI Ignalist VII Ignalist VIII Ignalist IX Ignalist X Imbued Distilling I Imbued Distilling II Imbued Distilling III Imbued Distilling IV Imbued Distilling V Imbued Distilling VI Imbued Distilling VII Imbued Distilling VIII Imbued Distilling IX Imbued Distilling X Influencing I Influencing II Influencing III Influencing IV Influencing V Influencing VI Influencing VII Influencing VIII Influencing IX Influencing X Ingenious Engineering I Ingenious Engineering II Ingenious Engineering III Ingenious Engineering IV Ingenious Engineering V Ingenious Engineering VI Ingenious Engineering VII Ingenious Engineering VIII Ingenious Engineering IX Ingenious Engineering X Iron Kicking I Iron Kicking II Iron Kicking III Iron Kicking IV Iron Kicking V Iron Kicking VI Iron Kicking VII Iron Kicking VIII Iron Kicking IX Iron Kicking X Iron Punching I Iron Punching II Iron Punching III Iron Punching IV Iron Punching V Iron Punching VI Iron Punching VII Iron Punching VIII Iron Punching IX Iron Punching X Legal Lore I Legal Lore II Legal Lore III Legal Lore IV Legal Lore V Legal Lore VI Legal Lore VII Legal Lore VIII Legal Lore IX Legal Lore X Lethal Crafting I Lethal Crafting II Lethal Crafting III Light Crafting I Light Crafting II Light Crafting III Light Fabricating I Light Fabricating II Light Fabricating III Light Metalworking I Light Metalworking II Light Metalworking III Light Sewing I Light Sewing II Light Sewing III Light Shaping I Light Shaping II Light Shaping III Long Dancing I Long Dancing II Long Dancing III Long Dancing IV Long Dancing V Long Dancing VI Long Dancing VII Long Dancing VIII Long Dancing IX Long Dancing X Mana Sapping I Mana Sapping II Mana Sapping III Mana Sapping IV Mana Sapping V Mana Sapping VI Mana Sapping VII Mana Sapping VIII Mana Sapping IX Mana Sapping X Martial Lore I Martial Lore II Martial Lore III Martial Lore IV Martial Lore V Martial Lore VI Martial Lore VII Martial Lore VIII Martial Lore IX Martial Lore X Moon Enchanting I Moon Enchanting II Moon Enchanting III Moon Enchanting IV Moon Enchanting V Moon Enchanting VI Moon Enchanting VII Moon Enchanting VIII Moon Enchanting IX Moon Enchanting X Nature Lore I Nature Lore II Nature Lore III Nature Lore IV Nature Lore V Nature Lore VI Nature Lore VII Nature Lore VIII Nature Lore IX Nature Lore X Neutralizing I Neutralizing II Neutralizing III Neutralizing IV Neutralizing V Neutralizing VI Neutralizing VII Neutralizing VIII Neutralizing IX Neutralizing X Planar Empowering I Planar Empowering II Planar Empowering III Planar Empowering IV Planar Empowering V Planar Empowering VI Planar Empowering VII Planar Empowering VIII Planar Empowering IX Planar Empowering X Planar Extending I Planar Extending II Planar Extending III Planar Extending IV Planar Extending V Planar Extending VI Planar Extending VII Planar Extending VIII Planar Extending IX Planar Extending X Planar Finessing I Planar Finessing II Planar Finessing III Planar Finessing IV Planar Finessing V Planar Finessing VI Planar Finessing VII Planar Finessing VIII Planar Finessing IX Planar Finessing X Plant Growing I Plant Growing II Plant Growing III Plant Growing IV Plant Growing V Plant Growing VI Plant Growing VII Plant Growing VIII Plant Growing IX Plant Growing X Plant Mastering I Plant Mastering II Plant Mastering III Plant Mastering IV Plant Mastering V Plant Mastering VI Plant Mastering VII Plant Mastering VIII Plant Mastering IX Plant Mastering X Poisoning I Poisoning II Poisoning III Poisoning IV Poisoning V Poisoning VI Poisoning VII Poisoning VIII Poisoning IX Poisoning X Polearm Focus I Polearm Focus II Polearm Focus III Polearm Focus IV Polearm Focus V Polearm Focus VI Polearm Focus VII Polearm Focus VIII Polearm Focus IX Polearm Focus X Polearm Piercing I Polearm Piercing II Polearm Piercing III Polearm Piercing IV Polearm Piercing V Polearm Piercing VI Polearm Piercing VII Polearm Piercing VIII Polearm Piercing IX Polearm Piercing X Polearm Slicing I Polearm Slicing II Polearm Slicing III Polearm Slicing IV Polearm Slicing V Polearm Slicing VI Polearm Slicing VII Polearm Slicing VIII Polearm Slicing IX Polearm Slicing X Polearm Striking I Polearm Striking II Polearm Striking III Polearm Striking IV Polearm Striking V Polearm Striking VI Polearm Striking VII Polearm Striking VIII Polearm Striking IX Polearm Striking X Power Abjuring I Power Abjuring II Power Abjuring III Power Abjuring IV Power Abjuring V Power Abjuring VI Power Abjuring VII Power Abjuring VIII Power Abjuring IX Power Abjuring X Power Altering I Power Altering II Power Altering III Power Altering IV Power Altering V Power Altering VI Power Altering VII Power Altering VIII Power Altering IX Power Altering X Power Conjuring I Power Conjuring II Power Conjuring III Power Conjuring IV Power Conjuring V Power Conjuring VI Power Conjuring VII Power Conjuring VIII Power Conjuring IX Power Conjuring X Power Divining I Power Divining II Power Divining III Power Divining IV Power Divining V Power Divining VI Power Divining VII Power Divining VIII Power Divining IX Power Divining X Power Enchanting I Power Enchanting II Power Enchanting III Power Enchanting IV Power Enchanting V Power Enchanting VI Power Enchanting VII Power Enchanting VIII Power Enchanting IX Power Enchanting X Power Illusing I Power Illusing II Power Illusing III Power Illusing IV Power Illusing V Power Illusing VI Power Illusing VII Power Illusing VIII Power Illusing IX Power Illusing X Power In/Evoking I Power In/Evoking II Power In/Evoking III Power In/Evoking IV Power In/Evoking V Power In/Evoking VI Power In/Evoking VII Power In/Evoking VIII Power In/Evoking IX Power In/Evoking X Power Sailing I Power Sailing II Power Sailing III Power Sailing IV Power Sailing V Power Sailing VI Power Sailing VII Power Sailing VIII Power Sailing IX Power Sailing X Power Transmuting I Power Transmuting II Power Transmuting III Power Transmuting IV Power Transmuting V Power Transmuting VI Power Transmuting VII Power Transmuting VIII Power Transmuting IX Power Transmuting X Preserving I Preserving II Preserving III Preserving IV Preserving V Preserving VI Preserving VII Preserving VIII Preserving IX Preserving X Protecting I Protecting II Protecting III Protecting IV Protecting V Protecting VI Protecting VII Protecting VIII Protecting IX Protecting X Quality Crafting I Quality Crafting II Quality Crafting III Quality Fabricating I Quality Fabricating II Quality Fabricating III Quality Metalworking I Quality Metalworking II Quality Metalworking III Quality Sewing I Quality Sewing II Quality Sewing III Quality Shaping I Quality Shaping II Quality Shaping III Quick Building I Quick Building II Quick Building III Quick Building IV Quick Building V Quick Building VI Quick Building VII Quick Building VIII Quick Building IX Quick Building X Quick Cooking I Quick Cooking II Quick Cooking III Quick Cooking IV Quick Cooking V Quick Cooking VI Quick Cooking VII Quick Cooking VIII Quick Cooking IX Quick Cooking X Quick Crafting I Quick Crafting II Quick Crafting III Quick Crafting IV Quick Crafting V Quick Crafting VI Quick Crafting VII Quick Crafting VIII Quick Crafting IX Quick Crafting X Quick Worker I Quick Worker II Quick Worker III Quick Worker IV Quick Worker V Quick Worker VI Quick Worker VII Quick Worker VIII Quick Worker IX Quick Worker X Quick Working I Quick Working II Quick Working III Quick Working IV Quick Working V Quick Working VI Quick Working VII Quick Working VIII Quick Working IX Quick Working X Ranged Abjuring I Ranged Abjuring II Ranged Abjuring III Ranged Abjuring IV Ranged Abjuring V Ranged Abjuring VI Ranged Abjuring VII Ranged Abjuring VIII Ranged Abjuring IX Ranged Abjuring X Ranged Altering I Ranged Altering II Ranged Altering III Ranged Altering IV Ranged Altering V Ranged Altering VI Ranged Altering VII Ranged Altering VIII Ranged Altering IX Ranged Altering X Ranged Bashing I Ranged Bashing II Ranged Bashing III Ranged Bashing IV Ranged Bashing V Ranged Bashing VI Ranged Bashing VII Ranged Bashing VIII Ranged Bashing IX Ranged Bashing X Ranged Conjuring I Ranged Conjuring II Ranged Conjuring III Ranged Conjuring IV Ranged Conjuring V Ranged Conjuring VI Ranged Conjuring VII Ranged Conjuring VIII Ranged Conjuring IX Ranged Conjuring X Ranged Divining I Ranged Divining II Ranged Divining III Ranged Divining IV Ranged Divining V Ranged Divining VI Ranged Divining VII Ranged Divining VIII Ranged Divining IX Ranged Divining X Ranged Enchanting I Ranged Enchanting II Ranged Enchanting III Ranged Enchanting IV Ranged Enchanting V Ranged Enchanting VI Ranged Enchanting VII Ranged Enchanting VIII Ranged Enchanting IX Ranged Enchanting X Ranged Focus I Ranged Focus II Ranged Focus III Ranged Focus IV Ranged Focus V Ranged Focus VI Ranged Focus VII Ranged Focus VIII Ranged Focus IX Ranged Focus X Ranged Illusing I Ranged Illusing II Ranged Illusing III Ranged Illusing IV Ranged Illusing V Ranged Illusing VI Ranged Illusing VII Ranged Illusing VIII Ranged Illusing IX Ranged Illusing X Ranged In/Evoking I Ranged In/Evoking II Ranged In/Evoking III Ranged In/Evoking IV Ranged In/Evoking V Ranged In/Evoking VI Ranged In/Evoking VII Ranged In/Evoking VIII Ranged In/Evoking IX Ranged In/Evoking X Ranged Piercing I Ranged Piercing II Ranged Piercing III Ranged Piercing IV Ranged Piercing V Ranged Piercing VI Ranged Piercing VII Ranged Piercing VIII Ranged Piercing IX Ranged Piercing X Ranged Sailing I Ranged Sailing II Ranged Sailing III Ranged Sailing IV Ranged Sailing V Ranged Sailing VI Ranged Sailing VII Ranged Sailing VIII Ranged Sailing IX Ranged Sailing X Ranged Striking I Ranged Striking II Ranged Striking III Ranged Striking IV Ranged Striking V Ranged Striking VI Ranged Striking VII Ranged Striking VIII Ranged Striking IX Ranged Striking X Ranged Transmuting I Ranged Transmuting II Ranged Transmuting III Ranged Transmuting IV Ranged Transmuting V Ranged Transmuting VI Ranged Transmuting VII Ranged Transmuting VIII Ranged Transmuting IX Ranged Transmuting X Reduced Abjuring I Reduced Abjuring II Reduced Abjuring III Reduced Abjuring IV Reduced Abjuring V Reduced Abjuring VI Reduced Abjuring VII Reduced Abjuring VIII Reduced Abjuring IX Reduced Abjuring X Reduced Altering I Reduced Altering II Reduced Altering III Reduced Altering IV Reduced Altering V Reduced Altering VI Reduced Altering VII Reduced Altering VIII Reduced Altering IX Reduced Altering X Reduced Conjuring I Reduced Conjuring II Reduced Conjuring III Reduced Conjuring IV Reduced Conjuring V Reduced Conjuring VI Reduced Conjuring VII Reduced Conjuring VIII Reduced Conjuring IX Reduced Conjuring X Reduced Divining I Reduced Divining II Reduced Divining III Reduced Divining IV Reduced Divining V Reduced Divining VI Reduced Divining VII Reduced Divining VIII Reduced Divining IX Reduced Divining X Reduced Enchanting I Reduced Enchanting II Reduced Enchanting III Reduced Enchanting IV Reduced Enchanting V Reduced Enchanting VI Reduced Enchanting VII Reduced Enchanting VIII Reduced Enchanting IX Reduced Enchanting X Reduced Illusing I Reduced Illusing II Reduced Illusing III Reduced Illusing IV Reduced Illusing V Reduced Illusing VI Reduced Illusing VII Reduced Illusing VIII Reduced Illusing IX Reduced Illusing X Reduced In/Evoking I Reduced In/Evoking II Reduced In/Evoking III Reduced In/Evoking IV Reduced In/Evoking V Reduced In/Evoking VI Reduced In/Evoking VII Reduced In/Evoking VIII Reduced In/Evoking IX Reduced In/Evoking X Reduced Sailing I Reduced Sailing II Reduced Sailing III Reduced Sailing IV Reduced Sailing V Reduced Sailing VI Reduced Sailing VII Reduced Sailing VIII Reduced Sailing IX Reduced Sailing X Reduced Transmuting I Reduced Transmuting II Reduced Transmuting III Reduced Transmuting IV Reduced Transmuting V Reduced Transmuting VI Reduced Transmuting VII Reduced Transmuting VIII Reduced Transmuting IX Reduced Transmuting X Rejoicing Singing I Rejoicing Singing II Rejoicing Singing III Rejoicing Singing IV Rejoicing Singing V Rejoicing Singing VI Rejoicing Singing VII Rejoicing Singing VIII Rejoicing Singing IX Rejoicing Singing X Resounding Playing I Resounding Playing II Resounding Playing III Resounding Playing IV Resounding Playing V Resounding Playing VI Resounding Playing VII Resounding Playing VIII Resounding Playing IX Resounding Playing X Resounding Singing I Resounding Singing II Resounding Singing III Resounding Singing IV Resounding Singing V Resounding Singing VI Resounding Singing VII Resounding Singing VIII Resounding Singing IX Resounding Singing X Restoring I Restoring II Restoring III Restoring IV Restoring V Restoring VI Restoring VII Restoring VIII Restoring IX Restoring X Rhythmic Playing I Rhythmic Playing II Rhythmic Playing III Rhythmic Playing IV Rhythmic Playing V Rhythmic Playing VI Rhythmic Playing VII Rhythmic Playing VIII Rhythmic Playing IX Rhythmic Playing X Rock Controlling I Rock Controlling II Rock Controlling III Rock Controlling IV Rock Controlling V Rock Controlling VI Rock Controlling VII Rock Controlling VIII Rock Controlling IX Rock Controlling X Rope Use I Rope Use II Rope Use III Rope Use IV Rope Use V Rope Use VI Rope Use VII Rope Use VIII Rope Use IX Rope Use X Shadow I Shadow II Shadow III Shadow IV Shadow V Shadow VI Shadow VII Shadow VIII Shadow IX Shadow X Shapeshifting I Shapeshifting II Shapeshifting III Shapeshifting IV Shapeshifting V Shapeshifting VI Shapeshifting VII Shapeshifting VIII Shapeshifting IX Shapeshifting X Sharp Playing I Sharp Playing II Sharp Playing III Sharp Playing IV Sharp Playing V Sharp Playing VI Sharp Playing VII Sharp Playing VIII Sharp Playing IX Sharp Playing X Sharp Singing I Sharp Singing II Sharp Singing III Sharp Singing IV Sharp Singing V Sharp Singing VI Sharp Singing VII Sharp Singing VIII Sharp Singing IX Sharp Singing X Shield Focus I Shield Focus II Shield Focus III Shield Focus IV Shield Focus V Shield Focus VI Shield Focus VII Shield Focus VIII Shield Focus IX Shield Focus X Shield Striking I Shield Striking II Shield Striking III Shield Striking IV Shield Striking V Shield Striking VI Shield Striking VII Shield Striking VIII Shield Striking IX Shield Striking X Shield Using I Shield Using II Shield Using III Shield Using IV Shield Using V Shield Using VI Shield Using VII Shield Using VIII Shield Using IX Shield Using X Siege Bashing I Siege Bashing II Siege Bashing III Siege Bashing IV Siege Bashing V Siege Bashing VI Siege Bashing VII Siege Bashing VIII Siege Bashing IX Siege Bashing X Slow Dancing I Slow Dancing II Slow Dancing III Slow Dancing IV Slow Dancing V Slow Dancing VI Slow Dancing VII Slow Dancing VIII Slow Dancing IX Slow Dancing X Spirit Lore I Spirit Lore II Spirit Lore III Spirit Lore IV Spirit Lore V Spirit Lore VI Spirit Lore VII Spirit Lore VIII Spirit Lore IX Spirit Lore X Steady Dancing I Steady Dancing II Steady Dancing III Steady Dancing IV Steady Dancing V Steady Dancing VI Steady Dancing VII Steady Dancing VIII Steady Dancing IX Steady Dancing X Stealthy I Stealthy II Stealthy III Stealthy IV Stealthy V Stealthy VI Stealthy VII Stealthy VIII Stealthy IX Stealthy X Street Lore I Street Lore II Street Lore III Street Lore IV Street Lore V Street Lore VI Street Lore VII Street Lore VIII Street Lore IX Street Lore X Summoning Mastery I Summoning Mastery II Summoning Mastery III Summoning Mastery IV Summoning Mastery V Summoning Mastery VI Summoning Mastery VII Summoning Mastery VIII Summoning Mastery IX Summoning Mastery X Sword Focus I Sword Focus II Sword Focus III Sword Focus IV Sword Focus V Sword Focus VI Sword Focus VII Sword Focus VIII Sword Focus IX Sword Focus X Sword Piercing I Sword Piercing II Sword Piercing III Sword Piercing IV Sword Piercing V Sword Piercing VI Sword Piercing VII Sword Piercing VIII Sword Piercing IX Sword Piercing X Sword Slicing I Sword Slicing II Sword Slicing III Sword Slicing IV Sword Slicing V Sword Slicing VI Sword Slicing VII Sword Slicing VIII Sword Slicing IX Sword Slicing X Sword Striking I Sword Striking II Sword Striking III Sword Striking IV Sword Striking V Sword Striking VI Sword Striking VII Sword Striking VIII Sword Striking IX Sword Striking X Terranalist I Terranalist II Terranalist III Terranalist IV Terranalist V Terranalist VI Terranalist VII Terranalist VIII Terranalist IX Terranalist X Theft Mastery I Theft Mastery II Theft Mastery III Theft Mastery IV Theft Mastery V Theft Mastery VI Theft Mastery VII Theft Mastery VIII Theft Mastery IX Theft Mastery X Trap Disabling I Trap Disabling II Trap Disabling III Trap Disabling IV Trap Disabling V Trap Disabling VI Trap Disabling VII Trap Disabling VIII Trap Disabling IX Trap Disabling X Trapping I Trapping II Trapping III Trapping IV Trapping V Trapping VI Trapping VII Trapping VIII Trapping IX Trapping X Unarmed Bashing I Unarmed Bashing II Unarmed Bashing III Unarmed Bashing IV Unarmed Bashing V Unarmed Bashing VI Unarmed Bashing VII Unarmed Bashing VIII Unarmed Bashing IX Unarmed Bashing X Unarmed Piercing I Unarmed Piercing II Unarmed Piercing III Unarmed Piercing IV Unarmed Piercing V Unarmed Piercing VI Unarmed Piercing VII Unarmed Piercing VIII Unarmed Piercing IX Unarmed Piercing X Unarmed Slicing I Unarmed Slicing II Unarmed Slicing III Unarmed Slicing IV Unarmed Slicing V Unarmed Slicing VI Unarmed Slicing VII Unarmed Slicing VIII Unarmed Slicing IX Unarmed Slicing X Unarmed Striking I Unarmed Striking II Unarmed Striking III Unarmed Striking IV Unarmed Striking V Unarmed Striking VI Unarmed Striking VII Unarmed Striking VIII Unarmed Striking IX Unarmed Striking X Vampire Lore I Vampire Lore II Vampire Lore III Vampire Lore IV Vampire Lore V Vampire Lore VI Vampire Lore VII Vampire Lore VIII Vampire Lore IX Vampire Lore X Vexing I Vexing II Vexing III Vexing IV Vexing V Vexing VI Vexing VII Vexing VIII Vexing IX Vexing X Vice-Gripping I Vice-Gripping II Vice-Gripping III Vice-Gripping IV Vice-Gripping V Vice-Gripping VI Vice-Gripping VII Vice-Gripping VIII Vice-Gripping IX Vice-Gripping X Vigilantly I Vigilantly II Vigilantly III Vigilantly IV Vigilantly V Vigilantly VI Vigilantly VII Vigilantly VIII Vigilantly IX Vigilantly X Vigorous Cooking I Vigorous Cooking II Vigorous Cooking III Vigorous Cooking IV Vigorous Cooking V Vigorous Cooking VI Vigorous Cooking VII Vigorous Cooking VIII Vigorous Cooking IX Vigorous Cooking X Water Controlling I Water Controlling II Water Controlling III Water Controlling IV Water Controlling V Water Controlling VI Water Controlling VII Water Controlling VIII Water Controlling IX Water Controlling X Water Lore I Water Lore II Water Lore III Water Lore IV Water Lore V Water Lore VI Water Lore VII Water Lore VIII Water Lore IX Water Lore X Weather Mastering I Weather Mastering II Weather Mastering III Weather Mastering IV Weather Mastering V Weather Mastering VI Weather Mastering VII Weather Mastering VIII Weather Mastering IX Weather Mastering X Wise Crafting I Wise Crafting II Wise Crafting III Wise Crafting IV Wise Crafting V Wise Crafting VI Wise Crafting VII Wise Crafting VIII Wise Crafting IX Wise Crafting X | Acrobatic I (ACROBAT1)
    Expertise: Acrobatic I
    Requires : A skill of type: Acrobatic.  Only highest class levels greater than
    or equal to 28.  A base dexterity of at least 13.
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic II (ACROBAT2)
    Expertise: Acrobatic II
    Requires : The following expertise: Acrobatic I.  A skill of type: Acrobatic.
    Only highest class levels greater than or equal to 33.  A base dexterity of at
    least 14.
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic III (ACROBAT3)
    Expertise: Acrobatic III
    Requires : The following expertise: Acrobatic II.  A skill of type: Acrobatic.
    Only highest class levels greater than or equal to 38.  A base dexterity of at
    least 15.
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic IV (ACROBAT4)
    Expertise: Acrobatic IV
    Requires : The following expertise: Acrobatic III.  A skill of type: Acrobatic.
     Only highest class levels greater than or equal to 43.  A base dexterity of at
    least 16.
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic V (ACROBAT5)
    Expertise: Acrobatic V
    Requires : The following expertise: Acrobatic IV.  A skill of type: Acrobatic.
    Only highest class levels greater than or equal to 48.  A base dexterity of at
    least 17.
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VI (ACROBAT6)
    Expertise: Acrobatic VI
    Requires : The following expertise: Acrobatic V.  A skill of type: Acrobatic.
    Only highest class levels greater than or equal to 53.  A base dexterity of at
    least 18.
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VII (ACROBAT7)
    Expertise: Acrobatic VII
    Requires : The following expertise: Acrobatic VI.  A skill of type: Acrobatic.
    Only highest class levels greater than or equal to 58.  A base dexterity of at
    least 19.
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VIII (ACROBAT8)
    Expertise: Acrobatic VIII
    Requires : The following expertise: Acrobatic VII.  A skill of type: Acrobatic.
     Only highest class levels greater than or equal to 63.  A base dexterity of at
    least 20.
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic IX (ACROBAT9)
    Expertise: Acrobatic IX
    Requires : The following expertise: Acrobatic VIII.  A skill of type:
    Acrobatic.  Only highest class levels greater than or equal to 68.  A base
    dexterity of at least 21.
    The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic X (ACROBAT10)
    Expertise: Acrobatic X
    Requires : The following expertise: Acrobatic IX.  A skill of type: Acrobatic.
    Only highest class levels greater than or equal to 73.  A base dexterity of at
    least 22.
    The ability to make more graceful and powerful acrobatic maneuvers.
Acting I (ACTING1)
    Expertise: Acting I
    Requires : A skill of type: Theatre.  Only highest class levels greater than or
    equal to 23.  A base charisma of at least 13.
    The ability to use theatre skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Acting II (ACTING2)
    Expertise: Acting II
    Requires : The following expertise: Acting I.  A skill of type: Theatre.  Only
    highest class levels greater than or equal to 28.  A base charisma of at least
    14.
    The ability to use theatre skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Acting III (ACTING3)
    Expertise: Acting III
    Requires : The following expertise: Acting II.  A skill of type: Theatre.  Only
    highest class levels greater than or equal to 33.  A base charisma of at least
    15.
    The ability to use theatre skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Acting IV (ACTING4)
    Expertise: Acting IV
    Requires : The following expertise: Acting III.  A skill of type: Theatre.
    Only highest class levels greater than or equal to 38.  A base charisma of at
    least 16.
    The ability to use theatre skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Acting V (ACTING5)
    Expertise: Acting V
    Requires : The following expertise: Acting IV.  A skill of type: Theatre.  Only
    highest class levels greater than or equal to 43.  A base charisma of at least
    17.
    The ability to use theatre skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Acting VI (ACTING6)
    Expertise: Acting VI
    Requires : The following expertise: Acting V.  A skill of type: Theatre.  Only
    highest class levels greater than or equal to 48.  A base charisma of at least
    18.
    The ability to use theatre skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Acting VII (ACTING7)
    Expertise: Acting VII
    Requires : The following expertise: Acting VI.  A skill of type: Theatre.  Only
    highest class levels greater than or equal to 53.  A base charisma of at least
    19.
    The ability to use theatre skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Acting VIII (ACTING8)
    Expertise: Acting VIII
    Requires : The following expertise: Acting VII.  A skill of type: Theatre.
    Only highest class levels greater than or equal to 58.  A base charisma of at
    least 20.
    The ability to use theatre skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Acting IX (ACTING9)
    Expertise: Acting IX
    Requires : The following expertise: Acting VIII.  A skill of type: Theatre.
    Only highest class levels greater than or equal to 63.  A base charisma of at
    least 21.
    The ability to use theatre skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Acting X (ACTING10)
    Expertise: Acting X
    Requires : The following expertise: Acting IX.  A skill of type: Theatre.  Only
    highest class levels greater than or equal to 68.  A base charisma of at least
    22.
    The ability to use theatre skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Advanced Cooking I (ADVNCOOK1)
    Expertise: Advanced Cooking I
    Requires : A skill of type: Epicurean.  Only highest class levels greater than
    or equal to 21.  A base wisdom of at least 14.  A base intelligence of at least
    14.
    The ability to cook items of higher level. Items cooked "Improved" are also a
    tiny bit better.
Advanced Cooking II (ADVNCOOK2)
    Expertise: Advanced Cooking II
    Requires : The following expertise: Advanced Cooking I.  A skill of type:
    Epicurean.  Only highest class levels greater than or equal to 41.  A base
    wisdom of at least 18.  A base intelligence of at least 18.
    The ability to cook items of higher level. Items cooked "Enhanced" are also a
    little better.
Advanced Cooking III (ADVNCOOK3)
    Expertise: Advanced Cooking III
    Requires : The following expertise: Advanced Cooking II.  A skill of type:
    Epicurean.  Only highest class levels greater than or equal to 61.  A base
    wisdom of at least 22.  A base intelligence of at least 22.
    The ability to cook items of higher level. Items cooked "Superior" are also
    better.
Advanced Crafting I (ADVNCRAFT1)
    Expertise: Advanced Crafting I
    Requires : A skill of type: Crafting and not Nature lore.  Disallows being of
    the following type: TEXTILING, Only highest class levels greater than or equal
    to 21.  A base wisdom of at least 14.  A base intelligence of at least 14.
    The ability to craft items of higher level. Items crafted "Improved" are also a
    tiny bit better.
Advanced Crafting II (ADVNCRAFT2)
    Expertise: Advanced Crafting II
    Requires : The following expertise: Advanced Crafting I.  A skill of type:
    Crafting and not Nature lore.  Disallows being of the following type:
    TEXTILING, Only highest class levels greater than or equal to 41.  A base
    wisdom of at least 18.  A base intelligence of at least 18.
    The ability to craft items of higher level. Items crafted "Enhanced" are also a
    little better.
Advanced Crafting III (ADVNCRAFT3)
    Expertise: Advanced Crafting III
    Requires : The following expertise: Advanced Crafting II.  A skill of type:
    Crafting and not Nature lore.  Disallows being of the following type:
    TEXTILING, Only highest class levels greater than or equal to 61.  A base
    wisdom of at least 22.  A base intelligence of at least 22.
    The ability to craft items of higher level. Items crafted "Superior" are also
    better.
Airelist I (AIRELIST1)
    Expertise: Airelist I
    Requires : A skill of type: Gassing.  Only highest class levels greater than or
    equal to 31.  A base dexterity of at least 13.
    The ability to deal more damage from magical gassing attacks
Airelist II (AIRELIST2)
    Expertise: Airelist II
    Requires : The following expertise: Airelist I.  A skill of type: Gassing.
    Only highest class levels greater than or equal to 36.  A base dexterity of at
    least 14.
    The ability to deal more damage from magical gassing attacks
Airelist III (AIRELIST3)
    Expertise: Airelist III
    Requires : The following expertise: Airelist II.  A skill of type: Gassing.
    Only highest class levels greater than or equal to 41.  A base dexterity of at
    least 15.
    The ability to deal more damage from magical gassing attacks
Airelist IV (AIRELIST4)
    Expertise: Airelist IV
    Requires : The following expertise: Airelist III.  A skill of type: Gassing.
    Only highest class levels greater than or equal to 46.  A base dexterity of at
    least 16.
    The ability to deal more damage from magical gassing attacks
Airelist V (AIRELIST5)
    Expertise: Airelist V
    Requires : The following expertise: Airelist IV.  A skill of type: Gassing.
    Only highest class levels greater than or equal to 51.  A base dexterity of at
    least 17.
    The ability to deal more damage from magical gassing attacks
Airelist VI (AIRELIST6)
    Expertise: Airelist VI
    Requires : The following expertise: Airelist V.  A skill of type: Gassing.
    Only highest class levels greater than or equal to 56.  A base dexterity of at
    least 18.
    The ability to deal more damage from magical gassing attacks
Airelist VII (AIRELIST7)
    Expertise: Airelist VII
    Requires : The following expertise: Airelist VI.  A skill of type: Gassing.
    Only highest class levels greater than or equal to 61.  A base dexterity of at
    least 19.
    The ability to deal more damage from magical gassing attacks
Airelist VIII (AIRELIST8)
    Expertise: Airelist VIII
    Requires : The following expertise: Airelist VII.  A skill of type: Gassing.
    Only highest class levels greater than or equal to 66.  A base dexterity of at
    least 20.
    The ability to deal more damage from magical gassing attacks
Airelist IX (AIRELIST9)
    Expertise: Airelist IX
    Requires : The following expertise: Airelist VIII.  A skill of type: Gassing.
    Only highest class levels greater than or equal to 71.  A base dexterity of at
    least 21.
    The ability to deal more damage from magical gassing attacks
Airelist X (AIRELIST10)
    Expertise: Airelist X
    Requires : The following expertise: Airelist IX.  A skill of type: Gassing.
    Only highest class levels greater than or equal to 76.  A base dexterity of at
    least 22.
    The ability to deal more damage from magical gassing attacks
Anatomy I (ANATOMY1)
    Expertise: Anatomy I
    Requires : A skill of type: Anatomy.  Only highest class levels greater than or
    equal to 14.  A base intelligence of at least 13.
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy II (ANATOMY2)
    Expertise: Anatomy II
    Requires : The following expertise: Anatomy I.  A skill of type: Anatomy.  Only
    highest class levels greater than or equal to 19.  A base intelligence of at
    least 14.
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy III (ANATOMY3)
    Expertise: Anatomy III
    Requires : The following expertise: Anatomy II.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 24.  A base intelligence of
    at least 15.
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy IV (ANATOMY4)
    Expertise: Anatomy IV
    Requires : The following expertise: Anatomy III.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 29.  A base intelligence of
    at least 16.
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy V (ANATOMY5)
    Expertise: Anatomy V
    Requires : The following expertise: Anatomy IV.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 34.  A base intelligence of
    at least 17.
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VI (ANATOMY6)
    Expertise: Anatomy VI
    Requires : The following expertise: Anatomy V.  A skill of type: Anatomy.  Only
    highest class levels greater than or equal to 39.  A base intelligence of at
    least 18.
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VII (ANATOMY7)
    Expertise: Anatomy VII
    Requires : The following expertise: Anatomy VI.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 44.  A base intelligence of
    at least 19.
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VIII (ANATOMY8)
    Expertise: Anatomy VIII
    Requires : The following expertise: Anatomy VII.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 49.  A base intelligence of
    at least 20.
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy IX (ANATOMY9)
    Expertise: Anatomy IX
    Requires : The following expertise: Anatomy VIII.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 54.  A base intelligence of
    at least 21.
    Ability to apply improved anatomical knowledge to the practical arts.
Anatomy X (ANATOMY10)
    Expertise: Anatomy X
    Requires : The following expertise: Anatomy IX.  A skill of type: Anatomy.
    Only highest class levels greater than or equal to 59.  A base intelligence of
    at least 22.
    Ability to apply improved anatomical knowledge to the practical arts.
Animal Affinity I (ANIMALIST1)
    Expertise: Animal Affinity I
    Requires : A skill of type: Animal affinity.  Only highest class levels greater
    than or equal to 30.  A base dexterity of at least 13.
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity II (ANIMALIST2)
    Expertise: Animal Affinity II
    Requires : The following expertise: Animal Affinity I.  A skill of type: Animal
    affinity.  Only highest class levels greater than or equal to 35.  A base
    dexterity of at least 14.
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity III (ANIMALIST3)
    Expertise: Animal Affinity III
    Requires : The following expertise: Animal Affinity II.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 40.  A
    base dexterity of at least 15.
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity IV (ANIMALIST4)
    Expertise: Animal Affinity IV
    Requires : The following expertise: Animal Affinity III.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 45.  A
    base dexterity of at least 16.
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity V (ANIMALIST5)
    Expertise: Animal Affinity V
    Requires : The following expertise: Animal Affinity IV.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 50.  A
    base dexterity of at least 17.
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VI (ANIMALIST6)
    Expertise: Animal Affinity VI
    Requires : The following expertise: Animal Affinity V.  A skill of type: Animal
    affinity.  Only highest class levels greater than or equal to 55.  A base
    dexterity of at least 18.
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VII (ANIMALIST7)
    Expertise: Animal Affinity VII
    Requires : The following expertise: Animal Affinity VI.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 60.  A
    base dexterity of at least 19.
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VIII (ANIMALIST8)
    Expertise: Animal Affinity VIII
    Requires : The following expertise: Animal Affinity VII.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 65.  A
    base dexterity of at least 20.
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity IX (ANIMALIST9)
    Expertise: Animal Affinity IX
    Requires : The following expertise: Animal Affinity VIII.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 70.  A
    base dexterity of at least 21.
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity X (ANIMALIST10)
    Expertise: Animal Affinity X
    Requires : The following expertise: Animal Affinity IX.  A skill of type:
    Animal affinity.  Only highest class levels greater than or equal to 75.  A
    base dexterity of at least 22.
    The ability to cast animal affinity chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Aqualist I (AQUALIST1)
    Expertise: Aqualist I
    Requires : A skill of type: Freezing.  Only highest class levels greater than
    or equal to 31.  A base wisdom of at least 13.
    The ability to deal more damage from magical cold and ice attacks
Aqualist II (AQUALIST2)
    Expertise: Aqualist II
    Requires : The following expertise: Aqualist I.  A skill of type: Freezing.
    Only highest class levels greater than or equal to 36.  A base wisdom of at
    least 14.
    The ability to deal more damage from magical cold and ice attacks
Aqualist III (AQUALIST3)
    Expertise: Aqualist III
    Requires : The following expertise: Aqualist II.  A skill of type: Freezing.
    Only highest class levels greater than or equal to 41.  A base wisdom of at
    least 15.
    The ability to deal more damage from magical cold and ice attacks
Aqualist IV (AQUALIST4)
    Expertise: Aqualist IV
    Requires : The following expertise: Aqualist III.  A skill of type: Freezing.
    Only highest class levels greater than or equal to 46.  A base wisdom of at
    least 16.
    The ability to deal more damage from magical cold and ice attacks
Aqualist V (AQUALIST5)
    Expertise: Aqualist V
    Requires : The following expertise: Aqualist IV.  A skill of type: Freezing.
    Only highest class levels greater than or equal to 51.  A base wisdom of at
    least 17.
    The ability to deal more damage from magical cold and ice attacks
Aqualist VI (AQUALIST6)
    Expertise: Aqualist VI
    Requires : The following expertise: Aqualist V.  A skill of type: Freezing.
    Only highest class levels greater than or equal to 56.  A base wisdom of at
    least 18.
    The ability to deal more damage from magical cold and ice attacks
Aqualist VII (AQUALIST7)
    Expertise: Aqualist VII
    Requires : The following expertise: Aqualist VI.  A skill of type: Freezing.
    Only highest class levels greater than or equal to 61.  A base wisdom of at
    least 19.
    The ability to deal more damage from magical cold and ice attacks
Aqualist VIII (AQUALIST8)
    Expertise: Aqualist VIII
    Requires : The following expertise: Aqualist VII.  A skill of type: Freezing.
    Only highest class levels greater than or equal to 66.  A base wisdom of at
    least 20.
    The ability to deal more damage from magical cold and ice attacks
Aqualist IX (AQUALIST9)
    Expertise: Aqualist IX
    Requires : The following expertise: Aqualist VIII.  A skill of type: Freezing.
    Only highest class levels greater than or equal to 71.  A base wisdom of at
    least 21.
    The ability to deal more damage from magical cold and ice attacks
Aqualist X (AQUALIST10)
    Expertise: Aqualist X
    Requires : The following expertise: Aqualist IX.  A skill of type: Freezing.
    Only highest class levels greater than or equal to 76.  A base wisdom of at
    least 22.
    The ability to deal more damage from magical cold and ice attacks
Arcane Lore I (WANDUSE1)
    Expertise: Arcane Lore I
    Requires : A skill of type: Arcane lore.  Only highest class levels greater
    than or equal to 21.  A base charisma of at least 13.
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore II (WANDUSE2)
    Expertise: Arcane Lore II
    Requires : The following expertise: Arcane Lore I.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 26.  A base charisma
    of at least 14.
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore III (WANDUSE3)
    Expertise: Arcane Lore III
    Requires : The following expertise: Arcane Lore II.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 31.  A base charisma
    of at least 15.
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore IV (WANDUSE4)
    Expertise: Arcane Lore IV
    Requires : The following expertise: Arcane Lore III.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 36.  A base charisma
    of at least 16.
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore V (WANDUSE5)
    Expertise: Arcane Lore V
    Requires : The following expertise: Arcane Lore IV.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 41.  A base charisma
    of at least 17.
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore VI (WANDUSE6)
    Expertise: Arcane Lore VI
    Requires : The following expertise: Arcane Lore V.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 46.  A base charisma
    of at least 18.
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore VII (WANDUSE7)
    Expertise: Arcane Lore VII
    Requires : The following expertise: Arcane Lore VI.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 51.  A base charisma
    of at least 19.
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore VIII (WANDUSE8)
    Expertise: Arcane Lore VIII
    Requires : The following expertise: Arcane Lore VII.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 56.  A base charisma
    of at least 20.
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore IX (WANDUSE9)
    Expertise: Arcane Lore IX
    Requires : The following expertise: Arcane Lore VIII.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 61.  A base charisma
    of at least 21.
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Arcane Lore X (WANDUSE10)
    Expertise: Arcane Lore X
    Requires : The following expertise: Arcane Lore IX.  A skill of type: Arcane
    lore.  Only highest class levels greater than or equal to 66.  A base charisma
    of at least 22.
    Knowledge of arcane symbology and custom for better arcane identification and
    wand usage.
Armor Focus I (ARMORFOCUS1)
    Expertise: Armor Focus I
    Requires : One of the following skills: Armor Specialization.  Only highest
    class levels greater than or equal to 29.  A base wisdom of at least 11.
    The ability to wear higher level armor.
Armor Focus II (ARMORFOCUS2)
    Expertise: Armor Focus II
    Requires : The following expertise: Armor Focus I.  One of the following
    skills: Armor Specialization.  Only highest class levels greater than or equal
    to 34.  A base wisdom of at least 12.
    The ability to wear higher level armor.
Armor Focus III (ARMORFOCUS3)
    Expertise: Armor Focus III
    Requires : The following expertise: Armor Focus II.  One of the following
    skills: Armor Specialization.  Only highest class levels greater than or equal
    to 39.  A base wisdom of at least 13.
    The ability to wear higher level armor.
Armor Focus IV (ARMORFOCUS4)
    Expertise: Armor Focus IV
    Requires : The following expertise: Armor Focus III.  One of the following
    skills: Armor Specialization.  Only highest class levels greater than or equal
    to 44.  A base wisdom of at least 14.
    The ability to wear higher level armor.
Armor Focus V (ARMORFOCUS5)
    Expertise: Armor Focus V
    Requires : The following expertise: Armor Focus IV.  One of the following
    skills: Armor Specialization.  Only highest class levels greater than or equal
    to 49.  A base wisdom of at least 15.
    The ability to wear higher level armor.
Armor Focus VI (ARMORFOCUS6)
    Expertise: Armor Focus VI
    Requires : The following expertise: Armor Focus V.  One of the following
    skills: Armor Specialization.  Only highest class levels greater than or equal
    to 54.  A base wisdom of at least 16.
    The ability to wear higher level armor.
Armor Focus VII (ARMORFOCUS7)
    Expertise: Armor Focus VII
    Requires : The following expertise: Armor Focus VI.  One of the following
    skills: Armor Specialization.  Only highest class levels greater than or equal
    to 59.  A base wisdom of at least 17.
    The ability to wear higher level armor.
Armor Focus VIII (ARMORFOCUS8)
    Expertise: Armor Focus VIII
    Requires : The following expertise: Armor Focus VII.  One of the following
    skills: Armor Specialization.  Only highest class levels greater than or equal
    to 64.  A base wisdom of at least 18.
    The ability to wear higher level armor.
Armor Focus IX (ARMORFOCUS9)
    Expertise: Armor Focus IX
    Requires : The following expertise: Armor Focus VIII.  One of the following
    skills: Armor Specialization.  Only highest class levels greater than or equal
    to 69.  A base wisdom of at least 19.
    The ability to wear higher level armor.
Armor Focus X (ARMORFOCUS10)
    Expertise: Armor Focus X
    Requires : The following expertise: Armor Focus IX.  One of the following
    skills: Armor Specialization.  Only highest class levels greater than or equal
    to 74.  A base wisdom of at least 20.
    The ability to wear higher level armor.
Armor Optimizing I (ARMOROPT1)
    Expertise: Armor Optimizing I
    Requires : One of the following skills: Armor Tweaking.  A skill of type: Armor
    use.  Only highest class levels greater than or equal to 33.  A base
    constitution of at least 13.
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing II (ARMOROPT2)
    Expertise: Armor Optimizing II
    Requires : The following expertise: Armor Optimizing I.  One of the following
    skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
    greater than or equal to 38.  A base constitution of at least 14.
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing III (ARMOROPT3)
    Expertise: Armor Optimizing III
    Requires : The following expertise: Armor Optimizing II.  One of the following
    skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
    greater than or equal to 43.  A base constitution of at least 15.
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing IV (ARMOROPT4)
    Expertise: Armor Optimizing IV
    Requires : The following expertise: Armor Optimizing III.  One of the following
    skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
    greater than or equal to 48.  A base constitution of at least 16.
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing V (ARMOROPT5)
    Expertise: Armor Optimizing V
    Requires : The following expertise: Armor Optimizing IV.  One of the following
    skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
    greater than or equal to 53.  A base constitution of at least 17.
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VI (ARMOROPT6)
    Expertise: Armor Optimizing VI
    Requires : The following expertise: Armor Optimizing V.  One of the following
    skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
    greater than or equal to 58.  A base constitution of at least 18.
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VII (ARMOROPT7)
    Expertise: Armor Optimizing VII
    Requires : The following expertise: Armor Optimizing VI.  One of the following
    skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
    greater than or equal to 63.  A base constitution of at least 19.
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VIII (ARMOROPT8)
    Expertise: Armor Optimizing VIII
    Requires : The following expertise: Armor Optimizing VII.  One of the following
    skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
    greater than or equal to 68.  A base constitution of at least 20.
    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing IX (ARMOROPT9)
    Expertise: Armor Optimizing IX
    Requires : The following expertise: Armor Optimizing VIII.  One of the
    following skills: Armor Tweaking.  A skill of type: Armor use.  Only highest
    class levels greater than or equal to 73.  A base constitution of at least 21.

    The ability to gain more protective benefits from tweaking armor.
Armor Optimizing X (ARMOROPT10)
    Expertise: Armor Optimizing X
    Requires : The following expertise: Armor Optimizing IX.  One of the following
    skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
    greater than or equal to 78.  A base constitution of at least 22.
    The ability to gain more protective benefits from tweaking armor.
Artsy I (TUNING1)
    Expertise: Artsy I
    Requires : A skill of type: Artistic.  Only highest class levels greater than
    or equal to 32.  A base charisma of at least 13.
    The ability to use artistic skills to their greatest level.
Artsy II (TUNING2)
    Expertise: Artsy II
    Requires : The following expertise: Artsy I.  A skill of type: Artistic.  Only
    highest class levels greater than or equal to 37.  A base charisma of at least
    14.
    The ability to use artistic skills to their greatest level.
Artsy III (TUNING3)
    Expertise: Artsy III
    Requires : The following expertise: Artsy II.  A skill of type: Artistic.  Only
    highest class levels greater than or equal to 42.  A base charisma of at least
    15.
    The ability to use artistic skills to their greatest level.
Artsy IV (TUNING4)
    Expertise: Artsy IV
    Requires : The following expertise: Artsy III.  A skill of type: Artistic.
    Only highest class levels greater than or equal to 47.  A base charisma of at
    least 16.
    The ability to use artistic skills to their greatest level.
Artsy V (TUNING5)
    Expertise: Artsy V
    Requires : The following expertise: Artsy IV.  A skill of type: Artistic.  Only
    highest class levels greater than or equal to 52.  A base charisma of at least
    17.
    The ability to use artistic skills to their greatest level.
Artsy VI (TUNING6)
    Expertise: Artsy VI
    Requires : The following expertise: Artsy V.  A skill of type: Artistic.  Only
    highest class levels greater than or equal to 57.  A base charisma of at least
    18.
    The ability to use artistic skills to their greatest level.
Artsy VII (TUNING7)
    Expertise: Artsy VII
    Requires : The following expertise: Artsy VI.  A skill of type: Artistic.  Only
    highest class levels greater than or equal to 62.  A base charisma of at least
    19.
    The ability to use artistic skills to their greatest level.
Artsy VIII (TUNING8)
    Expertise: Artsy VIII
    Requires : The following expertise: Artsy VII.  A skill of type: Artistic.
    Only highest class levels greater than or equal to 67.  A base charisma of at
    least 20.
    The ability to use artistic skills to their greatest level.
Artsy IX (TUNING9)
    Expertise: Artsy IX
    Requires : The following expertise: Artsy VIII.  A skill of type: Artistic.
    Only highest class levels greater than or equal to 72.  A base charisma of at
    least 21.
    The ability to use artistic skills to their greatest level.
Artsy X (TUNING10)
    Expertise: Artsy X
    Requires : The following expertise: Artsy IX.  A skill of type: Artistic.  Only
    highest class levels greater than or equal to 77.  A base charisma of at least
    22.
    The ability to use artistic skills to their greatest level.
Axe Focus I (AXEFOCUS1)
    Expertise: Axe Focus I
    Requires : Only Fighter types.  One of the following skills: Axe
    Specialization.  Only highest class levels greater than or equal to 29.  A base
    wisdom of at least 11.
    The ability for fighters to wield higher level axes.
Axe Focus II (AXEFOCUS2)
    Expertise: Axe Focus II
    Requires : The following expertise: Axe Focus I.  Only Fighter types.  One of
    the following skills: Axe Specialization.  Only highest class levels greater
    than or equal to 34.  A base wisdom of at least 12.
    The ability for fighters to wield higher level axes.
Axe Focus III (AXEFOCUS3)
    Expertise: Axe Focus III
    Requires : The following expertise: Axe Focus II.  Only Fighter types.  One of
    the following skills: Axe Specialization.  Only highest class levels greater
    than or equal to 39.  A base wisdom of at least 13.
    The ability for fighters to wield higher level axes.
Axe Focus IV (AXEFOCUS4)
    Expertise: Axe Focus IV
    Requires : The following expertise: Axe Focus III.  Only Fighter types.  One of
    the following skills: Axe Specialization.  Only highest class levels greater
    than or equal to 44.  A base wisdom of at least 14.
    The ability for fighters to wield higher level axes.
Axe Focus V (AXEFOCUS5)
    Expertise: Axe Focus V
    Requires : The following expertise: Axe Focus IV.  Only Fighter types.  One of
    the following skills: Axe Specialization.  Only highest class levels greater
    than or equal to 49.  A base wisdom of at least 15.
    The ability for fighters to wield higher level axes.
Axe Focus VI (AXEFOCUS6)
    Expertise: Axe Focus VI
    Requires : The following expertise: Axe Focus V.  Only Fighter types.  One of
    the following skills: Axe Specialization.  Only highest class levels greater
    than or equal to 54.  A base wisdom of at least 16.
    The ability for fighters to wield higher level axes.
Axe Focus VII (AXEFOCUS7)
    Expertise: Axe Focus VII
    Requires : The following expertise: Axe Focus VI.  Only Fighter types.  One of
    the following skills: Axe Specialization.  Only highest class levels greater
    than or equal to 59.  A base wisdom of at least 17.
    The ability for fighters to wield higher level axes.
Axe Focus VIII (AXEFOCUS8)
    Expertise: Axe Focus VIII
    Requires : The following expertise: Axe Focus VII.  Only Fighter types.  One of
    the following skills: Axe Specialization.  Only highest class levels greater
    than or equal to 64.  A base wisdom of at least 18.
    The ability for fighters to wield higher level axes.
Axe Focus IX (AXEFOCUS9)
    Expertise: Axe Focus IX
    Requires : The following expertise: Axe Focus VIII.  Only Fighter types.  One
    of the following skills: Axe Specialization.  Only highest class levels greater
    than or equal to 69.  A base wisdom of at least 19.
    The ability for fighters to wield higher level axes.
Axe Focus X (AXEFOCUS10)
    Expertise: Axe Focus X
    Requires : The following expertise: Axe Focus IX.  Only Fighter types.  One of
    the following skills: Axe Specialization.  Only highest class levels greater
    than or equal to 74.  A base wisdom of at least 20.
    The ability for fighters to wield higher level axes.
Axe Piercing I (AXEPIERCE1)
    Expertise: Axe Piercing I
    Requires : One of the following skills: Axe Specialization.  Only highest class
    levels greater than or equal to 32.  A base strength of at least 16.
    The ability to do more damage when using a piercing-type axe.
Axe Piercing II (AXEPIERCE2)
    Expertise: Axe Piercing II
    Requires : The following expertise: Axe Piercing I.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    37.  A base strength of at least 17.
    The ability to do more damage when using a piercing-type axe.
Axe Piercing III (AXEPIERCE3)
    Expertise: Axe Piercing III
    Requires : The following expertise: Axe Piercing II.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    42.  A base strength of at least 18.
    The ability to do more damage when using a piercing-type axe.
Axe Piercing IV (AXEPIERCE4)
    Expertise: Axe Piercing IV
    Requires : The following expertise: Axe Piercing III.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    47.  A base strength of at least 19.
    The ability to do more damage when using a piercing-type axe.
Axe Piercing V (AXEPIERCE5)
    Expertise: Axe Piercing V
    Requires : The following expertise: Axe Piercing IV.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    52.  A base strength of at least 20.
    The ability to do more damage when using a piercing-type axe.
Axe Piercing VI (AXEPIERCE6)
    Expertise: Axe Piercing VI
    Requires : The following expertise: Axe Piercing V.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    57.  A base strength of at least 21.
    The ability to do more damage when using a piercing-type axe.
Axe Piercing VII (AXEPIERCE7)
    Expertise: Axe Piercing VII
    Requires : The following expertise: Axe Piercing VI.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    62.  A base strength of at least 22.
    The ability to do more damage when using a piercing-type axe.
Axe Piercing VIII (AXEPIERCE8)
    Expertise: Axe Piercing VIII
    Requires : The following expertise: Axe Piercing VII.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    67.  A base strength of at least 23.
    The ability to do more damage when using a piercing-type axe.
Axe Piercing IX (AXEPIERCE9)
    Expertise: Axe Piercing IX
    Requires : The following expertise: Axe Piercing VIII.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    72.  A base strength of at least 24.
    The ability to do more damage when using a piercing-type axe.
Axe Piercing X (AXEPIERCE10)
    Expertise: Axe Piercing X
    Requires : The following expertise: Axe Piercing IX.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    77.  A base strength of at least 25.
    The ability to do more damage when using a piercing-type axe.
Axe Slicing I (AXESLICE1)
    Expertise: Axe Slicing I
    Requires : One of the following skills: Axe Specialization.  Only highest class
    levels greater than or equal to 32.  A base strength of at least 16.
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing II (AXESLICE2)
    Expertise: Axe Slicing II
    Requires : The following expertise: Axe Slicing I.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    37.  A base strength of at least 17.
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing III (AXESLICE3)
    Expertise: Axe Slicing III
    Requires : The following expertise: Axe Slicing II.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    42.  A base strength of at least 18.
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing IV (AXESLICE4)
    Expertise: Axe Slicing IV
    Requires : The following expertise: Axe Slicing III.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    47.  A base strength of at least 19.
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing V (AXESLICE5)
    Expertise: Axe Slicing V
    Requires : The following expertise: Axe Slicing IV.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    52.  A base strength of at least 20.
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VI (AXESLICE6)
    Expertise: Axe Slicing VI
    Requires : The following expertise: Axe Slicing V.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    57.  A base strength of at least 21.
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VII (AXESLICE7)
    Expertise: Axe Slicing VII
    Requires : The following expertise: Axe Slicing VI.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    62.  A base strength of at least 22.
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VIII (AXESLICE8)
    Expertise: Axe Slicing VIII
    Requires : The following expertise: Axe Slicing VII.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    67.  A base strength of at least 23.
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing IX (AXESLICE9)
    Expertise: Axe Slicing IX
    Requires : The following expertise: Axe Slicing VIII.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    72.  A base strength of at least 24.
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing X (AXESLICE10)
    Expertise: Axe Slicing X
    Requires : The following expertise: Axe Slicing IX.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    77.  A base strength of at least 25.
    The ability to do more damage when using a slashing/slicing-type axe.
Axe Striking I (AXESTRIKE1)
    Expertise: Axe Striking I
    Requires : One of the following skills: Axe Specialization.  Only highest class
    levels greater than or equal to 29.  A base dexterity of at least 16.
    The ability to hit more often when using an axe.
Axe Striking II (AXESTRIKE2)
    Expertise: Axe Striking II
    Requires : The following expertise: Axe Striking I.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    34.  A base dexterity of at least 17.
    The ability to hit more often when using an axe.
Axe Striking III (AXESTRIKE3)
    Expertise: Axe Striking III
    Requires : The following expertise: Axe Striking II.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    39.  A base dexterity of at least 18.
    The ability to hit more often when using an axe.
Axe Striking IV (AXESTRIKE4)
    Expertise: Axe Striking IV
    Requires : The following expertise: Axe Striking III.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    44.  A base dexterity of at least 19.
    The ability to hit more often when using an axe.
Axe Striking V (AXESTRIKE5)
    Expertise: Axe Striking V
    Requires : The following expertise: Axe Striking IV.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    49.  A base dexterity of at least 20.
    The ability to hit more often when using an axe.
Axe Striking VI (AXESTRIKE6)
    Expertise: Axe Striking VI
    Requires : The following expertise: Axe Striking V.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    54.  A base dexterity of at least 21.
    The ability to hit more often when using an axe.
Axe Striking VII (AXESTRIKE7)
    Expertise: Axe Striking VII
    Requires : The following expertise: Axe Striking VI.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    59.  A base dexterity of at least 22.
    The ability to hit more often when using an axe.
Axe Striking VIII (AXESTRIKE8)
    Expertise: Axe Striking VIII
    Requires : The following expertise: Axe Striking VII.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    64.  A base dexterity of at least 23.
    The ability to hit more often when using an axe.
Axe Striking IX (AXESTRIKE9)
    Expertise: Axe Striking IX
    Requires : The following expertise: Axe Striking VIII.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    69.  A base dexterity of at least 24.
    The ability to hit more often when using an axe.
Axe Striking X (AXESTRIKE10)
    Expertise: Axe Striking X
    Requires : The following expertise: Axe Striking IX.  One of the following
    skills: Axe Specialization.  Only highest class levels greater than or equal to
    74.  A base dexterity of at least 25.
    The ability to hit more often when using an axe.
Beat Dancing I (BEATDANCE1)
    Expertise: Beat Dancing I
    Requires : A skill of type: Dancing and not Beneficial self and not Malicious.
    Only highest class levels greater than or equal to 22.  A base strength of at
    least 13.  A base charisma of at least 13.
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing II (BEATDANCE2)
    Expertise: Beat Dancing II
    Requires : The following expertise: Beat Dancing I.  A skill of type: Dancing
    and not Beneficial self and not Malicious.  Only highest class levels greater
    than or equal to 27.  A base strength of at least 14.  A base charisma of at
    least 14.
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing III (BEATDANCE3)
    Expertise: Beat Dancing III
    Requires : The following expertise: Beat Dancing II.  A skill of type: Dancing
    and not Beneficial self and not Malicious.  Only highest class levels greater
    than or equal to 32.  A base strength of at least 15.  A base charisma of at
    least 15.
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing IV (BEATDANCE4)
    Expertise: Beat Dancing IV
    Requires : The following expertise: Beat Dancing III.  A skill of type: Dancing
    and not Beneficial self and not Malicious.  Only highest class levels greater
    than or equal to 37.  A base strength of at least 16.  A base charisma of at
    least 16.
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing V (BEATDANCE5)
    Expertise: Beat Dancing V
    Requires : The following expertise: Beat Dancing IV.  A skill of type: Dancing
    and not Beneficial self and not Malicious.  Only highest class levels greater
    than or equal to 42.  A base strength of at least 17.  A base charisma of at
    least 17.
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing VI (BEATDANCE6)
    Expertise: Beat Dancing VI
    Requires : The following expertise: Beat Dancing V.  A skill of type: Dancing
    and not Beneficial self and not Malicious.  Only highest class levels greater
    than or equal to 47.  A base strength of at least 18.  A base charisma of at
    least 18.
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing VII (BEATDANCE7)
    Expertise: Beat Dancing VII
    Requires : The following expertise: Beat Dancing VI.  A skill of type: Dancing
    and not Beneficial self and not Malicious.  Only highest class levels greater
    than or equal to 52.  A base strength of at least 19.  A base charisma of at
    least 19.
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing VIII (BEATDANCE8)
    Expertise: Beat Dancing VIII
    Requires : The following expertise: Beat Dancing VII.  A skill of type: Dancing
    and not Beneficial self and not Malicious.  Only highest class levels greater
    than or equal to 57.  A base strength of at least 20.  A base charisma of at
    least 20.
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing IX (BEATDANCE9)
    Expertise: Beat Dancing IX
    Requires : The following expertise: Beat Dancing VIII.  A skill of type:
    Dancing and not Beneficial self and not Malicious.  Only highest class levels
    greater than or equal to 62.  A base strength of at least 21.  A base charisma
    of at least 21.
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Beat Dancing X (BEATDANCE10)
    Expertise: Beat Dancing X
    Requires : The following expertise: Beat Dancing IX.  A skill of type: Dancing
    and not Beneficial self and not Malicious.  Only highest class levels greater
    than or equal to 67.  A base strength of at least 22.  A base charisma of at
    least 22.
    The ability to perform dances that have a more powerful beneficial aggressive
    affect.
Blessing I (BLESSING1)
    Expertise: Blessing I
    Requires : A skill of type: Blessing.  Only highest class levels greater than
    or equal to 30.  A base wisdom of at least 16.
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing II (BLESSING2)
    Expertise: Blessing II
    Requires : The following expertise: Blessing I.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 35.  A base wisdom of at
    least 17.
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing III (BLESSING3)
    Expertise: Blessing III
    Requires : The following expertise: Blessing II.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 40.  A base wisdom of at
    least 18.
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing IV (BLESSING4)
    Expertise: Blessing IV
    Requires : The following expertise: Blessing III.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 45.  A base wisdom of at
    least 19.
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing V (BLESSING5)
    Expertise: Blessing V
    Requires : The following expertise: Blessing IV.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 50.  A base wisdom of at
    least 20.
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VI (BLESSING6)
    Expertise: Blessing VI
    Requires : The following expertise: Blessing V.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 55.  A base wisdom of at
    least 21.
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VII (BLESSING7)
    Expertise: Blessing VII
    Requires : The following expertise: Blessing VI.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 60.  A base wisdom of at
    least 22.
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VIII (BLESSING8)
    Expertise: Blessing VIII
    Requires : The following expertise: Blessing VII.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 65.  A base wisdom of at
    least 23.
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing IX (BLESSING9)
    Expertise: Blessing IX
    Requires : The following expertise: Blessing VIII.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 70.  A base wisdom of at
    least 24.
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing X (BLESSING10)
    Expertise: Blessing X
    Requires : The following expertise: Blessing IX.  A skill of type: Blessing.
    Only highest class levels greater than or equal to 75.  A base wisdom of at
    least 25.
    The ability to cast blessing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Blunt Bashing I (BLUNTBASH1)
    Expertise: Blunt Bashing I
    Requires : One of the following skills: Blunt Weapon Specialization.  Only
    highest class levels greater than or equal to 32.  A base strength of at least
    16.
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing II (BLUNTBASH2)
    Expertise: Blunt Bashing II
    Requires : The following expertise: Blunt Bashing I.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 37.  A base strength of at least 17.
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing III (BLUNTBASH3)
    Expertise: Blunt Bashing III
    Requires : The following expertise: Blunt Bashing II.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 42.  A base strength of at least 18.
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing IV (BLUNTBASH4)
    Expertise: Blunt Bashing IV
    Requires : The following expertise: Blunt Bashing III.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 47.  A base strength of at least 19.
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing V (BLUNTBASH5)
    Expertise: Blunt Bashing V
    Requires : The following expertise: Blunt Bashing IV.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 52.  A base strength of at least 20.
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VI (BLUNTBASH6)
    Expertise: Blunt Bashing VI
    Requires : The following expertise: Blunt Bashing V.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 57.  A base strength of at least 21.
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VII (BLUNTBASH7)
    Expertise: Blunt Bashing VII
    Requires : The following expertise: Blunt Bashing VI.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 62.  A base strength of at least 22.
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VIII (BLUNTBASH8)
    Expertise: Blunt Bashing VIII
    Requires : The following expertise: Blunt Bashing VII.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 67.  A base strength of at least 23.
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing IX (BLUNTBASH9)
    Expertise: Blunt Bashing IX
    Requires : The following expertise: Blunt Bashing VIII.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 72.  A base strength of at least 24.
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing X (BLUNTBASH10)
    Expertise: Blunt Bashing X
    Requires : The following expertise: Blunt Bashing IX.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Focus I (BLUNTFOCUS1)
    Expertise: Blunt Focus I
    Requires : Only Fighter types.  One of the following skills: Blunt Weapon
    Specialization.  Only highest class levels greater than or equal to 32.  A base
    wisdom of at least 11.
    The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus II (BLUNTFOCUS2)
    Expertise: Blunt Focus II
    Requires : The following expertise: Blunt Focus I.  Only Fighter types.  One of
    the following skills: Blunt Weapon Specialization.  Only highest class levels
    greater than or equal to 37.  A base wisdom of at least 12.
    The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus III (BLUNTFOCUS3)
    Expertise: Blunt Focus III
    Requires : The following expertise: Blunt Focus II.  Only Fighter types.  One
    of the following skills: Blunt Weapon Specialization.  Only highest class
    levels greater than or equal to 42.  A base wisdom of at least 13.
    The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus IV (BLUNTFOCUS4)
    Expertise: Blunt Focus IV
    Requires : The following expertise: Blunt Focus III.  Only Fighter types.  One
    of the following skills: Blunt Weapon Specialization.  Only highest class
    levels greater than or equal to 47.  A base wisdom of at least 14.
    The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus V (BLUNTFOCUS5)
    Expertise: Blunt Focus V
    Requires : The following expertise: Blunt Focus IV.  Only Fighter types.  One
    of the following skills: Blunt Weapon Specialization.  Only highest class
    levels greater than or equal to 52.  A base wisdom of at least 15.
    The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus VI (BLUNTFOCUS6)
    Expertise: Blunt Focus VI
    Requires : The following expertise: Blunt Focus V.  Only Fighter types.  One of
    the following skills: Blunt Weapon Specialization.  Only highest class levels
    greater than or equal to 57.  A base wisdom of at least 16.
    The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus VII (BLUNTFOCUS7)
    Expertise: Blunt Focus VII
    Requires : The following expertise: Blunt Focus VI.  Only Fighter types.  One
    of the following skills: Blunt Weapon Specialization.  Only highest class
    levels greater than or equal to 62.  A base wisdom of at least 17.
    The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus VIII (BLUNTFOCUS8)
    Expertise: Blunt Focus VIII
    Requires : The following expertise: Blunt Focus VII.  Only Fighter types.  One
    of the following skills: Blunt Weapon Specialization.  Only highest class
    levels greater than or equal to 67.  A base wisdom of at least 18.
    The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus IX (BLUNTFOCUS9)
    Expertise: Blunt Focus IX
    Requires : The following expertise: Blunt Focus VIII.  Only Fighter types.  One
    of the following skills: Blunt Weapon Specialization.  Only highest class
    levels greater than or equal to 72.  A base wisdom of at least 19.
    The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus X (BLUNTFOCUS10)
    Expertise: Blunt Focus X
    Requires : The following expertise: Blunt Focus IX.  Only Fighter types.  One
    of the following skills: Blunt Weapon Specialization.  Only highest class
    levels greater than or equal to 77.  A base wisdom of at least 20.
    The ability for fighters to use wield higher level blunt-class weapons.
Blunt Piercing I (BLUNTPIERCE1)
    Expertise: Blunt Piercing I
    Requires : One of the following skills: Blunt Weapon Specialization.  Only
    highest class levels greater than or equal to 32.  A base strength of at least
    16.
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing II (BLUNTPIERCE2)
    Expertise: Blunt Piercing II
    Requires : The following expertise: Blunt Piercing I.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 37.  A base strength of at least 17.
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing III (BLUNTPIERCE3)
    Expertise: Blunt Piercing III
    Requires : The following expertise: Blunt Piercing II.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 42.  A base strength of at least 18.
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing IV (BLUNTPIERCE4)
    Expertise: Blunt Piercing IV
    Requires : The following expertise: Blunt Piercing III.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 47.  A base strength of at least 19.
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing V (BLUNTPIERCE5)
    Expertise: Blunt Piercing V
    Requires : The following expertise: Blunt Piercing IV.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 52.  A base strength of at least 20.
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VI (BLUNTPIERCE6)
    Expertise: Blunt Piercing VI
    Requires : The following expertise: Blunt Piercing V.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 57.  A base strength of at least 21.
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VII (BLUNTPIERCE7)
    Expertise: Blunt Piercing VII
    Requires : The following expertise: Blunt Piercing VI.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 62.  A base strength of at least 22.
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VIII (BLUNTPIERCE8)
    Expertise: Blunt Piercing VIII
    Requires : The following expertise: Blunt Piercing VII.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 67.  A base strength of at least 23.
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing IX (BLUNTPIERCE9)
    Expertise: Blunt Piercing IX
    Requires : The following expertise: Blunt Piercing VIII.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 72.  A base strength of at least 24.
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing X (BLUNTPIERCE10)
    Expertise: Blunt Piercing X
    Requires : The following expertise: Blunt Piercing IX.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Striking I (BLUNTSTRIKE1)
    Expertise: Blunt Striking I
    Requires : One of the following skills: Blunt Weapon Specialization.  Only
    highest class levels greater than or equal to 29.  A base dexterity of at least
    16.
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking II (BLUNTSTRIKE2)
    Expertise: Blunt Striking II
    Requires : The following expertise: Blunt Striking I.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 34.  A base dexterity of at least 17.
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking III (BLUNTSTRIKE3)
    Expertise: Blunt Striking III
    Requires : The following expertise: Blunt Striking II.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 39.  A base dexterity of at least 18.
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking IV (BLUNTSTRIKE4)
    Expertise: Blunt Striking IV
    Requires : The following expertise: Blunt Striking III.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 44.  A base dexterity of at least 19.
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking V (BLUNTSTRIKE5)
    Expertise: Blunt Striking V
    Requires : The following expertise: Blunt Striking IV.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 49.  A base dexterity of at least 20.
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking VI (BLUNTSTRIKE6)
    Expertise: Blunt Striking VI
    Requires : The following expertise: Blunt Striking V.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 54.  A base dexterity of at least 21.
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking VII (BLUNTSTRIKE7)
    Expertise: Blunt Striking VII
    Requires : The following expertise: Blunt Striking VI.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 59.  A base dexterity of at least 22.
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking VIII (BLUNTSTRIKE8)
    Expertise: Blunt Striking VIII
    Requires : The following expertise: Blunt Striking VII.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 64.  A base dexterity of at least 23.
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking IX (BLUNTSTRIKE9)
    Expertise: Blunt Striking IX
    Requires : The following expertise: Blunt Striking VIII.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 69.  A base dexterity of at least 24.
    The ability to hit more often when using a blunt-class weapon.
Blunt Striking X (BLUNTSTRIKE10)
    Expertise: Blunt Striking X
    Requires : The following expertise: Blunt Striking IX.  One of the following
    skills: Blunt Weapon Specialization.  Only highest class levels greater than or
    equal to 74.  A base dexterity of at least 25.
    The ability to hit more often when using a blunt-class weapon.
Bold Playing I (BOLDTUNE1)
    Expertise: Bold Playing I
    Requires : A skill of type: Playing and not Malicious, Playing and Ok, Playing
    and Indifferent.  Only highest class levels greater than or equal to 21.  A
    base intelligence of at least 13.  A base charisma of at least 13.
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing II (BOLDTUNE2)
    Expertise: Bold Playing II
    Requires : The following expertise: Bold Playing I.  A skill of type: Playing
    and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
    levels greater than or equal to 26.  A base intelligence of at least 14.  A
    base charisma of at least 14.
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing III (BOLDTUNE3)
    Expertise: Bold Playing III
    Requires : The following expertise: Bold Playing II.  A skill of type: Playing
    and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
    levels greater than or equal to 31.  A base intelligence of at least 15.  A
    base charisma of at least 15.
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing IV (BOLDTUNE4)
    Expertise: Bold Playing IV
    Requires : The following expertise: Bold Playing III.  A skill of type: Playing
    and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
    levels greater than or equal to 36.  A base intelligence of at least 16.  A
    base charisma of at least 16.
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing V (BOLDTUNE5)
    Expertise: Bold Playing V
    Requires : The following expertise: Bold Playing IV.  A skill of type: Playing
    and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
    levels greater than or equal to 41.  A base intelligence of at least 17.  A
    base charisma of at least 17.
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VI (BOLDTUNE6)
    Expertise: Bold Playing VI
    Requires : The following expertise: Bold Playing V.  A skill of type: Playing
    and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
    levels greater than or equal to 46.  A base intelligence of at least 18.  A
    base charisma of at least 18.
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VII (BOLDTUNE7)
    Expertise: Bold Playing VII
    Requires : The following expertise: Bold Playing VI.  A skill of type: Playing
    and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
    levels greater than or equal to 51.  A base intelligence of at least 19.  A
    base charisma of at least 19.
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VIII (BOLDTUNE8)
    Expertise: Bold Playing VIII
    Requires : The following expertise: Bold Playing VII.  A skill of type: Playing
    and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
    levels greater than or equal to 56.  A base intelligence of at least 20.  A
    base charisma of at least 20.
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing IX (BOLDTUNE9)
    Expertise: Bold Playing IX
    Requires : The following expertise: Bold Playing VIII.  A skill of type:
    Playing and not Malicious, Playing and Ok, Playing and Indifferent.  Only
    highest class levels greater than or equal to 61.  A base intelligence of at
    least 21.  A base charisma of at least 21.
    The ability to play tunes that have a more powerful beneficial affect.
Bold Playing X (BOLDTUNE10)
    Expertise: Bold Playing X
    Requires : The following expertise: Bold Playing IX.  A skill of type: Playing
    and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
    levels greater than or equal to 66.  A base intelligence of at least 22.  A
    base charisma of at least 22.
    The ability to play tunes that have a more powerful beneficial affect.
Bone Lore I (BONELORE1)
    Expertise: Bone Lore I
    Requires : One of the following skills: Animate Dead, Animate Skeleton, Animate
    Mummy.  Only highest class levels greater than or equal to 9.  A base strength
    of at least 13.
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore II (BONELORE2)
    Expertise: Bone Lore II
    Requires : The following expertise: Bone Lore I.  One of the following skills:
    Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 17.  A base strength of at least 14.
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore III (BONELORE3)
    Expertise: Bone Lore III
    Requires : The following expertise: Bone Lore II.  One of the following skills:
    Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 25.  A base strength of at least 15.
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore IV (BONELORE4)
    Expertise: Bone Lore IV
    Requires : The following expertise: Bone Lore III.  One of the following
    skills: Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class
    levels greater than or equal to 33.  A base strength of at least 16.
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore V (BONELORE5)
    Expertise: Bone Lore V
    Requires : The following expertise: Bone Lore IV.  One of the following skills:
    Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 41.  A base strength of at least 17.
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore VI (BONELORE6)
    Expertise: Bone Lore VI
    Requires : The following expertise: Bone Lore V.  One of the following skills:
    Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 49.  A base strength of at least 18.
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore VII (BONELORE7)
    Expertise: Bone Lore VII
    Requires : The following expertise: Bone Lore VI.  One of the following skills:
    Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 57.  A base strength of at least 19.
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore VIII (BONELORE8)
    Expertise: Bone Lore VIII
    Requires : The following expertise: Bone Lore VII.  One of the following
    skills: Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class
    levels greater than or equal to 65.  A base strength of at least 20.
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore IX (BONELORE9)
    Expertise: Bone Lore IX
    Requires : The following expertise: Bone Lore VIII.  One of the following
    skills: Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class
    levels greater than or equal to 73.  A base strength of at least 21.
    The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore X (BONELORE10)
    Expertise: Bone Lore X
    Requires : The following expertise: Bone Lore IX.  One of the following skills:
    Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
    greater than or equal to 81.  A base strength of at least 22.
    The ability to magically generate higher level skeletons, zombies, and mummies.
Breeding I (BREEDER1)
    Expertise: Breeding I
    Requires : A skill of type: Breeding.  Only highest class levels greater than
    or equal to 30.  A base dexterity of at least 13.
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding II (BREEDER2)
    Expertise: Breeding II
    Requires : The following expertise: Breeding I.  A skill of type: Breeding.
    Only highest class levels greater than or equal to 35.  A base dexterity of at
    least 14.
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding III (BREEDER3)
    Expertise: Breeding III
    Requires : The following expertise: Breeding II.  A skill of type: Breeding.
    Only highest class levels greater than or equal to 40.  A base dexterity of at
    least 15.
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding IV (BREEDER4)
    Expertise: Breeding IV
    Requires : The following expertise: Breeding III.  A skill of type: Breeding.
    Only highest class levels greater than or equal to 45.  A base dexterity of at
    least 16.
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding V (BREEDER5)
    Expertise: Breeding V
    Requires : The following expertise: Breeding IV.  A skill of type: Breeding.
    Only highest class levels greater than or equal to 50.  A base dexterity of at
    least 17.
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VI (BREEDER6)
    Expertise: Breeding VI
    Requires : The following expertise: Breeding V.  A skill of type: Breeding.
    Only highest class levels greater than or equal to 55.  A base dexterity of at
    least 18.
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VII (BREEDER7)
    Expertise: Breeding VII
    Requires : The following expertise: Breeding VI.  A skill of type: Breeding.
    Only highest class levels greater than or equal to 60.  A base dexterity of at
    least 19.
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VIII (BREEDER8)
    Expertise: Breeding VIII
    Requires : The following expertise: Breeding VII.  A skill of type: Breeding.
    Only highest class levels greater than or equal to 65.  A base dexterity of at
    least 20.
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding IX (BREEDER9)
    Expertise: Breeding IX
    Requires : The following expertise: Breeding VIII.  A skill of type: Breeding.
    Only highest class levels greater than or equal to 70.  A base dexterity of at
    least 21.
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding X (BREEDER10)
    Expertise: Breeding X
    Requires : The following expertise: Breeding IX.  A skill of type: Breeding.
    Only highest class levels greater than or equal to 75.  A base dexterity of at
    least 22.
    The ability to cast breeder-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cautiously I (CAUTIOUS1)
    Expertise: Cautiously I
    Requires : One of the following skills: Peek, Robbery, Slip Item, Quick Swipe,
    Steal, Swipe gold.  Only highest class levels greater than or equal to 24.  A
    base wisdom of at least 13.
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously II (CAUTIOUS2)
    Expertise: Cautiously II
    Requires : The following expertise: Cautiously I.  One of the following skills:
    Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold.  Only highest class
    levels greater than or equal to 29.  A base wisdom of at least 14.
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously III (CAUTIOUS3)
    Expertise: Cautiously III
    Requires : The following expertise: Cautiously II.  One of the following
    skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold.  Only highest
    class levels greater than or equal to 34.  A base wisdom of at least 15.
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously IV (CAUTIOUS4)
    Expertise: Cautiously IV
    Requires : The following expertise: Cautiously III.  One of the following
    skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold.  Only highest
    class levels greater than or equal to 39.  A base wisdom of at least 16.
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously V (CAUTIOUS5)
    Expertise: Cautiously V
    Requires : The following expertise: Cautiously IV.  One of the following
    skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold.  Only highest
    class levels greater than or equal to 44.  A base wisdom of at least 17.
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously VI (CAUTIOUS6)
    Expertise: Cautiously VI
    Requires : The following expertise: Cautiously V.  One of the following skills:
    Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold.  Only highest class
    levels greater than or equal to 49.  A base wisdom of at least 18.
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously VII (CAUTIOUS7)
    Expertise: Cautiously VII
    Requires : The following expertise: Cautiously VI.  One of the following
    skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold.  Only highest
    class levels greater than or equal to 54.  A base wisdom of at least 19.
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously VIII (CAUTIOUS8)
    Expertise: Cautiously VIII
    Requires : The following expertise: Cautiously VII.  One of the following
    skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold.  Only highest
    class levels greater than or equal to 59.  A base wisdom of at least 20.
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously IX (CAUTIOUS9)
    Expertise: Cautiously IX
    Requires : The following expertise: Cautiously VIII.  One of the following
    skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold.  Only highest
    class levels greater than or equal to 64.  A base wisdom of at least 21.
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Cautiously X (CAUTIOUS10)
    Expertise: Cautiously X
    Requires : The following expertise: Cautiously IX.  One of the following
    skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold.  Only highest
    class levels greater than or equal to 69.  A base wisdom of at least 22.
    The ability to lessen your chances of getting spotted when doing certain
    thiefly things.
Combat Fluidity I (FLUIDITY1)
    Expertise: Combat Fluidity I
    Requires : A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial
    lore, Dirty fighting.  Only highest class levels greater than or equal to 4.  A
    base dexterity of at least 13.
    Reduces the cost of using combat skills.
Combat Fluidity II (FLUIDITY2)
    Expertise: Combat Fluidity II
    Requires : The following expertise: Combat Fluidity I.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 7.  A base dexterity of at least
    14.
    Reduces the cost of using combat skills.
Combat Fluidity III (FLUIDITY3)
    Expertise: Combat Fluidity III
    Requires : The following expertise: Combat Fluidity II.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 10.  A base dexterity of at least
    15.
    Reduces the cost of using combat skills.
Combat Fluidity IV (FLUIDITY4)
    Expertise: Combat Fluidity IV
    Requires : The following expertise: Combat Fluidity III.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 13.  A base dexterity of at least
    16.
    Reduces the cost of using combat skills.
Combat Fluidity V (FLUIDITY5)
    Expertise: Combat Fluidity V
    Requires : The following expertise: Combat Fluidity IV.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 16.  A base dexterity of at least
    17.
    Reduces the cost of using combat skills.
Combat Fluidity VI (FLUIDITY6)
    Expertise: Combat Fluidity VI
    Requires : The following expertise: Combat Fluidity V.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 19.  A base dexterity of at least
    18.
    Reduces the cost of using combat skills.
Combat Fluidity VII (FLUIDITY7)
    Expertise: Combat Fluidity VII
    Requires : The following expertise: Combat Fluidity VI.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 22.  A base dexterity of at least
    19.
    Reduces the cost of using combat skills.
Combat Fluidity VIII (FLUIDITY8)
    Expertise: Combat Fluidity VIII
    Requires : The following expertise: Combat Fluidity VII.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 25.  A base dexterity of at least
    20.
    Reduces the cost of using combat skills.
Combat Fluidity IX (FLUIDITY9)
    Expertise: Combat Fluidity IX
    Requires : The following expertise: Combat Fluidity VIII.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 28.  A base dexterity of at least
    21.
    Reduces the cost of using combat skills.
Combat Fluidity X (FLUIDITY10)
    Expertise: Combat Fluidity X
    Requires : The following expertise: Combat Fluidity IX.  A skill of type:
    Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
    highest class levels greater than or equal to 31.  A base dexterity of at least
    22.
    Reduces the cost of using combat skills.
Combat Lore I (COMBATLORE1)
    Expertise: Combat Lore I
    Requires : A skill of type: Combat lore.  Only highest class levels greater
    than or equal to 16.  A base intelligence of at least 13.
    Better knowledge of combat lore and how to make the most of it.
Combat Lore II (COMBATLORE2)
    Expertise: Combat Lore II
    Requires : The following expertise: Combat Lore I.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 21.  A base
    intelligence of at least 14.
    Better knowledge of combat lore and how to make the most of it.
Combat Lore III (COMBATLORE3)
    Expertise: Combat Lore III
    Requires : The following expertise: Combat Lore II.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 26.  A base
    intelligence of at least 15.
    Better knowledge of combat lore and how to make the most of it.
Combat Lore IV (COMBATLORE4)
    Expertise: Combat Lore IV
    Requires : The following expertise: Combat Lore III.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 31.  A base
    intelligence of at least 16.
    Better knowledge of combat lore and how to make the most of it.
Combat Lore V (COMBATLORE5)
    Expertise: Combat Lore V
    Requires : The following expertise: Combat Lore IV.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 36.  A base
    intelligence of at least 17.
    Better knowledge of combat lore and how to make the most of it.
Combat Lore VI (COMBATLORE6)
    Expertise: Combat Lore VI
    Requires : The following expertise: Combat Lore V.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 41.  A base
    intelligence of at least 18.
    Better knowledge of combat lore and how to make the most of it.
Combat Lore VII (COMBATLORE7)
    Expertise: Combat Lore VII
    Requires : The following expertise: Combat Lore VI.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 46.  A base
    intelligence of at least 19.
    Better knowledge of combat lore and how to make the most of it.
Combat Lore VIII (COMBATLORE8)
    Expertise: Combat Lore VIII
    Requires : The following expertise: Combat Lore VII.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 51.  A base
    intelligence of at least 20.
    Better knowledge of combat lore and how to make the most of it.
Combat Lore IX (COMBATLORE9)
    Expertise: Combat Lore IX
    Requires : The following expertise: Combat Lore VIII.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 56.  A base
    intelligence of at least 21.
    Better knowledge of combat lore and how to make the most of it.
Combat Lore X (COMBATLORE10)
    Expertise: Combat Lore X
    Requires : The following expertise: Combat Lore IX.  A skill of type: Combat
    lore.  Only highest class levels greater than or equal to 61.  A base
    intelligence of at least 22.
    Better knowledge of combat lore and how to make the most of it.
Communing I (COMMUNE1)
    Expertise: Communing I
    Requires : A skill of type: Communing.  Only highest class levels greater than
    or equal to 30.  A base intelligence of at least 13.
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing II (COMMUNE2)
    Expertise: Communing II
    Requires : The following expertise: Communing I.  A skill of type: Communing.
    Only highest class levels greater than or equal to 35.  A base intelligence of
    at least 14.
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing III (COMMUNE3)
    Expertise: Communing III
    Requires : The following expertise: Communing II.  A skill of type: Communing.
    Only highest class levels greater than or equal to 40.  A base intelligence of
    at least 15.
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing IV (COMMUNE4)
    Expertise: Communing IV
    Requires : The following expertise: Communing III.  A skill of type: Communing.
     Only highest class levels greater than or equal to 45.  A base intelligence of
    at least 16.
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing V (COMMUNE5)
    Expertise: Communing V
    Requires : The following expertise: Communing IV.  A skill of type: Communing.
    Only highest class levels greater than or equal to 50.  A base intelligence of
    at least 17.
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VI (COMMUNE6)
    Expertise: Communing VI
    Requires : The following expertise: Communing V.  A skill of type: Communing.
    Only highest class levels greater than or equal to 55.  A base intelligence of
    at least 18.
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VII (COMMUNE7)
    Expertise: Communing VII
    Requires : The following expertise: Communing VI.  A skill of type: Communing.
    Only highest class levels greater than or equal to 60.  A base intelligence of
    at least 19.
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VIII (COMMUNE8)
    Expertise: Communing VIII
    Requires : The following expertise: Communing VII.  A skill of type: Communing.
     Only highest class levels greater than or equal to 65.  A base intelligence of
    at least 20.
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing IX (COMMUNE9)
    Expertise: Communing IX
    Requires : The following expertise: Communing VIII.  A skill of type:
    Communing.  Only highest class levels greater than or equal to 70.  A base
    intelligence of at least 21.
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Communing X (COMMUNE10)
    Expertise: Communing X
    Requires : The following expertise: Communing IX.  A skill of type: Communing.
    Only highest class levels greater than or equal to 75.  A base intelligence of
    at least 22.
    The ability to cast communing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting I (CORRUPTION1)
    Expertise: Corrupting I
    Requires : A skill of type: Corruption.  Only highest class levels greater than
    or equal to 32.  A base strength of at least 13.
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting II (CORRUPTION2)
    Expertise: Corrupting II
    Requires : The following expertise: Corrupting I.  A skill of type: Corruption.
     Only highest class levels greater than or equal to 37.  A base strength of at
    least 14.
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting III (CORRUPTION3)
    Expertise: Corrupting III
    Requires : The following expertise: Corrupting II.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 42.  A base
    strength of at least 15.
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting IV (CORRUPTION4)
    Expertise: Corrupting IV
    Requires : The following expertise: Corrupting III.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 47.  A base
    strength of at least 16.
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting V (CORRUPTION5)
    Expertise: Corrupting V
    Requires : The following expertise: Corrupting IV.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 52.  A base
    strength of at least 17.
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting VI (CORRUPTION6)
    Expertise: Corrupting VI
    Requires : The following expertise: Corrupting V.  A skill of type: Corruption.
     Only highest class levels greater than or equal to 57.  A base strength of at
    least 18.
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting VII (CORRUPTION7)
    Expertise: Corrupting VII
    Requires : The following expertise: Corrupting VI.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 62.  A base
    strength of at least 19.
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting VIII (CORRUPTION8)
    Expertise: Corrupting VIII
    Requires : The following expertise: Corrupting VII.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 67.  A base
    strength of at least 20.
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting IX (CORRUPTION9)
    Expertise: Corrupting IX
    Requires : The following expertise: Corrupting VIII.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 72.  A base
    strength of at least 21.
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Corrupting X (CORRUPTION10)
    Expertise: Corrupting X
    Requires : The following expertise: Corrupting IX.  A skill of type:
    Corruption.  Only highest class levels greater than or equal to 77.  A base
    strength of at least 22.
    The ability to cast corruption-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Counterbalance Crafting I (CNTRCRAFT1)
    Expertise: Counterbalance Crafting I
    Requires : One of the following skills: Carpentry, Fletching, Scrimshawing,
    Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing, Staff Making.
    A base intelligence of at least 14.
    The ability to craft weapons that are more balanced for attacking than usual.
    Items crafted "Even" are slightly better for attack, and worth a little more.
Counterbalance Crafting II (CNTRCRAFT2)
    Expertise: Counterbalance Crafting II
    Requires : The following expertise: Counterbalance Crafting I.  One of the
    following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
    Weaponsmithing, Legendary Weaponsmithing, Staff Making.  A base intelligence of
    at least 18.
    The ability to craft weapons that are more balanced for attacking than usual.
    Items crafted "Balanced" are better for attack, and worth more.
Counterbalance Crafting III (CNTRCRAFT3)
    Expertise: Counterbalance Crafting III
    Requires : The following expertise: Counterbalance Crafting II.  One of the
    following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
    Weaponsmithing, Legendary Weaponsmithing, Staff Making.  A base intelligence of
    at least 22.
    The ability to craft weapons that are more balanced for attacking than usual.
    Items crafted "Counterbalanced" are much better for attack, and worth a lot
    more.
Creating I (CREATION1)
    Expertise: Creating I
    Requires : A skill of type: Creation.  Only highest class levels greater than
    or equal to 30.  A base constitution of at least 13.
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating II (CREATION2)
    Expertise: Creating II
    Requires : The following expertise: Creating I.  A skill of type: Creation.
    Only highest class levels greater than or equal to 35.  A base constitution of
    at least 14.
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating III (CREATION3)
    Expertise: Creating III
    Requires : The following expertise: Creating II.  A skill of type: Creation.
    Only highest class levels greater than or equal to 40.  A base constitution of
    at least 15.
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating IV (CREATION4)
    Expertise: Creating IV
    Requires : The following expertise: Creating III.  A skill of type: Creation.
    Only highest class levels greater than or equal to 45.  A base constitution of
    at least 16.
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating V (CREATION5)
    Expertise: Creating V
    Requires : The following expertise: Creating IV.  A skill of type: Creation.
    Only highest class levels greater than or equal to 50.  A base constitution of
    at least 17.
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VI (CREATION6)
    Expertise: Creating VI
    Requires : The following expertise: Creating V.  A skill of type: Creation.
    Only highest class levels greater than or equal to 55.  A base constitution of
    at least 18.
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VII (CREATION7)
    Expertise: Creating VII
    Requires : The following expertise: Creating VI.  A skill of type: Creation.
    Only highest class levels greater than or equal to 60.  A base constitution of
    at least 19.
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VIII (CREATION8)
    Expertise: Creating VIII
    Requires : The following expertise: Creating VII.  A skill of type: Creation.
    Only highest class levels greater than or equal to 65.  A base constitution of
    at least 20.
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating IX (CREATION9)
    Expertise: Creating IX
    Requires : The following expertise: Creating VIII.  A skill of type: Creation.
    Only highest class levels greater than or equal to 70.  A base constitution of
    at least 21.
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creating X (CREATION10)
    Expertise: Creating X
    Requires : The following expertise: Creating IX.  A skill of type: Creation.
    Only highest class levels greater than or equal to 75.  A base constitution of
    at least 22.
    The ability to cast creation-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Creative Food Prep I (VIGOPREP1)
    Expertise: Creative Food Prep I
    Requires : One of the following skills: Food Prep, Master Food Prep.  Only
    highest class levels greater than or equal to 18.  A base charisma of at least
    9.
    The ability to prep foods that fortify movement.
Creative Food Prep II (VIGOPREP2)
    Expertise: Creative Food Prep II
    Requires : The following expertise: Creative Food Prep I.  One of the following
    skills: Food Prep, Master Food Prep.  Only highest class levels greater than or
    equal to 25.  A base charisma of at least 10.
    The ability to prep foods that fortify movement.
Creative Food Prep III (VIGOPREP3)
    Expertise: Creative Food Prep III
    Requires : The following expertise: Creative Food Prep II.  One of the
    following skills: Food Prep, Master Food Prep.  Only highest class levels
    greater than or equal to 32.  A base charisma of at least 11.
    The ability to prep foods that fortify movement.
Creative Food Prep IV (VIGOPREP4)
    Expertise: Creative Food Prep IV
    Requires : The following expertise: Creative Food Prep III.  One of the
    following skills: Food Prep, Master Food Prep.  Only highest class levels
    greater than or equal to 39.  A base charisma of at least 12.
    The ability to prep foods that fortify movement.
Creative Food Prep V (VIGOPREP5)
    Expertise: Creative Food Prep V
    Requires : The following expertise: Creative Food Prep IV.  One of the
    following skills: Food Prep, Master Food Prep.  Only highest class levels
    greater than or equal to 46.  A base charisma of at least 13.
    The ability to prep foods that fortify movement.
Creative Food Prep VI (VIGOPREP6)
    Expertise: Creative Food Prep VI
    Requires : The following expertise: Creative Food Prep V.  One of the following
    skills: Food Prep, Master Food Prep.  Only highest class levels greater than or
    equal to 53.  A base charisma of at least 14.
    The ability to prep foods that fortify movement.
Creative Food Prep VII (VIGOPREP7)
    Expertise: Creative Food Prep VII
    Requires : The following expertise: Creative Food Prep VI.  One of the
    following skills: Food Prep, Master Food Prep.  Only highest class levels
    greater than or equal to 60.  A base charisma of at least 15.
    The ability to prep foods that fortify movement.
Creative Food Prep VIII (VIGOPREP8)
    Expertise: Creative Food Prep VIII
    Requires : The following expertise: Creative Food Prep VII.  One of the
    following skills: Food Prep, Master Food Prep.  Only highest class levels
    greater than or equal to 67.  A base charisma of at least 16.
    The ability to prep foods that fortify movement.
Creative Food Prep IX (VIGOPREP9)
    Expertise: Creative Food Prep IX
    Requires : The following expertise: Creative Food Prep VIII.  One of the
    following skills: Food Prep, Master Food Prep.  Only highest class levels
    greater than or equal to 74.  A base charisma of at least 17.
    The ability to prep foods that fortify movement.
Creative Food Prep X (VIGOPREP10)
    Expertise: Creative Food Prep X
    Requires : The following expertise: Creative Food Prep IX.  One of the
    following skills: Food Prep, Master Food Prep.  Only highest class levels
    greater than or equal to 81.  A base charisma of at least 18.
    The ability to prep foods that fortify movement.
Criminal Deviousness I (CRIMINAL1)
    Expertise: Criminal Deviousness I
    Requires : A skill of type: Criminal.  Only highest class levels greater than
    or equal to 24.  A base wisdom of at least 13.
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness II (CRIMINAL2)
    Expertise: Criminal Deviousness II
    Requires : The following expertise: Criminal Deviousness I.  A skill of type:
    Criminal.  Only highest class levels greater than or equal to 29.  A base
    wisdom of at least 14.
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness III (CRIMINAL3)
    Expertise: Criminal Deviousness III
    Requires : The following expertise: Criminal Deviousness II.  A skill of type:
    Criminal.  Only highest class levels greater than or equal to 34.  A base
    wisdom of at least 15.
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness IV (CRIMINAL4)
    Expertise: Criminal Deviousness IV
    Requires : The following expertise: Criminal Deviousness III.  A skill of type:
    Criminal.  Only highest class levels greater than or equal to 39.  A base
    wisdom of at least 16.
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness V (CRIMINAL5)
    Expertise: Criminal Deviousness V
    Requires : The following expertise: Criminal Deviousness IV.  A skill of type:
    Criminal.  Only highest class levels greater than or equal to 44.  A base
    wisdom of at least 17.
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VI (CRIMINAL6)
    Expertise: Criminal Deviousness VI
    Requires : The following expertise: Criminal Deviousness V.  A skill of type:
    Criminal.  Only highest class levels greater than or equal to 49.  A base
    wisdom of at least 18.
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VII (CRIMINAL7)
    Expertise: Criminal Deviousness VII
    Requires : The following expertise: Criminal Deviousness VI.  A skill of type:
    Criminal.  Only highest class levels greater than or equal to 54.  A base
    wisdom of at least 19.
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VIII (CRIMINAL8)
    Expertise: Criminal Deviousness VIII
    Requires : The following expertise: Criminal Deviousness VII.  A skill of type:
    Criminal.  Only highest class levels greater than or equal to 59.  A base
    wisdom of at least 20.
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness IX (CRIMINAL9)
    Expertise: Criminal Deviousness IX
    Requires : The following expertise: Criminal Deviousness VIII.  A skill of
    type: Criminal.  Only highest class levels greater than or equal to 64.  A base
    wisdom of at least 21.
    Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness X (CRIMINAL10)
    Expertise: Criminal Deviousness X
    Requires : The following expertise: Criminal Deviousness IX.  A skill of type:
    Criminal.  Only highest class levels greater than or equal to 69.  A base
    wisdom of at least 22.
    Improved devious mind for accomplishing more powerful crimes.
Cursing I (CURSING1)
    Expertise: Cursing I
    Requires : A skill of type: Cursing.  Only highest class levels greater than or
    equal to 30.  A base strength of at least 13.
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing II (CURSING2)
    Expertise: Cursing II
    Requires : The following expertise: Cursing I.  A skill of type: Cursing.  Only
    highest class levels greater than or equal to 35.  A base strength of at least
    14.
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing III (CURSING3)
    Expertise: Cursing III
    Requires : The following expertise: Cursing II.  A skill of type: Cursing.
    Only highest class levels greater than or equal to 40.  A base strength of at
    least 15.
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing IV (CURSING4)
    Expertise: Cursing IV
    Requires : The following expertise: Cursing III.  A skill of type: Cursing.
    Only highest class levels greater than or equal to 45.  A base strength of at
    least 16.
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing V (CURSING5)
    Expertise: Cursing V
    Requires : The following expertise: Cursing IV.  A skill of type: Cursing.
    Only highest class levels greater than or equal to 50.  A base strength of at
    least 17.
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VI (CURSING6)
    Expertise: Cursing VI
    Requires : The following expertise: Cursing V.  A skill of type: Cursing.  Only
    highest class levels greater than or equal to 55.  A base strength of at least
    18.
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VII (CURSING7)
    Expertise: Cursing VII
    Requires : The following expertise: Cursing VI.  A skill of type: Cursing.
    Only highest class levels greater than or equal to 60.  A base strength of at
    least 19.
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VIII (CURSING8)
    Expertise: Cursing VIII
    Requires : The following expertise: Cursing VII.  A skill of type: Cursing.
    Only highest class levels greater than or equal to 65.  A base strength of at
    least 20.
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing IX (CURSING9)
    Expertise: Cursing IX
    Requires : The following expertise: Cursing VIII.  A skill of type: Cursing.
    Only highest class levels greater than or equal to 70.  A base strength of at
    least 21.
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing X (CURSING10)
    Expertise: Cursing X
    Requires : The following expertise: Cursing IX.  A skill of type: Cursing.
    Only highest class levels greater than or equal to 75.  A base strength of at
    least 22.
    The ability to cast cursing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Death Lore I (DEATHLORE1)
    Expertise: Death Lore I
    Requires : A skill of type: Death lore.  Only highest class levels greater than
    or equal to 22.  A base constitution of at least 13.
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore II (DEATHLORE2)
    Expertise: Death Lore II
    Requires : The following expertise: Death Lore I.  A skill of type: Death lore.
     Only highest class levels greater than or equal to 27.  A base constitution of
    at least 14.
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore III (DEATHLORE3)
    Expertise: Death Lore III
    Requires : The following expertise: Death Lore II.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 32.  A base
    constitution of at least 15.
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore IV (DEATHLORE4)
    Expertise: Death Lore IV
    Requires : The following expertise: Death Lore III.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 37.  A base
    constitution of at least 16.
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore V (DEATHLORE5)
    Expertise: Death Lore V
    Requires : The following expertise: Death Lore IV.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 42.  A base
    constitution of at least 17.
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore VI (DEATHLORE6)
    Expertise: Death Lore VI
    Requires : The following expertise: Death Lore V.  A skill of type: Death lore.
     Only highest class levels greater than or equal to 47.  A base constitution of
    at least 18.
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore VII (DEATHLORE7)
    Expertise: Death Lore VII
    Requires : The following expertise: Death Lore VI.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 52.  A base
    constitution of at least 19.
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore VIII (DEATHLORE8)
    Expertise: Death Lore VIII
    Requires : The following expertise: Death Lore VII.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 57.  A base
    constitution of at least 20.
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore IX (DEATHLORE9)
    Expertise: Death Lore IX
    Requires : The following expertise: Death Lore VIII.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 62.  A base
    constitution of at least 21.
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Death Lore X (DEATHLORE10)
    Expertise: Death Lore X
    Requires : The following expertise: Death Lore IX.  A skill of type: Death
    lore.  Only highest class levels greater than or equal to 67.  A base
    constitution of at least 22.
    The ability to cast death lore-domain prayers at a higher power level,
    producing higher level undead and more beneficial effects.
Deceptive I (DECEPTIVE1)
    Expertise: Deceptive I
    Requires : A skill of type: Deceptive.  Only highest class levels greater than
    or equal to 28.  A base charisma of at least 13.
    The ability to handle more difficult cases of deceptiveness.
Deceptive II (DECEPTIVE2)
    Expertise: Deceptive II
    Requires : The following expertise: Deceptive I.  A skill of type: Deceptive.
    Only highest class levels greater than or equal to 33.  A base charisma of at
    least 14.
    The ability to handle more difficult cases of deceptiveness.
Deceptive III (DECEPTIVE3)
    Expertise: Deceptive III
    Requires : The following expertise: Deceptive II.  A skill of type: Deceptive.
    Only highest class levels greater than or equal to 38.  A base charisma of at
    least 15.
    The ability to handle more difficult cases of deceptiveness.
Deceptive IV (DECEPTIVE4)
    Expertise: Deceptive IV
    Requires : The following expertise: Deceptive III.  A skill of type: Deceptive.
     Only highest class levels greater than or equal to 43.  A base charisma of at
    least 16.
    The ability to handle more difficult cases of deceptiveness.
Deceptive V (DECEPTIVE5)
    Expertise: Deceptive V
    Requires : The following expertise: Deceptive IV.  A skill of type: Deceptive.
    Only highest class levels greater than or equal to 48.  A base charisma of at
    least 17.
    The ability to handle more difficult cases of deceptiveness.
Deceptive VI (DECEPTIVE6)
    Expertise: Deceptive VI
    Requires : The following expertise: Deceptive V.  A skill of type: Deceptive.
    Only highest class levels greater than or equal to 53.  A base charisma of at
    least 18.
    The ability to handle more difficult cases of deceptiveness.
Deceptive VII (DECEPTIVE7)
    Expertise: Deceptive VII
    Requires : The following expertise: Deceptive VI.  A skill of type: Deceptive.
    Only highest class levels greater than or equal to 58.  A base charisma of at
    least 19.
    The ability to handle more difficult cases of deceptiveness.
Deceptive VIII (DECEPTIVE8)
    Expertise: Deceptive VIII
    Requires : The following expertise: Deceptive VII.  A skill of type: Deceptive.
     Only highest class levels greater than or equal to 63.  A base charisma of at
    least 20.
    The ability to handle more difficult cases of deceptiveness.
Deceptive IX (DECEPTIVE9)
    Expertise: Deceptive IX
    Requires : The following expertise: Deceptive VIII.  A skill of type:
    Deceptive.  Only highest class levels greater than or equal to 68.  A base
    charisma of at least 21.
    The ability to handle more difficult cases of deceptiveness.
Deceptive X (DECEPTIVE10)
    Expertise: Deceptive X
    Requires : The following expertise: Deceptive IX.  A skill of type: Deceptive.
    Only highest class levels greater than or equal to 73.  A base charisma of at
    least 22.
    The ability to handle more difficult cases of deceptiveness.
Deep Lore I (DEEPER1)
    Expertise: Deep Lore I
    Requires : A skill of type: Deep magic.  Only highest class levels greater than
    or equal to 30.  A base strength of at least 13.
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore II (DEEPER2)
    Expertise: Deep Lore II
    Requires : The following expertise: Deep Lore I.  A skill of type: Deep magic.
    Only highest class levels greater than or equal to 35.  A base strength of at
    least 14.
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore III (DEEPER3)
    Expertise: Deep Lore III
    Requires : The following expertise: Deep Lore II.  A skill of type: Deep magic.
     Only highest class levels greater than or equal to 40.  A base strength of at
    least 15.
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore IV (DEEPER4)
    Expertise: Deep Lore IV
    Requires : The following expertise: Deep Lore III.  A skill of type: Deep
    magic.  Only highest class levels greater than or equal to 45.  A base strength
    of at least 16.
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore V (DEEPER5)
    Expertise: Deep Lore V
    Requires : The following expertise: Deep Lore IV.  A skill of type: Deep magic.
     Only highest class levels greater than or equal to 50.  A base strength of at
    least 17.
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VI (DEEPER6)
    Expertise: Deep Lore VI
    Requires : The following expertise: Deep Lore V.  A skill of type: Deep magic.
    Only highest class levels greater than or equal to 55.  A base strength of at
    least 18.
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VII (DEEPER7)
    Expertise: Deep Lore VII
    Requires : The following expertise: Deep Lore VI.  A skill of type: Deep magic.
     Only highest class levels greater than or equal to 60.  A base strength of at
    least 19.
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VIII (DEEPER8)
    Expertise: Deep Lore VIII
    Requires : The following expertise: Deep Lore VII.  A skill of type: Deep
    magic.  Only highest class levels greater than or equal to 65.  A base strength
    of at least 20.
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore IX (DEEPER9)
    Expertise: Deep Lore IX
    Requires : The following expertise: Deep Lore VIII.  A skill of type: Deep
    magic.  Only highest class levels greater than or equal to 70.  A base strength
    of at least 21.
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore X (DEEPER10)
    Expertise: Deep Lore X
    Requires : The following expertise: Deep Lore IX.  A skill of type: Deep magic.
     Only highest class levels greater than or equal to 75.  A base strength of at
    least 22.
    The ability to cast deep magic chants at a higher power level, producing longer
    and more malicious/beneficial magic, while also reducing mana cost.
Dirty Fighting I (DIRTYFIGHT1)
    Expertise: Dirty Fighting I
    Requires : A skill of type: Dirty fighting.  Only highest class levels greater
    than or equal to 24.  A base wisdom of at least 13.
    The ability to do more damage when fighting dirty.
Dirty Fighting II (DIRTYFIGHT2)
    Expertise: Dirty Fighting II
    Requires : The following expertise: Dirty Fighting I.  A skill of type: Dirty
    fighting.  Only highest class levels greater than or equal to 29.  A base
    wisdom of at least 14.
    The ability to do more damage when fighting dirty.
Dirty Fighting III (DIRTYFIGHT3)
    Expertise: Dirty Fighting III
    Requires : The following expertise: Dirty Fighting II.  A skill of type: Dirty
    fighting.  Only highest class levels greater than or equal to 34.  A base
    wisdom of at least 15.
    The ability to do more damage when fighting dirty.
Dirty Fighting IV (DIRTYFIGHT4)
    Expertise: Dirty Fighting IV
    Requires : The following expertise: Dirty Fighting III.  A skill of type: Dirty
    fighting.  Only highest class levels greater than or equal to 39.  A base
    wisdom of at least 16.
    The ability to do more damage when fighting dirty.
Dirty Fighting V (DIRTYFIGHT5)
    Expertise: Dirty Fighting V
    Requires : The following expertise: Dirty Fighting IV.  A skill of type: Dirty
    fighting.  Only highest class levels greater than or equal to 44.  A base
    wisdom of at least 17.
    The ability to do more damage when fighting dirty.
Dirty Fighting VI (DIRTYFIGHT6)
    Expertise: Dirty Fighting VI
    Requires : The following expertise: Dirty Fighting V.  A skill of type: Dirty
    fighting.  Only highest class levels greater than or equal to 49.  A base
    wisdom of at least 18.
    The ability to do more damage when fighting dirty.
Dirty Fighting VII (DIRTYFIGHT7)
    Expertise: Dirty Fighting VII
    Requires : The following expertise: Dirty Fighting VI.  A skill of type: Dirty
    fighting.  Only highest class levels greater than or equal to 54.  A base
    wisdom of at least 19.
    The ability to do more damage when fighting dirty.
Dirty Fighting VIII (DIRTYFIGHT8)
    Expertise: Dirty Fighting VIII
    Requires : The following expertise: Dirty Fighting VII.  A skill of type: Dirty
    fighting.  Only highest class levels greater than or equal to 59.  A base
    wisdom of at least 20.
    The ability to do more damage when fighting dirty.
Dirty Fighting IX (DIRTYFIGHT9)
    Expertise: Dirty Fighting IX
    Requires : The following expertise: Dirty Fighting VIII.  A skill of type:
    Dirty fighting.  Only highest class levels greater than or equal to 64.  A base
    wisdom of at least 21.
    The ability to do more damage when fighting dirty.
Dirty Fighting X (DIRTYFIGHT10)
    Expertise: Dirty Fighting X
    Requires : The following expertise: Dirty Fighting IX.  A skill of type: Dirty
    fighting.  Only highest class levels greater than or equal to 69.  A base
    wisdom of at least 22.
    The ability to do more damage when fighting dirty.
Divine Warding I (WARDING1)
    Expertise: Divine Warding I
    Requires : A skill of type: Warding.  Only highest class levels greater than or
    equal to 34.  A base constitution of at least 13.
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding II (WARDING2)
    Expertise: Divine Warding II
    Requires : The following expertise: Divine Warding I.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 14.
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding III (WARDING3)
    Expertise: Divine Warding III
    Requires : The following expertise: Divine Warding II.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 15.
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding IV (WARDING4)
    Expertise: Divine Warding IV
    Requires : The following expertise: Divine Warding III.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 16.
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding V (WARDING5)
    Expertise: Divine Warding V
    Requires : The following expertise: Divine Warding IV.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 17.
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VI (WARDING6)
    Expertise: Divine Warding VI
    Requires : The following expertise: Divine Warding V.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 18.
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VII (WARDING7)
    Expertise: Divine Warding VII
    Requires : The following expertise: Divine Warding VI.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 19.
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VIII (WARDING8)
    Expertise: Divine Warding VIII
    Requires : The following expertise: Divine Warding VII.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 20.
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding IX (WARDING9)
    Expertise: Divine Warding IX
    Requires : The following expertise: Divine Warding VIII.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 74.  A base
    constitution of at least 21.
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding X (WARDING10)
    Expertise: Divine Warding X
    Requires : The following expertise: Divine Warding IX.  A skill of type:
    Warding.  Only highest class levels greater than or equal to 79.  A base
    constitution of at least 22.
    The ability to cast warding-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Durable Crafting I (DURACRAFT1)
    Expertise: Durable Crafting I
    Requires : One of the following skills: Carpentry, Armorsmithing, Master
    Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master
    Leather Working, Master Tailoring, Tailoring, Weaving.  Only Archon.  A base
    strength of at least 14.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Strong" are a little heavier, slightly more protective, and worth a little
    more.
Durable Crafting II (DURACRAFT2)
    Expertise: Durable Crafting II
    Requires : The following expertise: Durable Crafting I.  One of the following
    skills: Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming,
    Leather Working, Master Costuming, Master Leather Working, Master Tailoring,
    Tailoring, Weaving.  Only Archon.  A base strength of at least 18.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Reinforced" are heavier, more protective, and worth more.
Durable Crafting III (DURACRAFT3)
    Expertise: Durable Crafting III
    Requires : The following expertise: Durable Crafting II.  One of the following
    skills: Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming,
    Leather Working, Master Costuming, Master Leather Working, Master Tailoring,
    Tailoring, Weaving.  Only Archon.  A base strength of at least 22.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Fortified" are much heavier, a lot more protective, and worth much more.
Durable Metalworking I (DURAMETAL1)
    Expertise: Durable Metalworking I
    Requires : One of the following skills: Jewel Making, Armorsmithing, Master
    Armorsmithing, Torturesmithing.  A base strength of at least 14.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Strong" are a little heavier, slightly more protective, and worth a little
    more.
Durable Metalworking II (DURAMETAL2)
    Expertise: Durable Metalworking II
    Requires : The following expertise: Durable Metalworking I.  One of the
    following skills: Jewel Making, Armorsmithing, Master Armorsmithing,
    Torturesmithing.  A base strength of at least 18.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Reinforced" are heavier, more protective, and worth more.
Durable Metalworking III (DURAMETAL3)
    Expertise: Durable Metalworking III
    Requires : The following expertise: Durable Metalworking II.  One of the
    following skills: Jewel Making, Armorsmithing, Master Armorsmithing,
    Torturesmithing.  A base strength of at least 22.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Fortified" are much heavier, a lot more protective, and worth much more.
Durable Sewing I (DURASEW1)
    Expertise: Durable Sewing I
    Requires : One of the following skills: Tailoring, Leather Working, Master
    Tailoring, Master Leather Working, Cobbling, Weaving.  A base strength of at
    least 14.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Strong" are a little heavier, slightly more protective, and worth a little
    more.
Durable Sewing II (DURASEW2)
    Expertise: Durable Sewing II
    Requires : The following expertise: Durable Sewing I.  One of the following
    skills: Tailoring, Leather Working, Master Tailoring, Master Leather Working,
    Cobbling, Weaving.  A base strength of at least 18.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Reinforced" are heavier, more protective, and worth more.
Durable Sewing III (DURASEW3)
    Expertise: Durable Sewing III
    Requires : The following expertise: Durable Sewing II.  One of the following
    skills: Tailoring, Leather Working, Master Tailoring, Master Leather Working,
    Cobbling, Weaving.  A base strength of at least 22.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Fortified" are much heavier, a lot more protective, and worth much more.
Durable Shaping I (DURASHAPE1)
    Expertise: Durable Shaping I
    Requires : One of the following skills: Carpentry, Scrimshawing.  A base
    strength of at least 14.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Strong" are a little heavier, slightly more protective, and worth a little
    more.
Durable Shaping II (DURASHAPE2)
    Expertise: Durable Shaping II
    Requires : The following expertise: Durable Shaping I.  One of the following
    skills: Carpentry, Scrimshawing.  A base strength of at least 18.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Reinforced" are heavier, more protective, and worth more.
Durable Shaping III (DURASHAPE3)
    Expertise: Durable Shaping III
    Requires : The following expertise: Durable Shaping II.  One of the following
    skills: Carpentry, Scrimshawing.  A base strength of at least 22.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Fortified" are much heavier, a lot more protective, and worth much more.
Echoed Singing I (ECHOSING1)
    Expertise: Echoed Singing I
    Requires : A skill of type: Singing.  Only highest class levels greater than or
    equal to 24.  A base charisma of at least 16.
    The ability to sing songs whose effects linger after the bard stops singing,
    for all affected except the singer.
Echoed Singing II (ECHOSING2)
    Expertise: Echoed Singing II
    Requires : The following expertise: Echoed Singing I.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 29.  A base
    charisma of at least 17.
    The ability to sing songs whose effects linger after the bard stops singing,
    for all affected except the singer.
Echoed Singing III (ECHOSING3)
    Expertise: Echoed Singing III
    Requires : The following expertise: Echoed Singing II.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 34.  A base
    charisma of at least 18.
    The ability to sing songs whose effects linger after the bard stops singing,
    for all affected except the singer.
Echoed Singing IV (ECHOSING4)
    Expertise: Echoed Singing IV
    Requires : The following expertise: Echoed Singing III.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 39.  A base
    charisma of at least 19.
    The ability to sing songs whose effects linger after the bard stops singing,
    for all affected except the singer.
Echoed Singing V (ECHOSING5)
    Expertise: Echoed Singing V
    Requires : The following expertise: Echoed Singing IV.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 44.  A base
    charisma of at least 20.
    The ability to sing songs whose effects linger after the bard stops singing,
    for all affected except the singer.
Echoed Singing VI (ECHOSING6)
    Expertise: Echoed Singing VI
    Requires : The following expertise: Echoed Singing V.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 49.  A base
    charisma of at least 21.
    The ability to sing songs whose effects linger after the bard stops singing,
    for all affected except the singer.
Echoed Singing VII (ECHOSING7)
    Expertise: Echoed Singing VII
    Requires : The following expertise: Echoed Singing VI.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 54.  A base
    charisma of at least 22.
    The ability to sing songs whose effects linger after the bard stops singing,
    for all affected except the singer.
Echoed Singing VIII (ECHOSING8)
    Expertise: Echoed Singing VIII
    Requires : The following expertise: Echoed Singing VII.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 59.  A base
    charisma of at least 23.
    The ability to sing songs whose effects linger after the bard stops singing,
    for all affected except the singer.
Echoed Singing IX (ECHOSING9)
    Expertise: Echoed Singing IX
    Requires : The following expertise: Echoed Singing VIII.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 64.  A base
    charisma of at least 24.
    The ability to sing songs whose effects linger after the bard stops singing,
    for all affected except the singer.
Echoed Singing X (ECHOSING10)
    Expertise: Echoed Singing X
    Requires : The following expertise: Echoed Singing IX.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 69.  A base
    charisma of at least 25.
    The ability to sing songs whose effects linger after the bard stops singing,
    for all affected except the singer.
Edged Focus I (EDGEFOCUS1)
    Expertise: Edged Focus I
    Requires : Only Fighter types.  One of the following skills: Edged Weapon
    Specialization, Dagger Specialization.  Only highest class levels greater than
    or equal to 32.  A base wisdom of at least 11.
    The ability for fighters to wield higher level edged-class weapon.
Edged Focus II (EDGEFOCUS2)
    Expertise: Edged Focus II
    Requires : The following expertise: Edged Focus I.  Only Fighter types.  One of
    the following skills: Edged Weapon Specialization, Dagger Specialization.  Only
    highest class levels greater than or equal to 37.  A base wisdom of at least
    12.
    The ability for fighters to wield higher level edged-class weapon.
Edged Focus III (EDGEFOCUS3)
    Expertise: Edged Focus III
    Requires : The following expertise: Edged Focus II.  Only Fighter types.  One
    of the following skills: Edged Weapon Specialization, Dagger Specialization.
    Only highest class levels greater than or equal to 42.  A base wisdom of at
    least 13.
    The ability for fighters to wield higher level edged-class weapon.
Edged Focus IV (EDGEFOCUS4)
    Expertise: Edged Focus IV
    Requires : The following expertise: Edged Focus III.  Only Fighter types.  One
    of the following skills: Edged Weapon Specialization, Dagger Specialization.
    Only highest class levels greater than or equal to 47.  A base wisdom of at
    least 14.
    The ability for fighters to wield higher level edged-class weapon.
Edged Focus V (EDGEFOCUS5)
    Expertise: Edged Focus V
    Requires : The following expertise: Edged Focus IV.  Only Fighter types.  One
    of the following skills: Edged Weapon Specialization, Dagger Specialization.
    Only highest class levels greater than or equal to 52.  A base wisdom of at
    least 15.
    The ability for fighters to wield higher level edged-class weapon.
Edged Focus VI (EDGEFOCUS6)
    Expertise: Edged Focus VI
    Requires : The following expertise: Edged Focus V.  Only Fighter types.  One of
    the following skills: Edged Weapon Specialization, Dagger Specialization.  Only
    highest class levels greater than or equal to 57.  A base wisdom of at least
    16.
    The ability for fighters to wield higher level edged-class weapon.
Edged Focus VII (EDGEFOCUS7)
    Expertise: Edged Focus VII
    Requires : The following expertise: Edged Focus VI.  Only Fighter types.  One
    of the following skills: Edged Weapon Specialization, Dagger Specialization.
    Only highest class levels greater than or equal to 62.  A base wisdom of at
    least 17.
    The ability for fighters to wield higher level edged-class weapon.
Edged Focus VIII (EDGEFOCUS8)
    Expertise: Edged Focus VIII
    Requires : The following expertise: Edged Focus VII.  Only Fighter types.  One
    of the following skills: Edged Weapon Specialization, Dagger Specialization.
    Only highest class levels greater than or equal to 67.  A base wisdom of at
    least 18.
    The ability for fighters to wield higher level edged-class weapon.
Edged Focus IX (EDGEFOCUS9)
    Expertise: Edged Focus IX
    Requires : The following expertise: Edged Focus VIII.  Only Fighter types.  One
    of the following skills: Edged Weapon Specialization, Dagger Specialization.
    Only highest class levels greater than or equal to 72.  A base wisdom of at
    least 19.
    The ability for fighters to wield higher level edged-class weapon.
Edged Focus X (EDGEFOCUS10)
    Expertise: Edged Focus X
    Requires : The following expertise: Edged Focus IX.  Only Fighter types.  One
    of the following skills: Edged Weapon Specialization, Dagger Specialization.
    Only highest class levels greater than or equal to 77.  A base wisdom of at
    least 20.
    The ability for fighters to wield higher level edged-class weapon.
Edged Piercing I (EDGEPIERCE1)
    Expertise: Edged Piercing I
    Requires : One of the following skills: Edged Weapon Specialization, Dagger
    Specialization.  Only highest class levels greater than or equal to 32.  A base
    strength of at least 16.
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing II (EDGEPIERCE2)
    Expertise: Edged Piercing II
    Requires : The following expertise: Edged Piercing I.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 37.  A base strength of at least 17.
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing III (EDGEPIERCE3)
    Expertise: Edged Piercing III
    Requires : The following expertise: Edged Piercing II.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 42.  A base strength of at least 18.
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing IV (EDGEPIERCE4)
    Expertise: Edged Piercing IV
    Requires : The following expertise: Edged Piercing III.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 47.  A base strength of at least 19.
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing V (EDGEPIERCE5)
    Expertise: Edged Piercing V
    Requires : The following expertise: Edged Piercing IV.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 52.  A base strength of at least 20.
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing VI (EDGEPIERCE6)
    Expertise: Edged Piercing VI
    Requires : The following expertise: Edged Piercing V.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 57.  A base strength of at least 21.
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing VII (EDGEPIERCE7)
    Expertise: Edged Piercing VII
    Requires : The following expertise: Edged Piercing VI.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 62.  A base strength of at least 22.
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing VIII (EDGEPIERCE8)
    Expertise: Edged Piercing VIII
    Requires : The following expertise: Edged Piercing VII.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 67.  A base strength of at least 23.
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing IX (EDGEPIERCE9)
    Expertise: Edged Piercing IX
    Requires : The following expertise: Edged Piercing VIII.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 72.  A base strength of at least 24.
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing X (EDGEPIERCE10)
    Expertise: Edged Piercing X
    Requires : The following expertise: Edged Piercing IX.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a piercing-type edged-class weapon.
Edged Slashing I (EDGESLICE1)
    Expertise: Edged Slashing I
    Requires : One of the following skills: Edged Weapon Specialization, Dagger
    Specialization.  Only highest class levels greater than or equal to 32.  A base
    strength of at least 16.
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Slashing II (EDGESLICE2)
    Expertise: Edged Slashing II
    Requires : The following expertise: Edged Slashing I.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 37.  A base strength of at least 17.
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Slashing III (EDGESLICE3)
    Expertise: Edged Slashing III
    Requires : The following expertise: Edged Slashing II.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 42.  A base strength of at least 18.
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Slashing IV (EDGESLICE4)
    Expertise: Edged Slashing IV
    Requires : The following expertise: Edged Slashing III.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 47.  A base strength of at least 19.
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Slashing V (EDGESLICE5)
    Expertise: Edged Slashing V
    Requires : The following expertise: Edged Slashing IV.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 52.  A base strength of at least 20.
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Slashing VI (EDGESLICE6)
    Expertise: Edged Slashing VI
    Requires : The following expertise: Edged Slashing V.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 57.  A base strength of at least 21.
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Slashing VII (EDGESLICE7)
    Expertise: Edged Slashing VII
    Requires : The following expertise: Edged Slashing VI.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 62.  A base strength of at least 22.
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Slashing VIII (EDGESLICE8)
    Expertise: Edged Slashing VIII
    Requires : The following expertise: Edged Slashing VII.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 67.  A base strength of at least 23.
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Slashing IX (EDGESLICE9)
    Expertise: Edged Slashing IX
    Requires : The following expertise: Edged Slashing VIII.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 72.  A base strength of at least 24.
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Slashing X (EDGESLICE10)
    Expertise: Edged Slashing X
    Requires : The following expertise: Edged Slashing IX.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a slashing/slicing-type edged-class
    weapon.
Edged Striking I (EDGEDSTRIKE1)
    Expertise: Edged Striking I
    Requires : One of the following skills: Edged Weapon Specialization, Dagger
    Specialization.  Only highest class levels greater than or equal to 29.  A base
    dexterity of at least 16.
    The ability to hit more often when using an edged-class weapon.
Edged Striking II (EDGEDSTRIKE2)
    Expertise: Edged Striking II
    Requires : The following expertise: Edged Striking I.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 34.  A base dexterity of at least 17.
    The ability to hit more often when using an edged-class weapon.
Edged Striking III (EDGEDSTRIKE3)
    Expertise: Edged Striking III
    Requires : The following expertise: Edged Striking II.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 39.  A base dexterity of at least 18.
    The ability to hit more often when using an edged-class weapon.
Edged Striking IV (EDGEDSTRIKE4)
    Expertise: Edged Striking IV
    Requires : The following expertise: Edged Striking III.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 44.  A base dexterity of at least 19.
    The ability to hit more often when using an edged-class weapon.
Edged Striking V (EDGEDSTRIKE5)
    Expertise: Edged Striking V
    Requires : The following expertise: Edged Striking IV.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 49.  A base dexterity of at least 20.
    The ability to hit more often when using an edged-class weapon.
Edged Striking VI (EDGEDSTRIKE6)
    Expertise: Edged Striking VI
    Requires : The following expertise: Edged Striking V.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 54.  A base dexterity of at least 21.
    The ability to hit more often when using an edged-class weapon.
Edged Striking VII (EDGEDSTRIKE7)
    Expertise: Edged Striking VII
    Requires : The following expertise: Edged Striking VI.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 59.  A base dexterity of at least 22.
    The ability to hit more often when using an edged-class weapon.
Edged Striking VIII (EDGEDSTRIKE8)
    Expertise: Edged Striking VIII
    Requires : The following expertise: Edged Striking VII.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 64.  A base dexterity of at least 23.
    The ability to hit more often when using an edged-class weapon.
Edged Striking IX (EDGEDSTRIKE9)
    Expertise: Edged Striking IX
    Requires : The following expertise: Edged Striking VIII.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 69.  A base dexterity of at least 24.
    The ability to hit more often when using an edged-class weapon.
Edged Striking X (EDGEDSTRIKE10)
    Expertise: Edged Striking X
    Requires : The following expertise: Edged Striking IX.  One of the following
    skills: Edged Weapon Specialization, Dagger Specialization.  Only highest class
    levels greater than or equal to 74.  A base dexterity of at least 25.
    The ability to hit more often when using an edged-class weapon.
Educating I (EDUCATING1)
    Expertise: Educating I
    Requires : A skill of type: Education lore.  Only highest class levels greater
    than or equal to 17.  A base intelligence of at least 15.
    The ability to use education lore abilities at a higher intellectual level, and
    at less cost.
Educating II (EDUCATING2)
    Expertise: Educating II
    Requires : The following expertise: Educating I.  A skill of type: Education
    lore.  Only highest class levels greater than or equal to 25.  A base
    intelligence of at least 16.
    The ability to use education lore abilities at a higher intellectual level, and
    at less cost.
Educating III (EDUCATING3)
    Expertise: Educating III
    Requires : The following expertise: Educating II.  A skill of type: Education
    lore.  Only highest class levels greater than or equal to 33.  A base
    intelligence of at least 17.
    The ability to use education lore abilities at a higher intellectual level, and
    at less cost.
Educating IV (EDUCATING4)
    Expertise: Educating IV
    Requires : The following expertise: Educating III.  A skill of type: Education
    lore.  Only highest class levels greater than or equal to 41.  A base
    intelligence of at least 18.
    The ability to use education lore abilities at a higher intellectual level, and
    at less cost.
Educating V (EDUCATING5)
    Expertise: Educating V
    Requires : The following expertise: Educating IV.  A skill of type: Education
    lore.  Only highest class levels greater than or equal to 49.  A base
    intelligence of at least 19.
    The ability to use education lore abilities at a higher intellectual level, and
    at less cost.
Educating VI (EDUCATING6)
    Expertise: Educating VI
    Requires : The following expertise: Educating V.  A skill of type: Education
    lore.  Only highest class levels greater than or equal to 57.  A base
    intelligence of at least 20.
    The ability to use education lore abilities at a higher intellectual level, and
    at less cost.
Educating VII (EDUCATING7)
    Expertise: Educating VII
    Requires : The following expertise: Educating VI.  A skill of type: Education
    lore.  Only highest class levels greater than or equal to 65.  A base
    intelligence of at least 21.
    The ability to use education lore abilities at a higher intellectual level, and
    at less cost.
Educating VIII (EDUCATING8)
    Expertise: Educating VIII
    Requires : The following expertise: Educating VII.  A skill of type: Education
    lore.  Only highest class levels greater than or equal to 73.  A base
    intelligence of at least 22.
    The ability to use education lore abilities at a higher intellectual level, and
    at less cost.
Educating IX (EDUCATING9)
    Expertise: Educating IX
    Requires : The following expertise: Educating VIII.  A skill of type: Education
    lore.  Only highest class levels greater than or equal to 81.  A base
    intelligence of at least 23.
    The ability to use education lore abilities at a higher intellectual level, and
    at less cost.
Educating X (EDUCATING10)
    Expertise: Educating X
    Requires : The following expertise: Educating IX.  A skill of type: Education
    lore.  Only highest class levels greater than or equal to 89.  A base
    intelligence of at least 24.
    The ability to use education lore abilities at a higher intellectual level, and
    at less cost.
Enduring I (ENDURING1)
    Expertise: Enduring I
    Requires : A skill of type: Enduring.  Only highest class levels greater than
    or equal to 27.  A base constitution of at least 16.
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring II (ENDURING2)
    Expertise: Enduring II
    Requires : The following expertise: Enduring I.  A skill of type: Enduring.
    Only highest class levels greater than or equal to 32.  A base constitution of
    at least 17.
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring III (ENDURING3)
    Expertise: Enduring III
    Requires : The following expertise: Enduring II.  A skill of type: Enduring.
    Only highest class levels greater than or equal to 37.  A base constitution of
    at least 18.
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring IV (ENDURING4)
    Expertise: Enduring IV
    Requires : The following expertise: Enduring III.  A skill of type: Enduring.
    Only highest class levels greater than or equal to 42.  A base constitution of
    at least 19.
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring V (ENDURING5)
    Expertise: Enduring V
    Requires : The following expertise: Enduring IV.  A skill of type: Enduring.
    Only highest class levels greater than or equal to 47.  A base constitution of
    at least 20.
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring VI (ENDURING6)
    Expertise: Enduring VI
    Requires : The following expertise: Enduring V.  A skill of type: Enduring.
    Only highest class levels greater than or equal to 52.  A base constitution of
    at least 21.
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring VII (ENDURING7)
    Expertise: Enduring VII
    Requires : The following expertise: Enduring VI.  A skill of type: Enduring.
    Only highest class levels greater than or equal to 57.  A base constitution of
    at least 22.
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring VIII (ENDURING8)
    Expertise: Enduring VIII
    Requires : The following expertise: Enduring VII.  A skill of type: Enduring.
    Only highest class levels greater than or equal to 62.  A base constitution of
    at least 23.
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring IX (ENDURING9)
    Expertise: Enduring IX
    Requires : The following expertise: Enduring VIII.  A skill of type: Enduring.
    Only highest class levels greater than or equal to 67.  A base constitution of
    at least 24.
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring X (ENDURING10)
    Expertise: Enduring X
    Requires : The following expertise: Enduring IX.  A skill of type: Enduring.
    Only highest class levels greater than or equal to 72.  A base constitution of
    at least 25.
    The ability to cast enduring-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Energist I (ENERGIST1)
    Expertise: Energist I
    Requires : A skill of type: Electrocuting.  Only highest class levels greater
    than or equal to 31.  A base dexterity of at least 13.
    The ability to deal more damage from magical electrical attacks
Energist II (ENERGIST2)
    Expertise: Energist II
    Requires : The following expertise: Energist I.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 36.  A base
    dexterity of at least 14.
    The ability to deal more damage from magical electrical attacks
Energist III (ENERGIST3)
    Expertise: Energist III
    Requires : The following expertise: Energist II.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 41.  A base
    dexterity of at least 15.
    The ability to deal more damage from magical electrical attacks
Energist IV (ENERGIST4)
    Expertise: Energist IV
    Requires : The following expertise: Energist III.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 46.  A base
    dexterity of at least 16.
    The ability to deal more damage from magical electrical attacks
Energist V (ENERGIST5)
    Expertise: Energist V
    Requires : The following expertise: Energist IV.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 51.  A base
    dexterity of at least 17.
    The ability to deal more damage from magical electrical attacks
Energist VI (ENERGIST6)
    Expertise: Energist VI
    Requires : The following expertise: Energist V.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 56.  A base
    dexterity of at least 18.
    The ability to deal more damage from magical electrical attacks
Energist VII (ENERGIST7)
    Expertise: Energist VII
    Requires : The following expertise: Energist VI.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 61.  A base
    dexterity of at least 19.
    The ability to deal more damage from magical electrical attacks
Energist VIII (ENERGIST8)
    Expertise: Energist VIII
    Requires : The following expertise: Energist VII.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 66.  A base
    dexterity of at least 20.
    The ability to deal more damage from magical electrical attacks
Energist IX (ENERGIST9)
    Expertise: Energist IX
    Requires : The following expertise: Energist VIII.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 71.  A base
    dexterity of at least 21.
    The ability to deal more damage from magical electrical attacks
Energist X (ENERGIST10)
    Expertise: Energist X
    Requires : The following expertise: Energist IX.  A skill of type:
    Electrocuting.  Only highest class levels greater than or equal to 76.  A base
    dexterity of at least 22.
    The ability to deal more damage from magical electrical attacks
Evangelising I (EVANGELIST1)
    Expertise: Evangelising I
    Requires : A skill of type: Evangelism.  Only highest class levels greater than
    or equal to 22.  A base dexterity of at least 13.
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising II (EVANGELIST2)
    Expertise: Evangelising II
    Requires : The following expertise: Evangelising I.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 27.  A base
    dexterity of at least 14.
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising III (EVANGELIST3)
    Expertise: Evangelising III
    Requires : The following expertise: Evangelising II.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 32.  A base
    dexterity of at least 15.
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising IV (EVANGELIST4)
    Expertise: Evangelising IV
    Requires : The following expertise: Evangelising III.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 37.  A base
    dexterity of at least 16.
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising V (EVANGELIST5)
    Expertise: Evangelising V
    Requires : The following expertise: Evangelising IV.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 42.  A base
    dexterity of at least 17.
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising VI (EVANGELIST6)
    Expertise: Evangelising VI
    Requires : The following expertise: Evangelising V.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 47.  A base
    dexterity of at least 18.
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising VII (EVANGELIST7)
    Expertise: Evangelising VII
    Requires : The following expertise: Evangelising VI.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 52.  A base
    dexterity of at least 19.
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising VIII (EVANGELIST8)
    Expertise: Evangelising VIII
    Requires : The following expertise: Evangelising VII.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 57.  A base
    dexterity of at least 20.
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising IX (EVANGELIST9)
    Expertise: Evangelising IX
    Requires : The following expertise: Evangelising VIII.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 62.  A base
    dexterity of at least 21.
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evangelising X (EVANGELIST10)
    Expertise: Evangelising X
    Requires : The following expertise: Evangelising IX.  A skill of type:
    Evangelism.  Only highest class levels greater than or equal to 67.  A base
    dexterity of at least 22.
    The ability to cast evangelism-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Evasively I (EVASIVE1)
    Expertise: Evasively I
    Requires : A skill of type: Evasive.  Only highest class levels greater than or
    equal to 33.  A base dexterity of at least 13.
    Improved knowledge and skill with evasive maneuvers.
Evasively II (EVASIVE2)
    Expertise: Evasively II
    Requires : The following expertise: Evasively I.  A skill of type: Evasive.
    Only highest class levels greater than or equal to 38.  A base dexterity of at
    least 14.
    Improved knowledge and skill with evasive maneuvers.
Evasively III (EVASIVE3)
    Expertise: Evasively III
    Requires : The following expertise: Evasively II.  A skill of type: Evasive.
    Only highest class levels greater than or equal to 43.  A base dexterity of at
    least 15.
    Improved knowledge and skill with evasive maneuvers.
Evasively IV (EVASIVE4)
    Expertise: Evasively IV
    Requires : The following expertise: Evasively III.  A skill of type: Evasive.
    Only highest class levels greater than or equal to 48.  A base dexterity of at
    least 16.
    Improved knowledge and skill with evasive maneuvers.
Evasively V (EVASIVE5)
    Expertise: Evasively V
    Requires : The following expertise: Evasively IV.  A skill of type: Evasive.
    Only highest class levels greater than or equal to 53.  A base dexterity of at
    least 17.
    Improved knowledge and skill with evasive maneuvers.
Evasively VI (EVASIVE6)
    Expertise: Evasively VI
    Requires : The following expertise: Evasively V.  A skill of type: Evasive.
    Only highest class levels greater than or equal to 58.  A base dexterity of at
    least 18.
    Improved knowledge and skill with evasive maneuvers.
Evasively VII (EVASIVE7)
    Expertise: Evasively VII
    Requires : The following expertise: Evasively VI.  A skill of type: Evasive.
    Only highest class levels greater than or equal to 63.  A base dexterity of at
    least 19.
    Improved knowledge and skill with evasive maneuvers.
Evasively VIII (EVASIVE8)
    Expertise: Evasively VIII
    Requires : The following expertise: Evasively VII.  A skill of type: Evasive.
    Only highest class levels greater than or equal to 68.  A base dexterity of at
    least 20.
    Improved knowledge and skill with evasive maneuvers.
Evasively IX (EVASIVE9)
    Expertise: Evasively IX
    Requires : The following expertise: Evasively VIII.  A skill of type: Evasive.
    Only highest class levels greater than or equal to 73.  A base dexterity of at
    least 21.
    Improved knowledge and skill with evasive maneuvers.
Evasively X (EVASIVE10)
    Expertise: Evasively X
    Requires : The following expertise: Evasively IX.  A skill of type: Evasive.
    Only highest class levels greater than or equal to 78.  A base dexterity of at
    least 22.
    Improved knowledge and skill with evasive maneuvers.
Extended Abjuring I (EXTENDEDABJURATION1)
    Expertise: Extended Abjuring I
    Requires : A skill of type: Abjuration.  Only highest class levels greater than
    or equal to 24.  A base constitution of at least 10.  A base strength of at
    least 10.
    The ability to cast abjuration spells that last even longer.
Extended Abjuring II (EXTENDEDABJURATION2)
    Expertise: Extended Abjuring II
    Requires : The following expertise: Extended Abjuring I.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 29.  A base
    constitution of at least 11.  A base strength of at least 11.
    The ability to cast abjuration spells that last even longer.
Extended Abjuring III (EXTENDEDABJURATION3)
    Expertise: Extended Abjuring III
    Requires : The following expertise: Extended Abjuring II.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 34.  A base
    constitution of at least 12.  A base strength of at least 12.
    The ability to cast abjuration spells that last even longer.
Extended Abjuring IV (EXTENDEDABJURATION4)
    Expertise: Extended Abjuring IV
    Requires : The following expertise: Extended Abjuring III.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 13.  A base strength of at least 13.
    The ability to cast abjuration spells that last even longer.
Extended Abjuring V (EXTENDEDABJURATION5)
    Expertise: Extended Abjuring V
    Requires : The following expertise: Extended Abjuring IV.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 14.  A base strength of at least 14.
    The ability to cast abjuration spells that last even longer.
Extended Abjuring VI (EXTENDEDABJURATION6)
    Expertise: Extended Abjuring VI
    Requires : The following expertise: Extended Abjuring V.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 15.  A base strength of at least 15.
    The ability to cast abjuration spells that last even longer.
Extended Abjuring VII (EXTENDEDABJURATION7)
    Expertise: Extended Abjuring VII
    Requires : The following expertise: Extended Abjuring VI.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 16.  A base strength of at least 16.
    The ability to cast abjuration spells that last even longer.
Extended Abjuring VIII (EXTENDEDABJURATION8)
    Expertise: Extended Abjuring VIII
    Requires : The following expertise: Extended Abjuring VII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 17.  A base strength of at least 17.
    The ability to cast abjuration spells that last even longer.
Extended Abjuring IX (EXTENDEDABJURATION9)
    Expertise: Extended Abjuring IX
    Requires : The following expertise: Extended Abjuring VIII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 18.  A base strength of at least 18.
    The ability to cast abjuration spells that last even longer.
Extended Abjuring X (EXTENDEDABJURATION10)
    Expertise: Extended Abjuring X
    Requires : The following expertise: Extended Abjuring IX.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 19.  A base strength of at least 19.
    The ability to cast abjuration spells that last even longer.
Extended Altering I (EXTENDEDALTERATION1)
    Expertise: Extended Altering I
    Requires : A skill of type: Alteration.  Only highest class levels greater than
    or equal to 24.  A base constitution of at least 10.  A base strength of at
    least 10.
    The ability to cast alteration spells that last even longer.
Extended Altering II (EXTENDEDALTERATION2)
    Expertise: Extended Altering II
    Requires : The following expertise: Extended Altering I.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 29.  A base
    constitution of at least 11.  A base strength of at least 11.
    The ability to cast alteration spells that last even longer.
Extended Altering III (EXTENDEDALTERATION3)
    Expertise: Extended Altering III
    Requires : The following expertise: Extended Altering II.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 34.  A base
    constitution of at least 12.  A base strength of at least 12.
    The ability to cast alteration spells that last even longer.
Extended Altering IV (EXTENDEDALTERATION4)
    Expertise: Extended Altering IV
    Requires : The following expertise: Extended Altering III.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 13.  A base strength of at least 13.
    The ability to cast alteration spells that last even longer.
Extended Altering V (EXTENDEDALTERATION5)
    Expertise: Extended Altering V
    Requires : The following expertise: Extended Altering IV.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 14.  A base strength of at least 14.
    The ability to cast alteration spells that last even longer.
Extended Altering VI (EXTENDEDALTERATION6)
    Expertise: Extended Altering VI
    Requires : The following expertise: Extended Altering V.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 15.  A base strength of at least 15.
    The ability to cast alteration spells that last even longer.
Extended Altering VII (EXTENDEDALTERATION7)
    Expertise: Extended Altering VII
    Requires : The following expertise: Extended Altering VI.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 16.  A base strength of at least 16.
    The ability to cast alteration spells that last even longer.
Extended Altering VIII (EXTENDEDALTERATION8)
    Expertise: Extended Altering VIII
    Requires : The following expertise: Extended Altering VII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 17.  A base strength of at least 17.
    The ability to cast alteration spells that last even longer.
Extended Altering IX (EXTENDEDALTERATION9)
    Expertise: Extended Altering IX
    Requires : The following expertise: Extended Altering VIII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 18.  A base strength of at least 18.
    The ability to cast alteration spells that last even longer.
Extended Altering X (EXTENDEDALTERATION10)
    Expertise: Extended Altering X
    Requires : The following expertise: Extended Altering IX.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 19.  A base strength of at least 19.
    The ability to cast alteration spells that last even longer.
Extended Conjuring I (EXTENDEDCONJURATION1)
    Expertise: Extended Conjuring I
    Requires : A skill of type: Conjuration and not Clanmagic.  Only highest class
    levels greater than or equal to 24.  A base constitution of at least 10.  A
    base strength of at least 10.
    The ability to cast conjuration spells that last even longer.
Extended Conjuring II (EXTENDEDCONJURATION2)
    Expertise: Extended Conjuring II
    Requires : The following expertise: Extended Conjuring I.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 29.  A base constitution of at least 11.  A base strength of at least 11.
    The ability to cast conjuration spells that last even longer.
Extended Conjuring III (EXTENDEDCONJURATION3)
    Expertise: Extended Conjuring III
    Requires : The following expertise: Extended Conjuring II.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 34.  A base constitution of at least 12.  A base strength of at least 12.
    The ability to cast conjuration spells that last even longer.
Extended Conjuring IV (EXTENDEDCONJURATION4)
    Expertise: Extended Conjuring IV
    Requires : The following expertise: Extended Conjuring III.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 39.  A base constitution of at least 13.  A base strength of at least 13.
    The ability to cast conjuration spells that last even longer.
Extended Conjuring V (EXTENDEDCONJURATION5)
    Expertise: Extended Conjuring V
    Requires : The following expertise: Extended Conjuring IV.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 44.  A base constitution of at least 14.  A base strength of at least 14.
    The ability to cast conjuration spells that last even longer.
Extended Conjuring VI (EXTENDEDCONJURATION6)
    Expertise: Extended Conjuring VI
    Requires : The following expertise: Extended Conjuring V.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 49.  A base constitution of at least 15.  A base strength of at least 15.
    The ability to cast conjuration spells that last even longer.
Extended Conjuring VII (EXTENDEDCONJURATION7)
    Expertise: Extended Conjuring VII
    Requires : The following expertise: Extended Conjuring VI.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 54.  A base constitution of at least 16.  A base strength of at least 16.
    The ability to cast conjuration spells that last even longer.
Extended Conjuring VIII (EXTENDEDCONJURATION8)
    Expertise: Extended Conjuring VIII
    Requires : The following expertise: Extended Conjuring VII.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 59.  A base constitution of at least 17.  A base strength of at least 17.
    The ability to cast conjuration spells that last even longer.
Extended Conjuring IX (EXTENDEDCONJURATION9)
    Expertise: Extended Conjuring IX
    Requires : The following expertise: Extended Conjuring VIII.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 64.  A base constitution of at least 18.  A base strength of at least 18.
    The ability to cast conjuration spells that last even longer.
Extended Conjuring X (EXTENDEDCONJURATION10)
    Expertise: Extended Conjuring X
    Requires : The following expertise: Extended Conjuring IX.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 69.  A base constitution of at least 19.  A base strength of at least 19.
    The ability to cast conjuration spells that last even longer.
Extended Divining I (EXTENDEDDIVINATION1)
    Expertise: Extended Divining I
    Requires : A skill of type: Divination.  Only highest class levels greater than
    or equal to 24.  A base constitution of at least 10.  A base strength of at
    least 10.
    The ability to cast divination spells that last even longer.
Extended Divining II (EXTENDEDDIVINATION2)
    Expertise: Extended Divining II
    Requires : The following expertise: Extended Divining I.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 29.  A base
    constitution of at least 11.  A base strength of at least 11.
    The ability to cast divination spells that last even longer.
Extended Divining III (EXTENDEDDIVINATION3)
    Expertise: Extended Divining III
    Requires : The following expertise: Extended Divining II.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 34.  A base
    constitution of at least 12.  A base strength of at least 12.
    The ability to cast divination spells that last even longer.
Extended Divining IV (EXTENDEDDIVINATION4)
    Expertise: Extended Divining IV
    Requires : The following expertise: Extended Divining III.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 13.  A base strength of at least 13.
    The ability to cast divination spells that last even longer.
Extended Divining V (EXTENDEDDIVINATION5)
    Expertise: Extended Divining V
    Requires : The following expertise: Extended Divining IV.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 14.  A base strength of at least 14.
    The ability to cast divination spells that last even longer.
Extended Divining VI (EXTENDEDDIVINATION6)
    Expertise: Extended Divining VI
    Requires : The following expertise: Extended Divining V.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 15.  A base strength of at least 15.
    The ability to cast divination spells that last even longer.
Extended Divining VII (EXTENDEDDIVINATION7)
    Expertise: Extended Divining VII
    Requires : The following expertise: Extended Divining VI.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 16.  A base strength of at least 16.
    The ability to cast divination spells that last even longer.
Extended Divining VIII (EXTENDEDDIVINATION8)
    Expertise: Extended Divining VIII
    Requires : The following expertise: Extended Divining VII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 17.  A base strength of at least 17.
    The ability to cast divination spells that last even longer.
Extended Divining IX (EXTENDEDDIVINATION9)
    Expertise: Extended Divining IX
    Requires : The following expertise: Extended Divining VIII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 18.  A base strength of at least 18.
    The ability to cast divination spells that last even longer.
Extended Divining X (EXTENDEDDIVINATION10)
    Expertise: Extended Divining X
    Requires : The following expertise: Extended Divining IX.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 19.  A base strength of at least 19.
    The ability to cast divination spells that last even longer.
Extended Enchanting I (EXTENDEDENCHANTMENT1)
    Expertise: Extended Enchanting I
    Requires : A skill of type: Enchantment and not Clanmagic.  Only highest class
    levels greater than or equal to 24.  A base constitution of at least 10.  A
    base strength of at least 10.
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting II (EXTENDEDENCHANTMENT2)
    Expertise: Extended Enchanting II
    Requires : The following expertise: Extended Enchanting I.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 29.  A base constitution of at least 11.  A base strength of at least 11.
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting III (EXTENDEDENCHANTMENT3)
    Expertise: Extended Enchanting III
    Requires : The following expertise: Extended Enchanting II.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 34.  A base constitution of at least 12.  A base strength of at least 12.
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting IV (EXTENDEDENCHANTMENT4)
    Expertise: Extended Enchanting IV
    Requires : The following expertise: Extended Enchanting III.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 39.  A base constitution of at least 13.  A base strength of at least 13.
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting V (EXTENDEDENCHANTMENT5)
    Expertise: Extended Enchanting V
    Requires : The following expertise: Extended Enchanting IV.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 44.  A base constitution of at least 14.  A base strength of at least 14.
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VI (EXTENDEDENCHANTMENT6)
    Expertise: Extended Enchanting VI
    Requires : The following expertise: Extended Enchanting V.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 49.  A base constitution of at least 15.  A base strength of at least 15.
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VII (EXTENDEDENCHANTMENT7)
    Expertise: Extended Enchanting VII
    Requires : The following expertise: Extended Enchanting VI.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 54.  A base constitution of at least 16.  A base strength of at least 16.
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VIII (EXTENDEDENCHANTMENT8)
    Expertise: Extended Enchanting VIII
    Requires : The following expertise: Extended Enchanting VII.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 59.  A base constitution of at least 17.  A base strength of at least 17.
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting IX (EXTENDEDENCHANTMENT9)
    Expertise: Extended Enchanting IX
    Requires : The following expertise: Extended Enchanting VIII.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 64.  A base constitution of at least 18.  A base strength of at least 18.
    The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting X (EXTENDEDENCHANTMENT10)
    Expertise: Extended Enchanting X
    Requires : The following expertise: Extended Enchanting IX.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 69.  A base constitution of at least 19.  A base strength of at least 19.
    The ability to cast enchantment/charm spells that last even longer.
Extended Illusing I (EXTENDEDILLUSION1)
    Expertise: Extended Illusing I
    Requires : A skill of type: Illusion.  Only highest class levels greater than
    or equal to 24.  A base constitution of at least 10.  A base strength of at
    least 10.
    The ability to cast illusion spells that last even longer.
Extended Illusing II (EXTENDEDILLUSION2)
    Expertise: Extended Illusing II
    Requires : The following expertise: Extended Illusing I.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 29.  A base
    constitution of at least 11.  A base strength of at least 11.
    The ability to cast illusion spells that last even longer.
Extended Illusing III (EXTENDEDILLUSION3)
    Expertise: Extended Illusing III
    Requires : The following expertise: Extended Illusing II.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 34.  A base
    constitution of at least 12.  A base strength of at least 12.
    The ability to cast illusion spells that last even longer.
Extended Illusing IV (EXTENDEDILLUSION4)
    Expertise: Extended Illusing IV
    Requires : The following expertise: Extended Illusing III.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 13.  A base strength of at least 13.
    The ability to cast illusion spells that last even longer.
Extended Illusing V (EXTENDEDILLUSION5)
    Expertise: Extended Illusing V
    Requires : The following expertise: Extended Illusing IV.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 14.  A base strength of at least 14.
    The ability to cast illusion spells that last even longer.
Extended Illusing VI (EXTENDEDILLUSION6)
    Expertise: Extended Illusing VI
    Requires : The following expertise: Extended Illusing V.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 15.  A base strength of at least 15.
    The ability to cast illusion spells that last even longer.
Extended Illusing VII (EXTENDEDILLUSION7)
    Expertise: Extended Illusing VII
    Requires : The following expertise: Extended Illusing VI.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 16.  A base strength of at least 16.
    The ability to cast illusion spells that last even longer.
Extended Illusing VIII (EXTENDEDILLUSION8)
    Expertise: Extended Illusing VIII
    Requires : The following expertise: Extended Illusing VII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 17.  A base strength of at least 17.
    The ability to cast illusion spells that last even longer.
Extended Illusing IX (EXTENDEDILLUSION9)
    Expertise: Extended Illusing IX
    Requires : The following expertise: Extended Illusing VIII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 18.  A base strength of at least 18.
    The ability to cast illusion spells that last even longer.
Extended Illusing X (EXTENDEDILLUSION10)
    Expertise: Extended Illusing X
    Requires : The following expertise: Extended Illusing IX.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 19.  A base strength of at least 19.
    The ability to cast illusion spells that last even longer.
Extended In/Evoking I (EXTENDEDINVOCATION1)
    Expertise: Extended In/Evoking I
    Requires : A skill of type: Invocation.  Only highest class levels greater than
    or equal to 24.  A base constitution of at least 10.  A base strength of at
    least 10.
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking II (EXTENDEDINVOCATION2)
    Expertise: Extended In/Evoking II
    Requires : The following expertise: Extended In/Evoking I.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 29.  A base
    constitution of at least 11.  A base strength of at least 11.
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking III (EXTENDEDINVOCATION3)
    Expertise: Extended In/Evoking III
    Requires : The following expertise: Extended In/Evoking II.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 34.  A base
    constitution of at least 12.  A base strength of at least 12.
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking IV (EXTENDEDINVOCATION4)
    Expertise: Extended In/Evoking IV
    Requires : The following expertise: Extended In/Evoking III.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 13.  A base strength of at least 13.
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking V (EXTENDEDINVOCATION5)
    Expertise: Extended In/Evoking V
    Requires : The following expertise: Extended In/Evoking IV.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 14.  A base strength of at least 14.
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VI (EXTENDEDINVOCATION6)
    Expertise: Extended In/Evoking VI
    Requires : The following expertise: Extended In/Evoking V.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 15.  A base strength of at least 15.
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VII (EXTENDEDINVOCATION7)
    Expertise: Extended In/Evoking VII
    Requires : The following expertise: Extended In/Evoking VI.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 16.  A base strength of at least 16.
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VIII (EXTENDEDINVOCATION8)
    Expertise: Extended In/Evoking VIII
    Requires : The following expertise: Extended In/Evoking VII.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 17.  A base strength of at least 17.
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking IX (EXTENDEDINVOCATION9)
    Expertise: Extended In/Evoking IX
    Requires : The following expertise: Extended In/Evoking VIII.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 18.  A base strength of at least 18.
    The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking X (EXTENDEDINVOCATION10)
    Expertise: Extended In/Evoking X
    Requires : The following expertise: Extended In/Evoking IX.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 19.  A base strength of at least 19.
    The ability to cast invocation/evocation spells that last even longer.
Extended Sailing I (EXTENDEDSAILINGL1)
    Expertise: Extended Sailing I
    Requires : A skill of type: Sea travel.  Only highest class levels greater than
    or equal to 24.  A base constitution of at least 10.  A base strength of at
    least 10.
    The ability to use sea travel that last even longer.
Extended Sailing II (EXTENDEDSAILINGL2)
    Expertise: Extended Sailing II
    Requires : The following expertise: Extended Sailing I.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 29.  A base
    constitution of at least 11.  A base strength of at least 11.
    The ability to use sea travel that last even longer.
Extended Sailing III (EXTENDEDSAILINGL3)
    Expertise: Extended Sailing III
    Requires : The following expertise: Extended Sailing II.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 34.  A base
    constitution of at least 12.  A base strength of at least 12.
    The ability to use sea travel that last even longer.
Extended Sailing IV (EXTENDEDSAILINGL4)
    Expertise: Extended Sailing IV
    Requires : The following expertise: Extended Sailing III.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 13.  A base strength of at least 13.
    The ability to use sea travel that last even longer.
Extended Sailing V (EXTENDEDSAILINGL5)
    Expertise: Extended Sailing V
    Requires : The following expertise: Extended Sailing IV.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 14.  A base strength of at least 14.
    The ability to use sea travel that last even longer.
Extended Sailing VI (EXTENDEDSAILINGL6)
    Expertise: Extended Sailing VI
    Requires : The following expertise: Extended Sailing V.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 15.  A base strength of at least 15.
    The ability to use sea travel that last even longer.
Extended Sailing VII (EXTENDEDSAILINGL7)
    Expertise: Extended Sailing VII
    Requires : The following expertise: Extended Sailing VI.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 16.  A base strength of at least 16.
    The ability to use sea travel that last even longer.
Extended Sailing VIII (EXTENDEDSAILINGL8)
    Expertise: Extended Sailing VIII
    Requires : The following expertise: Extended Sailing VII.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 17.  A base strength of at least 17.
    The ability to use sea travel that last even longer.
Extended Sailing IX (EXTENDEDSAILINGL9)
    Expertise: Extended Sailing IX
    Requires : The following expertise: Extended Sailing VIII.  A skill of type:
    Sea travel.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 18.  A base strength of at least 18.
    The ability to use sea travel that last even longer.
Extended Sailing X (EXTENDEDSAILINGL10)
    Expertise: Extended Sailing X
    Requires : The following expertise: Extended Sailing IX.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 19.  A base strength of at least 19.
    The ability to use sea travel that last even longer.
Extended Transmuting I (EXTENDEDTRANSMUTATION1)
    Expertise: Extended Transmuting I
    Requires : A skill of type: Transmutation.  Only highest class levels greater
    than or equal to 24.  A base constitution of at least 10.  A base strength of
    at least 10.
    The ability to cast transmutation spells that last even longer.
Extended Transmuting II (EXTENDEDTRANSMUTATION2)
    Expertise: Extended Transmuting II
    Requires : The following expertise: Extended Transmuting I.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 29.  A base
    constitution of at least 11.  A base strength of at least 11.
    The ability to cast transmutation spells that last even longer.
Extended Transmuting III (EXTENDEDTRANSMUTATION3)
    Expertise: Extended Transmuting III
    Requires : The following expertise: Extended Transmuting II.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 34.  A base
    constitution of at least 12.  A base strength of at least 12.
    The ability to cast transmutation spells that last even longer.
Extended Transmuting IV (EXTENDEDTRANSMUTATION4)
    Expertise: Extended Transmuting IV
    Requires : The following expertise: Extended Transmuting III.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 13.  A base strength of at least 13.
    The ability to cast transmutation spells that last even longer.
Extended Transmuting V (EXTENDEDTRANSMUTATION5)
    Expertise: Extended Transmuting V
    Requires : The following expertise: Extended Transmuting IV.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 14.  A base strength of at least 14.
    The ability to cast transmutation spells that last even longer.
Extended Transmuting VI (EXTENDEDTRANSMUTATION6)
    Expertise: Extended Transmuting VI
    Requires : The following expertise: Extended Transmuting V.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 15.  A base strength of at least 15.
    The ability to cast transmutation spells that last even longer.
Extended Transmuting VII (EXTENDEDTRANSMUTATION7)
    Expertise: Extended Transmuting VII
    Requires : The following expertise: Extended Transmuting VI.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 16.  A base strength of at least 16.
    The ability to cast transmutation spells that last even longer.
Extended Transmuting VIII (EXTENDEDTRANSMUTATION8)
    Expertise: Extended Transmuting VIII
    Requires : The following expertise: Extended Transmuting VII.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 17.  A base strength of at least 17.
    The ability to cast transmutation spells that last even longer.
Extended Transmuting IX (EXTENDEDTRANSMUTATION9)
    Expertise: Extended Transmuting IX
    Requires : The following expertise: Extended Transmuting VIII.  A skill of
    type: Transmutation.  Only highest class levels greater than or equal to 64.  A
    base constitution of at least 18.  A base strength of at least 18.
    The ability to cast transmutation spells that last even longer.
Extended Transmuting X (EXTENDEDTRANSMUTATION10)
    Expertise: Extended Transmuting X
    Requires : The following expertise: Extended Transmuting IX.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 19.  A base strength of at least 19.
    The ability to cast transmutation spells that last even longer.
Fast Dancing I (FASTDANCE1)
    Expertise: Fast Dancing I
    Requires : A skill of type: Dancing and Malicious.  Only highest class levels
    greater than or equal to 20.  A base strength of at least 13.  A base charisma
    of at least 13.
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing II (FASTDANCE2)
    Expertise: Fast Dancing II
    Requires : The following expertise: Fast Dancing I.  A skill of type: Dancing
    and Malicious.  Only highest class levels greater than or equal to 25.  A base
    strength of at least 14.  A base charisma of at least 14.
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing III (FASTDANCE3)
    Expertise: Fast Dancing III
    Requires : The following expertise: Fast Dancing II.  A skill of type: Dancing
    and Malicious.  Only highest class levels greater than or equal to 30.  A base
    strength of at least 15.  A base charisma of at least 15.
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing IV (FASTDANCE4)
    Expertise: Fast Dancing IV
    Requires : The following expertise: Fast Dancing III.  A skill of type: Dancing
    and Malicious.  Only highest class levels greater than or equal to 35.  A base
    strength of at least 16.  A base charisma of at least 16.
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing V (FASTDANCE5)
    Expertise: Fast Dancing V
    Requires : The following expertise: Fast Dancing IV.  A skill of type: Dancing
    and Malicious.  Only highest class levels greater than or equal to 40.  A base
    strength of at least 17.  A base charisma of at least 17.
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VI (FASTDANCE6)
    Expertise: Fast Dancing VI
    Requires : The following expertise: Fast Dancing V.  A skill of type: Dancing
    and Malicious.  Only highest class levels greater than or equal to 45.  A base
    strength of at least 18.  A base charisma of at least 18.
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VII (FASTDANCE7)
    Expertise: Fast Dancing VII
    Requires : The following expertise: Fast Dancing VI.  A skill of type: Dancing
    and Malicious.  Only highest class levels greater than or equal to 50.  A base
    strength of at least 19.  A base charisma of at least 19.
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VIII (FASTDANCE8)
    Expertise: Fast Dancing VIII
    Requires : The following expertise: Fast Dancing VII.  A skill of type: Dancing
    and Malicious.  Only highest class levels greater than or equal to 55.  A base
    strength of at least 20.  A base charisma of at least 20.
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing IX (FASTDANCE9)
    Expertise: Fast Dancing IX
    Requires : The following expertise: Fast Dancing VIII.  A skill of type:
    Dancing and Malicious.  Only highest class levels greater than or equal to 60.
    A base strength of at least 21.  A base charisma of at least 21.
    The ability to perform dances that have a more powerful malicious affect.
Fast Dancing X (FASTDANCE10)
    Expertise: Fast Dancing X
    Requires : The following expertise: Fast Dancing IX.  A skill of type: Dancing
    and Malicious.  Only highest class levels greater than or equal to 65.  A base
    strength of at least 22.  A base charisma of at least 22.
    The ability to perform dances that have a more powerful malicious affect.
Fatiguing I (FATIGUER1)
    Expertise: Fatiguing I
    Requires : One of the following skills: Disabling Caltrops.  Only highest class
    levels greater than or equal to 24.  A base constitution of at least 13.
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing II (FATIGUER2)
    Expertise: Fatiguing II
    Requires : The following expertise: Fatiguing I.  One of the following skills:
    Disabling Caltrops.  Only highest class levels greater than or equal to 29.  A
    base constitution of at least 14.
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing III (FATIGUER3)
    Expertise: Fatiguing III
    Requires : The following expertise: Fatiguing II.  One of the following skills:
    Disabling Caltrops.  Only highest class levels greater than or equal to 34.  A
    base constitution of at least 15.
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing IV (FATIGUER4)
    Expertise: Fatiguing IV
    Requires : The following expertise: Fatiguing III.  One of the following
    skills: Disabling Caltrops.  Only highest class levels greater than or equal to
    39.  A base constitution of at least 16.
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing V (FATIGUER5)
    Expertise: Fatiguing V
    Requires : The following expertise: Fatiguing IV.  One of the following skills:
    Disabling Caltrops.  Only highest class levels greater than or equal to 44.  A
    base constitution of at least 17.
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VI (FATIGUER6)
    Expertise: Fatiguing VI
    Requires : The following expertise: Fatiguing V.  One of the following skills:
    Disabling Caltrops.  Only highest class levels greater than or equal to 49.  A
    base constitution of at least 18.
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VII (FATIGUER7)
    Expertise: Fatiguing VII
    Requires : The following expertise: Fatiguing VI.  One of the following skills:
    Disabling Caltrops.  Only highest class levels greater than or equal to 54.  A
    base constitution of at least 19.
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VIII (FATIGUER8)
    Expertise: Fatiguing VIII
    Requires : The following expertise: Fatiguing VII.  One of the following
    skills: Disabling Caltrops.  Only highest class levels greater than or equal to
    59.  A base constitution of at least 20.
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing IX (FATIGUER9)
    Expertise: Fatiguing IX
    Requires : The following expertise: Fatiguing VIII.  One of the following
    skills: Disabling Caltrops.  Only highest class levels greater than or equal to
    64.  A base constitution of at least 21.
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing X (FATIGUER10)
    Expertise: Fatiguing X
    Requires : The following expertise: Fatiguing IX.  One of the following skills:
    Disabling Caltrops.  Only highest class levels greater than or equal to 69.  A
    base constitution of at least 22.
    The ability to craft devices and traps that inhibit movement and cause fatigue.
Fine Calligraphy I (CALIGRAPHY1)
    Expertise: Fine Calligraphy I
    Requires : A skill of type: Calligraphy.  Only highest class levels greater
    than or equal to 28.  A base intelligence of at least 13.
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy II (CALIGRAPHY2)
    Expertise: Fine Calligraphy II
    Requires : The following expertise: Fine Calligraphy I.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 33.  A base
    intelligence of at least 14.
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy III (CALIGRAPHY3)
    Expertise: Fine Calligraphy III
    Requires : The following expertise: Fine Calligraphy II.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 38.  A base
    intelligence of at least 15.
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy IV (CALIGRAPHY4)
    Expertise: Fine Calligraphy IV
    Requires : The following expertise: Fine Calligraphy III.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 43.  A base
    intelligence of at least 16.
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy V (CALIGRAPHY5)
    Expertise: Fine Calligraphy V
    Requires : The following expertise: Fine Calligraphy IV.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 48.  A base
    intelligence of at least 17.
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy VI (CALIGRAPHY6)
    Expertise: Fine Calligraphy VI
    Requires : The following expertise: Fine Calligraphy V.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 53.  A base
    intelligence of at least 18.
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy VII (CALIGRAPHY7)
    Expertise: Fine Calligraphy VII
    Requires : The following expertise: Fine Calligraphy VI.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 58.  A base
    intelligence of at least 19.
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy VIII (CALIGRAPHY8)
    Expertise: Fine Calligraphy VIII
    Requires : The following expertise: Fine Calligraphy VII.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 63.  A base
    intelligence of at least 20.
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy IX (CALIGRAPHY9)
    Expertise: Fine Calligraphy IX
    Requires : The following expertise: Fine Calligraphy VIII.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 68.  A base
    intelligence of at least 21.
    The ability to handle more difficult calligraphy chores.
Fine Calligraphy X (CALIGRAPHY10)
    Expertise: Fine Calligraphy X
    Requires : The following expertise: Fine Calligraphy IX.  A skill of type:
    Calligraphy.  Only highest class levels greater than or equal to 73.  A base
    intelligence of at least 22.
    The ability to handle more difficult calligraphy chores.
Fitness I (FITNESS1)
    Expertise: Fitness I
    Requires : A skill of type: Fitness.  Only highest class levels greater than or
    equal to 30.  A base intelligence of at least 13.
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness II (FITNESS2)
    Expertise: Fitness II
    Requires : The following expertise: Fitness I.  A skill of type: Fitness.  Only
    highest class levels greater than or equal to 35.  A base intelligence of at
    least 14.
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness III (FITNESS3)
    Expertise: Fitness III
    Requires : The following expertise: Fitness II.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 40.  A base intelligence of
    at least 15.
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness IV (FITNESS4)
    Expertise: Fitness IV
    Requires : The following expertise: Fitness III.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 45.  A base intelligence of
    at least 16.
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness V (FITNESS5)
    Expertise: Fitness V
    Requires : The following expertise: Fitness IV.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 50.  A base intelligence of
    at least 17.
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness VI (FITNESS6)
    Expertise: Fitness VI
    Requires : The following expertise: Fitness V.  A skill of type: Fitness.  Only
    highest class levels greater than or equal to 55.  A base intelligence of at
    least 18.
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness VII (FITNESS7)
    Expertise: Fitness VII
    Requires : The following expertise: Fitness VI.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 60.  A base intelligence of
    at least 19.
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness VIII (FITNESS8)
    Expertise: Fitness VIII
    Requires : The following expertise: Fitness VII.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 65.  A base intelligence of
    at least 20.
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness IX (FITNESS9)
    Expertise: Fitness IX
    Requires : The following expertise: Fitness VIII.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 70.  A base intelligence of
    at least 21.
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Fitness X (FITNESS10)
    Expertise: Fitness X
    Requires : The following expertise: Fitness IX.  A skill of type: Fitness.
    Only highest class levels greater than or equal to 75.  A base intelligence of
    at least 22.
    Ability to keep both mind and body in top shape so that fitness domain skills
    are performed at top efficiency.
Flailed Bashing I (FLAILEDBASH1)
    Expertise: Flailed Bashing I
    Requires : One of the following skills: Flailing Weapon Specialization.  Only
    highest class levels greater than or equal to 32.  A base strength of at least
    16.
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing II (FLAILEDBASH2)
    Expertise: Flailed Bashing II
    Requires : The following expertise: Flailed Bashing I.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 37.  A base strength of at least 17.
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing III (FLAILEDBASH3)
    Expertise: Flailed Bashing III
    Requires : The following expertise: Flailed Bashing II.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 42.  A base strength of at least 18.
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing IV (FLAILEDBASH4)
    Expertise: Flailed Bashing IV
    Requires : The following expertise: Flailed Bashing III.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 47.  A base strength of at least 19.
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing V (FLAILEDBASH5)
    Expertise: Flailed Bashing V
    Requires : The following expertise: Flailed Bashing IV.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 52.  A base strength of at least 20.
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing VI (FLAILEDBASH6)
    Expertise: Flailed Bashing VI
    Requires : The following expertise: Flailed Bashing V.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 57.  A base strength of at least 21.
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing VII (FLAILEDBASH7)
    Expertise: Flailed Bashing VII
    Requires : The following expertise: Flailed Bashing VI.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 62.  A base strength of at least 22.
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing VIII (FLAILEDBASH8)
    Expertise: Flailed Bashing VIII
    Requires : The following expertise: Flailed Bashing VII.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 67.  A base strength of at least 23.
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing IX (FLAILEDBASH9)
    Expertise: Flailed Bashing IX
    Requires : The following expertise: Flailed Bashing VIII.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 72.  A base strength of at least 24.
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing X (FLAILEDBASH10)
    Expertise: Flailed Bashing X
    Requires : The following expertise: Flailed Bashing IX.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Focus I (FLAILEDFOCUS1)
    Expertise: Flailed Focus I
    Requires : Only Fighter types.  One of the following skills: Flailing Weapon
    Specialization.  Only highest class levels greater than or equal to 32.  A base
    wisdom of at least 11.
    The ability for fighters to wield higher level flail-class weapons.
Flailed Focus II (FLAILEDFOCUS2)
    Expertise: Flailed Focus II
    Requires : The following expertise: Flailed Focus I.  Only Fighter types.  One
    of the following skills: Flailing Weapon Specialization.  Only highest class
    levels greater than or equal to 37.  A base wisdom of at least 12.
    The ability for fighters to wield higher level flail-class weapons.
Flailed Focus III (FLAILEDFOCUS3)
    Expertise: Flailed Focus III
    Requires : The following expertise: Flailed Focus II.  Only Fighter types.  One
    of the following skills: Flailing Weapon Specialization.  Only highest class
    levels greater than or equal to 42.  A base wisdom of at least 13.
    The ability for fighters to wield higher level flail-class weapons.
Flailed Focus IV (FLAILEDFOCUS4)
    Expertise: Flailed Focus IV
    Requires : The following expertise: Flailed Focus III.  Only Fighter types.
    One of the following skills: Flailing Weapon Specialization.  Only highest
    class levels greater than or equal to 47.  A base wisdom of at least 14.
    The ability for fighters to wield higher level flail-class weapons.
Flailed Focus V (FLAILEDFOCUS5)
    Expertise: Flailed Focus V
    Requires : The following expertise: Flailed Focus IV.  Only Fighter types.  One
    of the following skills: Flailing Weapon Specialization.  Only highest class
    levels greater than or equal to 52.  A base wisdom of at least 15.
    The ability for fighters to wield higher level flail-class weapons.
Flailed Focus VI (FLAILEDFOCUS6)
    Expertise: Flailed Focus VI
    Requires : The following expertise: Flailed Focus V.  Only Fighter types.  One
    of the following skills: Flailing Weapon Specialization.  Only highest class
    levels greater than or equal to 57.  A base wisdom of at least 16.
    The ability for fighters to wield higher level flail-class weapons.
Flailed Focus VII (FLAILEDFOCUS7)
    Expertise: Flailed Focus VII
    Requires : The following expertise: Flailed Focus VI.  Only Fighter types.  One
    of the following skills: Flailing Weapon Specialization.  Only highest class
    levels greater than or equal to 62.  A base wisdom of at least 17.
    The ability for fighters to wield higher level flail-class weapons.
Flailed Focus VIII (FLAILEDFOCUS8)
    Expertise: Flailed Focus VIII
    Requires : The following expertise: Flailed Focus VII.  Only Fighter types.
    One of the following skills: Flailing Weapon Specialization.  Only highest
    class levels greater than or equal to 67.  A base wisdom of at least 18.
    The ability for fighters to wield higher level flail-class weapons.
Flailed Focus IX (FLAILEDFOCUS9)
    Expertise: Flailed Focus IX
    Requires : The following expertise: Flailed Focus VIII.  Only Fighter types.
    One of the following skills: Flailing Weapon Specialization.  Only highest
    class levels greater than or equal to 72.  A base wisdom of at least 19.
    The ability for fighters to wield higher level flail-class weapons.
Flailed Focus X (FLAILEDFOCUS10)
    Expertise: Flailed Focus X
    Requires : The following expertise: Flailed Focus IX.  Only Fighter types.  One
    of the following skills: Flailing Weapon Specialization.  Only highest class
    levels greater than or equal to 77.  A base wisdom of at least 20.
    The ability for fighters to wield higher level flail-class weapons.
Flailed Slicing I (FLAILEDSLASH1)
    Expertise: Flailed Slicing I
    Requires : One of the following skills: Flailing Weapon Specialization.  Only
    highest class levels greater than or equal to 32.  A base strength of at least
    16.
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing II (FLAILEDSLASH2)
    Expertise: Flailed Slicing II
    Requires : The following expertise: Flailed Slicing I.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 37.  A base strength of at least 17.
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing III (FLAILEDSLASH3)
    Expertise: Flailed Slicing III
    Requires : The following expertise: Flailed Slicing II.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 42.  A base strength of at least 18.
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing IV (FLAILEDSLASH4)
    Expertise: Flailed Slicing IV
    Requires : The following expertise: Flailed Slicing III.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 47.  A base strength of at least 19.
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing V (FLAILEDSLASH5)
    Expertise: Flailed Slicing V
    Requires : The following expertise: Flailed Slicing IV.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 52.  A base strength of at least 20.
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing VI (FLAILEDSLASH6)
    Expertise: Flailed Slicing VI
    Requires : The following expertise: Flailed Slicing V.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 57.  A base strength of at least 21.
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing VII (FLAILEDSLASH7)
    Expertise: Flailed Slicing VII
    Requires : The following expertise: Flailed Slicing VI.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 62.  A base strength of at least 22.
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing VIII (FLAILEDSLASH8)
    Expertise: Flailed Slicing VIII
    Requires : The following expertise: Flailed Slicing VII.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 67.  A base strength of at least 23.
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing IX (FLAILEDSLASH9)
    Expertise: Flailed Slicing IX
    Requires : The following expertise: Flailed Slicing VIII.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 72.  A base strength of at least 24.
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Slicing X (FLAILEDSLASH10)
    Expertise: Flailed Slicing X
    Requires : The following expertise: Flailed Slicing IX.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a slashing/slicing-type flail-class
    weapon.
Flailed Striking I (FLAILEDSTRIKE1)
    Expertise: Flailed Striking I
    Requires : One of the following skills: Flailing Weapon Specialization.  Only
    highest class levels greater than or equal to 29.  A base dexterity of at least
    16.
    The ability to hit more often when using a flail-class weapon.
Flailed Striking II (FLAILEDSTRIKE2)
    Expertise: Flailed Striking II
    Requires : The following expertise: Flailed Striking I.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 34.  A base dexterity of at least 17.
    The ability to hit more often when using a flail-class weapon.
Flailed Striking III (FLAILEDSTRIKE3)
    Expertise: Flailed Striking III
    Requires : The following expertise: Flailed Striking II.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 39.  A base dexterity of at least 18.
    The ability to hit more often when using a flail-class weapon.
Flailed Striking IV (FLAILEDSTRIKE4)
    Expertise: Flailed Striking IV
    Requires : The following expertise: Flailed Striking III.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 44.  A base dexterity of at least 19.
    The ability to hit more often when using a flail-class weapon.
Flailed Striking V (FLAILEDSTRIKE5)
    Expertise: Flailed Striking V
    Requires : The following expertise: Flailed Striking IV.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 49.  A base dexterity of at least 20.
    The ability to hit more often when using a flail-class weapon.
Flailed Striking VI (FLAILEDSTRIKE6)
    Expertise: Flailed Striking VI
    Requires : The following expertise: Flailed Striking V.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 54.  A base dexterity of at least 21.
    The ability to hit more often when using a flail-class weapon.
Flailed Striking VII (FLAILEDSTRIKE7)
    Expertise: Flailed Striking VII
    Requires : The following expertise: Flailed Striking VI.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 59.  A base dexterity of at least 22.
    The ability to hit more often when using a flail-class weapon.
Flailed Striking VIII (FLAILEDSTRIKE8)
    Expertise: Flailed Striking VIII
    Requires : The following expertise: Flailed Striking VII.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 64.  A base dexterity of at least 23.
    The ability to hit more often when using a flail-class weapon.
Flailed Striking IX (FLAILEDSTRIKE9)
    Expertise: Flailed Striking IX
    Requires : The following expertise: Flailed Striking VIII.  One of the
    following skills: Flailing Weapon Specialization.  Only highest class levels
    greater than or equal to 69.  A base dexterity of at least 24.
    The ability to hit more often when using a flail-class weapon.
Flailed Striking X (FLAILEDSTRIKE10)
    Expertise: Flailed Striking X
    Requires : The following expertise: Flailed Striking IX.  One of the following
    skills: Flailing Weapon Specialization.  Only highest class levels greater than
    or equal to 74.  A base dexterity of at least 25.
    The ability to hit more often when using a flail-class weapon.
Foolmaking I (FOOLISH1)
    Expertise: Foolmaking I
    Requires : A skill of type: Foolishness.  Only highest class levels greater
    than or equal to 27.  A base charisma of at least 13.
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking II (FOOLISH2)
    Expertise: Foolmaking II
    Requires : The following expertise: Foolmaking I.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 32.  A base
    charisma of at least 14.
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking III (FOOLISH3)
    Expertise: Foolmaking III
    Requires : The following expertise: Foolmaking II.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 37.  A base
    charisma of at least 15.
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking IV (FOOLISH4)
    Expertise: Foolmaking IV
    Requires : The following expertise: Foolmaking III.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 42.  A base
    charisma of at least 16.
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking V (FOOLISH5)
    Expertise: Foolmaking V
    Requires : The following expertise: Foolmaking IV.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 47.  A base
    charisma of at least 17.
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VI (FOOLISH6)
    Expertise: Foolmaking VI
    Requires : The following expertise: Foolmaking V.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 52.  A base
    charisma of at least 18.
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VII (FOOLISH7)
    Expertise: Foolmaking VII
    Requires : The following expertise: Foolmaking VI.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 57.  A base
    charisma of at least 19.
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VIII (FOOLISH8)
    Expertise: Foolmaking VIII
    Requires : The following expertise: Foolmaking VII.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 62.  A base
    charisma of at least 20.
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking IX (FOOLISH9)
    Expertise: Foolmaking IX
    Requires : The following expertise: Foolmaking VIII.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 67.  A base
    charisma of at least 21.
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking X (FOOLISH10)
    Expertise: Foolmaking X
    Requires : The following expertise: Foolmaking IX.  A skill of type:
    Foolishness.  Only highest class levels greater than or equal to 72.  A base
    charisma of at least 22.
    The ability to use foolish skills at a higher power level, producing longer and
    more malicious/beneficial effects, while also reducing mana/movement cost.
Fortified Baking I (FORTBAKE1)
    Expertise: Fortified Baking I
    Requires : One of the following skills: Baking, Master Baking.  Only highest
    class levels greater than or equal to 17.  A base constitution of at least 9.

    The ability to bake foods that fortify movement.
Fortified Baking II (FORTBAKE2)
    Expertise: Fortified Baking II
    Requires : The following expertise: Fortified Baking I.  One of the following
    skills: Baking, Master Baking.  Only highest class levels greater than or equal
    to 24.  A base constitution of at least 10.
    The ability to bake foods that fortify movement.
Fortified Baking III (FORTBAKE3)
    Expertise: Fortified Baking III
    Requires : The following expertise: Fortified Baking II.  One of the following
    skills: Baking, Master Baking.  Only highest class levels greater than or equal
    to 31.  A base constitution of at least 11.
    The ability to bake foods that fortify movement.
Fortified Baking IV (FORTBAKE4)
    Expertise: Fortified Baking IV
    Requires : The following expertise: Fortified Baking III.  One of the following
    skills: Baking, Master Baking.  Only highest class levels greater than or equal
    to 38.  A base constitution of at least 12.
    The ability to bake foods that fortify movement.
Fortified Baking V (FORTBAKE5)
    Expertise: Fortified Baking V
    Requires : The following expertise: Fortified Baking IV.  One of the following
    skills: Baking, Master Baking.  Only highest class levels greater than or equal
    to 45.  A base constitution of at least 13.
    The ability to bake foods that fortify movement.
Fortified Baking VI (FORTBAKE6)
    Expertise: Fortified Baking VI
    Requires : The following expertise: Fortified Baking V.  One of the following
    skills: Baking, Master Baking.  Only highest class levels greater than or equal
    to 52.  A base constitution of at least 14.
    The ability to bake foods that fortify movement.
Fortified Baking VII (FORTBAKE7)
    Expertise: Fortified Baking VII
    Requires : The following expertise: Fortified Baking VI.  One of the following
    skills: Baking, Master Baking.  Only highest class levels greater than or equal
    to 59.  A base constitution of at least 15.
    The ability to bake foods that fortify movement.
Fortified Baking VIII (FORTBAKE8)
    Expertise: Fortified Baking VIII
    Requires : The following expertise: Fortified Baking VII.  One of the following
    skills: Baking, Master Baking.  Only highest class levels greater than or equal
    to 66.  A base constitution of at least 16.
    The ability to bake foods that fortify movement.
Fortified Baking IX (FORTBAKE9)
    Expertise: Fortified Baking IX
    Requires : The following expertise: Fortified Baking VIII.  One of the
    following skills: Baking, Master Baking.  Only highest class levels greater
    than or equal to 73.  A base constitution of at least 17.
    The ability to bake foods that fortify movement.
Fortified Baking X (FORTBAKE10)
    Expertise: Fortified Baking X
    Requires : The following expertise: Fortified Baking IX.  One of the following
    skills: Baking, Master Baking.  Only highest class levels greater than or equal
    to 80.  A base constitution of at least 18.
    The ability to bake foods that fortify movement.
Ghoul Lore I (GHOULLORE1)
    Expertise: Ghoul Lore I
    Requires : One of the following skills: Animate Ghoul, Animate Ghast.  Only
    highest class levels greater than or equal to 14.  A base intelligence of at
    least 13.
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore II (GHOULLORE2)
    Expertise: Ghoul Lore II
    Requires : The following expertise: Ghoul Lore I.  One of the following skills:
    Animate Ghoul, Animate Ghast.  Only highest class levels greater than or equal
    to 21.  A base intelligence of at least 14.
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore III (GHOULLORE3)
    Expertise: Ghoul Lore III
    Requires : The following expertise: Ghoul Lore II.  One of the following
    skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
    or equal to 28.  A base intelligence of at least 15.
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore IV (GHOULLORE4)
    Expertise: Ghoul Lore IV
    Requires : The following expertise: Ghoul Lore III.  One of the following
    skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
    or equal to 35.  A base intelligence of at least 16.
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore V (GHOULLORE5)
    Expertise: Ghoul Lore V
    Requires : The following expertise: Ghoul Lore IV.  One of the following
    skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
    or equal to 42.  A base intelligence of at least 17.
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VI (GHOULLORE6)
    Expertise: Ghoul Lore VI
    Requires : The following expertise: Ghoul Lore V.  One of the following skills:
    Animate Ghoul, Animate Ghast.  Only highest class levels greater than or equal
    to 49.  A base intelligence of at least 18.
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VII (GHOULLORE7)
    Expertise: Ghoul Lore VII
    Requires : The following expertise: Ghoul Lore VI.  One of the following
    skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
    or equal to 56.  A base intelligence of at least 19.
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VIII (GHOULLORE8)
    Expertise: Ghoul Lore VIII
    Requires : The following expertise: Ghoul Lore VII.  One of the following
    skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
    or equal to 63.  A base intelligence of at least 20.
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore IX (GHOULLORE9)
    Expertise: Ghoul Lore IX
    Requires : The following expertise: Ghoul Lore VIII.  One of the following
    skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
    or equal to 70.  A base intelligence of at least 21.
    The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore X (GHOULLORE10)
    Expertise: Ghoul Lore X
    Requires : The following expertise: Ghoul Lore IX.  One of the following
    skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
    or equal to 77.  A base intelligence of at least 22.
    The ability to magically generate higher level ghouls and ghasts.
Hammer Bashing I (HAMMERBASH1)
    Expertise: Hammer Bashing I
    Requires : One of the following skills: Hammer Specialization.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing II (HAMMERBASH2)
    Expertise: Hammer Bashing II
    Requires : The following expertise: Hammer Bashing I.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 37.  A base strength of at least 17.
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing III (HAMMERBASH3)
    Expertise: Hammer Bashing III
    Requires : The following expertise: Hammer Bashing II.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 42.  A base strength of at least 18.
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing IV (HAMMERBASH4)
    Expertise: Hammer Bashing IV
    Requires : The following expertise: Hammer Bashing III.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 47.  A base strength of at least 19.
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing V (HAMMERBASH5)
    Expertise: Hammer Bashing V
    Requires : The following expertise: Hammer Bashing IV.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 52.  A base strength of at least 20.
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing VI (HAMMERBASH6)
    Expertise: Hammer Bashing VI
    Requires : The following expertise: Hammer Bashing V.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 57.  A base strength of at least 21.
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing VII (HAMMERBASH7)
    Expertise: Hammer Bashing VII
    Requires : The following expertise: Hammer Bashing VI.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 62.  A base strength of at least 22.
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing VIII (HAMMERBASH8)
    Expertise: Hammer Bashing VIII
    Requires : The following expertise: Hammer Bashing VII.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 67.  A base strength of at least 23.
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing IX (HAMMERBASH9)
    Expertise: Hammer Bashing IX
    Requires : The following expertise: Hammer Bashing VIII.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 72.  A base strength of at least 24.
    The ability to do more damage when using a bashing-type hammer.
Hammer Bashing X (HAMMERBASH10)
    Expertise: Hammer Bashing X
    Requires : The following expertise: Hammer Bashing IX.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 77.  A base strength of at least 25.
    The ability to do more damage when using a bashing-type hammer.
Hammer Focus I (HAMMERFOCUS1)
    Expertise: Hammer Focus I
    Requires : Only Fighter types.  One of the following skills: Hammer
    Specialization.  Only highest class levels greater than or equal to 32.  A base
    wisdom of at least 11.
    The ability for fighters to wield higher level hammers.
Hammer Focus II (HAMMERFOCUS2)
    Expertise: Hammer Focus II
    Requires : The following expertise: Hammer Focus I.  Only Fighter types.  One
    of the following skills: Hammer Specialization.  Only highest class levels
    greater than or equal to 37.  A base wisdom of at least 12.
    The ability for fighters to wield higher level hammers.
Hammer Focus III (HAMMERFOCUS3)
    Expertise: Hammer Focus III
    Requires : The following expertise: Hammer Focus II.  Only Fighter types.  One
    of the following skills: Hammer Specialization.  Only highest class levels
    greater than or equal to 42.  A base wisdom of at least 13.
    The ability for fighters to wield higher level hammers.
Hammer Focus IV (HAMMERFOCUS4)
    Expertise: Hammer Focus IV
    Requires : The following expertise: Hammer Focus III.  Only Fighter types.  One
    of the following skills: Hammer Specialization.  Only highest class levels
    greater than or equal to 47.  A base wisdom of at least 14.
    The ability for fighters to wield higher level hammers.
Hammer Focus V (HAMMERFOCUS5)
    Expertise: Hammer Focus V
    Requires : The following expertise: Hammer Focus IV.  Only Fighter types.  One
    of the following skills: Hammer Specialization.  Only highest class levels
    greater than or equal to 52.  A base wisdom of at least 15.
    The ability for fighters to wield higher level hammers.
Hammer Focus VI (HAMMERFOCUS6)
    Expertise: Hammer Focus VI
    Requires : The following expertise: Hammer Focus V.  Only Fighter types.  One
    of the following skills: Hammer Specialization.  Only highest class levels
    greater than or equal to 57.  A base wisdom of at least 16.
    The ability for fighters to wield higher level hammers.
Hammer Focus VII (HAMMERFOCUS7)
    Expertise: Hammer Focus VII
    Requires : The following expertise: Hammer Focus VI.  Only Fighter types.  One
    of the following skills: Hammer Specialization.  Only highest class levels
    greater than or equal to 62.  A base wisdom of at least 17.
    The ability for fighters to wield higher level hammers.
Hammer Focus VIII (HAMMERFOCUS8)
    Expertise: Hammer Focus VIII
    Requires : The following expertise: Hammer Focus VII.  Only Fighter types.  One
    of the following skills: Hammer Specialization.  Only highest class levels
    greater than or equal to 67.  A base wisdom of at least 18.
    The ability for fighters to wield higher level hammers.
Hammer Focus IX (HAMMERFOCUS9)
    Expertise: Hammer Focus IX
    Requires : The following expertise: Hammer Focus VIII.  Only Fighter types.
    One of the following skills: Hammer Specialization.  Only highest class levels
    greater than or equal to 72.  A base wisdom of at least 19.
    The ability for fighters to wield higher level hammers.
Hammer Focus X (HAMMERFOCUS10)
    Expertise: Hammer Focus X
    Requires : The following expertise: Hammer Focus IX.  Only Fighter types.  One
    of the following skills: Hammer Specialization.  Only highest class levels
    greater than or equal to 77.  A base wisdom of at least 20.
    The ability for fighters to wield higher level hammers.
Hammer Striking I (HAMMERSTRIKE1)
    Expertise: Hammer Striking I
    Requires : One of the following skills: Hammer Specialization.  Only highest
    class levels greater than or equal to 29.  A base dexterity of at least 16.
    The ability to hit more often when using a hammer.
Hammer Striking II (HAMMERSTRIKE2)
    Expertise: Hammer Striking II
    Requires : The following expertise: Hammer Striking I.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 34.  A base dexterity of at least 17.
    The ability to hit more often when using a hammer.
Hammer Striking III (HAMMERSTRIKE3)
    Expertise: Hammer Striking III
    Requires : The following expertise: Hammer Striking II.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 39.  A base dexterity of at least 18.
    The ability to hit more often when using a hammer.
Hammer Striking IV (HAMMERSTRIKE4)
    Expertise: Hammer Striking IV
    Requires : The following expertise: Hammer Striking III.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 44.  A base dexterity of at least 19.
    The ability to hit more often when using a hammer.
Hammer Striking V (HAMMERSTRIKE5)
    Expertise: Hammer Striking V
    Requires : The following expertise: Hammer Striking IV.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 49.  A base dexterity of at least 20.
    The ability to hit more often when using a hammer.
Hammer Striking VI (HAMMERSTRIKE6)
    Expertise: Hammer Striking VI
    Requires : The following expertise: Hammer Striking V.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 54.  A base dexterity of at least 21.
    The ability to hit more often when using a hammer.
Hammer Striking VII (HAMMERSTRIKE7)
    Expertise: Hammer Striking VII
    Requires : The following expertise: Hammer Striking VI.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 59.  A base dexterity of at least 22.
    The ability to hit more often when using a hammer.
Hammer Striking VIII (HAMMERSTRIKE8)
    Expertise: Hammer Striking VIII
    Requires : The following expertise: Hammer Striking VII.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 64.  A base dexterity of at least 23.
    The ability to hit more often when using a hammer.
Hammer Striking IX (HAMMERSTRIKE9)
    Expertise: Hammer Striking IX
    Requires : The following expertise: Hammer Striking VIII.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 69.  A base dexterity of at least 24.
    The ability to hit more often when using a hammer.
Hammer Striking X (HAMMERSTRIKE10)
    Expertise: Hammer Striking X
    Requires : The following expertise: Hammer Striking IX.  One of the following
    skills: Hammer Specialization.  Only highest class levels greater than or equal
    to 74.  A base dexterity of at least 25.
    The ability to hit more often when using a hammer.
Hardy Planting I (HARDYPLANT1)
    Expertise: Hardy Planting I
    Requires : A skill of type: Plant growth.  Only highest class levels greater
    than or equal to 31.  A base constitution of at least 13.
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting II (HARDYPLANT2)
    Expertise: Hardy Planting II
    Requires : The following expertise: Hardy Planting I.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 36.  A base
    constitution of at least 14.
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting III (HARDYPLANT3)
    Expertise: Hardy Planting III
    Requires : The following expertise: Hardy Planting II.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 41.  A base
    constitution of at least 15.
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting IV (HARDYPLANT4)
    Expertise: Hardy Planting IV
    Requires : The following expertise: Hardy Planting III.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 46.  A base
    constitution of at least 16.
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting V (HARDYPLANT5)
    Expertise: Hardy Planting V
    Requires : The following expertise: Hardy Planting IV.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 51.  A base
    constitution of at least 17.
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting VI (HARDYPLANT6)
    Expertise: Hardy Planting VI
    Requires : The following expertise: Hardy Planting V.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 56.  A base
    constitution of at least 18.
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting VII (HARDYPLANT7)
    Expertise: Hardy Planting VII
    Requires : The following expertise: Hardy Planting VI.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 61.  A base
    constitution of at least 19.
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting VIII (HARDYPLANT8)
    Expertise: Hardy Planting VIII
    Requires : The following expertise: Hardy Planting VII.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 66.  A base
    constitution of at least 20.
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting IX (HARDYPLANT9)
    Expertise: Hardy Planting IX
    Requires : The following expertise: Hardy Planting VIII.  A skill of type:
    Plant growth.  Only highest class levels greater than or equal to 71.  A base
    constitution of at least 21.
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Hardy Planting X (HARDYPLANT10)
    Expertise: Hardy Planting X
    Requires : The following expertise: Hardy Planting IX.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 76.  A base
    constitution of at least 22.
    The ability to cast plant growing chants that produce more hardy plants than
    usual.
Healing I (HEALING1)
    Expertise: Healing I
    Requires : A skill of type: Healing.  Only highest class levels greater than or
    equal to 32.  A base charisma of at least 13.
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing II (HEALING2)
    Expertise: Healing II
    Requires : The following expertise: Healing I.  A skill of type: Healing.  Only
    highest class levels greater than or equal to 37.  A base charisma of at least
    14.
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing III (HEALING3)
    Expertise: Healing III
    Requires : The following expertise: Healing II.  A skill of type: Healing.
    Only highest class levels greater than or equal to 42.  A base charisma of at
    least 15.
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing IV (HEALING4)
    Expertise: Healing IV
    Requires : The following expertise: Healing III.  A skill of type: Healing.
    Only highest class levels greater than or equal to 47.  A base charisma of at
    least 16.
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing V (HEALING5)
    Expertise: Healing V
    Requires : The following expertise: Healing IV.  A skill of type: Healing.
    Only highest class levels greater than or equal to 52.  A base charisma of at
    least 17.
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VI (HEALING6)
    Expertise: Healing VI
    Requires : The following expertise: Healing V.  A skill of type: Healing.  Only
    highest class levels greater than or equal to 57.  A base charisma of at least
    18.
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VII (HEALING7)
    Expertise: Healing VII
    Requires : The following expertise: Healing VI.  A skill of type: Healing.
    Only highest class levels greater than or equal to 62.  A base charisma of at
    least 19.
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VIII (HEALING8)
    Expertise: Healing VIII
    Requires : The following expertise: Healing VII.  A skill of type: Healing.
    Only highest class levels greater than or equal to 67.  A base charisma of at
    least 20.
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing IX (HEALING9)
    Expertise: Healing IX
    Requires : The following expertise: Healing VIII.  A skill of type: Healing.
    Only highest class levels greater than or equal to 72.  A base charisma of at
    least 21.
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Healing X (HEALING10)
    Expertise: Healing X
    Requires : The following expertise: Healing IX.  A skill of type: Healing.
    Only highest class levels greater than or equal to 77.  A base charisma of at
    least 22.
    The ability to cast healing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Home Cooking I (HOMECOOKING1)
    Expertise: Home Cooking I
    Requires : One of the following skills: Cooking, Baking, Distilling, Food Prep.
     Only highest class levels greater than or equal to 15.  A base wisdom of at
    least 13.
    The ability to cook, distil, food prep, or bake especially nourishing foods or
    thirst quenching drinks.
Home Cooking II (HOMECOOKING2)
    Expertise: Home Cooking II
    Requires : The following expertise: Home Cooking I.  One of the following
    skills: Cooking, Baking, Distilling, Food Prep.  Only highest class levels
    greater than or equal to 20.  A base wisdom of at least 14.
    The ability to cook, distil, food prep, or bake especially nourishing foods or
    thirst quenching drinks.
Home Cooking III (HOMECOOKING3)
    Expertise: Home Cooking III
    Requires : The following expertise: Home Cooking II.  One of the following
    skills: Cooking, Baking, Distilling, Food Prep.  Only highest class levels
    greater than or equal to 25.  A base wisdom of at least 15.
    The ability to cook, distil, food prep, or bake especially nourishing foods or
    thirst quenching drinks.
Ignalist I (IGNALIST1)
    Expertise: Ignalist I
    Requires : A skill of type: Burning.  Only highest class levels greater than or
    equal to 31.  A base strength of at least 13.
    The ability to deal more damage from magical fire attacks
Ignalist II (IGNALIST2)
    Expertise: Ignalist II
    Requires : The following expertise: Ignalist I.  A skill of type: Burning.
    Only highest class levels greater than or equal to 36.  A base strength of at
    least 14.
    The ability to deal more damage from magical fire attacks
Ignalist III (IGNALIST3)
    Expertise: Ignalist III
    Requires : The following expertise: Ignalist II.  A skill of type: Burning.
    Only highest class levels greater than or equal to 41.  A base strength of at
    least 15.
    The ability to deal more damage from magical fire attacks
Ignalist IV (IGNALIST4)
    Expertise: Ignalist IV
    Requires : The following expertise: Ignalist III.  A skill of type: Burning.
    Only highest class levels greater than or equal to 46.  A base strength of at
    least 16.
    The ability to deal more damage from magical fire attacks
Ignalist V (IGNALIST5)
    Expertise: Ignalist V
    Requires : The following expertise: Ignalist IV.  A skill of type: Burning.
    Only highest class levels greater than or equal to 51.  A base strength of at
    least 17.
    The ability to deal more damage from magical fire attacks
Ignalist VI (IGNALIST6)
    Expertise: Ignalist VI
    Requires : The following expertise: Ignalist V.  A skill of type: Burning.
    Only highest class levels greater than or equal to 56.  A base strength of at
    least 18.
    The ability to deal more damage from magical fire attacks
Ignalist VII (IGNALIST7)
    Expertise: Ignalist VII
    Requires : The following expertise: Ignalist VI.  A skill of type: Burning.
    Only highest class levels greater than or equal to 61.  A base strength of at
    least 19.
    The ability to deal more damage from magical fire attacks
Ignalist VIII (IGNALIST8)
    Expertise: Ignalist VIII
    Requires : The following expertise: Ignalist VII.  A skill of type: Burning.
    Only highest class levels greater than or equal to 66.  A base strength of at
    least 20.
    The ability to deal more damage from magical fire attacks
Ignalist IX (IGNALIST9)
    Expertise: Ignalist IX
    Requires : The following expertise: Ignalist VIII.  A skill of type: Burning.
    Only highest class levels greater than or equal to 71.  A base strength of at
    least 21.
    The ability to deal more damage from magical fire attacks
Ignalist X (IGNALIST10)
    Expertise: Ignalist X
    Requires : The following expertise: Ignalist IX.  A skill of type: Burning.
    Only highest class levels greater than or equal to 76.  A base strength of at
    least 22.
    The ability to deal more damage from magical fire attacks
Imbued Distilling I (IMBUDISTIL1)
    Expertise: Imbued Distilling I
    Requires : One of the following skills: Distilling, Master Distilling.  Only
    highest class levels greater than or equal to 19.  A base constitution of at
    least 9.
    The ability to distill drinks that fortify mana.
Imbued Distilling II (IMBUDISTIL2)
    Expertise: Imbued Distilling II
    Requires : The following expertise: Imbued Distilling I.  One of the following
    skills: Distilling, Master Distilling.  Only highest class levels greater than
    or equal to 26.  A base constitution of at least 10.
    The ability to distill drinks that fortify mana.
Imbued Distilling III (IMBUDISTIL3)
    Expertise: Imbued Distilling III
    Requires : The following expertise: Imbued Distilling II.  One of the following
    skills: Distilling, Master Distilling.  Only highest class levels greater than
    or equal to 33.  A base constitution of at least 11.
    The ability to distill drinks that fortify mana.
Imbued Distilling IV (IMBUDISTIL4)
    Expertise: Imbued Distilling IV
    Requires : The following expertise: Imbued Distilling III.  One of the
    following skills: Distilling, Master Distilling.  Only highest class levels
    greater than or equal to 40.  A base constitution of at least 12.
    The ability to distill drinks that fortify mana.
Imbued Distilling V (IMBUDISTIL5)
    Expertise: Imbued Distilling V
    Requires : The following expertise: Imbued Distilling IV.  One of the following
    skills: Distilling, Master Distilling.  Only highest class levels greater than
    or equal to 47.  A base constitution of at least 13.
    The ability to distill drinks that fortify mana.
Imbued Distilling VI (IMBUDISTIL6)
    Expertise: Imbued Distilling VI
    Requires : The following expertise: Imbued Distilling V.  One of the following
    skills: Distilling, Master Distilling.  Only highest class levels greater than
    or equal to 54.  A base constitution of at least 14.
    The ability to distill drinks that fortify mana.
Imbued Distilling VII (IMBUDISTIL7)
    Expertise: Imbued Distilling VII
    Requires : The following expertise: Imbued Distilling VI.  One of the following
    skills: Distilling, Master Distilling.  Only highest class levels greater than
    or equal to 61.  A base constitution of at least 15.
    The ability to distill drinks that fortify mana.
Imbued Distilling VIII (IMBUDISTIL8)
    Expertise: Imbued Distilling VIII
    Requires : The following expertise: Imbued Distilling VII.  One of the
    following skills: Distilling, Master Distilling.  Only highest class levels
    greater than or equal to 68.  A base constitution of at least 16.
    The ability to distill drinks that fortify mana.
Imbued Distilling IX (IMBUDISTIL9)
    Expertise: Imbued Distilling IX
    Requires : The following expertise: Imbued Distilling VIII.  One of the
    following skills: Distilling, Master Distilling.  Only highest class levels
    greater than or equal to 75.  A base constitution of at least 17.
    The ability to distill drinks that fortify mana.
Imbued Distilling X (IMBUDISTIL10)
    Expertise: Imbued Distilling X
    Requires : The following expertise: Imbued Distilling IX.  One of the following
    skills: Distilling, Master Distilling.  Only highest class levels greater than
    or equal to 82.  A base constitution of at least 18.
    The ability to distill drinks that fortify mana.
Influencing I (INFLUENCE1)
    Expertise: Influencing I
    Requires : A skill of type: Influential.  Only highest class levels greater
    than or equal to 32.  A base charisma of at least 13.
    The ability to be more influential when imposing ones will on others.
Influencing II (INFLUENCE2)
    Expertise: Influencing II
    Requires : The following expertise: Influencing I.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 37.  A base
    charisma of at least 14.
    The ability to be more influential when imposing ones will on others.
Influencing III (INFLUENCE3)
    Expertise: Influencing III
    Requires : The following expertise: Influencing II.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 42.  A base
    charisma of at least 15.
    The ability to be more influential when imposing ones will on others.
Influencing IV (INFLUENCE4)
    Expertise: Influencing IV
    Requires : The following expertise: Influencing III.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 47.  A base
    charisma of at least 16.
    The ability to be more influential when imposing ones will on others.
Influencing V (INFLUENCE5)
    Expertise: Influencing V
    Requires : The following expertise: Influencing IV.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 52.  A base
    charisma of at least 17.
    The ability to be more influential when imposing ones will on others.
Influencing VI (INFLUENCE6)
    Expertise: Influencing VI
    Requires : The following expertise: Influencing V.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 57.  A base
    charisma of at least 18.
    The ability to be more influential when imposing ones will on others.
Influencing VII (INFLUENCE7)
    Expertise: Influencing VII
    Requires : The following expertise: Influencing VI.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 62.  A base
    charisma of at least 19.
    The ability to be more influential when imposing ones will on others.
Influencing VIII (INFLUENCE8)
    Expertise: Influencing VIII
    Requires : The following expertise: Influencing VII.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 67.  A base
    charisma of at least 20.
    The ability to be more influential when imposing ones will on others.
Influencing IX (INFLUENCE9)
    Expertise: Influencing IX
    Requires : The following expertise: Influencing VIII.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 72.  A base
    charisma of at least 21.
    The ability to be more influential when imposing ones will on others.
Influencing X (INFLUENCE10)
    Expertise: Influencing X
    Requires : The following expertise: Influencing IX.  A skill of type:
    Influential.  Only highest class levels greater than or equal to 77.  A base
    charisma of at least 22.
    The ability to be more influential when imposing ones will on others.
Ingenious Engineering I (SMARTENGINEERING1)
    Expertise: Ingenious Engineering I
    Requires : One of the following skills: Construction, Masonry, Boatwrighting,
    Ship Building, Landscaping, Excavation, Irrigation, Welding.  Only highest
    class levels greater than or equal to 26.  A base intelligence of at least 13.
    A base wisdom of at least 13.
    The ability to engineer using fewer materials.
Ingenious Engineering II (SMARTENGINEERING2)
    Expertise: Ingenious Engineering II
    Requires : The following expertise: Ingenious Engineering I.  One of the
    following skills: Construction, Masonry, Boatwrighting, Ship Building,
    Landscaping, Excavation, Irrigation, Welding.  Only highest class levels
    greater than or equal to 31.  A base intelligence of at least 14.  A base
    wisdom of at least 14.
    The ability to engineer using fewer materials.
Ingenious Engineering III (SMARTENGINEERING3)
    Expertise: Ingenious Engineering III
    Requires : The following expertise: Ingenious Engineering II.  One of the
    following skills: Construction, Masonry, Boatwrighting, Ship Building,
    Landscaping, Excavation, Irrigation, Welding.  Only highest class levels
    greater than or equal to 36.  A base intelligence of at least 15.  A base
    wisdom of at least 15.
    The ability to engineer using fewer materials.
Ingenious Engineering IV (SMARTENGINEERING4)
    Expertise: Ingenious Engineering IV
    Requires : The following expertise: Ingenious Engineering III.  One of the
    following skills: Construction, Masonry, Boatwrighting, Ship Building,
    Landscaping, Excavation, Irrigation, Welding.  Only highest class levels
    greater than or equal to 41.  A base intelligence of at least 16.  A base
    wisdom of at least 16.
    The ability to engineer using fewer materials.
Ingenious Engineering V (SMARTENGINEERING5)
    Expertise: Ingenious Engineering V
    Requires : The following expertise: Ingenious Engineering IV.  One of the
    following skills: Construction, Masonry, Boatwrighting, Ship Building,
    Landscaping, Excavation, Irrigation, Welding.  Only highest class levels
    greater than or equal to 46.  A base intelligence of at least 17.  A base
    wisdom of at least 17.
    The ability to engineer using fewer materials.
Ingenious Engineering VI (SMARTENGINEERING6)
    Expertise: Ingenious Engineering VI
    Requires : The following expertise: Ingenious Engineering V.  One of the
    following skills: Construction, Masonry, Boatwrighting, Ship Building,
    Landscaping, Excavation, Irrigation, Welding.  Only highest class levels
    greater than or equal to 51.  A base intelligence of at least 18.  A base
    wisdom of at least 18.
    The ability to engineer using fewer materials.
Ingenious Engineering VII (SMARTENGINEERING7)
    Expertise: Ingenious Engineering VII
    Requires : The following expertise: Ingenious Engineering VI.  One of the
    following skills: Construction, Masonry, Boatwrighting, Ship Building,
    Landscaping, Excavation, Irrigation, Welding.  Only highest class levels
    greater than or equal to 56.  A base intelligence of at least 19.  A base
    wisdom of at least 19.
    The ability to engineer using fewer materials.
Ingenious Engineering VIII (SMARTENGINEERING8)
    Expertise: Ingenious Engineering VIII
    Requires : The following expertise: Ingenious Engineering VII.  One of the
    following skills: Construction, Masonry, Boatwrighting, Ship Building,
    Landscaping, Excavation, Irrigation, Welding.  Only highest class levels
    greater than or equal to 61.  A base intelligence of at least 20.  A base
    wisdom of at least 20.
    The ability to engineer using fewer materials.
Ingenious Engineering IX (SMARTENGINEERING9)
    Expertise: Ingenious Engineering IX
    Requires : The following expertise: Ingenious Engineering VIII.  One of the
    following skills: Construction, Masonry, Boatwrighting, Ship Building,
    Landscaping, Excavation, Irrigation, Welding.  Only highest class levels
    greater than or equal to 66.  A base intelligence of at least 21.  A base
    wisdom of at least 21.
    The ability to engineer using fewer materials.
Ingenious Engineering X (SMARTENGINEERING10)
    Expertise: Ingenious Engineering X
    Requires : The following expertise: Ingenious Engineering IX.  One of the
    following skills: Construction, Masonry, Boatwrighting, Ship Building,
    Landscaping, Excavation, Irrigation, Welding.  Only highest class levels
    greater than or equal to 71.  A base intelligence of at least 22.  A base
    wisdom of at least 22.
    The ability to engineer using fewer materials.
Iron Kicking I (IRONKICK1)
    Expertise: Iron Kicking I
    Requires : A skill of type: Kicking.  Only highest class levels greater than or
    equal to 27.  A base constitution of at least 13.
    The ability to make more ferocious kicks.
Iron Kicking II (IRONKICK2)
    Expertise: Iron Kicking II
    Requires : The following expertise: Iron Kicking I.  A skill of type: Kicking.
    Only highest class levels greater than or equal to 32.  A base constitution of
    at least 14.
    The ability to make more ferocious kicks.
Iron Kicking III (IRONKICK3)
    Expertise: Iron Kicking III
    Requires : The following expertise: Iron Kicking II.  A skill of type: Kicking.
     Only highest class levels greater than or equal to 37.  A base constitution of
    at least 15.
    The ability to make more ferocious kicks.
Iron Kicking IV (IRONKICK4)
    Expertise: Iron Kicking IV
    Requires : The following expertise: Iron Kicking III.  A skill of type:
    Kicking.  Only highest class levels greater than or equal to 42.  A base
    constitution of at least 16.
    The ability to make more ferocious kicks.
Iron Kicking V (IRONKICK5)
    Expertise: Iron Kicking V
    Requires : The following expertise: Iron Kicking IV.  A skill of type: Kicking.
     Only highest class levels greater than or equal to 47.  A base constitution of
    at least 17.
    The ability to make more ferocious kicks.
Iron Kicking VI (IRONKICK6)
    Expertise: Iron Kicking VI
    Requires : The following expertise: Iron Kicking V.  A skill of type: Kicking.
    Only highest class levels greater than or equal to 52.  A base constitution of
    at least 18.
    The ability to make more ferocious kicks.
Iron Kicking VII (IRONKICK7)
    Expertise: Iron Kicking VII
    Requires : The following expertise: Iron Kicking VI.  A skill of type: Kicking.
     Only highest class levels greater than or equal to 57.  A base constitution of
    at least 19.
    The ability to make more ferocious kicks.
Iron Kicking VIII (IRONKICK8)
    Expertise: Iron Kicking VIII
    Requires : The following expertise: Iron Kicking VII.  A skill of type:
    Kicking.  Only highest class levels greater than or equal to 62.  A base
    constitution of at least 20.
    The ability to make more ferocious kicks.
Iron Kicking IX (IRONKICK9)
    Expertise: Iron Kicking IX
    Requires : The following expertise: Iron Kicking VIII.  A skill of type:
    Kicking.  Only highest class levels greater than or equal to 67.  A base
    constitution of at least 21.
    The ability to make more ferocious kicks.
Iron Kicking X (IRONKICK10)
    Expertise: Iron Kicking X
    Requires : The following expertise: Iron Kicking IX.  A skill of type: Kicking.
     Only highest class levels greater than or equal to 72.  A base constitution of
    at least 22.
    The ability to make more ferocious kicks.
Iron Punching I (IRONPUNCH1)
    Expertise: Iron Punching I
    Requires : A skill of type: Punching.  Only highest class levels greater than
    or equal to 27.  A base strength of at least 13.
    The ability to make more ferocious punches.
Iron Punching II (IRONPUNCH2)
    Expertise: Iron Punching II
    Requires : The following expertise: Iron Punching I.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 32.  A base
    strength of at least 14.
    The ability to make more ferocious punches.
Iron Punching III (IRONPUNCH3)
    Expertise: Iron Punching III
    Requires : The following expertise: Iron Punching II.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 37.  A base
    strength of at least 15.
    The ability to make more ferocious punches.
Iron Punching IV (IRONPUNCH4)
    Expertise: Iron Punching IV
    Requires : The following expertise: Iron Punching III.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 42.  A base
    strength of at least 16.
    The ability to make more ferocious punches.
Iron Punching V (IRONPUNCH5)
    Expertise: Iron Punching V
    Requires : The following expertise: Iron Punching IV.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 47.  A base
    strength of at least 17.
    The ability to make more ferocious punches.
Iron Punching VI (IRONPUNCH6)
    Expertise: Iron Punching VI
    Requires : The following expertise: Iron Punching V.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 52.  A base
    strength of at least 18.
    The ability to make more ferocious punches.
Iron Punching VII (IRONPUNCH7)
    Expertise: Iron Punching VII
    Requires : The following expertise: Iron Punching VI.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 57.  A base
    strength of at least 19.
    The ability to make more ferocious punches.
Iron Punching VIII (IRONPUNCH8)
    Expertise: Iron Punching VIII
    Requires : The following expertise: Iron Punching VII.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 62.  A base
    strength of at least 20.
    The ability to make more ferocious punches.
Iron Punching IX (IRONPUNCH9)
    Expertise: Iron Punching IX
    Requires : The following expertise: Iron Punching VIII.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 67.  A base
    strength of at least 21.
    The ability to make more ferocious punches.
Iron Punching X (IRONPUNCH10)
    Expertise: Iron Punching X
    Requires : The following expertise: Iron Punching IX.  A skill of type:
    Punching.  Only highest class levels greater than or equal to 72.  A base
    strength of at least 22.
    The ability to make more ferocious punches.
Legal Lore I (LEGALLORE1)
    Expertise: Legal Lore I
    Requires : A skill of type: Legal.  Only highest class levels greater than or
    equal to 23.  A base wisdom of at least 15.
    The ability to use legal abilities at a higher level, and at less cost.
Legal Lore II (LEGALLORE2)
    Expertise: Legal Lore II
    Requires : The following expertise: Legal Lore I.  A skill of type: Legal.
    Only highest class levels greater than or equal to 29.  A base wisdom of at
    least 16.
    The ability to use legal abilities at a higher level, and at less cost.
Legal Lore III (LEGALLORE3)
    Expertise: Legal Lore III
    Requires : The following expertise: Legal Lore II.  A skill of type: Legal.
    Only highest class levels greater than or equal to 35.  A base wisdom of at
    least 17.
    The ability to use legal abilities at a higher level, and at less cost.
Legal Lore IV (LEGALLORE4)
    Expertise: Legal Lore IV
    Requires : The following expertise: Legal Lore III.  A skill of type: Legal.
    Only highest class levels greater than or equal to 41.  A base wisdom of at
    least 18.
    The ability to use legal abilities at a higher level, and at less cost.
Legal Lore V (LEGALLORE5)
    Expertise: Legal Lore V
    Requires : The following expertise: Legal Lore IV.  A skill of type: Legal.
    Only highest class levels greater than or equal to 47.  A base wisdom of at
    least 19.
    The ability to use legal abilities at a higher level, and at less cost.
Legal Lore VI (LEGALLORE6)
    Expertise: Legal Lore VI
    Requires : The following expertise: Legal Lore V.  A skill of type: Legal.
    Only highest class levels greater than or equal to 53.  A base wisdom of at
    least 20.
    The ability to use legal abilities at a higher level, and at less cost.
Legal Lore VII (LEGALLORE7)
    Expertise: Legal Lore VII
    Requires : The following expertise: Legal Lore VI.  A skill of type: Legal.
    Only highest class levels greater than or equal to 59.  A base wisdom of at
    least 21.
    The ability to use legal abilities at a higher level, and at less cost.
Legal Lore VIII (LEGALLORE8)
    Expertise: Legal Lore VIII
    Requires : The following expertise: Legal Lore VII.  A skill of type: Legal.
    Only highest class levels greater than or equal to 65.  A base wisdom of at
    least 22.
    The ability to use legal abilities at a higher level, and at less cost.
Legal Lore IX (LEGALLORE9)
    Expertise: Legal Lore IX
    Requires : The following expertise: Legal Lore VIII.  A skill of type: Legal.
    Only highest class levels greater than or equal to 71.  A base wisdom of at
    least 23.
    The ability to use legal abilities at a higher level, and at less cost.
Legal Lore X (LEGALLORE10)
    Expertise: Legal Lore X
    Requires : The following expertise: Legal Lore IX.  A skill of type: Legal.
    Only highest class levels greater than or equal to 77.  A base wisdom of at
    least 24.
    The ability to use legal abilities at a higher level, and at less cost.
Lethal Crafting I (LTHLCRAFT1)
    Expertise: Lethal Crafting I
    Requires : One of the following skills: Carpentry, Fletching, Scrimshawing,
    Leather Working, Master Leather Working, Weaponsmithing, Master Weaponsmithing,
    Legendary Weaponsmithing, Staff Making.  A base constitution of at least 14.
    The ability to craft weapons that are more deadly than usual. Items crafted
    "Damaging" are slightly more damaging, and worth slightly more.
Lethal Crafting II (LTHLCRAFT2)
    Expertise: Lethal Crafting II
    Requires : The following expertise: Lethal Crafting I.  One of the following
    skills: Carpentry, Fletching, Scrimshawing, Leather Working, Master Leather
    Working, Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing, Staff
    Making.  A base constitution of at least 18.
    The ability to craft weapons that are more deadly than usual. Items crafted
    "Brutal" are a little more damaging, and worth more.
Lethal Crafting III (LTHLCRAFT3)
    Expertise: Lethal Crafting III
    Requires : The following expertise: Lethal Crafting II.  One of the following
    skills: Carpentry, Fletching, Scrimshawing, Leather Working, Master Leather
    Working, Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing, Staff
    Making.  A base constitution of at least 22.
    The ability to craft weapons that are more deadly than usual. Items crafted
    "Lethal" are more damaging, and worth much more.
Light Crafting I (LITECRAFT1)
    Expertise: Light Crafting I
    Requires : One of the following skills: Carpentry, Armorsmithing, Master
    Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making,
    Leather Working, Master Costuming, Master Leather Working, Master Tailoring,
    Craft Holy Avenger, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master
    Weaponsmithing, Legendary Weaponsmithing, Weaving.  Only Archon.  A base
    dexterity of at least 14.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Light" are a little lighter, and worth a little more in value.
Light Crafting II (LITECRAFT2)
    Expertise: Light Crafting II
    Requires : The following expertise: Light Crafting I.  One of the following
    skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
    Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master
    Costuming, Master Leather Working, Master Tailoring, Craft Holy Avenger,
    Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing,
    Legendary Weaponsmithing, Weaving.  Only Archon.  A base dexterity of at least
    18.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Supple" are lighter, and worth more in value.
Light Crafting III (LITECRAFT3)
    Expertise: Light Crafting III
    Requires : The following expertise: Light Crafting II.  One of the following
    skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
    Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master
    Costuming, Master Leather Working, Master Tailoring, Craft Holy Avenger,
    Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing,
    Legendary Weaponsmithing, Weaving.  Only Archon.  A base dexterity of at least
    22.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Agile" are much lighter, and worth much more in value.
Light Fabricating I (LITEFAB1)
    Expertise: Light Fabricating I
    Requires : One of the following skills: Paper Making, Fletching, Instrument
    Making, Cage Building, Siegecrafting, Wainwrighting.  A base dexterity of at
    least 14.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Light" are a little lighter, and worth a little more in value.
Light Fabricating II (LITEFAB2)
    Expertise: Light Fabricating II
    Requires : The following expertise: Light Fabricating I.  One of the following
    skills: Paper Making, Fletching, Instrument Making, Cage Building,
    Siegecrafting, Wainwrighting.  A base dexterity of at least 18.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Supple" are lighter, and worth more in value.
Light Fabricating III (LITEFAB3)
    Expertise: Light Fabricating III
    Requires : The following expertise: Light Fabricating II.  One of the following
    skills: Paper Making, Fletching, Instrument Making, Cage Building,
    Siegecrafting, Wainwrighting.  A base dexterity of at least 22.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Agile" are much lighter, and worth much more in value.
Light Metalworking I (LITEMETAL1)
    Expertise: Light Metalworking I
    Requires : One of the following skills: Jewel Making, Blacksmithing,
    Armorsmithing, Master Armorsmithing, Torturesmithing, Weaponsmithing, Master
    Weaponsmithing, Legendary Weaponsmithing.  A base dexterity of at least 14.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Light" are a little lighter, and worth a little more in value.
Light Metalworking II (LITEMETAL2)
    Expertise: Light Metalworking II
    Requires : The following expertise: Light Metalworking I.  One of the following
    skills: Jewel Making, Blacksmithing, Armorsmithing, Master Armorsmithing,
    Torturesmithing, Weaponsmithing, Master Weaponsmithing, Legendary
    Weaponsmithing.  A base dexterity of at least 18.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Supple" are lighter, and worth more in value.
Light Metalworking III (LITEMETAL3)
    Expertise: Light Metalworking III
    Requires : The following expertise: Light Metalworking II.  One of the
    following skills: Jewel Making, Blacksmithing, Armorsmithing, Master
    Armorsmithing, Torturesmithing, Weaponsmithing, Master Weaponsmithing,
    Legendary Weaponsmithing.  A base dexterity of at least 22.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Agile" are much lighter, and worth much more in value.
Light Sewing I (LITESEW1)
    Expertise: Light Sewing I
    Requires : One of the following skills: Tailoring, Leather Working, Costuming,
    Master Tailoring, Master Leather Working, Master Costuming, Cobbling,
    Taxidermy, Weaving.  A base dexterity of at least 14.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Light" are a little lighter, and worth a little more in value.
Light Sewing II (LITESEW2)
    Expertise: Light Sewing II
    Requires : The following expertise: Light Sewing I.  One of the following
    skills: Tailoring, Leather Working, Costuming, Master Tailoring, Master Leather
    Working, Master Costuming, Cobbling, Taxidermy, Weaving.  A base dexterity of
    at least 18.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Supple" are lighter, and worth more in value.
Light Sewing III (LITESEW3)
    Expertise: Light Sewing III
    Requires : The following expertise: Light Sewing II.  One of the following
    skills: Tailoring, Leather Working, Costuming, Master Tailoring, Master Leather
    Working, Master Costuming, Cobbling, Taxidermy, Weaving.  A base dexterity of
    at least 22.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Agile" are much lighter, and worth much more in value.
Light Shaping I (LITESHAPE1)
    Expertise: Light Shaping I
    Requires : One of the following skills: Carpentry, Sculpting, Pottery, Glass
    Blowing, Scrimshawing, Wand Making, Staff Making.  A base dexterity of at least
    14.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Light" are a little lighter, and worth a little more in value.
Light Shaping II (LITESHAPE2)
    Expertise: Light Shaping II
    Requires : The following expertise: Light Shaping I.  One of the following
    skills: Carpentry, Sculpting, Pottery, Glass Blowing, Scrimshawing, Wand
    Making, Staff Making.  A base dexterity of at least 18.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Supple" are lighter, and worth more in value.
Light Shaping III (LITESHAPE3)
    Expertise: Light Shaping III
    Requires : The following expertise: Light Shaping II.  One of the following
    skills: Carpentry, Sculpting, Pottery, Glass Blowing, Scrimshawing, Wand
    Making, Staff Making.  A base dexterity of at least 22.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Agile" are much lighter, and worth much more in value.
Long Dancing I (LONGDANCE1)
    Expertise: Long Dancing I
    Requires : A skill of type: Dancing.  Only highest class levels greater than or
    equal to 23.  A base strength of at least 13.  A base charisma of at least 13.

    The ability to perform dances that garner audiences from more rooms away every
    time the dance is re-started.  This will cause aggressive dances to draw
    enemies to the dancer, and beneficial dances to affect party members several
    rooms away.
Long Dancing II (LONGDANCE2)
    Expertise: Long Dancing II
    Requires : The following expertise: Long Dancing I.  A skill of type: Dancing.
    Only highest class levels greater than or equal to 28.  A base strength of at
    least 14.  A base charisma of at least 14.
    The ability to perform dances that garner audiences from more rooms away every
    time the dance is re-started.  This will cause aggressive dances to draw
    enemies to the dancer, and beneficial dances to affect party members several
    rooms away.
Long Dancing III (LONGDANCE3)
    Expertise: Long Dancing III
    Requires : The following expertise: Long Dancing II.  A skill of type: Dancing.
     Only highest class levels greater than or equal to 33.  A base strength of at
    least 15.  A base charisma of at least 15.
    The ability to perform dances that garner audiences from more rooms away every
    time the dance is re-started.  This will cause aggressive dances to draw
    enemies to the dancer, and beneficial dances to affect party members several
    rooms away.
Long Dancing IV (LONGDANCE4)
    Expertise: Long Dancing IV
    Requires : The following expertise: Long Dancing III.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 38.  A base
    strength of at least 16.  A base charisma of at least 16.
    The ability to perform dances that garner audiences from more rooms away every
    time the dance is re-started.  This will cause aggressive dances to draw
    enemies to the dancer, and beneficial dances to affect party members several
    rooms away.
Long Dancing V (LONGDANCE5)
    Expertise: Long Dancing V
    Requires : The following expertise: Long Dancing IV.  A skill of type: Dancing.
     Only highest class levels greater than or equal to 43.  A base strength of at
    least 17.  A base charisma of at least 17.
    The ability to perform dances that garner audiences from more rooms away every
    time the dance is re-started.  This will cause aggressive dances to draw
    enemies to the dancer, and beneficial dances to affect party members several
    rooms away.
Long Dancing VI (LONGDANCE6)
    Expertise: Long Dancing VI
    Requires : The following expertise: Long Dancing V.  A skill of type: Dancing.
    Only highest class levels greater than or equal to 48.  A base strength of at
    least 18.  A base charisma of at least 18.
    The ability to perform dances that garner audiences from more rooms away every
    time the dance is re-started.  This will cause aggressive dances to draw
    enemies to the dancer, and beneficial dances to affect party members several
    rooms away.
Long Dancing VII (LONGDANCE7)
    Expertise: Long Dancing VII
    Requires : The following expertise: Long Dancing VI.  A skill of type: Dancing.
     Only highest class levels greater than or equal to 53.  A base strength of at
    least 19.  A base charisma of at least 19.
    The ability to perform dances that garner audiences from more rooms away every
    time the dance is re-started.  This will cause aggressive dances to draw
    enemies to the dancer, and beneficial dances to affect party members several
    rooms away.
Long Dancing VIII (LONGDANCE8)
    Expertise: Long Dancing VIII
    Requires : The following expertise: Long Dancing VII.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 58.  A base
    strength of at least 20.  A base charisma of at least 20.
    The ability to perform dances that garner audiences from more rooms away every
    time the dance is re-started.  This will cause aggressive dances to draw
    enemies to the dancer, and beneficial dances to affect party members several
    rooms away.
Long Dancing IX (LONGDANCE9)
    Expertise: Long Dancing IX
    Requires : The following expertise: Long Dancing VIII.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 63.  A base
    strength of at least 21.  A base charisma of at least 21.
    The ability to perform dances that garner audiences from more rooms away every
    time the dance is re-started.  This will cause aggressive dances to draw
    enemies to the dancer, and beneficial dances to affect party members several
    rooms away.
Long Dancing X (LONGDANCE10)
    Expertise: Long Dancing X
    Requires : The following expertise: Long Dancing IX.  A skill of type: Dancing.
     Only highest class levels greater than or equal to 68.  A base strength of at
    least 22.  A base charisma of at least 22.
    The ability to perform dances that garner audiences from more rooms away every
    time the dance is re-started.  This will cause aggressive dances to draw
    enemies to the dancer, and beneficial dances to affect party members several
    rooms away.
Mana Sapping I (MAGEKILLER1)
    Expertise: Mana Sapping I
    Requires : One of the following skills: Dazzling Caltrops.  Only highest class
    levels greater than or equal to 30.  A base intelligence of at least 13.
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping II (MAGEKILLER2)
    Expertise: Mana Sapping II
    Requires : The following expertise: Mana Sapping I.  One of the following
    skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
    35.  A base intelligence of at least 14.
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping III (MAGEKILLER3)
    Expertise: Mana Sapping III
    Requires : The following expertise: Mana Sapping II.  One of the following
    skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
    40.  A base intelligence of at least 15.
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping IV (MAGEKILLER4)
    Expertise: Mana Sapping IV
    Requires : The following expertise: Mana Sapping III.  One of the following
    skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
    45.  A base intelligence of at least 16.
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping V (MAGEKILLER5)
    Expertise: Mana Sapping V
    Requires : The following expertise: Mana Sapping IV.  One of the following
    skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
    50.  A base intelligence of at least 17.
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping VI (MAGEKILLER6)
    Expertise: Mana Sapping VI
    Requires : The following expertise: Mana Sapping V.  One of the following
    skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
    55.  A base intelligence of at least 18.
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping VII (MAGEKILLER7)
    Expertise: Mana Sapping VII
    Requires : The following expertise: Mana Sapping VI.  One of the following
    skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
    60.  A base intelligence of at least 19.
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping VIII (MAGEKILLER8)
    Expertise: Mana Sapping VIII
    Requires : The following expertise: Mana Sapping VII.  One of the following
    skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
    65.  A base intelligence of at least 20.
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping IX (MAGEKILLER9)
    Expertise: Mana Sapping IX
    Requires : The following expertise: Mana Sapping VIII.  One of the following
    skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
    70.  A base intelligence of at least 21.
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Mana Sapping X (MAGEKILLER10)
    Expertise: Mana Sapping X
    Requires : The following expertise: Mana Sapping IX.  One of the following
    skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
    75.  A base intelligence of at least 22.
    The ability to craft devices and traps that cause confusion and results in the
    loss of mana.
Martial Lore I (MARTIAL1)
    Expertise: Martial Lore I
    Requires : A skill of type: Martial lore.  Only highest class levels greater
    than or equal to 34.  A base strength of at least 13.
    Improved combat abilities through martial training and discipline.
Martial Lore II (MARTIAL2)
    Expertise: Martial Lore II
    Requires : The following expertise: Martial Lore I.  A skill of type: Martial
    lore.  Only highest class levels greater than or equal to 39.  A base strength
    of at least 14.
    Improved combat abilities through martial training and discipline.
Martial Lore III (MARTIAL3)
    Expertise: Martial Lore III
    Requires : The following expertise: Martial Lore II.  A skill of type: Martial
    lore.  Only highest class levels greater than or equal to 44.  A base strength
    of at least 15.
    Improved combat abilities through martial training and discipline.
Martial Lore IV (MARTIAL4)
    Expertise: Martial Lore IV
    Requires : The following expertise: Martial Lore III.  A skill of type: Martial
    lore.  Only highest class levels greater than or equal to 49.  A base strength
    of at least 16.
    Improved combat abilities through martial training and discipline.
Martial Lore V (MARTIAL5)
    Expertise: Martial Lore V
    Requires : The following expertise: Martial Lore IV.  A skill of type: Martial
    lore.  Only highest class levels greater than or equal to 54.  A base strength
    of at least 17.
    Improved combat abilities through martial training and discipline.
Martial Lore VI (MARTIAL6)
    Expertise: Martial Lore VI
    Requires : The following expertise: Martial Lore V.  A skill of type: Martial
    lore.  Only highest class levels greater than or equal to 59.  A base strength
    of at least 18.
    Improved combat abilities through martial training and discipline.
Martial Lore VII (MARTIAL7)
    Expertise: Martial Lore VII
    Requires : The following expertise: Martial Lore VI.  A skill of type: Martial
    lore.  Only highest class levels greater than or equal to 64.  A base strength
    of at least 19.
    Improved combat abilities through martial training and discipline.
Martial Lore VIII (MARTIAL8)
    Expertise: Martial Lore VIII
    Requires : The following expertise: Martial Lore VII.  A skill of type: Martial
    lore.  Only highest class levels greater than or equal to 69.  A base strength
    of at least 20.
    Improved combat abilities through martial training and discipline.
Martial Lore IX (MARTIAL9)
    Expertise: Martial Lore IX
    Requires : The following expertise: Martial Lore VIII.  A skill of type:
    Martial lore.  Only highest class levels greater than or equal to 74.  A base
    strength of at least 21.
    Improved combat abilities through martial training and discipline.
Martial Lore X (MARTIAL10)
    Expertise: Martial Lore X
    Requires : The following expertise: Martial Lore IX.  A skill of type: Martial
    lore.  Only highest class levels greater than or equal to 79.  A base strength
    of at least 22.
    Improved combat abilities through martial training and discipline.
Moon Enchanting I (MOONLORE1)
    Expertise: Moon Enchanting I
    Requires : A skill of type: Moon summoning, Moon altering.  Only highest class
    levels greater than or equal to 21.  A base intelligence of at least 13.
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting II (MOONLORE2)
    Expertise: Moon Enchanting II
    Requires : The following expertise: Moon Enchanting I.  A skill of type: Moon
    summoning, Moon altering.  Only highest class levels greater than or equal to
    26.  A base intelligence of at least 14.
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting III (MOONLORE3)
    Expertise: Moon Enchanting III
    Requires : The following expertise: Moon Enchanting II.  A skill of type: Moon
    summoning, Moon altering.  Only highest class levels greater than or equal to
    31.  A base intelligence of at least 15.
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting IV (MOONLORE4)
    Expertise: Moon Enchanting IV
    Requires : The following expertise: Moon Enchanting III.  A skill of type: Moon
    summoning, Moon altering.  Only highest class levels greater than or equal to
    36.  A base intelligence of at least 16.
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting V (MOONLORE5)
    Expertise: Moon Enchanting V
    Requires : The following expertise: Moon Enchanting IV.  A skill of type: Moon
    summoning, Moon altering.  Only highest class levels greater than or equal to
    41.  A base intelligence of at least 17.
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting VI (MOONLORE6)
    Expertise: Moon Enchanting VI
    Requires : The following expertise: Moon Enchanting V.  A skill of type: Moon
    summoning, Moon altering.  Only highest class levels greater than or equal to
    46.  A base intelligence of at least 18.
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting VII (MOONLORE7)
    Expertise: Moon Enchanting VII
    Requires : The following expertise: Moon Enchanting VI.  A skill of type: Moon
    summoning, Moon altering.  Only highest class levels greater than or equal to
    51.  A base intelligence of at least 19.
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting VIII (MOONLORE8)
    Expertise: Moon Enchanting VIII
    Requires : The following expertise: Moon Enchanting VII.  A skill of type: Moon
    summoning, Moon altering.  Only highest class levels greater than or equal to
    56.  A base intelligence of at least 20.
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting IX (MOONLORE9)
    Expertise: Moon Enchanting IX
    Requires : The following expertise: Moon Enchanting VIII.  A skill of type:
    Moon summoning, Moon altering.  Only highest class levels greater than or equal
    to 61.  A base intelligence of at least 21.
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Moon Enchanting X (MOONLORE10)
    Expertise: Moon Enchanting X
    Requires : The following expertise: Moon Enchanting IX.  A skill of type: Moon
    summoning, Moon altering.  Only highest class levels greater than or equal to
    66.  A base intelligence of at least 22.
    The ability to cast moon summoning and altering chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Nature Lore I (NATURELORE1)
    Expertise: Nature Lore I
    Requires : A skill of type: Nature lore.  Only highest class levels greater
    than or equal to 21.  A base wisdom of at least 13.
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore II (NATURELORE2)
    Expertise: Nature Lore II
    Requires : The following expertise: Nature Lore I.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 26.  A base wisdom of
    at least 14.
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore III (NATURELORE3)
    Expertise: Nature Lore III
    Requires : The following expertise: Nature Lore II.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 31.  A base wisdom of
    at least 15.
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore IV (NATURELORE4)
    Expertise: Nature Lore IV
    Requires : The following expertise: Nature Lore III.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 36.  A base wisdom of
    at least 16.
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore V (NATURELORE5)
    Expertise: Nature Lore V
    Requires : The following expertise: Nature Lore IV.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 41.  A base wisdom of
    at least 17.
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore VI (NATURELORE6)
    Expertise: Nature Lore VI
    Requires : The following expertise: Nature Lore V.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 46.  A base wisdom of
    at least 18.
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore VII (NATURELORE7)
    Expertise: Nature Lore VII
    Requires : The following expertise: Nature Lore VI.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 51.  A base wisdom of
    at least 19.
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore VIII (NATURELORE8)
    Expertise: Nature Lore VIII
    Requires : The following expertise: Nature Lore VII.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 56.  A base wisdom of
    at least 20.
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore IX (NATURELORE9)
    Expertise: Nature Lore IX
    Requires : The following expertise: Nature Lore VIII.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 61.  A base wisdom of
    at least 21.
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Nature Lore X (NATURELORE10)
    Expertise: Nature Lore X
    Requires : The following expertise: Nature Lore IX.  A skill of type: Nature
    lore.  Only highest class levels greater than or equal to 66.  A base wisdom of
    at least 22.
    Better knowledge of the natural world and how to get the most from nature-lore
    domain skills.
Neutralizing I (NEUTRALIZING1)
    Expertise: Neutralizing I
    Requires : A skill of type: Neutralization.  Only highest class levels greater
    than or equal to 30.  A base wisdom of at least 16.
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing II (NEUTRALIZING2)
    Expertise: Neutralizing II
    Requires : The following expertise: Neutralizing I.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 35.  A base
    wisdom of at least 17.
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing III (NEUTRALIZING3)
    Expertise: Neutralizing III
    Requires : The following expertise: Neutralizing II.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 40.  A base
    wisdom of at least 18.
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing IV (NEUTRALIZING4)
    Expertise: Neutralizing IV
    Requires : The following expertise: Neutralizing III.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 45.  A base
    wisdom of at least 19.
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing V (NEUTRALIZING5)
    Expertise: Neutralizing V
    Requires : The following expertise: Neutralizing IV.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 50.  A base
    wisdom of at least 20.
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing VI (NEUTRALIZING6)
    Expertise: Neutralizing VI
    Requires : The following expertise: Neutralizing V.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 55.  A base
    wisdom of at least 21.
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing VII (NEUTRALIZING7)
    Expertise: Neutralizing VII
    Requires : The following expertise: Neutralizing VI.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 60.  A base
    wisdom of at least 22.
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing VIII (NEUTRALIZING8)
    Expertise: Neutralizing VIII
    Requires : The following expertise: Neutralizing VII.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 65.  A base
    wisdom of at least 23.
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing IX (NEUTRALIZING9)
    Expertise: Neutralizing IX
    Requires : The following expertise: Neutralizing VIII.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 70.  A base
    wisdom of at least 24.
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Neutralizing X (NEUTRALIZING10)
    Expertise: Neutralizing X
    Requires : The following expertise: Neutralizing IX.  A skill of type:
    Neutralization.  Only highest class levels greater than or equal to 75.  A base
    wisdom of at least 25.
    The ability to cast neutralization-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Planar Empowering I (POWERCOSMOLOGY1)
    Expertise: Planar Empowering I
    Requires : A skill of type: Cosmology.  Only highest class levels greater than
    or equal to 37.  A base charisma of at least 14.  A base intelligence of at
    least 14.
    The ability to use cosmology magic at a higher power level, producing longer
    and more malicious/beneficial effects.
Planar Empowering II (POWERCOSMOLOGY2)
    Expertise: Planar Empowering II
    Requires : The following expertise: Planar Empowering I.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 43.  A base
    charisma of at least 15.  A base intelligence of at least 15.
    The ability to use cosmology magic at a higher power level, producing longer
    and more malicious/beneficial effects.
Planar Empowering III (POWERCOSMOLOGY3)
    Expertise: Planar Empowering III
    Requires : The following expertise: Planar Empowering II.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 49.  A base
    charisma of at least 16.  A base intelligence of at least 16.
    The ability to use cosmology magic at a higher power level, producing longer
    and more malicious/beneficial effects.
Planar Empowering IV (POWERCOSMOLOGY4)
    Expertise: Planar Empowering IV
    Requires : The following expertise: Planar Empowering III.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 55.  A base
    charisma of at least 17.  A base intelligence of at least 17.
    The ability to use cosmology magic at a higher power level, producing longer
    and more malicious/beneficial effects.
Planar Empowering V (POWERCOSMOLOGY5)
    Expertise: Planar Empowering V
    Requires : The following expertise: Planar Empowering IV.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 61.  A base
    charisma of at least 18.  A base intelligence of at least 18.
    The ability to use cosmology magic at a higher power level, producing longer
    and more malicious/beneficial effects.
Planar Empowering VI (POWERCOSMOLOGY6)
    Expertise: Planar Empowering VI
    Requires : The following expertise: Planar Empowering V.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 67.  A base
    charisma of at least 19.  A base intelligence of at least 19.
    The ability to use cosmology magic at a higher power level, producing longer
    and more malicious/beneficial effects.
Planar Empowering VII (POWERCOSMOLOGY7)
    Expertise: Planar Empowering VII
    Requires : The following expertise: Planar Empowering VI.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 73.  A base
    charisma of at least 20.  A base intelligence of at least 20.
    The ability to use cosmology magic at a higher power level, producing longer
    and more malicious/beneficial effects.
Planar Empowering VIII (POWERCOSMOLOGY8)
    Expertise: Planar Empowering VIII
    Requires : The following expertise: Planar Empowering VII.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 79.  A base
    charisma of at least 21.  A base intelligence of at least 21.
    The ability to use cosmology magic at a higher power level, producing longer
    and more malicious/beneficial effects.
Planar Empowering IX (POWERCOSMOLOGY9)
    Expertise: Planar Empowering IX
    Requires : The following expertise: Planar Empowering VIII.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 85.  A base
    charisma of at least 22.  A base intelligence of at least 22.
    The ability to use cosmology magic at a higher power level, producing longer
    and more malicious/beneficial effects.
Planar Empowering X (POWERCOSMOLOGY10)
    Expertise: Planar Empowering X
    Requires : The following expertise: Planar Empowering IX.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 91.  A base
    charisma of at least 23.  A base intelligence of at least 23.
    The ability to use cosmology magic at a higher power level, producing longer
    and more malicious/beneficial effects.
Planar Extending I (EXTENDEDCOSMOLOGY1)
    Expertise: Planar Extending I
    Requires : A skill of type: Cosmology.  Only highest class levels greater than
    or equal to 36.  A base constitution of at least 14.  A base strength of at
    least 14.
    The ability to use cosmology magic that last even longer.
Planar Extending II (EXTENDEDCOSMOLOGY2)
    Expertise: Planar Extending II
    Requires : The following expertise: Planar Extending I.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 42.  A base
    constitution of at least 15.  A base strength of at least 15.
    The ability to use cosmology magic that last even longer.
Planar Extending III (EXTENDEDCOSMOLOGY3)
    Expertise: Planar Extending III
    Requires : The following expertise: Planar Extending II.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 48.  A base
    constitution of at least 16.  A base strength of at least 16.
    The ability to use cosmology magic that last even longer.
Planar Extending IV (EXTENDEDCOSMOLOGY4)
    Expertise: Planar Extending IV
    Requires : The following expertise: Planar Extending III.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 54.  A base
    constitution of at least 17.  A base strength of at least 17.
    The ability to use cosmology magic that last even longer.
Planar Extending V (EXTENDEDCOSMOLOGY5)
    Expertise: Planar Extending V
    Requires : The following expertise: Planar Extending IV.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 60.  A base
    constitution of at least 18.  A base strength of at least 18.
    The ability to use cosmology magic that last even longer.
Planar Extending VI (EXTENDEDCOSMOLOGY6)
    Expertise: Planar Extending VI
    Requires : The following expertise: Planar Extending V.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 66.  A base
    constitution of at least 19.  A base strength of at least 19.
    The ability to use cosmology magic that last even longer.
Planar Extending VII (EXTENDEDCOSMOLOGY7)
    Expertise: Planar Extending VII
    Requires : The following expertise: Planar Extending VI.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 72.  A base
    constitution of at least 20.  A base strength of at least 20.
    The ability to use cosmology magic that last even longer.
Planar Extending VIII (EXTENDEDCOSMOLOGY8)
    Expertise: Planar Extending VIII
    Requires : The following expertise: Planar Extending VII.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 78.  A base
    constitution of at least 21.  A base strength of at least 21.
    The ability to use cosmology magic that last even longer.
Planar Extending IX (EXTENDEDCOSMOLOGY9)
    Expertise: Planar Extending IX
    Requires : The following expertise: Planar Extending VIII.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 84.  A base
    constitution of at least 22.  A base strength of at least 22.
    The ability to use cosmology magic that last even longer.
Planar Extending X (EXTENDEDCOSMOLOGY10)
    Expertise: Planar Extending X
    Requires : The following expertise: Planar Extending IX.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 90.  A base
    constitution of at least 23.  A base strength of at least 23.
    The ability to use cosmology magic that last even longer.
Planar Finessing I (REDUCEDCOSMOLOGY1)
    Expertise: Planar Finessing I
    Requires : A skill of type: Cosmology.  Only highest class levels greater than
    or equal to 35.  A base wisdom of at least 14.  A base dexterity of at least
    14.
    The ability to use cosmology magic using less mana/movement.
Planar Finessing II (REDUCEDCOSMOLOGY2)
    Expertise: Planar Finessing II
    Requires : The following expertise: Planar Finessing I.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 41.  A base
    wisdom of at least 15.  A base dexterity of at least 15.
    The ability to use cosmology magic using less mana/movement.
Planar Finessing III (REDUCEDCOSMOLOGY3)
    Expertise: Planar Finessing III
    Requires : The following expertise: Planar Finessing II.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 47.  A base
    wisdom of at least 16.  A base dexterity of at least 16.
    The ability to use cosmology magic using less mana/movement.
Planar Finessing IV (REDUCEDCOSMOLOGY4)
    Expertise: Planar Finessing IV
    Requires : The following expertise: Planar Finessing III.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 53.  A base
    wisdom of at least 17.  A base dexterity of at least 17.
    The ability to use cosmology magic using less mana/movement.
Planar Finessing V (REDUCEDCOSMOLOGY5)
    Expertise: Planar Finessing V
    Requires : The following expertise: Planar Finessing IV.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 59.  A base
    wisdom of at least 18.  A base dexterity of at least 18.
    The ability to use cosmology magic using less mana/movement.
Planar Finessing VI (REDUCEDCOSMOLOGY6)
    Expertise: Planar Finessing VI
    Requires : The following expertise: Planar Finessing V.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 65.  A base
    wisdom of at least 19.  A base dexterity of at least 19.
    The ability to use cosmology magic using less mana/movement.
Planar Finessing VII (REDUCEDCOSMOLOGY7)
    Expertise: Planar Finessing VII
    Requires : The following expertise: Planar Finessing VI.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 71.  A base
    wisdom of at least 20.  A base dexterity of at least 20.
    The ability to use cosmology magic using less mana/movement.
Planar Finessing VIII (REDUCEDCOSMOLOGY8)
    Expertise: Planar Finessing VIII
    Requires : The following expertise: Planar Finessing VII.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 77.  A base
    wisdom of at least 21.  A base dexterity of at least 21.
    The ability to use cosmology magic using less mana/movement.
Planar Finessing IX (REDUCEDCOSMOLOGY9)
    Expertise: Planar Finessing IX
    Requires : The following expertise: Planar Finessing VIII.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 83.  A base
    wisdom of at least 22.  A base dexterity of at least 22.
    The ability to use cosmology magic using less mana/movement.
Planar Finessing X (REDUCEDCOSMOLOGY10)
    Expertise: Planar Finessing X
    Requires : The following expertise: Planar Finessing IX.  A skill of type:
    Cosmology.  Only highest class levels greater than or equal to 89.  A base
    wisdom of at least 23.  A base dexterity of at least 23.
    The ability to use cosmology magic using less mana/movement.
Plant Growing I (PLANTGROWER1)
    Expertise: Plant Growing I
    Requires : A skill of type: Plant growth.  Only highest class levels greater
    than or equal to 31.  A base wisdom of at least 13.
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing II (PLANTGROWER2)
    Expertise: Plant Growing II
    Requires : The following expertise: Plant Growing I.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 36.  A base wisdom
    of at least 14.
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing III (PLANTGROWER3)
    Expertise: Plant Growing III
    Requires : The following expertise: Plant Growing II.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 41.  A base wisdom
    of at least 15.
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing IV (PLANTGROWER4)
    Expertise: Plant Growing IV
    Requires : The following expertise: Plant Growing III.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 46.  A base wisdom
    of at least 16.
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing V (PLANTGROWER5)
    Expertise: Plant Growing V
    Requires : The following expertise: Plant Growing IV.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 51.  A base wisdom
    of at least 17.
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VI (PLANTGROWER6)
    Expertise: Plant Growing VI
    Requires : The following expertise: Plant Growing V.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 56.  A base wisdom
    of at least 18.
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VII (PLANTGROWER7)
    Expertise: Plant Growing VII
    Requires : The following expertise: Plant Growing VI.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 61.  A base wisdom
    of at least 19.
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VIII (PLANTGROWER8)
    Expertise: Plant Growing VIII
    Requires : The following expertise: Plant Growing VII.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 66.  A base wisdom
    of at least 20.
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing IX (PLANTGROWER9)
    Expertise: Plant Growing IX
    Requires : The following expertise: Plant Growing VIII.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 71.  A base wisdom
    of at least 21.
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing X (PLANTGROWER10)
    Expertise: Plant Growing X
    Requires : The following expertise: Plant Growing IX.  A skill of type: Plant
    growth.  Only highest class levels greater than or equal to 76.  A base wisdom
    of at least 22.
    The ability to cast plant growing chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering I (PLANTMASTER1)
    Expertise: Plant Mastering I
    Requires : A skill of type: Plant control.  Only highest class levels greater
    than or equal to 31.  A base wisdom of at least 13.
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering II (PLANTMASTER2)
    Expertise: Plant Mastering II
    Requires : The following expertise: Plant Mastering I.  A skill of type: Plant
    control.  Only highest class levels greater than or equal to 36.  A base wisdom
    of at least 14.
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering III (PLANTMASTER3)
    Expertise: Plant Mastering III
    Requires : The following expertise: Plant Mastering II.  A skill of type: Plant
    control.  Only highest class levels greater than or equal to 41.  A base wisdom
    of at least 15.
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering IV (PLANTMASTER4)
    Expertise: Plant Mastering IV
    Requires : The following expertise: Plant Mastering III.  A skill of type:
    Plant control.  Only highest class levels greater than or equal to 46.  A base
    wisdom of at least 16.
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering V (PLANTMASTER5)
    Expertise: Plant Mastering V
    Requires : The following expertise: Plant Mastering IV.  A skill of type: Plant
    control.  Only highest class levels greater than or equal to 51.  A base wisdom
    of at least 17.
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VI (PLANTMASTER6)
    Expertise: Plant Mastering VI
    Requires : The following expertise: Plant Mastering V.  A skill of type: Plant
    control.  Only highest class levels greater than or equal to 56.  A base wisdom
    of at least 18.
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VII (PLANTMASTER7)
    Expertise: Plant Mastering VII
    Requires : The following expertise: Plant Mastering VI.  A skill of type: Plant
    control.  Only highest class levels greater than or equal to 61.  A base wisdom
    of at least 19.
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VIII (PLANTMASTER8)
    Expertise: Plant Mastering VIII
    Requires : The following expertise: Plant Mastering VII.  A skill of type:
    Plant control.  Only highest class levels greater than or equal to 66.  A base
    wisdom of at least 20.
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering IX (PLANTMASTER9)
    Expertise: Plant Mastering IX
    Requires : The following expertise: Plant Mastering VIII.  A skill of type:
    Plant control.  Only highest class levels greater than or equal to 71.  A base
    wisdom of at least 21.
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering X (PLANTMASTER10)
    Expertise: Plant Mastering X
    Requires : The following expertise: Plant Mastering IX.  A skill of type: Plant
    control.  Only highest class levels greater than or equal to 76.  A base wisdom
    of at least 22.
    The ability to cast plant controlling chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Poisoning I (POISONING1)
    Expertise: Poisoning I
    Requires : One of the following skills: Apothecary.  A skill of type:
    Poisoning.  Only highest class levels greater than or equal to 15.  A base
    intelligence of at least 13.
    The ability to make and handle more powerful poisons.
Poisoning II (POISONING2)
    Expertise: Poisoning II
    Requires : The following expertise: Poisoning I.  One of the following skills:
    Apothecary.  A skill of type: Poisoning.  Only highest class levels greater
    than or equal to 20.  A base intelligence of at least 14.
    The ability to make and handle more powerful poisons.
Poisoning III (POISONING3)
    Expertise: Poisoning III
    Requires : The following expertise: Poisoning II.  One of the following skills:
    Apothecary.  A skill of type: Poisoning.  Only highest class levels greater
    than or equal to 25.  A base intelligence of at least 15.
    The ability to make and handle more powerful poisons.
Poisoning IV (POISONING4)
    Expertise: Poisoning IV
    Requires : The following expertise: Poisoning III.  One of the following
    skills: Apothecary.  A skill of type: Poisoning.  Only highest class levels
    greater than or equal to 30.  A base intelligence of at least 16.
    The ability to make and handle more powerful poisons.
Poisoning V (POISONING5)
    Expertise: Poisoning V
    Requires : The following expertise: Poisoning IV.  One of the following skills:
    Apothecary.  A skill of type: Poisoning.  Only highest class levels greater
    than or equal to 35.  A base intelligence of at least 17.
    The ability to make and handle more powerful poisons.
Poisoning VI (POISONING6)
    Expertise: Poisoning VI
    Requires : The following expertise: Poisoning V.  One of the following skills:
    Apothecary.  A skill of type: Poisoning.  Only highest class levels greater
    than or equal to 40.  A base intelligence of at least 18.
    The ability to make and handle more powerful poisons.
Poisoning VII (POISONING7)
    Expertise: Poisoning VII
    Requires : The following expertise: Poisoning VI.  One of the following skills:
    Apothecary.  A skill of type: Poisoning.  Only highest class levels greater
    than or equal to 45.  A base intelligence of at least 19.
    The ability to make and handle more powerful poisons.
Poisoning VIII (POISONING8)
    Expertise: Poisoning VIII
    Requires : The following expertise: Poisoning VII.  One of the following
    skills: Apothecary.  A skill of type: Poisoning.  Only highest class levels
    greater than or equal to 50.  A base intelligence of at least 20.
    The ability to make and handle more powerful poisons.
Poisoning IX (POISONING9)
    Expertise: Poisoning IX
    Requires : The following expertise: Poisoning VIII.  One of the following
    skills: Apothecary.  A skill of type: Poisoning.  Only highest class levels
    greater than or equal to 55.  A base intelligence of at least 21.
    The ability to make and handle more powerful poisons.
Poisoning X (POISONING10)
    Expertise: Poisoning X
    Requires : The following expertise: Poisoning IX.  One of the following skills:
    Apothecary.  A skill of type: Poisoning.  Only highest class levels greater
    than or equal to 60.  A base intelligence of at least 22.
    The ability to make and handle more powerful poisons.
Polearm Focus I (POLEFOCUS1)
    Expertise: Polearm Focus I
    Requires : Only Fighter types.  One of the following skills: Polearm
    Specialization.  Only highest class levels greater than or equal to 32.  A base
    strength of at least 11.
    The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus II (POLEFOCUS2)
    Expertise: Polearm Focus II
    Requires : The following expertise: Polearm Focus I.  Only Fighter types.  One
    of the following skills: Polearm Specialization.  Only highest class levels
    greater than or equal to 37.  A base strength of at least 12.
    The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus III (POLEFOCUS3)
    Expertise: Polearm Focus III
    Requires : The following expertise: Polearm Focus II.  Only Fighter types.  One
    of the following skills: Polearm Specialization.  Only highest class levels
    greater than or equal to 42.  A base strength of at least 13.
    The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus IV (POLEFOCUS4)
    Expertise: Polearm Focus IV
    Requires : The following expertise: Polearm Focus III.  Only Fighter types.
    One of the following skills: Polearm Specialization.  Only highest class levels
    greater than or equal to 47.  A base strength of at least 14.
    The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus V (POLEFOCUS5)
    Expertise: Polearm Focus V
    Requires : The following expertise: Polearm Focus IV.  Only Fighter types.  One
    of the following skills: Polearm Specialization.  Only highest class levels
    greater than or equal to 52.  A base strength of at least 15.
    The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus VI (POLEFOCUS6)
    Expertise: Polearm Focus VI
    Requires : The following expertise: Polearm Focus V.  Only Fighter types.  One
    of the following skills: Polearm Specialization.  Only highest class levels
    greater than or equal to 57.  A base strength of at least 16.
    The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus VII (POLEFOCUS7)
    Expertise: Polearm Focus VII
    Requires : The following expertise: Polearm Focus VI.  Only Fighter types.  One
    of the following skills: Polearm Specialization.  Only highest class levels
    greater than or equal to 62.  A base strength of at least 17.
    The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus VIII (POLEFOCUS8)
    Expertise: Polearm Focus VIII
    Requires : The following expertise: Polearm Focus VII.  Only Fighter types.
    One of the following skills: Polearm Specialization.  Only highest class levels
    greater than or equal to 67.  A base strength of at least 18.
    The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus IX (POLEFOCUS9)
    Expertise: Polearm Focus IX
    Requires : The following expertise: Polearm Focus VIII.  Only Fighter types.
    One of the following skills: Polearm Specialization.  Only highest class levels
    greater than or equal to 72.  A base strength of at least 19.
    The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus X (POLEFOCUS10)
    Expertise: Polearm Focus X
    Requires : The following expertise: Polearm Focus IX.  Only Fighter types.  One
    of the following skills: Polearm Specialization.  Only highest class levels
    greater than or equal to 77.  A base strength of at least 20.
    The ability for fighters to wield higher level polearm-class weapons.
Polearm Piercing I (POLEPIERCE1)
    Expertise: Polearm Piercing I
    Requires : One of the following skills: Polearm Specialization.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing II (POLEPIERCE2)
    Expertise: Polearm Piercing II
    Requires : The following expertise: Polearm Piercing I.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 37.  A base strength of at least 17.
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing III (POLEPIERCE3)
    Expertise: Polearm Piercing III
    Requires : The following expertise: Polearm Piercing II.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 42.  A base strength of at least 18.
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing IV (POLEPIERCE4)
    Expertise: Polearm Piercing IV
    Requires : The following expertise: Polearm Piercing III.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 47.  A base strength of at least 19.
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing V (POLEPIERCE5)
    Expertise: Polearm Piercing V
    Requires : The following expertise: Polearm Piercing IV.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 52.  A base strength of at least 20.
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing VI (POLEPIERCE6)
    Expertise: Polearm Piercing VI
    Requires : The following expertise: Polearm Piercing V.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 57.  A base strength of at least 21.
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing VII (POLEPIERCE7)
    Expertise: Polearm Piercing VII
    Requires : The following expertise: Polearm Piercing VI.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 62.  A base strength of at least 22.
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing VIII (POLEPIERCE8)
    Expertise: Polearm Piercing VIII
    Requires : The following expertise: Polearm Piercing VII.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 67.  A base strength of at least 23.
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing IX (POLEPIERCE9)
    Expertise: Polearm Piercing IX
    Requires : The following expertise: Polearm Piercing VIII.  One of the
    following skills: Polearm Specialization.  Only highest class levels greater
    than or equal to 72.  A base strength of at least 24.
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing X (POLEPIERCE10)
    Expertise: Polearm Piercing X
    Requires : The following expertise: Polearm Piercing IX.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Slicing I (POLESLICE1)
    Expertise: Polearm Slicing I
    Requires : One of the following skills: Polearm Specialization.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing II (POLESLICE2)
    Expertise: Polearm Slicing II
    Requires : The following expertise: Polearm Slicing I.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 37.  A base strength of at least 17.
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing III (POLESLICE3)
    Expertise: Polearm Slicing III
    Requires : The following expertise: Polearm Slicing II.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 42.  A base strength of at least 18.
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing IV (POLESLICE4)
    Expertise: Polearm Slicing IV
    Requires : The following expertise: Polearm Slicing III.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 47.  A base strength of at least 19.
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing V (POLESLICE5)
    Expertise: Polearm Slicing V
    Requires : The following expertise: Polearm Slicing IV.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 52.  A base strength of at least 20.
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing VI (POLESLICE6)
    Expertise: Polearm Slicing VI
    Requires : The following expertise: Polearm Slicing V.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 57.  A base strength of at least 21.
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing VII (POLESLICE7)
    Expertise: Polearm Slicing VII
    Requires : The following expertise: Polearm Slicing VI.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 62.  A base strength of at least 22.
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing VIII (POLESLICE8)
    Expertise: Polearm Slicing VIII
    Requires : The following expertise: Polearm Slicing VII.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 67.  A base strength of at least 23.
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing IX (POLESLICE9)
    Expertise: Polearm Slicing IX
    Requires : The following expertise: Polearm Slicing VIII.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 72.  A base strength of at least 24.
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Slicing X (POLESLICE10)
    Expertise: Polearm Slicing X
    Requires : The following expertise: Polearm Slicing IX.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a slashing/slicing-type polearm-class
    weapon.
Polearm Striking I (POLESTRIKE1)
    Expertise: Polearm Striking I
    Requires : One of the following skills: Polearm Specialization.  Only highest
    class levels greater than or equal to 29.  A base dexterity of at least 16.
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking II (POLESTRIKE2)
    Expertise: Polearm Striking II
    Requires : The following expertise: Polearm Striking I.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 34.  A base dexterity of at least 17.
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking III (POLESTRIKE3)
    Expertise: Polearm Striking III
    Requires : The following expertise: Polearm Striking II.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 39.  A base dexterity of at least 18.
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking IV (POLESTRIKE4)
    Expertise: Polearm Striking IV
    Requires : The following expertise: Polearm Striking III.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 44.  A base dexterity of at least 19.
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking V (POLESTRIKE5)
    Expertise: Polearm Striking V
    Requires : The following expertise: Polearm Striking IV.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 49.  A base dexterity of at least 20.
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking VI (POLESTRIKE6)
    Expertise: Polearm Striking VI
    Requires : The following expertise: Polearm Striking V.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 54.  A base dexterity of at least 21.
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking VII (POLESTRIKE7)
    Expertise: Polearm Striking VII
    Requires : The following expertise: Polearm Striking VI.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 59.  A base dexterity of at least 22.
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking VIII (POLESTRIKE8)
    Expertise: Polearm Striking VIII
    Requires : The following expertise: Polearm Striking VII.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 64.  A base dexterity of at least 23.
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking IX (POLESTRIKE9)
    Expertise: Polearm Striking IX
    Requires : The following expertise: Polearm Striking VIII.  One of the
    following skills: Polearm Specialization.  Only highest class levels greater
    than or equal to 69.  A base dexterity of at least 24.
    The ability to hit more often when using a polearm-class weapon.
Polearm Striking X (POLESTRIKE10)
    Expertise: Polearm Striking X
    Requires : The following expertise: Polearm Striking IX.  One of the following
    skills: Polearm Specialization.  Only highest class levels greater than or
    equal to 74.  A base dexterity of at least 25.
    The ability to hit more often when using a polearm-class weapon.
Power Abjuring I (POWERABJURATION1)
    Expertise: Power Abjuring I
    Requires : A skill of type: Abjuration.  Only highest class levels greater than
    or equal to 24.  A base charisma of at least 10.  A base intelligence of at
    least 10.
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring II (POWERABJURATION2)
    Expertise: Power Abjuring II
    Requires : The following expertise: Power Abjuring I.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 29.  A base
    charisma of at least 11.  A base intelligence of at least 11.
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring III (POWERABJURATION3)
    Expertise: Power Abjuring III
    Requires : The following expertise: Power Abjuring II.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 34.  A base
    charisma of at least 12.  A base intelligence of at least 12.
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring IV (POWERABJURATION4)
    Expertise: Power Abjuring IV
    Requires : The following expertise: Power Abjuring III.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 39.  A base
    charisma of at least 13.  A base intelligence of at least 13.
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring V (POWERABJURATION5)
    Expertise: Power Abjuring V
    Requires : The following expertise: Power Abjuring IV.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 44.  A base
    charisma of at least 14.  A base intelligence of at least 14.
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring VI (POWERABJURATION6)
    Expertise: Power Abjuring VI
    Requires : The following expertise: Power Abjuring V.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 49.  A base
    charisma of at least 15.  A base intelligence of at least 15.
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring VII (POWERABJURATION7)
    Expertise: Power Abjuring VII
    Requires : The following expertise: Power Abjuring VI.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 54.  A base
    charisma of at least 16.  A base intelligence of at least 16.
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring VIII (POWERABJURATION8)
    Expertise: Power Abjuring VIII
    Requires : The following expertise: Power Abjuring VII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 59.  A base
    charisma of at least 17.  A base intelligence of at least 17.
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring IX (POWERABJURATION9)
    Expertise: Power Abjuring IX
    Requires : The following expertise: Power Abjuring VIII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 64.  A base
    charisma of at least 18.  A base intelligence of at least 18.
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Abjuring X (POWERABJURATION10)
    Expertise: Power Abjuring X
    Requires : The following expertise: Power Abjuring IX.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 69.  A base
    charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast abjuration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering I (POWERALTERATION1)
    Expertise: Power Altering I
    Requires : A skill of type: Alteration.  Only highest class levels greater than
    or equal to 24.  A base charisma of at least 10.  A base intelligence of at
    least 10.
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering II (POWERALTERATION2)
    Expertise: Power Altering II
    Requires : The following expertise: Power Altering I.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 29.  A base
    charisma of at least 11.  A base intelligence of at least 11.
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering III (POWERALTERATION3)
    Expertise: Power Altering III
    Requires : The following expertise: Power Altering II.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 34.  A base
    charisma of at least 12.  A base intelligence of at least 12.
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering IV (POWERALTERATION4)
    Expertise: Power Altering IV
    Requires : The following expertise: Power Altering III.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 39.  A base
    charisma of at least 13.  A base intelligence of at least 13.
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering V (POWERALTERATION5)
    Expertise: Power Altering V
    Requires : The following expertise: Power Altering IV.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 44.  A base
    charisma of at least 14.  A base intelligence of at least 14.
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering VI (POWERALTERATION6)
    Expertise: Power Altering VI
    Requires : The following expertise: Power Altering V.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 49.  A base
    charisma of at least 15.  A base intelligence of at least 15.
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering VII (POWERALTERATION7)
    Expertise: Power Altering VII
    Requires : The following expertise: Power Altering VI.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 54.  A base
    charisma of at least 16.  A base intelligence of at least 16.
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering VIII (POWERALTERATION8)
    Expertise: Power Altering VIII
    Requires : The following expertise: Power Altering VII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 59.  A base
    charisma of at least 17.  A base intelligence of at least 17.
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering IX (POWERALTERATION9)
    Expertise: Power Altering IX
    Requires : The following expertise: Power Altering VIII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 64.  A base
    charisma of at least 18.  A base intelligence of at least 18.
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Altering X (POWERALTERATION10)
    Expertise: Power Altering X
    Requires : The following expertise: Power Altering IX.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 69.  A base
    charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast alteration spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Conjuring I (POWERCONJURATION1)
    Expertise: Power Conjuring I
    Requires : A skill of type: Conjuration and not Clanmagic.  Only highest class
    levels greater than or equal to 24.  A base charisma of at least 10.  A base
    intelligence of at least 10.
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring II (POWERCONJURATION2)
    Expertise: Power Conjuring II
    Requires : The following expertise: Power Conjuring I.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 29.  A base charisma of at least 11.  A base intelligence of at least 11.
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring III (POWERCONJURATION3)
    Expertise: Power Conjuring III
    Requires : The following expertise: Power Conjuring II.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 34.  A base charisma of at least 12.  A base intelligence of at least 12.
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring IV (POWERCONJURATION4)
    Expertise: Power Conjuring IV
    Requires : The following expertise: Power Conjuring III.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 39.  A base charisma of at least 13.  A base intelligence of at least 13.
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring V (POWERCONJURATION5)
    Expertise: Power Conjuring V
    Requires : The following expertise: Power Conjuring IV.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 44.  A base charisma of at least 14.  A base intelligence of at least 14.
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring VI (POWERCONJURATION6)
    Expertise: Power Conjuring VI
    Requires : The following expertise: Power Conjuring V.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 49.  A base charisma of at least 15.  A base intelligence of at least 15.
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring VII (POWERCONJURATION7)
    Expertise: Power Conjuring VII
    Requires : The following expertise: Power Conjuring VI.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 54.  A base charisma of at least 16.  A base intelligence of at least 16.
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring VIII (POWERCONJURATION8)
    Expertise: Power Conjuring VIII
    Requires : The following expertise: Power Conjuring VII.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 59.  A base charisma of at least 17.  A base intelligence of at least 17.
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring IX (POWERCONJURATION9)
    Expertise: Power Conjuring IX
    Requires : The following expertise: Power Conjuring VIII.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 64.  A base charisma of at least 18.  A base intelligence of at least 18.
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Conjuring X (POWERCONJURATION10)
    Expertise: Power Conjuring X
    Requires : The following expertise: Power Conjuring IX.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 69.  A base charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast conjuration spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Divining I (POWERDIVINATION1)
    Expertise: Power Divining I
    Requires : A skill of type: Divination.  Only highest class levels greater than
    or equal to 4.  A base charisma of at least 10.  A base intelligence of at
    least 10.
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining II (POWERDIVINATION2)
    Expertise: Power Divining II
    Requires : The following expertise: Power Divining I.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 7.  A base
    charisma of at least 11.  A base intelligence of at least 11.
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining III (POWERDIVINATION3)
    Expertise: Power Divining III
    Requires : The following expertise: Power Divining II.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 10.  A base
    charisma of at least 12.  A base intelligence of at least 12.
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining IV (POWERDIVINATION4)
    Expertise: Power Divining IV
    Requires : The following expertise: Power Divining III.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 13.  A base
    charisma of at least 13.  A base intelligence of at least 13.
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining V (POWERDIVINATION5)
    Expertise: Power Divining V
    Requires : The following expertise: Power Divining IV.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 16.  A base
    charisma of at least 14.  A base intelligence of at least 14.
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining VI (POWERDIVINATION6)
    Expertise: Power Divining VI
    Requires : The following expertise: Power Divining V.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 19.  A base
    charisma of at least 15.  A base intelligence of at least 15.
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining VII (POWERDIVINATION7)
    Expertise: Power Divining VII
    Requires : The following expertise: Power Divining VI.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 22.  A base
    charisma of at least 16.  A base intelligence of at least 16.
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining VIII (POWERDIVINATION8)
    Expertise: Power Divining VIII
    Requires : The following expertise: Power Divining VII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 25.  A base
    charisma of at least 17.  A base intelligence of at least 17.
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining IX (POWERDIVINATION9)
    Expertise: Power Divining IX
    Requires : The following expertise: Power Divining VIII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 28.  A base
    charisma of at least 18.  A base intelligence of at least 18.
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Divining X (POWERDIVINATION10)
    Expertise: Power Divining X
    Requires : The following expertise: Power Divining IX.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 31.  A base
    charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast divination spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Enchanting I (POWERENCHANTMENT1)
    Expertise: Power Enchanting I
    Requires : A skill of type: Enchantment and not Clanmagic.  Only highest class
    levels greater than or equal to 24.  A base charisma of at least 10.  A base
    intelligence of at least 10.
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting II (POWERENCHANTMENT2)
    Expertise: Power Enchanting II
    Requires : The following expertise: Power Enchanting I.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 29.  A base charisma of at least 11.  A base intelligence of at least 11.
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting III (POWERENCHANTMENT3)
    Expertise: Power Enchanting III
    Requires : The following expertise: Power Enchanting II.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 34.  A base charisma of at least 12.  A base intelligence of at least 12.
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting IV (POWERENCHANTMENT4)
    Expertise: Power Enchanting IV
    Requires : The following expertise: Power Enchanting III.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 39.  A base charisma of at least 13.  A base intelligence of at least 13.
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting V (POWERENCHANTMENT5)
    Expertise: Power Enchanting V
    Requires : The following expertise: Power Enchanting IV.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 44.  A base charisma of at least 14.  A base intelligence of at least 14.
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting VI (POWERENCHANTMENT6)
    Expertise: Power Enchanting VI
    Requires : The following expertise: Power Enchanting V.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 49.  A base charisma of at least 15.  A base intelligence of at least 15.
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting VII (POWERENCHANTMENT7)
    Expertise: Power Enchanting VII
    Requires : The following expertise: Power Enchanting VI.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 54.  A base charisma of at least 16.  A base intelligence of at least 16.
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting VIII (POWERENCHANTMENT8)
    Expertise: Power Enchanting VIII
    Requires : The following expertise: Power Enchanting VII.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 59.  A base charisma of at least 17.  A base intelligence of at least 17.
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting IX (POWERENCHANTMENT9)
    Expertise: Power Enchanting IX
    Requires : The following expertise: Power Enchanting VIII.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 64.  A base charisma of at least 18.  A base intelligence of at least 18.
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Enchanting X (POWERENCHANTMENT10)
    Expertise: Power Enchanting X
    Requires : The following expertise: Power Enchanting IX.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 69.  A base charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast enchantment/charm spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Illusing I (POWERILLUSION1)
    Expertise: Power Illusing I
    Requires : A skill of type: Illusion.  Only highest class levels greater than
    or equal to 24.  A base charisma of at least 10.  A base intelligence of at
    least 10.
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing II (POWERILLUSION2)
    Expertise: Power Illusing II
    Requires : The following expertise: Power Illusing I.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 29.  A base
    charisma of at least 11.  A base intelligence of at least 11.
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing III (POWERILLUSION3)
    Expertise: Power Illusing III
    Requires : The following expertise: Power Illusing II.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 34.  A base
    charisma of at least 12.  A base intelligence of at least 12.
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing IV (POWERILLUSION4)
    Expertise: Power Illusing IV
    Requires : The following expertise: Power Illusing III.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 39.  A base
    charisma of at least 13.  A base intelligence of at least 13.
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing V (POWERILLUSION5)
    Expertise: Power Illusing V
    Requires : The following expertise: Power Illusing IV.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 44.  A base
    charisma of at least 14.  A base intelligence of at least 14.
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing VI (POWERILLUSION6)
    Expertise: Power Illusing VI
    Requires : The following expertise: Power Illusing V.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 49.  A base
    charisma of at least 15.  A base intelligence of at least 15.
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing VII (POWERILLUSION7)
    Expertise: Power Illusing VII
    Requires : The following expertise: Power Illusing VI.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 54.  A base
    charisma of at least 16.  A base intelligence of at least 16.
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing VIII (POWERILLUSION8)
    Expertise: Power Illusing VIII
    Requires : The following expertise: Power Illusing VII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 59.  A base
    charisma of at least 17.  A base intelligence of at least 17.
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing IX (POWERILLUSION9)
    Expertise: Power Illusing IX
    Requires : The following expertise: Power Illusing VIII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 64.  A base
    charisma of at least 18.  A base intelligence of at least 18.
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power Illusing X (POWERILLUSION10)
    Expertise: Power Illusing X
    Requires : The following expertise: Power Illusing IX.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 69.  A base
    charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast illusion spells at a higher power level, producing longer
    and more malicious/beneficial magic.
Power In/Evoking I (POWERINVOCATION1)
    Expertise: Power In/Evoking I
    Requires : A skill of type: Invocation.  Only highest class levels greater than
    or equal to 24.  A base charisma of at least 10.  A base intelligence of at
    least 10.
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking II (POWERINVOCATION2)
    Expertise: Power In/Evoking II
    Requires : The following expertise: Power In/Evoking I.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 29.  A base
    charisma of at least 11.  A base intelligence of at least 11.
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking III (POWERINVOCATION3)
    Expertise: Power In/Evoking III
    Requires : The following expertise: Power In/Evoking II.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 34.  A base
    charisma of at least 12.  A base intelligence of at least 12.
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking IV (POWERINVOCATION4)
    Expertise: Power In/Evoking IV
    Requires : The following expertise: Power In/Evoking III.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 39.  A base
    charisma of at least 13.  A base intelligence of at least 13.
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking V (POWERINVOCATION5)
    Expertise: Power In/Evoking V
    Requires : The following expertise: Power In/Evoking IV.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 44.  A base
    charisma of at least 14.  A base intelligence of at least 14.
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking VI (POWERINVOCATION6)
    Expertise: Power In/Evoking VI
    Requires : The following expertise: Power In/Evoking V.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 49.  A base
    charisma of at least 15.  A base intelligence of at least 15.
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking VII (POWERINVOCATION7)
    Expertise: Power In/Evoking VII
    Requires : The following expertise: Power In/Evoking VI.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 54.  A base
    charisma of at least 16.  A base intelligence of at least 16.
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking VIII (POWERINVOCATION8)
    Expertise: Power In/Evoking VIII
    Requires : The following expertise: Power In/Evoking VII.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 59.  A base
    charisma of at least 17.  A base intelligence of at least 17.
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking IX (POWERINVOCATION9)
    Expertise: Power In/Evoking IX
    Requires : The following expertise: Power In/Evoking VIII.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 64.  A base
    charisma of at least 18.  A base intelligence of at least 18.
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power In/Evoking X (POWERINVOCATION10)
    Expertise: Power In/Evoking X
    Requires : The following expertise: Power In/Evoking IX.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 69.  A base
    charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast invocation/evocation spells at a higher power level,
    producing longer and more malicious/beneficial magic.
Power Sailing I (POWERSAILING1)
    Expertise: Power Sailing I
    Requires : A skill of type: Sea travel.  Only highest class levels greater than
    or equal to 4.  A base charisma of at least 10.  A base intelligence of at
    least 10.
    The ability to use sea travel at a higher power level, producing longer and
    more malicious/beneficial effect.
Power Sailing II (POWERSAILING2)
    Expertise: Power Sailing II
    Requires : The following expertise: Power Sailing I.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 7.  A base charisma
    of at least 11.  A base intelligence of at least 11.
    The ability to use sea travel at a higher power level, producing longer and
    more malicious/beneficial effect.
Power Sailing III (POWERSAILING3)
    Expertise: Power Sailing III
    Requires : The following expertise: Power Sailing II.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 10.  A base
    charisma of at least 12.  A base intelligence of at least 12.
    The ability to use sea travel at a higher power level, producing longer and
    more malicious/beneficial effect.
Power Sailing IV (POWERSAILING4)
    Expertise: Power Sailing IV
    Requires : The following expertise: Power Sailing III.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 13.  A base
    charisma of at least 13.  A base intelligence of at least 13.
    The ability to use sea travel at a higher power level, producing longer and
    more malicious/beneficial effect.
Power Sailing V (POWERSAILING5)
    Expertise: Power Sailing V
    Requires : The following expertise: Power Sailing IV.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 16.  A base
    charisma of at least 14.  A base intelligence of at least 14.
    The ability to use sea travel at a higher power level, producing longer and
    more malicious/beneficial effect.
Power Sailing VI (POWERSAILING6)
    Expertise: Power Sailing VI
    Requires : The following expertise: Power Sailing V.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 19.  A base
    charisma of at least 15.  A base intelligence of at least 15.
    The ability to use sea travel at a higher power level, producing longer and
    more malicious/beneficial effect.
Power Sailing VII (POWERSAILING7)
    Expertise: Power Sailing VII
    Requires : The following expertise: Power Sailing VI.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 22.  A base
    charisma of at least 16.  A base intelligence of at least 16.
    The ability to use sea travel at a higher power level, producing longer and
    more malicious/beneficial effect.
Power Sailing VIII (POWERSAILING8)
    Expertise: Power Sailing VIII
    Requires : The following expertise: Power Sailing VII.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 25.  A base
    charisma of at least 17.  A base intelligence of at least 17.
    The ability to use sea travel at a higher power level, producing longer and
    more malicious/beneficial effect.
Power Sailing IX (POWERSAILING9)
    Expertise: Power Sailing IX
    Requires : The following expertise: Power Sailing VIII.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 28.  A base
    charisma of at least 18.  A base intelligence of at least 18.
    The ability to use sea travel at a higher power level, producing longer and
    more malicious/beneficial effect.
Power Sailing X (POWERSAILING10)
    Expertise: Power Sailing X
    Requires : The following expertise: Power Sailing IX.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 31.  A base
    charisma of at least 19.  A base intelligence of at least 19.
    The ability to use sea travel at a higher power level, producing longer and
    more malicious/beneficial effect.
Power Transmuting I (POWERTRANSMUTATION1)
    Expertise: Power Transmuting I
    Requires : A skill of type: Transmutation.  Only highest class levels greater
    than or equal to 24.  A base charisma of at least 10.  A base intelligence of
    at least 10.
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting II (POWERTRANSMUTATION2)
    Expertise: Power Transmuting II
    Requires : The following expertise: Power Transmuting I.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 29.  A base
    charisma of at least 11.  A base intelligence of at least 11.
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting III (POWERTRANSMUTATION3)
    Expertise: Power Transmuting III
    Requires : The following expertise: Power Transmuting II.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 34.  A base
    charisma of at least 12.  A base intelligence of at least 12.
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting IV (POWERTRANSMUTATION4)
    Expertise: Power Transmuting IV
    Requires : The following expertise: Power Transmuting III.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 39.  A base
    charisma of at least 13.  A base intelligence of at least 13.
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting V (POWERTRANSMUTATION5)
    Expertise: Power Transmuting V
    Requires : The following expertise: Power Transmuting IV.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 44.  A base
    charisma of at least 14.  A base intelligence of at least 14.
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting VI (POWERTRANSMUTATION6)
    Expertise: Power Transmuting VI
    Requires : The following expertise: Power Transmuting V.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 49.  A base
    charisma of at least 15.  A base intelligence of at least 15.
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting VII (POWERTRANSMUTATION7)
    Expertise: Power Transmuting VII
    Requires : The following expertise: Power Transmuting VI.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 54.  A base
    charisma of at least 16.  A base intelligence of at least 16.
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting VIII (POWERTRANSMUTATION8)
    Expertise: Power Transmuting VIII
    Requires : The following expertise: Power Transmuting VII.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 59.  A base
    charisma of at least 17.  A base intelligence of at least 17.
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting IX (POWERTRANSMUTATION9)
    Expertise: Power Transmuting IX
    Requires : The following expertise: Power Transmuting VIII.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 64.  A base
    charisma of at least 18.  A base intelligence of at least 18.
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Power Transmuting X (POWERTRANSMUTATION10)
    Expertise: Power Transmuting X
    Requires : The following expertise: Power Transmuting IX.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 69.  A base
    charisma of at least 19.  A base intelligence of at least 19.
    The ability to cast transmutation spells at a higher power level, producing
    longer and more malicious/beneficial magic.
Preserving I (PRESERVING1)
    Expertise: Preserving I
    Requires : A skill of type: Preserving.  Only highest class levels greater than
    or equal to 29.  A base constitution of at least 13.
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving II (PRESERVING2)
    Expertise: Preserving II
    Requires : The following expertise: Preserving I.  A skill of type: Preserving.
     Only highest class levels greater than or equal to 34.  A base constitution of
    at least 14.
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving III (PRESERVING3)
    Expertise: Preserving III
    Requires : The following expertise: Preserving II.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 39.  A base
    constitution of at least 15.
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving IV (PRESERVING4)
    Expertise: Preserving IV
    Requires : The following expertise: Preserving III.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 44.  A base
    constitution of at least 16.
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving V (PRESERVING5)
    Expertise: Preserving V
    Requires : The following expertise: Preserving IV.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 49.  A base
    constitution of at least 17.
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VI (PRESERVING6)
    Expertise: Preserving VI
    Requires : The following expertise: Preserving V.  A skill of type: Preserving.
     Only highest class levels greater than or equal to 54.  A base constitution of
    at least 18.
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VII (PRESERVING7)
    Expertise: Preserving VII
    Requires : The following expertise: Preserving VI.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 59.  A base
    constitution of at least 19.
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VIII (PRESERVING8)
    Expertise: Preserving VIII
    Requires : The following expertise: Preserving VII.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 64.  A base
    constitution of at least 20.
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving IX (PRESERVING9)
    Expertise: Preserving IX
    Requires : The following expertise: Preserving VIII.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 69.  A base
    constitution of at least 21.
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving X (PRESERVING10)
    Expertise: Preserving X
    Requires : The following expertise: Preserving IX.  A skill of type:
    Preserving.  Only highest class levels greater than or equal to 74.  A base
    constitution of at least 22.
    The ability to cast preserving-domain chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting I (HOLYPROT1)
    Expertise: Protecting I
    Requires : A skill of type: Holy protection.  Only highest class levels greater
    than or equal to 32.  A base charisma of at least 13.
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting II (HOLYPROT2)
    Expertise: Protecting II
    Requires : The following expertise: Protecting I.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 37.  A base
    charisma of at least 14.
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting III (HOLYPROT3)
    Expertise: Protecting III
    Requires : The following expertise: Protecting II.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 42.  A base
    charisma of at least 15.
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting IV (HOLYPROT4)
    Expertise: Protecting IV
    Requires : The following expertise: Protecting III.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 47.  A base
    charisma of at least 16.
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting V (HOLYPROT5)
    Expertise: Protecting V
    Requires : The following expertise: Protecting IV.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 52.  A base
    charisma of at least 17.
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting VI (HOLYPROT6)
    Expertise: Protecting VI
    Requires : The following expertise: Protecting V.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 57.  A base
    charisma of at least 18.
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting VII (HOLYPROT7)
    Expertise: Protecting VII
    Requires : The following expertise: Protecting VI.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 62.  A base
    charisma of at least 19.
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting VIII (HOLYPROT8)
    Expertise: Protecting VIII
    Requires : The following expertise: Protecting VII.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 67.  A base
    charisma of at least 20.
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting IX (HOLYPROT9)
    Expertise: Protecting IX
    Requires : The following expertise: Protecting VIII.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 72.  A base
    charisma of at least 21.
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Protecting X (HOLYPROT10)
    Expertise: Protecting X
    Requires : The following expertise: Protecting IX.  A skill of type: Holy
    protection.  Only highest class levels greater than or equal to 77.  A base
    charisma of at least 22.
    The ability to cast holy protection-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Quality Crafting I (QUALCRAFT1)
    Expertise: Quality Crafting I
    Requires : One of the following skills: Carpentry, Armorsmithing, Master
    Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making,
    Leather Working, Master Costuming, Master Leather Working, Master Tailoring,
    Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing,
    Legendary Weaponsmithing, Weaving.  Only Archon.  A base charisma of at least
    14.
    The ability to craft items of the highest quality. Items crafted "Fine" are
    worth more.
Quality Crafting II (QUALCRAFT2)
    Expertise: Quality Crafting II
    Requires : The following expertise: Quality Crafting I.  One of the following
    skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
    Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master
    Costuming, Master Leather Working, Master Tailoring, Scrimshawing, Sculpting,
    Tailoring, Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing,
    Weaving.  Only Archon.  A base charisma of at least 18.
    The ability to craft items of the highest quality. Items crafted "Beautiful"
    are worth more.
Quality Crafting III (QUALCRAFT3)
    Expertise: Quality Crafting III
    Requires : The following expertise: Quality Crafting II.  One of the following
    skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
    Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master
    Costuming, Master Leather Working, Master Tailoring, Scrimshawing, Sculpting,
    Tailoring, Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing,
    Weaving.  Only Archon.  A base charisma of at least 22.
    The ability to craft items of the highest quality. Items crafted "Exquisite"
    are worth much more and grant extra charisma from being well dressed.
Quality Fabricating I (QUALFAB1)
    Expertise: Quality Fabricating I
    Requires : One of the following skills: Paper Making, Fletching, Instrument
    Making, Cage Building, Siegecrafting, Wainwrighting.  A base charisma of at
    least 14.
    The ability to craft items of the highest quality. Items crafted "Fine" are
    worth more.
Quality Fabricating II (QUALFAB2)
    Expertise: Quality Fabricating II
    Requires : The following expertise: Quality Fabricating I.  One of the
    following skills: Paper Making, Fletching, Instrument Making, Cage Building,
    Siegecrafting, Wainwrighting.  A base charisma of at least 18.
    The ability to craft items of the highest quality. Items crafted "Beautiful"
    are worth more.
Quality Fabricating III (QUALFAB3)
    Expertise: Quality Fabricating III
    Requires : The following expertise: Quality Fabricating II.  One of the
    following skills: Paper Making, Fletching, Instrument Making, Cage Building,
    Siegecrafting, Wainwrighting.  A base charisma of at least 22.
    The ability to craft items of the highest quality. Items crafted "Exquisite"
    are worth much more and grant extra charisma from being well dressed.
Quality Metalworking I (QUALMETAL1)
    Expertise: Quality Metalworking I
    Requires : One of the following skills: Jewel Making, Blacksmithing,
    Armorsmithing, Master Armorsmithing, Torturesmithing, Weaponsmithing, Master
    Weaponsmithing, Legendary Weaponsmithing.  A base charisma of at least 14.
    The ability to craft items of the highest quality. Items crafted "Fine" are
    worth more.
Quality Metalworking II (QUALMETAL2)
    Expertise: Quality Metalworking II
    Requires : The following expertise: Quality Metalworking I.  One of the
    following skills: Jewel Making, Blacksmithing, Armorsmithing, Master
    Armorsmithing, Torturesmithing, Weaponsmithing, Master Weaponsmithing,
    Legendary Weaponsmithing.  A base charisma of at least 18.
    The ability to craft items of the highest quality. Items crafted "Beautiful"
    are worth more.
Quality Metalworking III (QUALMETAL3)
    Expertise: Quality Metalworking III
    Requires : The following expertise: Quality Metalworking II.  One of the
    following skills: Jewel Making, Blacksmithing, Armorsmithing, Master
    Armorsmithing, Torturesmithing, Weaponsmithing, Master Weaponsmithing,
    Legendary Weaponsmithing.  A base charisma of at least 22.
    The ability to craft items of the highest quality. Items crafted "Exquisite"
    are worth much more and grant extra charisma from being well dressed.
Quality Sewing I (QUALSEW1)
    Expertise: Quality Sewing I
    Requires : One of the following skills: Tailoring, Leather Working, Costuming,
    Master Tailoring, Master Leather Working, Master Costuming, Cobbling,
    Taxidermy, Weaving.  A base charisma of at least 14.
    The ability to craft items of the highest quality. Items crafted "Fine" are
    worth more.
Quality Sewing II (QUALSEW2)
    Expertise: Quality Sewing II
    Requires : The following expertise: Quality Sewing I.  One of the following
    skills: Tailoring, Leather Working, Costuming, Master Tailoring, Master Leather
    Working, Master Costuming, Cobbling, Taxidermy, Weaving.  A base charisma of at
    least 18.
    The ability to craft items of the highest quality. Items crafted "Beautiful"
    are worth more.
Quality Sewing III (QUALSEW3)
    Expertise: Quality Sewing III
    Requires : The following expertise: Quality Sewing II.  One of the following
    skills: Tailoring, Leather Working, Costuming, Master Tailoring, Master Leather
    Working, Master Costuming, Cobbling, Taxidermy, Weaving.  A base charisma of at
    least 22.
    The ability to craft items of the highest quality. Items crafted "Exquisite"
    are worth much more and grant extra charisma from being well dressed.
Quality Shaping I (QUALSHAPE1)
    Expertise: Quality Shaping I
    Requires : One of the following skills: Carpentry, Sculpting, Pottery, Glass
    Blowing, Scrimshawing, Wand Making, Staff Making.  A base charisma of at least
    14.
    The ability to craft items of the highest quality. Items crafted "Fine" are
    worth more.
Quality Shaping II (QUALSHAPE2)
    Expertise: Quality Shaping II
    Requires : The following expertise: Quality Shaping I.  One of the following
    skills: Carpentry, Sculpting, Pottery, Glass Blowing, Scrimshawing, Wand
    Making, Staff Making.  A base charisma of at least 18.
    The ability to craft items of the highest quality. Items crafted "Beautiful"
    are worth more.
Quality Shaping III (QUALSHAPE3)
    Expertise: Quality Shaping III
    Requires : The following expertise: Quality Shaping II.  One of the following
    skills: Carpentry, Sculpting, Pottery, Glass Blowing, Scrimshawing, Wand
    Making, Staff Making.  A base charisma of at least 22.
    The ability to craft items of the highest quality. Items crafted "Exquisite"
    are worth much more and grant extra charisma from being well dressed.
Quick Building I (QUICKBUILD1)
    Expertise: Quick Building I
    Requires : A skill of type: Building.  A base wisdom of at least 11.
    The ability to build more quickly and efficiently.
Quick Building II (QUICKBUILD2)
    Expertise: Quick Building II
    Requires : The following expertise: Quick Building I.  A skill of type:
    Building.  A base wisdom of at least 12.
    The ability to build more quickly and efficiently.
Quick Building III (QUICKBUILD3)
    Expertise: Quick Building III
    Requires : The following expertise: Quick Building II.  A skill of type:
    Building.  A base wisdom of at least 13.
    The ability to build more quickly and efficiently.
Quick Building IV (QUICKBUILD4)
    Expertise: Quick Building IV
    Requires : The following expertise: Quick Building III.  A skill of type:
    Building.  A base wisdom of at least 14.
    The ability to build more quickly and efficiently.
Quick Building V (QUICKBUILD5)
    Expertise: Quick Building V
    Requires : The following expertise: Quick Building IV.  A skill of type:
    Building.  A base wisdom of at least 15.
    The ability to build more quickly and efficiently.
Quick Building VI (QUICKBUILD6)
    Expertise: Quick Building VI
    Requires : The following expertise: Quick Building V.  A skill of type:
    Building.  A base wisdom of at least 16.
    The ability to build more quickly and efficiently.
Quick Building VII (QUICKBUILD7)
    Expertise: Quick Building VII
    Requires : The following expertise: Quick Building VI.  A skill of type:
    Building.  A base wisdom of at least 17.
    The ability to build more quickly and efficiently.
Quick Building VIII (QUICKBUILD8)
    Expertise: Quick Building VIII
    Requires : The following expertise: Quick Building VII.  A skill of type:
    Building.  A base wisdom of at least 18.
    The ability to build more quickly and efficiently.
Quick Building IX (QUICKBUILD9)
    Expertise: Quick Building IX
    Requires : The following expertise: Quick Building VIII.  A skill of type:
    Building.  A base wisdom of at least 19.
    The ability to build more quickly and efficiently.
Quick Building X (QUICKBUILD10)
    Expertise: Quick Building X
    Requires : The following expertise: Quick Building IX.  A skill of type:
    Building.  A base wisdom of at least 20.
    The ability to build more quickly and efficiently.
Quick Cooking I (QUICKCOOK1)
    Expertise: Quick Cooking I
    Requires : A skill of type: Epicurean.  A base wisdom of at least 11.
    The ability to cook items more quickly and efficiently.
Quick Cooking II (QUICKCOOK2)
    Expertise: Quick Cooking II
    Requires : The following expertise: Quick Cooking I.  A skill of type:
    Epicurean.  A base wisdom of at least 12.
    The ability to cook items more quickly and efficiently.
Quick Cooking III (QUICKCOOK3)
    Expertise: Quick Cooking III
    Requires : The following expertise: Quick Cooking II.  A skill of type:
    Epicurean.  A base wisdom of at least 13.
    The ability to cook items more quickly and efficiently.
Quick Cooking IV (QUICKCOOK4)
    Expertise: Quick Cooking IV
    Requires : The following expertise: Quick Cooking III.  A skill of type:
    Epicurean.  A base wisdom of at least 14.
    The ability to cook items more quickly and efficiently.
Quick Cooking V (QUICKCOOK5)
    Expertise: Quick Cooking V
    Requires : The following expertise: Quick Cooking IV.  A skill of type:
    Epicurean.  A base wisdom of at least 15.
    The ability to cook items more quickly and efficiently.
Quick Cooking VI (QUICKCOOK6)
    Expertise: Quick Cooking VI
    Requires : The following expertise: Quick Cooking V.  A skill of type:
    Epicurean.  A base wisdom of at least 16.
    The ability to cook items more quickly and efficiently.
Quick Cooking VII (QUICKCOOK7)
    Expertise: Quick Cooking VII
    Requires : The following expertise: Quick Cooking VI.  A skill of type:
    Epicurean.  A base wisdom of at least 17.
    The ability to cook items more quickly and efficiently.
Quick Cooking VIII (QUICKCOOK8)
    Expertise: Quick Cooking VIII
    Requires : The following expertise: Quick Cooking VII.  A skill of type:
    Epicurean.  A base wisdom of at least 18.
    The ability to cook items more quickly and efficiently.
Quick Cooking IX (QUICKCOOK9)
    Expertise: Quick Cooking IX
    Requires : The following expertise: Quick Cooking VIII.  A skill of type:
    Epicurean.  A base wisdom of at least 19.
    The ability to cook items more quickly and efficiently.
Quick Cooking X (QUICKCOOK10)
    Expertise: Quick Cooking X
    Requires : The following expertise: Quick Cooking IX.  A skill of type:
    Epicurean.  A base wisdom of at least 20.
    The ability to cook items more quickly and efficiently.
Quick Crafting I (QUICKCRFT1)
    Expertise: Quick Crafting I
    Requires : A skill of type: Crafting and not Nature lore.  A base wisdom of at
    least 11.
    The ability to craft items more quickly and efficiently.
Quick Crafting II (QUICKCRFT2)
    Expertise: Quick Crafting II
    Requires : The following expertise: Quick Crafting I.  A skill of type:
    Crafting and not Nature lore.  A base wisdom of at least 12.
    The ability to craft items more quickly and efficiently.
Quick Crafting III (QUICKCRFT3)
    Expertise: Quick Crafting III
    Requires : The following expertise: Quick Crafting II.  A skill of type:
    Crafting and not Nature lore.  A base wisdom of at least 13.
    The ability to craft items more quickly and efficiently.
Quick Crafting IV (QUICKCRFT4)
    Expertise: Quick Crafting IV
    Requires : The following expertise: Quick Crafting III.  A skill of type:
    Crafting and not Nature lore.  A base wisdom of at least 14.
    The ability to craft items more quickly and efficiently.
Quick Crafting V (QUICKCRFT5)
    Expertise: Quick Crafting V
    Requires : The following expertise: Quick Crafting IV.  A skill of type:
    Crafting and not Nature lore.  A base wisdom of at least 15.
    The ability to craft items more quickly and efficiently.
Quick Crafting VI (QUICKCRFT6)
    Expertise: Quick Crafting VI
    Requires : The following expertise: Quick Crafting V.  A skill of type:
    Crafting and not Nature lore.  A base wisdom of at least 16.
    The ability to craft items more quickly and efficiently.
Quick Crafting VII (QUICKCRFT7)
    Expertise: Quick Crafting VII
    Requires : The following expertise: Quick Crafting VI.  A skill of type:
    Crafting and not Nature lore.  A base wisdom of at least 17.
    The ability to craft items more quickly and efficiently.
Quick Crafting VIII (QUICKCRFT8)
    Expertise: Quick Crafting VIII
    Requires : The following expertise: Quick Crafting VII.  A skill of type:
    Crafting and not Nature lore.  A base wisdom of at least 18.
    The ability to craft items more quickly and efficiently.
Quick Crafting IX (QUICKCRFT9)
    Expertise: Quick Crafting IX
    Requires : The following expertise: Quick Crafting VIII.  A skill of type:
    Crafting and not Nature lore.  A base wisdom of at least 19.
    The ability to craft items more quickly and efficiently.
Quick Crafting X (QUICKCRFT10)
    Expertise: Quick Crafting X
    Requires : The following expertise: Quick Crafting IX.  A skill of type:
    Crafting and not Nature lore.  A base wisdom of at least 20.
    The ability to craft items more quickly and efficiently.
Quick Worker I (QUICKCRAFT1)
    Expertise: Quick Worker I
    Requires : A skill of type: Common skill.  Disallows being of the following
    types: DISSERTATING, DILIGENTSTUDYING, Only Archon.  A base wisdom of at least
    11.
    The ability to craft and gather items more quickly and efficiently.
Quick Worker II (QUICKCRAFT2)
    Expertise: Quick Worker II
    Requires : The following expertise: Quick Worker I.  A skill of type: Common
    skill.  Disallows being of the following types: DISSERTATING, DILIGENTSTUDYING,
    Only Archon.  A base wisdom of at least 12.
    The ability to craft and gather items more quickly and efficiently.
Quick Worker III (QUICKCRAFT3)
    Expertise: Quick Worker III
    Requires : The following expertise: Quick Worker II.  A skill of type: Common
    skill.  Disallows being of the following types: DISSERTATING, DILIGENTSTUDYING,
    Only Archon.  A base wisdom of at least 13.
    The ability to craft and gather items more quickly and efficiently.
Quick Worker IV (QUICKCRAFT4)
    Expertise: Quick Worker IV
    Requires : The following expertise: Quick Worker III.  A skill of type: Common
    skill.  Disallows being of the following types: DISSERTATING, DILIGENTSTUDYING,
    Only Archon.  A base wisdom of at least 14.
    The ability to craft and gather items more quickly and efficiently.
Quick Worker V (QUICKCRAFT5)
    Expertise: Quick Worker V
    Requires : The following expertise: Quick Worker IV.  A skill of type: Common
    skill.  Disallows being of the following types: DISSERTATING, DILIGENTSTUDYING,
    Only Archon.  A base wisdom of at least 15.
    The ability to craft and gather items more quickly and efficiently.
Quick Worker VI (QUICKCRAFT6)
    Expertise: Quick Worker VI
    Requires : The following expertise: Quick Worker V.  A skill of type: Common
    skill.  Disallows being of the following types: DISSERTATING, DILIGENTSTUDYING,
    Only Archon.  A base wisdom of at least 16.
    The ability to craft and gather items more quickly and efficiently.
Quick Worker VII (QUICKCRAFT7)
    Expertise: Quick Worker VII
    Requires : The following expertise: Quick Worker VI.  A skill of type: Common
    skill.  Disallows being of the following types: DISSERTATING, DILIGENTSTUDYING,
    Only Archon.  A base wisdom of at least 17.
    The ability to craft and gather items more quickly and efficiently.
Quick Worker VIII (QUICKCRAFT8)
    Expertise: Quick Worker VIII
    Requires : The following expertise: Quick Worker VII.  A skill of type: Common
    skill.  Disallows being of the following types: DISSERTATING, DILIGENTSTUDYING,
    Only Archon.  A base wisdom of at least 18.
    The ability to craft and gather items more quickly and efficiently.
Quick Worker IX (QUICKCRAFT9)
    Expertise: Quick Worker IX
    Requires : The following expertise: Quick Worker VIII.  A skill of type: Common
    skill.  Disallows being of the following types: DISSERTATING, DILIGENTSTUDYING,
    Only Archon.  A base wisdom of at least 19.
    The ability to craft and gather items more quickly and efficiently.
Quick Worker X (QUICKCRAFT10)
    Expertise: Quick Worker X
    Requires : The following expertise: Quick Worker IX.  A skill of type: Common
    skill.  Disallows being of the following types: DISSERTATING, DILIGENTSTUDYING,
    Only Archon.  A base wisdom of at least 20.
    The ability to craft and gather items more quickly and efficiently.
Quick Working I (QUICKWORK1)
    Expertise: Quick Working I
    Requires : A skill of type: Common skill and not Epicurean and not Crafting and
    not Building.  Disallows being of the following type: DILIGENTSTUDYING, A base
    wisdom of at least 11.
    The ability to craft items more quickly and efficiently.
Quick Working II (QUICKWORK2)
    Expertise: Quick Working II
    Requires : The following expertise: Quick Working I.  A skill of type: Common
    skill and not Epicurean and not Crafting and not Building.  Disallows being of
    the following type: DILIGENTSTUDYING, A base wisdom of at least 12.
    The ability to craft items more quickly and efficiently.
Quick Working III (QUICKWORK3)
    Expertise: Quick Working III
    Requires : The following expertise: Quick Working II.  A skill of type: Common
    skill and not Epicurean and not Crafting and not Building.  Disallows being of
    the following type: DILIGENTSTUDYING, A base wisdom of at least 13.
    The ability to craft items more quickly and efficiently.
Quick Working IV (QUICKWORK4)
    Expertise: Quick Working IV
    Requires : The following expertise: Quick Working III.  A skill of type: Common
    skill and not Epicurean and not Crafting and not Building.  Disallows being of
    the following type: DILIGENTSTUDYING, A base wisdom of at least 14.
    The ability to craft items more quickly and efficiently.
Quick Working V (QUICKWORK5)
    Expertise: Quick Working V
    Requires : The following expertise: Quick Working IV.  A skill of type: Common
    skill and not Epicurean and not Crafting and not Building.  Disallows being of
    the following type: DILIGENTSTUDYING, A base wisdom of at least 15.
    The ability to craft items more quickly and efficiently.
Quick Working VI (QUICKWORK6)
    Expertise: Quick Working VI
    Requires : The following expertise: Quick Working V.  A skill of type: Common
    skill and not Epicurean and not Crafting and not Building.  Disallows being of
    the following type: DILIGENTSTUDYING, A base wisdom of at least 16.
    The ability to craft items more quickly and efficiently.
Quick Working VII (QUICKWORK7)
    Expertise: Quick Working VII
    Requires : The following expertise: Quick Working VI.  A skill of type: Common
    skill and not Epicurean and not Crafting and not Building.  Disallows being of
    the following type: DILIGENTSTUDYING, A base wisdom of at least 17.
    The ability to craft items more quickly and efficiently.
Quick Working VIII (QUICKWORK8)
    Expertise: Quick Working VIII
    Requires : The following expertise: Quick Working VII.  A skill of type: Common
    skill and not Epicurean and not Crafting and not Building.  Disallows being of
    the following type: DILIGENTSTUDYING, A base wisdom of at least 18.
    The ability to craft items more quickly and efficiently.
Quick Working IX (QUICKWORK9)
    Expertise: Quick Working IX
    Requires : The following expertise: Quick Working VIII.  A skill of type:
    Common skill and not Epicurean and not Crafting and not Building.  Disallows
    being of the following type: DILIGENTSTUDYING, A base wisdom of at least 19.
    The ability to craft items more quickly and efficiently.
Quick Working X (QUICKWORK10)
    Expertise: Quick Working X
    Requires : The following expertise: Quick Working IX.  A skill of type: Common
    skill and not Epicurean and not Crafting and not Building.  Disallows being of
    the following type: DILIGENTSTUDYING, A base wisdom of at least 20.
    The ability to craft items more quickly and efficiently.
Ranged Abjuring I (RANGEDABJURATION1)
    Expertise: Ranged Abjuring I
    Requires : A skill of type: Abjuration.  Only highest class levels greater than
    or equal to 24.  A base dexterity of at least 10.  A base constitution of at
    least 10.
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring II (RANGEDABJURATION2)
    Expertise: Ranged Abjuring II
    Requires : The following expertise: Ranged Abjuring I.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 29.  A base
    dexterity of at least 11.  A base constitution of at least 11.
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring III (RANGEDABJURATION3)
    Expertise: Ranged Abjuring III
    Requires : The following expertise: Ranged Abjuring II.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 12.  A base constitution of at least 12.
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring IV (RANGEDABJURATION4)
    Expertise: Ranged Abjuring IV
    Requires : The following expertise: Ranged Abjuring III.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 39.  A base
    dexterity of at least 13.  A base constitution of at least 13.
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring V (RANGEDABJURATION5)
    Expertise: Ranged Abjuring V
    Requires : The following expertise: Ranged Abjuring IV.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 14.  A base constitution of at least 14.
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring VI (RANGEDABJURATION6)
    Expertise: Ranged Abjuring VI
    Requires : The following expertise: Ranged Abjuring V.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 15.  A base constitution of at least 15.
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring VII (RANGEDABJURATION7)
    Expertise: Ranged Abjuring VII
    Requires : The following expertise: Ranged Abjuring VI.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 16.  A base constitution of at least 16.
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring VIII (RANGEDABJURATION8)
    Expertise: Ranged Abjuring VIII
    Requires : The following expertise: Ranged Abjuring VII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 59.  A base
    dexterity of at least 17.  A base constitution of at least 17.
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring IX (RANGEDABJURATION9)
    Expertise: Ranged Abjuring IX
    Requires : The following expertise: Ranged Abjuring VIII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 64.  A base
    dexterity of at least 18.  A base constitution of at least 18.
    The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring X (RANGEDABJURATION10)
    Expertise: Ranged Abjuring X
    Requires : The following expertise: Ranged Abjuring IX.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 19.  A base constitution of at least 19.
    The ability to project abjuration magic at longer ranges from the target.
Ranged Altering I (RANGEDALTERATION1)
    Expertise: Ranged Altering I
    Requires : A skill of type: Alteration.  Only highest class levels greater than
    or equal to 24.  A base dexterity of at least 10.  A base constitution of at
    least 10.
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering II (RANGEDALTERATION2)
    Expertise: Ranged Altering II
    Requires : The following expertise: Ranged Altering I.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 29.  A base
    dexterity of at least 11.  A base constitution of at least 11.
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering III (RANGEDALTERATION3)
    Expertise: Ranged Altering III
    Requires : The following expertise: Ranged Altering II.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 12.  A base constitution of at least 12.
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering IV (RANGEDALTERATION4)
    Expertise: Ranged Altering IV
    Requires : The following expertise: Ranged Altering III.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 39.  A base
    dexterity of at least 13.  A base constitution of at least 13.
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering V (RANGEDALTERATION5)
    Expertise: Ranged Altering V
    Requires : The following expertise: Ranged Altering IV.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 14.  A base constitution of at least 14.
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering VI (RANGEDALTERATION6)
    Expertise: Ranged Altering VI
    Requires : The following expertise: Ranged Altering V.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 15.  A base constitution of at least 15.
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering VII (RANGEDALTERATION7)
    Expertise: Ranged Altering VII
    Requires : The following expertise: Ranged Altering VI.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 16.  A base constitution of at least 16.
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering VIII (RANGEDALTERATION8)
    Expertise: Ranged Altering VIII
    Requires : The following expertise: Ranged Altering VII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 59.  A base
    dexterity of at least 17.  A base constitution of at least 17.
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering IX (RANGEDALTERATION9)
    Expertise: Ranged Altering IX
    Requires : The following expertise: Ranged Altering VIII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 64.  A base
    dexterity of at least 18.  A base constitution of at least 18.
    The ability to project alteration magic at longer ranges from the target.
Ranged Altering X (RANGEDALTERATION10)
    Expertise: Ranged Altering X
    Requires : The following expertise: Ranged Altering IX.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 19.  A base constitution of at least 19.
    The ability to project alteration magic at longer ranges from the target.
Ranged Bashing I (RANGEDBASH1)
    Expertise: Ranged Bashing I
    Requires : One of the following skills: Ranged Weapon Specialization, Bow
    Specialization.  Only highest class levels greater than or equal to 32.  A base
    intelligence of at least 16.
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing II (RANGEDBASH2)
    Expertise: Ranged Bashing II
    Requires : The following expertise: Ranged Bashing I.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 37.  A base intelligence of at least 17.
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing III (RANGEDBASH3)
    Expertise: Ranged Bashing III
    Requires : The following expertise: Ranged Bashing II.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 42.  A base intelligence of at least 18.
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing IV (RANGEDBASH4)
    Expertise: Ranged Bashing IV
    Requires : The following expertise: Ranged Bashing III.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 47.  A base intelligence of at least 19.
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing V (RANGEDBASH5)
    Expertise: Ranged Bashing V
    Requires : The following expertise: Ranged Bashing IV.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 52.  A base intelligence of at least 20.
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing VI (RANGEDBASH6)
    Expertise: Ranged Bashing VI
    Requires : The following expertise: Ranged Bashing V.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 57.  A base intelligence of at least 21.
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing VII (RANGEDBASH7)
    Expertise: Ranged Bashing VII
    Requires : The following expertise: Ranged Bashing VI.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 62.  A base intelligence of at least 22.
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing VIII (RANGEDBASH8)
    Expertise: Ranged Bashing VIII
    Requires : The following expertise: Ranged Bashing VII.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 67.  A base intelligence of at least 23.
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing IX (RANGEDBASH9)
    Expertise: Ranged Bashing IX
    Requires : The following expertise: Ranged Bashing VIII.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 72.  A base intelligence of at least 24.
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Bashing X (RANGEDBASH10)
    Expertise: Ranged Bashing X
    Requires : The following expertise: Ranged Bashing IX.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 77.  A base intelligence of at least 25.
    The ability to do more damage when using a bashing-type blunt-class ranged or
    thrown weapon.
Ranged Conjuring I (RANGEDCONJURATION1)
    Expertise: Ranged Conjuring I
    Requires : A skill of type: Conjuration and not Clanmagic.  Only highest class
    levels greater than or equal to 24.  A base dexterity of at least 10.  A base
    constitution of at least 10.
    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring II (RANGEDCONJURATION2)
    Expertise: Ranged Conjuring II
    Requires : The following expertise: Ranged Conjuring I.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 29.  A base dexterity of at least 11.  A base constitution of at least 11.

    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring III (RANGEDCONJURATION3)
    Expertise: Ranged Conjuring III
    Requires : The following expertise: Ranged Conjuring II.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 34.  A base dexterity of at least 12.  A base constitution of at least 12.

    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring IV (RANGEDCONJURATION4)
    Expertise: Ranged Conjuring IV
    Requires : The following expertise: Ranged Conjuring III.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 39.  A base dexterity of at least 13.  A base constitution of at least 13.

    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring V (RANGEDCONJURATION5)
    Expertise: Ranged Conjuring V
    Requires : The following expertise: Ranged Conjuring IV.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 44.  A base dexterity of at least 14.  A base constitution of at least 14.

    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring VI (RANGEDCONJURATION6)
    Expertise: Ranged Conjuring VI
    Requires : The following expertise: Ranged Conjuring V.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 49.  A base dexterity of at least 15.  A base constitution of at least 15.

    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring VII (RANGEDCONJURATION7)
    Expertise: Ranged Conjuring VII
    Requires : The following expertise: Ranged Conjuring VI.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 54.  A base dexterity of at least 16.  A base constitution of at least 16.

    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring VIII (RANGEDCONJURATION8)
    Expertise: Ranged Conjuring VIII
    Requires : The following expertise: Ranged Conjuring VII.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 59.  A base dexterity of at least 17.  A base constitution of at least 17.

    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring IX (RANGEDCONJURATION9)
    Expertise: Ranged Conjuring IX
    Requires : The following expertise: Ranged Conjuring VIII.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 64.  A base dexterity of at least 18.  A base constitution of at least 18.

    The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring X (RANGEDCONJURATION10)
    Expertise: Ranged Conjuring X
    Requires : The following expertise: Ranged Conjuring IX.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 69.  A base dexterity of at least 19.  A base constitution of at least 19.

    The ability to project conjuration magic at longer ranges from the target.
Ranged Divining I (RANGEDDIVINATION1)
    Expertise: Ranged Divining I
    Requires : A skill of type: Divination.  Only highest class levels greater than
    or equal to 24.  A base dexterity of at least 10.  A base constitution of at
    least 10.
    The ability to project divination magic at longer ranges from the target.
Ranged Divining II (RANGEDDIVINATION2)
    Expertise: Ranged Divining II
    Requires : The following expertise: Ranged Divining I.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 29.  A base
    dexterity of at least 11.  A base constitution of at least 11.
    The ability to project divination magic at longer ranges from the target.
Ranged Divining III (RANGEDDIVINATION3)
    Expertise: Ranged Divining III
    Requires : The following expertise: Ranged Divining II.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 12.  A base constitution of at least 12.
    The ability to project divination magic at longer ranges from the target.
Ranged Divining IV (RANGEDDIVINATION4)
    Expertise: Ranged Divining IV
    Requires : The following expertise: Ranged Divining III.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 39.  A base
    dexterity of at least 13.  A base constitution of at least 13.
    The ability to project divination magic at longer ranges from the target.
Ranged Divining V (RANGEDDIVINATION5)
    Expertise: Ranged Divining V
    Requires : The following expertise: Ranged Divining IV.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 14.  A base constitution of at least 14.
    The ability to project divination magic at longer ranges from the target.
Ranged Divining VI (RANGEDDIVINATION6)
    Expertise: Ranged Divining VI
    Requires : The following expertise: Ranged Divining V.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 15.  A base constitution of at least 15.
    The ability to project divination magic at longer ranges from the target.
Ranged Divining VII (RANGEDDIVINATION7)
    Expertise: Ranged Divining VII
    Requires : The following expertise: Ranged Divining VI.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 16.  A base constitution of at least 16.
    The ability to project divination magic at longer ranges from the target.
Ranged Divining VIII (RANGEDDIVINATION8)
    Expertise: Ranged Divining VIII
    Requires : The following expertise: Ranged Divining VII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 59.  A base
    dexterity of at least 17.  A base constitution of at least 17.
    The ability to project divination magic at longer ranges from the target.
Ranged Divining IX (RANGEDDIVINATION9)
    Expertise: Ranged Divining IX
    Requires : The following expertise: Ranged Divining VIII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 64.  A base
    dexterity of at least 18.  A base constitution of at least 18.
    The ability to project divination magic at longer ranges from the target.
Ranged Divining X (RANGEDDIVINATION10)
    Expertise: Ranged Divining X
    Requires : The following expertise: Ranged Divining IX.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 19.  A base constitution of at least 19.
    The ability to project divination magic at longer ranges from the target.
Ranged Enchanting I (RANGEDENCHANTMENT1)
    Expertise: Ranged Enchanting I
    Requires : A skill of type: Enchantment and not Clanmagic.  Only highest class
    levels greater than or equal to 24.  A base dexterity of at least 10.  A base
    constitution of at least 10.
    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting II (RANGEDENCHANTMENT2)
    Expertise: Ranged Enchanting II
    Requires : The following expertise: Ranged Enchanting I.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 29.  A base dexterity of at least 11.  A base constitution of at least 11.

    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting III (RANGEDENCHANTMENT3)
    Expertise: Ranged Enchanting III
    Requires : The following expertise: Ranged Enchanting II.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 34.  A base dexterity of at least 12.  A base constitution of at least 12.

    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting IV (RANGEDENCHANTMENT4)
    Expertise: Ranged Enchanting IV
    Requires : The following expertise: Ranged Enchanting III.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 39.  A base dexterity of at least 13.  A base constitution of at least 13.

    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting V (RANGEDENCHANTMENT5)
    Expertise: Ranged Enchanting V
    Requires : The following expertise: Ranged Enchanting IV.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 44.  A base dexterity of at least 14.  A base constitution of at least 14.

    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting VI (RANGEDENCHANTMENT6)
    Expertise: Ranged Enchanting VI
    Requires : The following expertise: Ranged Enchanting V.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 49.  A base dexterity of at least 15.  A base constitution of at least 15.

    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting VII (RANGEDENCHANTMENT7)
    Expertise: Ranged Enchanting VII
    Requires : The following expertise: Ranged Enchanting VI.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 54.  A base dexterity of at least 16.  A base constitution of at least 16.

    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting VIII (RANGEDENCHANTMENT8)
    Expertise: Ranged Enchanting VIII
    Requires : The following expertise: Ranged Enchanting VII.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 59.  A base dexterity of at least 17.  A base constitution of at least 17.

    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting IX (RANGEDENCHANTMENT9)
    Expertise: Ranged Enchanting IX
    Requires : The following expertise: Ranged Enchanting VIII.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 64.  A base dexterity of at least 18.  A base constitution of at least 18.

    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Enchanting X (RANGEDENCHANTMENT10)
    Expertise: Ranged Enchanting X
    Requires : The following expertise: Ranged Enchanting IX.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 69.  A base dexterity of at least 19.  A base constitution of at least 19.

    The ability to project enchantment/charm magic at longer ranges from the
    target.
Ranged Focus I (RANGEDFOCUS1)
    Expertise: Ranged Focus I
    Requires : Only Fighter types.  One of the following skills: Ranged Weapon
    Specialization, Bow Specialization.  Only highest class levels greater than or
    equal to 32.  A base wisdom of at least 11.
    The ability for fighters to wield higher level blunt-class ranged or thrown
    weapons.
Ranged Focus II (RANGEDFOCUS2)
    Expertise: Ranged Focus II
    Requires : The following expertise: Ranged Focus I.  Only Fighter types.  One
    of the following skills: Ranged Weapon Specialization, Bow Specialization.
    Only highest class levels greater than or equal to 37.  A base wisdom of at
    least 12.
    The ability for fighters to wield higher level blunt-class ranged or thrown
    weapons.
Ranged Focus III (RANGEDFOCUS3)
    Expertise: Ranged Focus III
    Requires : The following expertise: Ranged Focus II.  Only Fighter types.  One
    of the following skills: Ranged Weapon Specialization, Bow Specialization.
    Only highest class levels greater than or equal to 42.  A base wisdom of at
    least 13.
    The ability for fighters to wield higher level blunt-class ranged or thrown
    weapons.
Ranged Focus IV (RANGEDFOCUS4)
    Expertise: Ranged Focus IV
    Requires : The following expertise: Ranged Focus III.  Only Fighter types.  One
    of the following skills: Ranged Weapon Specialization, Bow Specialization.
    Only highest class levels greater than or equal to 47.  A base wisdom of at
    least 14.
    The ability for fighters to wield higher level blunt-class ranged or thrown
    weapons.
Ranged Focus V (RANGEDFOCUS5)
    Expertise: Ranged Focus V
    Requires : The following expertise: Ranged Focus IV.  Only Fighter types.  One
    of the following skills: Ranged Weapon Specialization, Bow Specialization.
    Only highest class levels greater than or equal to 52.  A base wisdom of at
    least 15.
    The ability for fighters to wield higher level blunt-class ranged or thrown
    weapons.
Ranged Focus VI (RANGEDFOCUS6)
    Expertise: Ranged Focus VI
    Requires : The following expertise: Ranged Focus V.  Only Fighter types.  One
    of the following skills: Ranged Weapon Specialization, Bow Specialization.
    Only highest class levels greater than or equal to 57.  A base wisdom of at
    least 16.
    The ability for fighters to wield higher level blunt-class ranged or thrown
    weapons.
Ranged Focus VII (RANGEDFOCUS7)
    Expertise: Ranged Focus VII
    Requires : The following expertise: Ranged Focus VI.  Only Fighter types.  One
    of the following skills: Ranged Weapon Specialization, Bow Specialization.
    Only highest class levels greater than or equal to 62.  A base wisdom of at
    least 17.
    The ability for fighters to wield higher level blunt-class ranged or thrown
    weapons.
Ranged Focus VIII (RANGEDFOCUS8)
    Expertise: Ranged Focus VIII
    Requires : The following expertise: Ranged Focus VII.  Only Fighter types.  One
    of the following skills: Ranged Weapon Specialization, Bow Specialization.
    Only highest class levels greater than or equal to 67.  A base wisdom of at
    least 18.
    The ability for fighters to wield higher level blunt-class ranged or thrown
    weapons.
Ranged Focus IX (RANGEDFOCUS9)
    Expertise: Ranged Focus IX
    Requires : The following expertise: Ranged Focus VIII.  Only Fighter types.
    One of the following skills: Ranged Weapon Specialization, Bow Specialization.
    Only highest class levels greater than or equal to 72.  A base wisdom of at
    least 19.
    The ability for fighters to wield higher level blunt-class ranged or thrown
    weapons.
Ranged Focus X (RANGEDFOCUS10)
    Expertise: Ranged Focus X
    Requires : The following expertise: Ranged Focus IX.  Only Fighter types.  One
    of the following skills: Ranged Weapon Specialization, Bow Specialization.
    Only highest class levels greater than or equal to 77.  A base wisdom of at
    least 20.
    The ability for fighters to wield higher level blunt-class ranged or thrown
    weapons.
Ranged Illusing I (RANGEDILLUSION1)
    Expertise: Ranged Illusing I
    Requires : A skill of type: Illusion.  Only highest class levels greater than
    or equal to 24.  A base dexterity of at least 10.  A base constitution of at
    least 10.
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing II (RANGEDILLUSION2)
    Expertise: Ranged Illusing II
    Requires : The following expertise: Ranged Illusing I.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 29.  A base
    dexterity of at least 11.  A base constitution of at least 11.
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing III (RANGEDILLUSION3)
    Expertise: Ranged Illusing III
    Requires : The following expertise: Ranged Illusing II.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 12.  A base constitution of at least 12.
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing IV (RANGEDILLUSION4)
    Expertise: Ranged Illusing IV
    Requires : The following expertise: Ranged Illusing III.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 39.  A base
    dexterity of at least 13.  A base constitution of at least 13.
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing V (RANGEDILLUSION5)
    Expertise: Ranged Illusing V
    Requires : The following expertise: Ranged Illusing IV.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 14.  A base constitution of at least 14.
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing VI (RANGEDILLUSION6)
    Expertise: Ranged Illusing VI
    Requires : The following expertise: Ranged Illusing V.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 15.  A base constitution of at least 15.
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing VII (RANGEDILLUSION7)
    Expertise: Ranged Illusing VII
    Requires : The following expertise: Ranged Illusing VI.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 16.  A base constitution of at least 16.
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing VIII (RANGEDILLUSION8)
    Expertise: Ranged Illusing VIII
    Requires : The following expertise: Ranged Illusing VII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 59.  A base
    dexterity of at least 17.  A base constitution of at least 17.
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing IX (RANGEDILLUSION9)
    Expertise: Ranged Illusing IX
    Requires : The following expertise: Ranged Illusing VIII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 64.  A base
    dexterity of at least 18.  A base constitution of at least 18.
    The ability to project illusion magic at longer ranges from the target.
Ranged Illusing X (RANGEDILLUSION10)
    Expertise: Ranged Illusing X
    Requires : The following expertise: Ranged Illusing IX.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 19.  A base constitution of at least 19.
    The ability to project illusion magic at longer ranges from the target.
Ranged In/Evoking I (RANGEDINVOCATION1)
    Expertise: Ranged In/Evoking I
    Requires : A skill of type: Invocation.  Only highest class levels greater than
    or equal to 24.  A base dexterity of at least 10.  A base constitution of at
    least 10.
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking II (RANGEDINVOCATION2)
    Expertise: Ranged In/Evoking II
    Requires : The following expertise: Ranged In/Evoking I.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 29.  A base
    dexterity of at least 11.  A base constitution of at least 11.
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking III (RANGEDINVOCATION3)
    Expertise: Ranged In/Evoking III
    Requires : The following expertise: Ranged In/Evoking II.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 12.  A base constitution of at least 12.
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking IV (RANGEDINVOCATION4)
    Expertise: Ranged In/Evoking IV
    Requires : The following expertise: Ranged In/Evoking III.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 39.  A base
    dexterity of at least 13.  A base constitution of at least 13.
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking V (RANGEDINVOCATION5)
    Expertise: Ranged In/Evoking V
    Requires : The following expertise: Ranged In/Evoking IV.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 14.  A base constitution of at least 14.
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking VI (RANGEDINVOCATION6)
    Expertise: Ranged In/Evoking VI
    Requires : The following expertise: Ranged In/Evoking V.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 15.  A base constitution of at least 15.
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking VII (RANGEDINVOCATION7)
    Expertise: Ranged In/Evoking VII
    Requires : The following expertise: Ranged In/Evoking VI.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 16.  A base constitution of at least 16.
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking VIII (RANGEDINVOCATION8)
    Expertise: Ranged In/Evoking VIII
    Requires : The following expertise: Ranged In/Evoking VII.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 59.  A base
    dexterity of at least 17.  A base constitution of at least 17.
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking IX (RANGEDINVOCATION9)
    Expertise: Ranged In/Evoking IX
    Requires : The following expertise: Ranged In/Evoking VIII.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 64.  A base
    dexterity of at least 18.  A base constitution of at least 18.
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged In/Evoking X (RANGEDINVOCATION10)
    Expertise: Ranged In/Evoking X
    Requires : The following expertise: Ranged In/Evoking IX.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 19.  A base constitution of at least 19.
    The ability to project invocation/evocation magic at longer ranges from the
    target.
Ranged Piercing I (RANGEDPIERCE1)
    Expertise: Ranged Piercing I
    Requires : One of the following skills: Ranged Weapon Specialization, Bow
    Specialization.  Only highest class levels greater than or equal to 32.  A base
    intelligence of at least 16.
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing II (RANGEDPIERCE2)
    Expertise: Ranged Piercing II
    Requires : The following expertise: Ranged Piercing I.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 37.  A base intelligence of at least 17.
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing III (RANGEDPIERCE3)
    Expertise: Ranged Piercing III
    Requires : The following expertise: Ranged Piercing II.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 42.  A base intelligence of at least 18.
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing IV (RANGEDPIERCE4)
    Expertise: Ranged Piercing IV
    Requires : The following expertise: Ranged Piercing III.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 47.  A base intelligence of at least 19.
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing V (RANGEDPIERCE5)
    Expertise: Ranged Piercing V
    Requires : The following expertise: Ranged Piercing IV.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 52.  A base intelligence of at least 20.
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing VI (RANGEDPIERCE6)
    Expertise: Ranged Piercing VI
    Requires : The following expertise: Ranged Piercing V.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 57.  A base intelligence of at least 21.
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing VII (RANGEDPIERCE7)
    Expertise: Ranged Piercing VII
    Requires : The following expertise: Ranged Piercing VI.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 62.  A base intelligence of at least 22.
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing VIII (RANGEDPIERCE8)
    Expertise: Ranged Piercing VIII
    Requires : The following expertise: Ranged Piercing VII.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 67.  A base intelligence of at least 23.
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing IX (RANGEDPIERCE9)
    Expertise: Ranged Piercing IX
    Requires : The following expertise: Ranged Piercing VIII.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 72.  A base intelligence of at least 24.
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Piercing X (RANGEDPIERCE10)
    Expertise: Ranged Piercing X
    Requires : The following expertise: Ranged Piercing IX.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization.  Only highest class
    levels greater than or equal to 77.  A base intelligence of at least 25.
    The ability to do more damage when using a piercing-type ranged or thrown
    weapon.
Ranged Sailing I (RANGEDSAILING1)
    Expertise: Ranged Sailing I
    Requires : A skill of type: Sea travel.  Only highest class levels greater than
    or equal to 24.  A base dexterity of at least 10.  A base constitution of at
    least 10.
    The ability to use sea travel skills at longer ranges.
Ranged Sailing II (RANGEDSAILING2)
    Expertise: Ranged Sailing II
    Requires : The following expertise: Ranged Sailing I.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 29.  A base
    dexterity of at least 11.  A base constitution of at least 11.
    The ability to use sea travel skills at longer ranges.
Ranged Sailing III (RANGEDSAILING3)
    Expertise: Ranged Sailing III
    Requires : The following expertise: Ranged Sailing II.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 12.  A base constitution of at least 12.
    The ability to use sea travel skills at longer ranges.
Ranged Sailing IV (RANGEDSAILING4)
    Expertise: Ranged Sailing IV
    Requires : The following expertise: Ranged Sailing III.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 39.  A base
    dexterity of at least 13.  A base constitution of at least 13.
    The ability to use sea travel skills at longer ranges.
Ranged Sailing V (RANGEDSAILING5)
    Expertise: Ranged Sailing V
    Requires : The following expertise: Ranged Sailing IV.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 14.  A base constitution of at least 14.
    The ability to use sea travel skills at longer ranges.
Ranged Sailing VI (RANGEDSAILING6)
    Expertise: Ranged Sailing VI
    Requires : The following expertise: Ranged Sailing V.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 15.  A base constitution of at least 15.
    The ability to use sea travel skills at longer ranges.
Ranged Sailing VII (RANGEDSAILING7)
    Expertise: Ranged Sailing VII
    Requires : The following expertise: Ranged Sailing VI.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 16.  A base constitution of at least 16.
    The ability to use sea travel skills at longer ranges.
Ranged Sailing VIII (RANGEDSAILING8)
    Expertise: Ranged Sailing VIII
    Requires : The following expertise: Ranged Sailing VII.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 59.  A base
    dexterity of at least 17.  A base constitution of at least 17.
    The ability to use sea travel skills at longer ranges.
Ranged Sailing IX (RANGEDSAILING9)
    Expertise: Ranged Sailing IX
    Requires : The following expertise: Ranged Sailing VIII.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 64.  A base
    dexterity of at least 18.  A base constitution of at least 18.
    The ability to use sea travel skills at longer ranges.
Ranged Sailing X (RANGEDSAILING10)
    Expertise: Ranged Sailing X
    Requires : The following expertise: Ranged Sailing IX.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 19.  A base constitution of at least 19.
    The ability to use sea travel skills at longer ranges.
Ranged Striking I (RANGEDSTRIKE1)
    Expertise: Ranged Striking I
    Requires : One of the following skills: Ranged Weapon Specialization, Bow
    Specialization, Fragmentation, Improved Throwing.  Only highest class levels
    greater than or equal to 29.  A base dexterity of at least 16.
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking II (RANGEDSTRIKE2)
    Expertise: Ranged Striking II
    Requires : The following expertise: Ranged Striking I.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization, Fragmentation,
    Improved Throwing.  Only highest class levels greater than or equal to 34.  A
    base dexterity of at least 17.
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking III (RANGEDSTRIKE3)
    Expertise: Ranged Striking III
    Requires : The following expertise: Ranged Striking II.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization, Fragmentation,
    Improved Throwing.  Only highest class levels greater than or equal to 39.  A
    base dexterity of at least 18.
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking IV (RANGEDSTRIKE4)
    Expertise: Ranged Striking IV
    Requires : The following expertise: Ranged Striking III.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization, Fragmentation,
    Improved Throwing.  Only highest class levels greater than or equal to 44.  A
    base dexterity of at least 19.
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking V (RANGEDSTRIKE5)
    Expertise: Ranged Striking V
    Requires : The following expertise: Ranged Striking IV.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization, Fragmentation,
    Improved Throwing.  Only highest class levels greater than or equal to 49.  A
    base dexterity of at least 20.
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking VI (RANGEDSTRIKE6)
    Expertise: Ranged Striking VI
    Requires : The following expertise: Ranged Striking V.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization, Fragmentation,
    Improved Throwing.  Only highest class levels greater than or equal to 54.  A
    base dexterity of at least 21.
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking VII (RANGEDSTRIKE7)
    Expertise: Ranged Striking VII
    Requires : The following expertise: Ranged Striking VI.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization, Fragmentation,
    Improved Throwing.  Only highest class levels greater than or equal to 59.  A
    base dexterity of at least 22.
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking VIII (RANGEDSTRIKE8)
    Expertise: Ranged Striking VIII
    Requires : The following expertise: Ranged Striking VII.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization, Fragmentation,
    Improved Throwing.  Only highest class levels greater than or equal to 64.  A
    base dexterity of at least 23.
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking IX (RANGEDSTRIKE9)
    Expertise: Ranged Striking IX
    Requires : The following expertise: Ranged Striking VIII.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization, Fragmentation,
    Improved Throwing.  Only highest class levels greater than or equal to 69.  A
    base dexterity of at least 24.
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking X (RANGEDSTRIKE10)
    Expertise: Ranged Striking X
    Requires : The following expertise: Ranged Striking IX.  One of the following
    skills: Ranged Weapon Specialization, Bow Specialization, Fragmentation,
    Improved Throwing.  Only highest class levels greater than or equal to 74.  A
    base dexterity of at least 25.
    The ability to hit more often when using a ranged or thrown weapon.
Ranged Transmuting I (RANGEDTRANSMUTATION1)
    Expertise: Ranged Transmuting I
    Requires : A skill of type: Transmutation.  Only highest class levels greater
    than or equal to 24.  A base dexterity of at least 10.  A base constitution of
    at least 10.
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting II (RANGEDTRANSMUTATION2)
    Expertise: Ranged Transmuting II
    Requires : The following expertise: Ranged Transmuting I.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 29.  A base
    dexterity of at least 11.  A base constitution of at least 11.
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting III (RANGEDTRANSMUTATION3)
    Expertise: Ranged Transmuting III
    Requires : The following expertise: Ranged Transmuting II.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 12.  A base constitution of at least 12.
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting IV (RANGEDTRANSMUTATION4)
    Expertise: Ranged Transmuting IV
    Requires : The following expertise: Ranged Transmuting III.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 39.  A base
    dexterity of at least 13.  A base constitution of at least 13.
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting V (RANGEDTRANSMUTATION5)
    Expertise: Ranged Transmuting V
    Requires : The following expertise: Ranged Transmuting IV.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 14.  A base constitution of at least 14.
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting VI (RANGEDTRANSMUTATION6)
    Expertise: Ranged Transmuting VI
    Requires : The following expertise: Ranged Transmuting V.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 15.  A base constitution of at least 15.
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting VII (RANGEDTRANSMUTATION7)
    Expertise: Ranged Transmuting VII
    Requires : The following expertise: Ranged Transmuting VI.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 16.  A base constitution of at least 16.
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting VIII (RANGEDTRANSMUTATION8)
    Expertise: Ranged Transmuting VIII
    Requires : The following expertise: Ranged Transmuting VII.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 59.  A base
    dexterity of at least 17.  A base constitution of at least 17.
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting IX (RANGEDTRANSMUTATION9)
    Expertise: Ranged Transmuting IX
    Requires : The following expertise: Ranged Transmuting VIII.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 64.  A base
    dexterity of at least 18.  A base constitution of at least 18.
    The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting X (RANGEDTRANSMUTATION10)
    Expertise: Ranged Transmuting X
    Requires : The following expertise: Ranged Transmuting IX.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 19.  A base constitution of at least 19.
    The ability to project transmutation magic at longer ranges from the target.
Reduced Abjuring I (REDUCEDABJURATION1)
    Expertise: Reduced Abjuring I
    Requires : A skill of type: Abjuration.  Only highest class levels greater than
    or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10.

    The ability to cast abjuration spells using less mana.
Reduced Abjuring II (REDUCEDABJURATION2)
    Expertise: Reduced Abjuring II
    Requires : The following expertise: Reduced Abjuring I.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 7.  A base
    wisdom of at least 11.  A base strength of at least 11.
    The ability to cast abjuration spells using less mana.
Reduced Abjuring III (REDUCEDABJURATION3)
    Expertise: Reduced Abjuring III
    Requires : The following expertise: Reduced Abjuring II.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 10.  A base
    wisdom of at least 12.  A base strength of at least 12.
    The ability to cast abjuration spells using less mana.
Reduced Abjuring IV (REDUCEDABJURATION4)
    Expertise: Reduced Abjuring IV
    Requires : The following expertise: Reduced Abjuring III.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 13.  A base
    wisdom of at least 13.  A base strength of at least 13.
    The ability to cast abjuration spells using less mana.
Reduced Abjuring V (REDUCEDABJURATION5)
    Expertise: Reduced Abjuring V
    Requires : The following expertise: Reduced Abjuring IV.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 16.  A base
    wisdom of at least 14.  A base strength of at least 14.
    The ability to cast abjuration spells using less mana.
Reduced Abjuring VI (REDUCEDABJURATION6)
    Expertise: Reduced Abjuring VI
    Requires : The following expertise: Reduced Abjuring V.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 19.  A base
    wisdom of at least 15.  A base strength of at least 15.
    The ability to cast abjuration spells using less mana.
Reduced Abjuring VII (REDUCEDABJURATION7)
    Expertise: Reduced Abjuring VII
    Requires : The following expertise: Reduced Abjuring VI.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 22.  A base
    wisdom of at least 16.  A base strength of at least 16.
    The ability to cast abjuration spells using less mana.
Reduced Abjuring VIII (REDUCEDABJURATION8)
    Expertise: Reduced Abjuring VIII
    Requires : The following expertise: Reduced Abjuring VII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 25.  A base
    wisdom of at least 17.  A base strength of at least 17.
    The ability to cast abjuration spells using less mana.
Reduced Abjuring IX (REDUCEDABJURATION9)
    Expertise: Reduced Abjuring IX
    Requires : The following expertise: Reduced Abjuring VIII.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 28.  A base
    wisdom of at least 18.  A base strength of at least 18.
    The ability to cast abjuration spells using less mana.
Reduced Abjuring X (REDUCEDABJURATION10)
    Expertise: Reduced Abjuring X
    Requires : The following expertise: Reduced Abjuring IX.  A skill of type:
    Abjuration.  Only highest class levels greater than or equal to 31.  A base
    wisdom of at least 19.  A base strength of at least 19.
    The ability to cast abjuration spells using less mana.
Reduced Altering I (REDUCEDALTERATION1)
    Expertise: Reduced Altering I
    Requires : A skill of type: Alteration.  Only highest class levels greater than
    or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10.

    The ability to cast alteration spells using less mana.
Reduced Altering II (REDUCEDALTERATION2)
    Expertise: Reduced Altering II
    Requires : The following expertise: Reduced Altering I.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 7.  A base
    wisdom of at least 11.  A base strength of at least 11.
    The ability to cast alteration spells using less mana.
Reduced Altering III (REDUCEDALTERATION3)
    Expertise: Reduced Altering III
    Requires : The following expertise: Reduced Altering II.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 10.  A base
    wisdom of at least 12.  A base strength of at least 12.
    The ability to cast alteration spells using less mana.
Reduced Altering IV (REDUCEDALTERATION4)
    Expertise: Reduced Altering IV
    Requires : The following expertise: Reduced Altering III.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 13.  A base
    wisdom of at least 13.  A base strength of at least 13.
    The ability to cast alteration spells using less mana.
Reduced Altering V (REDUCEDALTERATION5)
    Expertise: Reduced Altering V
    Requires : The following expertise: Reduced Altering IV.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 16.  A base
    wisdom of at least 14.  A base strength of at least 14.
    The ability to cast alteration spells using less mana.
Reduced Altering VI (REDUCEDALTERATION6)
    Expertise: Reduced Altering VI
    Requires : The following expertise: Reduced Altering V.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 19.  A base
    wisdom of at least 15.  A base strength of at least 15.
    The ability to cast alteration spells using less mana.
Reduced Altering VII (REDUCEDALTERATION7)
    Expertise: Reduced Altering VII
    Requires : The following expertise: Reduced Altering VI.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 22.  A base
    wisdom of at least 16.  A base strength of at least 16.
    The ability to cast alteration spells using less mana.
Reduced Altering VIII (REDUCEDALTERATION8)
    Expertise: Reduced Altering VIII
    Requires : The following expertise: Reduced Altering VII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 25.  A base
    wisdom of at least 17.  A base strength of at least 17.
    The ability to cast alteration spells using less mana.
Reduced Altering IX (REDUCEDALTERATION9)
    Expertise: Reduced Altering IX
    Requires : The following expertise: Reduced Altering VIII.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 28.  A base
    wisdom of at least 18.  A base strength of at least 18.
    The ability to cast alteration spells using less mana.
Reduced Altering X (REDUCEDALTERATION10)
    Expertise: Reduced Altering X
    Requires : The following expertise: Reduced Altering IX.  A skill of type:
    Alteration.  Only highest class levels greater than or equal to 31.  A base
    wisdom of at least 19.  A base strength of at least 19.
    The ability to cast alteration spells using less mana.
Reduced Conjuring I (REDUCEDCONJURATION1)
    Expertise: Reduced Conjuring I
    Requires : A skill of type: Conjuration and not Clanmagic.  Only highest class
    levels greater than or equal to 4.  A base wisdom of at least 10.  A base
    strength of at least 10.
    The ability to cast conjuration spells using less mana.
Reduced Conjuring II (REDUCEDCONJURATION2)
    Expertise: Reduced Conjuring II
    Requires : The following expertise: Reduced Conjuring I.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 7.  A base wisdom of at least 11.  A base strength of at least 11.
    The ability to cast conjuration spells using less mana.
Reduced Conjuring III (REDUCEDCONJURATION3)
    Expertise: Reduced Conjuring III
    Requires : The following expertise: Reduced Conjuring II.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 10.  A base wisdom of at least 12.  A base strength of at least 12.
    The ability to cast conjuration spells using less mana.
Reduced Conjuring IV (REDUCEDCONJURATION4)
    Expertise: Reduced Conjuring IV
    Requires : The following expertise: Reduced Conjuring III.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 13.  A base wisdom of at least 13.  A base strength of at least 13.
    The ability to cast conjuration spells using less mana.
Reduced Conjuring V (REDUCEDCONJURATION5)
    Expertise: Reduced Conjuring V
    Requires : The following expertise: Reduced Conjuring IV.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 16.  A base wisdom of at least 14.  A base strength of at least 14.
    The ability to cast conjuration spells using less mana.
Reduced Conjuring VI (REDUCEDCONJURATION6)
    Expertise: Reduced Conjuring VI
    Requires : The following expertise: Reduced Conjuring V.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 19.  A base wisdom of at least 15.  A base strength of at least 15.
    The ability to cast conjuration spells using less mana.
Reduced Conjuring VII (REDUCEDCONJURATION7)
    Expertise: Reduced Conjuring VII
    Requires : The following expertise: Reduced Conjuring VI.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 22.  A base wisdom of at least 16.  A base strength of at least 16.
    The ability to cast conjuration spells using less mana.
Reduced Conjuring VIII (REDUCEDCONJURATION8)
    Expertise: Reduced Conjuring VIII
    Requires : The following expertise: Reduced Conjuring VII.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 25.  A base wisdom of at least 17.  A base strength of at least 17.
    The ability to cast conjuration spells using less mana.
Reduced Conjuring IX (REDUCEDCONJURATION9)
    Expertise: Reduced Conjuring IX
    Requires : The following expertise: Reduced Conjuring VIII.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 28.  A base wisdom of at least 18.  A base strength of at least 18.
    The ability to cast conjuration spells using less mana.
Reduced Conjuring X (REDUCEDCONJURATION10)
    Expertise: Reduced Conjuring X
    Requires : The following expertise: Reduced Conjuring IX.  A skill of type:
    Conjuration and not Clanmagic.  Only highest class levels greater than or equal
    to 31.  A base wisdom of at least 19.  A base strength of at least 19.
    The ability to cast conjuration spells using less mana.
Reduced Divining I (REDUCEDDIVINATION1)
    Expertise: Reduced Divining I
    Requires : A skill of type: Divination.  Only highest class levels greater than
    or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10.

    The ability to cast divination spells using less mana.
Reduced Divining II (REDUCEDDIVINATION2)
    Expertise: Reduced Divining II
    Requires : The following expertise: Reduced Divining I.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 7.  A base
    wisdom of at least 11.  A base strength of at least 11.
    The ability to cast divination spells using less mana.
Reduced Divining III (REDUCEDDIVINATION3)
    Expertise: Reduced Divining III
    Requires : The following expertise: Reduced Divining II.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 10.  A base
    wisdom of at least 12.  A base strength of at least 12.
    The ability to cast divination spells using less mana.
Reduced Divining IV (REDUCEDDIVINATION4)
    Expertise: Reduced Divining IV
    Requires : The following expertise: Reduced Divining III.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 13.  A base
    wisdom of at least 13.  A base strength of at least 13.
    The ability to cast divination spells using less mana.
Reduced Divining V (REDUCEDDIVINATION5)
    Expertise: Reduced Divining V
    Requires : The following expertise: Reduced Divining IV.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 16.  A base
    wisdom of at least 14.  A base strength of at least 14.
    The ability to cast divination spells using less mana.
Reduced Divining VI (REDUCEDDIVINATION6)
    Expertise: Reduced Divining VI
    Requires : The following expertise: Reduced Divining V.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 19.  A base
    wisdom of at least 15.  A base strength of at least 15.
    The ability to cast divination spells using less mana.
Reduced Divining VII (REDUCEDDIVINATION7)
    Expertise: Reduced Divining VII
    Requires : The following expertise: Reduced Divining VI.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 22.  A base
    wisdom of at least 16.  A base strength of at least 16.
    The ability to cast divination spells using less mana.
Reduced Divining VIII (REDUCEDDIVINATION8)
    Expertise: Reduced Divining VIII
    Requires : The following expertise: Reduced Divining VII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 25.  A base
    wisdom of at least 17.  A base strength of at least 17.
    The ability to cast divination spells using less mana.
Reduced Divining IX (REDUCEDDIVINATION9)
    Expertise: Reduced Divining IX
    Requires : The following expertise: Reduced Divining VIII.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 28.  A base
    wisdom of at least 18.  A base strength of at least 18.
    The ability to cast divination spells using less mana.
Reduced Divining X (REDUCEDDIVINATION10)
    Expertise: Reduced Divining X
    Requires : The following expertise: Reduced Divining IX.  A skill of type:
    Divination.  Only highest class levels greater than or equal to 31.  A base
    wisdom of at least 19.  A base strength of at least 19.
    The ability to cast divination spells using less mana.
Reduced Enchanting I (REDUCEDENCHANTMENT1)
    Expertise: Reduced Enchanting I
    Requires : A skill of type: Enchantment and not Clanmagic.  Only highest class
    levels greater than or equal to 4.  A base wisdom of at least 10.  A base
    strength of at least 10.
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting II (REDUCEDENCHANTMENT2)
    Expertise: Reduced Enchanting II
    Requires : The following expertise: Reduced Enchanting I.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 7.  A base wisdom of at least 11.  A base strength of at least 11.
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting III (REDUCEDENCHANTMENT3)
    Expertise: Reduced Enchanting III
    Requires : The following expertise: Reduced Enchanting II.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 10.  A base wisdom of at least 12.  A base strength of at least 12.
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting IV (REDUCEDENCHANTMENT4)
    Expertise: Reduced Enchanting IV
    Requires : The following expertise: Reduced Enchanting III.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 13.  A base wisdom of at least 13.  A base strength of at least 13.
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting V (REDUCEDENCHANTMENT5)
    Expertise: Reduced Enchanting V
    Requires : The following expertise: Reduced Enchanting IV.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 16.  A base wisdom of at least 14.  A base strength of at least 14.
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting VI (REDUCEDENCHANTMENT6)
    Expertise: Reduced Enchanting VI
    Requires : The following expertise: Reduced Enchanting V.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 19.  A base wisdom of at least 15.  A base strength of at least 15.
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting VII (REDUCEDENCHANTMENT7)
    Expertise: Reduced Enchanting VII
    Requires : The following expertise: Reduced Enchanting VI.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 22.  A base wisdom of at least 16.  A base strength of at least 16.
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting VIII (REDUCEDENCHANTMENT8)
    Expertise: Reduced Enchanting VIII
    Requires : The following expertise: Reduced Enchanting VII.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 25.  A base wisdom of at least 17.  A base strength of at least 17.
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting IX (REDUCEDENCHANTMENT9)
    Expertise: Reduced Enchanting IX
    Requires : The following expertise: Reduced Enchanting VIII.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 28.  A base wisdom of at least 18.  A base strength of at least 18.
    The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting X (REDUCEDENCHANTMENT10)
    Expertise: Reduced Enchanting X
    Requires : The following expertise: Reduced Enchanting IX.  A skill of type:
    Enchantment and not Clanmagic.  Only highest class levels greater than or equal
    to 31.  A base wisdom of at least 19.  A base strength of at least 19.
    The ability to cast enchantment/charm spells using less mana.
Reduced Illusing I (REDUCEDILLUSION1)
    Expertise: Reduced Illusing I
    Requires : A skill of type: Illusion.  Only highest class levels greater than
    or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10.

    The ability to cast illusion spells using less mana.
Reduced Illusing II (REDUCEDILLUSION2)
    Expertise: Reduced Illusing II
    Requires : The following expertise: Reduced Illusing I.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 7.  A base wisdom
    of at least 11.  A base strength of at least 11.
    The ability to cast illusion spells using less mana.
Reduced Illusing III (REDUCEDILLUSION3)
    Expertise: Reduced Illusing III
    Requires : The following expertise: Reduced Illusing II.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 10.  A base
    wisdom of at least 12.  A base strength of at least 12.
    The ability to cast illusion spells using less mana.
Reduced Illusing IV (REDUCEDILLUSION4)
    Expertise: Reduced Illusing IV
    Requires : The following expertise: Reduced Illusing III.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 13.  A base
    wisdom of at least 13.  A base strength of at least 13.
    The ability to cast illusion spells using less mana.
Reduced Illusing V (REDUCEDILLUSION5)
    Expertise: Reduced Illusing V
    Requires : The following expertise: Reduced Illusing IV.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 16.  A base
    wisdom of at least 14.  A base strength of at least 14.
    The ability to cast illusion spells using less mana.
Reduced Illusing VI (REDUCEDILLUSION6)
    Expertise: Reduced Illusing VI
    Requires : The following expertise: Reduced Illusing V.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 19.  A base
    wisdom of at least 15.  A base strength of at least 15.
    The ability to cast illusion spells using less mana.
Reduced Illusing VII (REDUCEDILLUSION7)
    Expertise: Reduced Illusing VII
    Requires : The following expertise: Reduced Illusing VI.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 22.  A base
    wisdom of at least 16.  A base strength of at least 16.
    The ability to cast illusion spells using less mana.
Reduced Illusing VIII (REDUCEDILLUSION8)
    Expertise: Reduced Illusing VIII
    Requires : The following expertise: Reduced Illusing VII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 25.  A base
    wisdom of at least 17.  A base strength of at least 17.
    The ability to cast illusion spells using less mana.
Reduced Illusing IX (REDUCEDILLUSION9)
    Expertise: Reduced Illusing IX
    Requires : The following expertise: Reduced Illusing VIII.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 28.  A base
    wisdom of at least 18.  A base strength of at least 18.
    The ability to cast illusion spells using less mana.
Reduced Illusing X (REDUCEDILLUSION10)
    Expertise: Reduced Illusing X
    Requires : The following expertise: Reduced Illusing IX.  A skill of type:
    Illusion.  Only highest class levels greater than or equal to 31.  A base
    wisdom of at least 19.  A base strength of at least 19.
    The ability to cast illusion spells using less mana.
Reduced In/Evoking I (REDUCEDINVOCATION1)
    Expertise: Reduced In/Evoking I
    Requires : A skill of type: Invocation.  Only highest class levels greater than
    or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10.

    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking II (REDUCEDINVOCATION2)
    Expertise: Reduced In/Evoking II
    Requires : The following expertise: Reduced In/Evoking I.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 7.  A base
    wisdom of at least 11.  A base strength of at least 11.
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking III (REDUCEDINVOCATION3)
    Expertise: Reduced In/Evoking III
    Requires : The following expertise: Reduced In/Evoking II.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 10.  A base
    wisdom of at least 12.  A base strength of at least 12.
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking IV (REDUCEDINVOCATION4)
    Expertise: Reduced In/Evoking IV
    Requires : The following expertise: Reduced In/Evoking III.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 13.  A base
    wisdom of at least 13.  A base strength of at least 13.
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking V (REDUCEDINVOCATION5)
    Expertise: Reduced In/Evoking V
    Requires : The following expertise: Reduced In/Evoking IV.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 16.  A base
    wisdom of at least 14.  A base strength of at least 14.
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking VI (REDUCEDINVOCATION6)
    Expertise: Reduced In/Evoking VI
    Requires : The following expertise: Reduced In/Evoking V.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 19.  A base
    wisdom of at least 15.  A base strength of at least 15.
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking VII (REDUCEDINVOCATION7)
    Expertise: Reduced In/Evoking VII
    Requires : The following expertise: Reduced In/Evoking VI.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 22.  A base
    wisdom of at least 16.  A base strength of at least 16.
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking VIII (REDUCEDINVOCATION8)
    Expertise: Reduced In/Evoking VIII
    Requires : The following expertise: Reduced In/Evoking VII.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 25.  A base
    wisdom of at least 17.  A base strength of at least 17.
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking IX (REDUCEDINVOCATION9)
    Expertise: Reduced In/Evoking IX
    Requires : The following expertise: Reduced In/Evoking VIII.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 28.  A base
    wisdom of at least 18.  A base strength of at least 18.
    The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking X (REDUCEDINVOCATION10)
    Expertise: Reduced In/Evoking X
    Requires : The following expertise: Reduced In/Evoking IX.  A skill of type:
    Invocation.  Only highest class levels greater than or equal to 31.  A base
    wisdom of at least 19.  A base strength of at least 19.
    The ability to cast invocation/evocation spells using less mana.
Reduced Sailing I (REDUCEDSAILING1)
    Expertise: Reduced Sailing I
    Requires : A skill of type: Sea travel.  Only highest class levels greater than
    or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10.

    The ability to use sea travel skills using less movement/mana.
Reduced Sailing II (REDUCEDSAILING2)
    Expertise: Reduced Sailing II
    Requires : The following expertise: Reduced Sailing I.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 7.  A base wisdom
    of at least 11.  A base strength of at least 11.
    The ability to use sea travel skills using less movement/mana.
Reduced Sailing III (REDUCEDSAILING3)
    Expertise: Reduced Sailing III
    Requires : The following expertise: Reduced Sailing II.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 10.  A base wisdom
    of at least 12.  A base strength of at least 12.
    The ability to use sea travel skills using less movement/mana.
Reduced Sailing IV (REDUCEDSAILING4)
    Expertise: Reduced Sailing IV
    Requires : The following expertise: Reduced Sailing III.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 13.  A base wisdom
    of at least 13.  A base strength of at least 13.
    The ability to use sea travel skills using less movement/mana.
Reduced Sailing V (REDUCEDSAILING5)
    Expertise: Reduced Sailing V
    Requires : The following expertise: Reduced Sailing IV.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 16.  A base wisdom
    of at least 14.  A base strength of at least 14.
    The ability to use sea travel skills using less movement/mana.
Reduced Sailing VI (REDUCEDSAILING6)
    Expertise: Reduced Sailing VI
    Requires : The following expertise: Reduced Sailing V.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 19.  A base wisdom
    of at least 15.  A base strength of at least 15.
    The ability to use sea travel skills using less movement/mana.
Reduced Sailing VII (REDUCEDSAILING7)
    Expertise: Reduced Sailing VII
    Requires : The following expertise: Reduced Sailing VI.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 22.  A base wisdom
    of at least 16.  A base strength of at least 16.
    The ability to use sea travel skills using less movement/mana.
Reduced Sailing VIII (REDUCEDSAILING8)
    Expertise: Reduced Sailing VIII
    Requires : The following expertise: Reduced Sailing VII.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 25.  A base wisdom
    of at least 17.  A base strength of at least 17.
    The ability to use sea travel skills using less movement/mana.
Reduced Sailing IX (REDUCEDSAILING9)
    Expertise: Reduced Sailing IX
    Requires : The following expertise: Reduced Sailing VIII.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 28.  A base wisdom
    of at least 18.  A base strength of at least 18.
    The ability to use sea travel skills using less movement/mana.
Reduced Sailing X (REDUCEDSAILING10)
    Expertise: Reduced Sailing X
    Requires : The following expertise: Reduced Sailing IX.  A skill of type: Sea
    travel.  Only highest class levels greater than or equal to 31.  A base wisdom
    of at least 19.  A base strength of at least 19.
    The ability to use sea travel skills using less movement/mana.
Reduced Transmuting I (REDUCEDTRANSMUTATION1)
    Expertise: Reduced Transmuting I
    Requires : A skill of type: Transmutation.  Only highest class levels greater
    than or equal to 4.  A base wisdom of at least 10.  A base strength of at least
    10.
    The ability to cast transmutation spells using less mana.
Reduced Transmuting II (REDUCEDTRANSMUTATION2)
    Expertise: Reduced Transmuting II
    Requires : The following expertise: Reduced Transmuting I.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 7.  A base
    wisdom of at least 11.  A base strength of at least 11.
    The ability to cast transmutation spells using less mana.
Reduced Transmuting III (REDUCEDTRANSMUTATION3)
    Expertise: Reduced Transmuting III
    Requires : The following expertise: Reduced Transmuting II.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 10.  A base
    wisdom of at least 12.  A base strength of at least 12.
    The ability to cast transmutation spells using less mana.
Reduced Transmuting IV (REDUCEDTRANSMUTATION4)
    Expertise: Reduced Transmuting IV
    Requires : The following expertise: Reduced Transmuting III.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 13.  A base
    wisdom of at least 13.  A base strength of at least 13.
    The ability to cast transmutation spells using less mana.
Reduced Transmuting V (REDUCEDTRANSMUTATION5)
    Expertise: Reduced Transmuting V
    Requires : The following expertise: Reduced Transmuting IV.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 16.  A base
    wisdom of at least 14.  A base strength of at least 14.
    The ability to cast transmutation spells using less mana.
Reduced Transmuting VI (REDUCEDTRANSMUTATION6)
    Expertise: Reduced Transmuting VI
    Requires : The following expertise: Reduced Transmuting V.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 19.  A base
    wisdom of at least 15.  A base strength of at least 15.
    The ability to cast transmutation spells using less mana.
Reduced Transmuting VII (REDUCEDTRANSMUTATION7)
    Expertise: Reduced Transmuting VII
    Requires : The following expertise: Reduced Transmuting VI.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 22.  A base
    wisdom of at least 16.  A base strength of at least 16.
    The ability to cast transmutation spells using less mana.
Reduced Transmuting VIII (REDUCEDTRANSMUTATION8)
    Expertise: Reduced Transmuting VIII
    Requires : The following expertise: Reduced Transmuting VII.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 25.  A base
    wisdom of at least 17.  A base strength of at least 17.
    The ability to cast transmutation spells using less mana.
Reduced Transmuting IX (REDUCEDTRANSMUTATION9)
    Expertise: Reduced Transmuting IX
    Requires : The following expertise: Reduced Transmuting VIII.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 28.  A base
    wisdom of at least 18.  A base strength of at least 18.
    The ability to cast transmutation spells using less mana.
Reduced Transmuting X (REDUCEDTRANSMUTATION10)
    Expertise: Reduced Transmuting X
    Requires : The following expertise: Reduced Transmuting IX.  A skill of type:
    Transmutation.  Only highest class levels greater than or equal to 31.  A base
    wisdom of at least 19.  A base strength of at least 19.
    The ability to cast transmutation spells using less mana.
Rejoicing Singing I (REJOICESING1)
    Expertise: Rejoicing Singing I
    Requires : A skill of type: Singing and not Malicious, Singing and Ok, Singing
    and Indifferent.  Only highest class levels greater than or equal to 21.  A
    base charisma of at least 16.
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing II (REJOICESING2)
    Expertise: Rejoicing Singing II
    Requires : The following expertise: Rejoicing Singing I.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
    highest class levels greater than or equal to 26.  A base charisma of at least
    17.
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing III (REJOICESING3)
    Expertise: Rejoicing Singing III
    Requires : The following expertise: Rejoicing Singing II.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
    highest class levels greater than or equal to 31.  A base charisma of at least
    18.
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing IV (REJOICESING4)
    Expertise: Rejoicing Singing IV
    Requires : The following expertise: Rejoicing Singing III.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
    highest class levels greater than or equal to 36.  A base charisma of at least
    19.
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing V (REJOICESING5)
    Expertise: Rejoicing Singing V
    Requires : The following expertise: Rejoicing Singing IV.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
    highest class levels greater than or equal to 41.  A base charisma of at least
    20.
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing VI (REJOICESING6)
    Expertise: Rejoicing Singing VI
    Requires : The following expertise: Rejoicing Singing V.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
    highest class levels greater than or equal to 46.  A base charisma of at least
    21.
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing VII (REJOICESING7)
    Expertise: Rejoicing Singing VII
    Requires : The following expertise: Rejoicing Singing VI.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
    highest class levels greater than or equal to 51.  A base charisma of at least
    22.
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing VIII (REJOICESING8)
    Expertise: Rejoicing Singing VIII
    Requires : The following expertise: Rejoicing Singing VII.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
    highest class levels greater than or equal to 56.  A base charisma of at least
    23.
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing IX (REJOICESING9)
    Expertise: Rejoicing Singing IX
    Requires : The following expertise: Rejoicing Singing VIII.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
    highest class levels greater than or equal to 61.  A base charisma of at least
    24.
    The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing X (REJOICESING10)
    Expertise: Rejoicing Singing X
    Requires : The following expertise: Rejoicing Singing IX.  A skill of type:
    Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
    highest class levels greater than or equal to 66.  A base charisma of at least
    25.
    The ability to sing songs that have a more powerful beneficial affect.
Resounding Playing I (RESOUNDINGTUNE1)
    Expertise: Resounding Playing I
    Requires : A skill of type: Playing.  Only highest class levels greater than or
    equal to 23.  A base intelligence of at least 13.  A base charisma of at least
    13.
    The ability to play tunes that can be heard from more rooms away every time the
    tune is re-started.  This will cause aggressive tunes to draw enemies to the
    minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing II (RESOUNDINGTUNE2)
    Expertise: Resounding Playing II
    Requires : The following expertise: Resounding Playing I.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 28.  A base
    intelligence of at least 14.  A base charisma of at least 14.
    The ability to play tunes that can be heard from more rooms away every time the
    tune is re-started.  This will cause aggressive tunes to draw enemies to the
    minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing III (RESOUNDINGTUNE3)
    Expertise: Resounding Playing III
    Requires : The following expertise: Resounding Playing II.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 33.  A base
    intelligence of at least 15.  A base charisma of at least 15.
    The ability to play tunes that can be heard from more rooms away every time the
    tune is re-started.  This will cause aggressive tunes to draw enemies to the
    minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing IV (RESOUNDINGTUNE4)
    Expertise: Resounding Playing IV
    Requires : The following expertise: Resounding Playing III.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 38.  A base
    intelligence of at least 16.  A base charisma of at least 16.
    The ability to play tunes that can be heard from more rooms away every time the
    tune is re-started.  This will cause aggressive tunes to draw enemies to the
    minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing V (RESOUNDINGTUNE5)
    Expertise: Resounding Playing V
    Requires : The following expertise: Resounding Playing IV.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 43.  A base
    intelligence of at least 17.  A base charisma of at least 17.
    The ability to play tunes that can be heard from more rooms away every time the
    tune is re-started.  This will cause aggressive tunes to draw enemies to the
    minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing VI (RESOUNDINGTUNE6)
    Expertise: Resounding Playing VI
    Requires : The following expertise: Resounding Playing V.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 48.  A base
    intelligence of at least 18.  A base charisma of at least 18.
    The ability to play tunes that can be heard from more rooms away every time the
    tune is re-started.  This will cause aggressive tunes to draw enemies to the
    minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing VII (RESOUNDINGTUNE7)
    Expertise: Resounding Playing VII
    Requires : The following expertise: Resounding Playing VI.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 53.  A base
    intelligence of at least 19.  A base charisma of at least 19.
    The ability to play tunes that can be heard from more rooms away every time the
    tune is re-started.  This will cause aggressive tunes to draw enemies to the
    minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing VIII (RESOUNDINGTUNE8)
    Expertise: Resounding Playing VIII
    Requires : The following expertise: Resounding Playing VII.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 58.  A base
    intelligence of at least 20.  A base charisma of at least 20.
    The ability to play tunes that can be heard from more rooms away every time the
    tune is re-started.  This will cause aggressive tunes to draw enemies to the
    minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing IX (RESOUNDINGTUNE9)
    Expertise: Resounding Playing IX
    Requires : The following expertise: Resounding Playing VIII.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 63.  A base
    intelligence of at least 21.  A base charisma of at least 21.
    The ability to play tunes that can be heard from more rooms away every time the
    tune is re-started.  This will cause aggressive tunes to draw enemies to the
    minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing X (RESOUNDINGTUNE10)
    Expertise: Resounding Playing X
    Requires : The following expertise: Resounding Playing IX.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 68.  A base
    intelligence of at least 22.  A base charisma of at least 22.
    The ability to play tunes that can be heard from more rooms away every time the
    tune is re-started.  This will cause aggressive tunes to draw enemies to the
    minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Singing I (RESOUNDSING1)
    Expertise: Resounding Singing I
    Requires : A skill of type: Singing.  Only highest class levels greater than or
    equal to 23.  A base charisma of at least 16.
    The ability to sing songs that can be heard from more rooms away every time the
    song is re-started.  This will cause aggressive songs to draw enemies to the
    singer, and beneficial songs to affect party members several rooms away.
Resounding Singing II (RESOUNDSING2)
    Expertise: Resounding Singing II
    Requires : The following expertise: Resounding Singing I.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 28.  A base
    charisma of at least 17.
    The ability to sing songs that can be heard from more rooms away every time the
    song is re-started.  This will cause aggressive songs to draw enemies to the
    singer, and beneficial songs to affect party members several rooms away.
Resounding Singing III (RESOUNDSING3)
    Expertise: Resounding Singing III
    Requires : The following expertise: Resounding Singing II.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 33.  A base
    charisma of at least 18.
    The ability to sing songs that can be heard from more rooms away every time the
    song is re-started.  This will cause aggressive songs to draw enemies to the
    singer, and beneficial songs to affect party members several rooms away.
Resounding Singing IV (RESOUNDSING4)
    Expertise: Resounding Singing IV
    Requires : The following expertise: Resounding Singing III.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 38.  A base
    charisma of at least 19.
    The ability to sing songs that can be heard from more rooms away every time the
    song is re-started.  This will cause aggressive songs to draw enemies to the
    singer, and beneficial songs to affect party members several rooms away.
Resounding Singing V (RESOUNDSING5)
    Expertise: Resounding Singing V
    Requires : The following expertise: Resounding Singing IV.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 43.  A base
    charisma of at least 20.
    The ability to sing songs that can be heard from more rooms away every time the
    song is re-started.  This will cause aggressive songs to draw enemies to the
    singer, and beneficial songs to affect party members several rooms away.
Resounding Singing VI (RESOUNDSING6)
    Expertise: Resounding Singing VI
    Requires : The following expertise: Resounding Singing V.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 48.  A base
    charisma of at least 21.
    The ability to sing songs that can be heard from more rooms away every time the
    song is re-started.  This will cause aggressive songs to draw enemies to the
    singer, and beneficial songs to affect party members several rooms away.
Resounding Singing VII (RESOUNDSING7)
    Expertise: Resounding Singing VII
    Requires : The following expertise: Resounding Singing VI.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 53.  A base
    charisma of at least 22.
    The ability to sing songs that can be heard from more rooms away every time the
    song is re-started.  This will cause aggressive songs to draw enemies to the
    singer, and beneficial songs to affect party members several rooms away.
Resounding Singing VIII (RESOUNDSING8)
    Expertise: Resounding Singing VIII
    Requires : The following expertise: Resounding Singing VII.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 58.  A base
    charisma of at least 23.
    The ability to sing songs that can be heard from more rooms away every time the
    song is re-started.  This will cause aggressive songs to draw enemies to the
    singer, and beneficial songs to affect party members several rooms away.
Resounding Singing IX (RESOUNDSING9)
    Expertise: Resounding Singing IX
    Requires : The following expertise: Resounding Singing VIII.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 63.  A base
    charisma of at least 24.
    The ability to sing songs that can be heard from more rooms away every time the
    song is re-started.  This will cause aggressive songs to draw enemies to the
    singer, and beneficial songs to affect party members several rooms away.
Resounding Singing X (RESOUNDSING10)
    Expertise: Resounding Singing X
    Requires : The following expertise: Resounding Singing IX.  A skill of type:
    Singing.  Only highest class levels greater than or equal to 68.  A base
    charisma of at least 25.
    The ability to sing songs that can be heard from more rooms away every time the
    song is re-started.  This will cause aggressive songs to draw enemies to the
    singer, and beneficial songs to affect party members several rooms away.
Restoring I (RESTORE1)
    Expertise: Restoring I
    Requires : A skill of type: Restoration.  Only highest class levels greater
    than or equal to 33.  A base charisma of at least 13.
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring II (RESTORE2)
    Expertise: Restoring II
    Requires : The following expertise: Restoring I.  A skill of type: Restoration.
     Only highest class levels greater than or equal to 38.  A base charisma of at
    least 14.
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring III (RESTORE3)
    Expertise: Restoring III
    Requires : The following expertise: Restoring II.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 43.  A base
    charisma of at least 15.
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring IV (RESTORE4)
    Expertise: Restoring IV
    Requires : The following expertise: Restoring III.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 48.  A base
    charisma of at least 16.
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring V (RESTORE5)
    Expertise: Restoring V
    Requires : The following expertise: Restoring IV.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 53.  A base
    charisma of at least 17.
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring VI (RESTORE6)
    Expertise: Restoring VI
    Requires : The following expertise: Restoring V.  A skill of type: Restoration.
     Only highest class levels greater than or equal to 58.  A base charisma of at
    least 18.
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring VII (RESTORE7)
    Expertise: Restoring VII
    Requires : The following expertise: Restoring VI.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 63.  A base
    charisma of at least 19.
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring VIII (RESTORE8)
    Expertise: Restoring VIII
    Requires : The following expertise: Restoring VII.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 68.  A base
    charisma of at least 20.
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring IX (RESTORE9)
    Expertise: Restoring IX
    Requires : The following expertise: Restoring VIII.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 73.  A base
    charisma of at least 21.
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Restoring X (RESTORE10)
    Expertise: Restoring X
    Requires : The following expertise: Restoring IX.  A skill of type:
    Restoration.  Only highest class levels greater than or equal to 78.  A base
    charisma of at least 22.
    The ability to cast restoration-domain prayers at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Rhythmic Playing I (RYTHMICTUNE1)
    Expertise: Rhythmic Playing I
    Requires : A skill of type: Playing.  Only highest class levels greater than or
    equal to 24.  A base intelligence of at least 13.  A base charisma of at least
    13.
    The ability to play tunes that linger a little longer after they are played,
    for all affected except the player.
Rhythmic Playing II (RYTHMICTUNE2)
    Expertise: Rhythmic Playing II
    Requires : The following expertise: Rhythmic Playing I.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 29.  A base
    intelligence of at least 14.  A base charisma of at least 14.
    The ability to play tunes that linger a little longer after they are played,
    for all affected except the player.
Rhythmic Playing III (RYTHMICTUNE3)
    Expertise: Rhythmic Playing III
    Requires : The following expertise: Rhythmic Playing II.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 34.  A base
    intelligence of at least 15.  A base charisma of at least 15.
    The ability to play tunes that linger a little longer after they are played,
    for all affected except the player.
Rhythmic Playing IV (RYTHMICTUNE4)
    Expertise: Rhythmic Playing IV
    Requires : The following expertise: Rhythmic Playing III.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 39.  A base
    intelligence of at least 16.  A base charisma of at least 16.
    The ability to play tunes that linger a little longer after they are played,
    for all affected except the player.
Rhythmic Playing V (RYTHMICTUNE5)
    Expertise: Rhythmic Playing V
    Requires : The following expertise: Rhythmic Playing IV.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 44.  A base
    intelligence of at least 17.  A base charisma of at least 17.
    The ability to play tunes that linger a little longer after they are played,
    for all affected except the player.
Rhythmic Playing VI (RYTHMICTUNE6)
    Expertise: Rhythmic Playing VI
    Requires : The following expertise: Rhythmic Playing V.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 49.  A base
    intelligence of at least 18.  A base charisma of at least 18.
    The ability to play tunes that linger a little longer after they are played,
    for all affected except the player.
Rhythmic Playing VII (RYTHMICTUNE7)
    Expertise: Rhythmic Playing VII
    Requires : The following expertise: Rhythmic Playing VI.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 54.  A base
    intelligence of at least 19.  A base charisma of at least 19.
    The ability to play tunes that linger a little longer after they are played,
    for all affected except the player.
Rhythmic Playing VIII (RYTHMICTUNE8)
    Expertise: Rhythmic Playing VIII
    Requires : The following expertise: Rhythmic Playing VII.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 59.  A base
    intelligence of at least 20.  A base charisma of at least 20.
    The ability to play tunes that linger a little longer after they are played,
    for all affected except the player.
Rhythmic Playing IX (RYTHMICTUNE9)
    Expertise: Rhythmic Playing IX
    Requires : The following expertise: Rhythmic Playing VIII.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 64.  A base
    intelligence of at least 21.  A base charisma of at least 21.
    The ability to play tunes that linger a little longer after they are played,
    for all affected except the player.
Rhythmic Playing X (RYTHMICTUNE10)
    Expertise: Rhythmic Playing X
    Requires : The following expertise: Rhythmic Playing IX.  A skill of type:
    Playing.  Only highest class levels greater than or equal to 69.  A base
    intelligence of at least 22.  A base charisma of at least 22.
    The ability to play tunes that linger a little longer after they are played,
    for all affected except the player.
Rock Controlling I (ROCKCNTRL1)
    Expertise: Rock Controlling I
    Requires : A skill of type: Rock control.  Only highest class levels greater
    than or equal to 30.  A base strength of at least 13.
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling II (ROCKCNTRL2)
    Expertise: Rock Controlling II
    Requires : The following expertise: Rock Controlling I.  A skill of type: Rock
    control.  Only highest class levels greater than or equal to 35.  A base
    strength of at least 14.
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling III (ROCKCNTRL3)
    Expertise: Rock Controlling III
    Requires : The following expertise: Rock Controlling II.  A skill of type: Rock
    control.  Only highest class levels greater than or equal to 40.  A base
    strength of at least 15.
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling IV (ROCKCNTRL4)
    Expertise: Rock Controlling IV
    Requires : The following expertise: Rock Controlling III.  A skill of type:
    Rock control.  Only highest class levels greater than or equal to 45.  A base
    strength of at least 16.
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling V (ROCKCNTRL5)
    Expertise: Rock Controlling V
    Requires : The following expertise: Rock Controlling IV.  A skill of type: Rock
    control.  Only highest class levels greater than or equal to 50.  A base
    strength of at least 17.
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling VI (ROCKCNTRL6)
    Expertise: Rock Controlling VI
    Requires : The following expertise: Rock Controlling V.  A skill of type: Rock
    control.  Only highest class levels greater than or equal to 55.  A base
    strength of at least 18.
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling VII (ROCKCNTRL7)
    Expertise: Rock Controlling VII
    Requires : The following expertise: Rock Controlling VI.  A skill of type: Rock
    control.  Only highest class levels greater than or equal to 60.  A base
    strength of at least 19.
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling VIII (ROCKCNTRL8)
    Expertise: Rock Controlling VIII
    Requires : The following expertise: Rock Controlling VII.  A skill of type:
    Rock control.  Only highest class levels greater than or equal to 65.  A base
    strength of at least 20.
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling IX (ROCKCNTRL9)
    Expertise: Rock Controlling IX
    Requires : The following expertise: Rock Controlling VIII.  A skill of type:
    Rock control.  Only highest class levels greater than or equal to 70.  A base
    strength of at least 21.
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling X (ROCKCNTRL10)
    Expertise: Rock Controlling X
    Requires : The following expertise: Rock Controlling IX.  A skill of type: Rock
    control.  Only highest class levels greater than or equal to 75.  A base
    strength of at least 22.
    The ability to cast rock control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Rope Use I (ROPEUSE1)
    Expertise: Rope Use I
    Requires : A skill of type: Binding.  Only highest class levels greater than or
    equal to 28.  A base dexterity of at least 16.
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Rope Use II (ROPEUSE2)
    Expertise: Rope Use II
    Requires : The following expertise: Rope Use I.  A skill of type: Binding.
    Only highest class levels greater than or equal to 33.  A base dexterity of at
    least 17.
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Rope Use III (ROPEUSE3)
    Expertise: Rope Use III
    Requires : The following expertise: Rope Use II.  A skill of type: Binding.
    Only highest class levels greater than or equal to 38.  A base dexterity of at
    least 18.
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Rope Use IV (ROPEUSE4)
    Expertise: Rope Use IV
    Requires : The following expertise: Rope Use III.  A skill of type: Binding.
    Only highest class levels greater than or equal to 43.  A base dexterity of at
    least 19.
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Rope Use V (ROPEUSE5)
    Expertise: Rope Use V
    Requires : The following expertise: Rope Use IV.  A skill of type: Binding.
    Only highest class levels greater than or equal to 48.  A base dexterity of at
    least 20.
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Rope Use VI (ROPEUSE6)
    Expertise: Rope Use VI
    Requires : The following expertise: Rope Use V.  A skill of type: Binding.
    Only highest class levels greater than or equal to 53.  A base dexterity of at
    least 21.
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Rope Use VII (ROPEUSE7)
    Expertise: Rope Use VII
    Requires : The following expertise: Rope Use VI.  A skill of type: Binding.
    Only highest class levels greater than or equal to 58.  A base dexterity of at
    least 22.
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Rope Use VIII (ROPEUSE8)
    Expertise: Rope Use VIII
    Requires : The following expertise: Rope Use VII.  A skill of type: Binding.
    Only highest class levels greater than or equal to 63.  A base dexterity of at
    least 23.
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Rope Use IX (ROPEUSE9)
    Expertise: Rope Use IX
    Requires : The following expertise: Rope Use VIII.  A skill of type: Binding.
    Only highest class levels greater than or equal to 68.  A base dexterity of at
    least 24.
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Rope Use X (ROPEUSE10)
    Expertise: Rope Use X
    Requires : The following expertise: Rope Use IX.  A skill of type: Binding.
    Only highest class levels greater than or equal to 73.  A base dexterity of at
    least 25.
    The ability to better use and deploy rope based snares, bindings, knots, and
    traps.
Shadow I (SHADOW1)
    Expertise: Shadow I
    Requires : One of the following skills: Hide, Sneak, Shadow.  Only highest
    class levels greater than or equal to 20.  A base wisdom of at least 13.
    The ability to sneak around and hide using less mana and movement.
Shadow II (SHADOW2)
    Expertise: Shadow II
    Requires : The following expertise: Shadow I.  One of the following skills:
    Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 25.  A
    base wisdom of at least 14.
    The ability to sneak around and hide using less mana and movement.
Shadow III (SHADOW3)
    Expertise: Shadow III
    Requires : The following expertise: Shadow II.  One of the following skills:
    Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 30.  A
    base wisdom of at least 15.
    The ability to sneak around and hide using less mana and movement.
Shadow IV (SHADOW4)
    Expertise: Shadow IV
    Requires : The following expertise: Shadow III.  One of the following skills:
    Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 35.  A
    base wisdom of at least 16.
    The ability to sneak around and hide using less mana and movement.
Shadow V (SHADOW5)
    Expertise: Shadow V
    Requires : The following expertise: Shadow IV.  One of the following skills:
    Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 40.  A
    base wisdom of at least 17.
    The ability to sneak around and hide using less mana and movement.
Shadow VI (SHADOW6)
    Expertise: Shadow VI
    Requires : The following expertise: Shadow V.  One of the following skills:
    Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 45.  A
    base wisdom of at least 18.
    The ability to sneak around and hide using less mana and movement.
Shadow VII (SHADOW7)
    Expertise: Shadow VII
    Requires : The following expertise: Shadow VI.  One of the following skills:
    Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 50.  A
    base wisdom of at least 19.
    The ability to sneak around and hide using less mana and movement.
Shadow VIII (SHADOW8)
    Expertise: Shadow VIII
    Requires : The following expertise: Shadow VII.  One of the following skills:
    Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 55.  A
    base wisdom of at least 20.
    The ability to sneak around and hide using less mana and movement.
Shadow IX (SHADOW9)
    Expertise: Shadow IX
    Requires : The following expertise: Shadow VIII.  One of the following skills:
    Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 60.  A
    base wisdom of at least 21.
    The ability to sneak around and hide using less mana and movement.
Shadow X (SHADOW10)
    Expertise: Shadow X
    Requires : The following expertise: Shadow IX.  One of the following skills:
    Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 65.  A
    base wisdom of at least 22.
    The ability to sneak around and hide using less mana and movement.
Shapeshifting I (SHAPING1)
    Expertise: Shapeshifting I
    Requires : A skill of type: Shape shifting.  Only highest class levels greater
    than or equal to 28.  A base constitution of at least 13.
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting II (SHAPING2)
    Expertise: Shapeshifting II
    Requires : The following expertise: Shapeshifting I.  A skill of type: Shape
    shifting.  Only highest class levels greater than or equal to 33.  A base
    constitution of at least 14.
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting III (SHAPING3)
    Expertise: Shapeshifting III
    Requires : The following expertise: Shapeshifting II.  A skill of type: Shape
    shifting.  Only highest class levels greater than or equal to 38.  A base
    constitution of at least 15.
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting IV (SHAPING4)
    Expertise: Shapeshifting IV
    Requires : The following expertise: Shapeshifting III.  A skill of type: Shape
    shifting.  Only highest class levels greater than or equal to 43.  A base
    constitution of at least 16.
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting V (SHAPING5)
    Expertise: Shapeshifting V
    Requires : The following expertise: Shapeshifting IV.  A skill of type: Shape
    shifting.  Only highest class levels greater than or equal to 48.  A base
    constitution of at least 17.
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting VI (SHAPING6)
    Expertise: Shapeshifting VI
    Requires : The following expertise: Shapeshifting V.  A skill of type: Shape
    shifting.  Only highest class levels greater than or equal to 53.  A base
    constitution of at least 18.
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting VII (SHAPING7)
    Expertise: Shapeshifting VII
    Requires : The following expertise: Shapeshifting VI.  A skill of type: Shape
    shifting.  Only highest class levels greater than or equal to 58.  A base
    constitution of at least 19.
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting VIII (SHAPING8)
    Expertise: Shapeshifting VIII
    Requires : The following expertise: Shapeshifting VII.  A skill of type: Shape
    shifting.  Only highest class levels greater than or equal to 63.  A base
    constitution of at least 20.
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting IX (SHAPING9)
    Expertise: Shapeshifting IX
    Requires : The following expertise: Shapeshifting VIII.  A skill of type: Shape
    shifting.  Only highest class levels greater than or equal to 68.  A base
    constitution of at least 21.
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Shapeshifting X (SHAPING10)
    Expertise: Shapeshifting X
    Requires : The following expertise: Shapeshifting IX.  A skill of type: Shape
    shifting.  Only highest class levels greater than or equal to 73.  A base
    constitution of at least 22.
    The ability to use shape shifting skills and chants at a higher power level,
    producing longer and more malicious/beneficial magic, while also reducing mana
    cost.
Sharp Playing I (SHARPTUNE1)
    Expertise: Sharp Playing I
    Requires : A skill of type: Playing and Malicious.  Only highest class levels
    greater than or equal to 20.  A base intelligence of at least 13.  A base
    charisma of at least 13.
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing II (SHARPTUNE2)
    Expertise: Sharp Playing II
    Requires : The following expertise: Sharp Playing I.  A skill of type: Playing
    and Malicious.  Only highest class levels greater than or equal to 25.  A base
    intelligence of at least 14.  A base charisma of at least 14.
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing III (SHARPTUNE3)
    Expertise: Sharp Playing III
    Requires : The following expertise: Sharp Playing II.  A skill of type: Playing
    and Malicious.  Only highest class levels greater than or equal to 30.  A base
    intelligence of at least 15.  A base charisma of at least 15.
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing IV (SHARPTUNE4)
    Expertise: Sharp Playing IV
    Requires : The following expertise: Sharp Playing III.  A skill of type:
    Playing and Malicious.  Only highest class levels greater than or equal to 35.
    A base intelligence of at least 16.  A base charisma of at least 16.
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing V (SHARPTUNE5)
    Expertise: Sharp Playing V
    Requires : The following expertise: Sharp Playing IV.  A skill of type: Playing
    and Malicious.  Only highest class levels greater than or equal to 40.  A base
    intelligence of at least 17.  A base charisma of at least 17.
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing VI (SHARPTUNE6)
    Expertise: Sharp Playing VI
    Requires : The following expertise: Sharp Playing V.  A skill of type: Playing
    and Malicious.  Only highest class levels greater than or equal to 45.  A base
    intelligence of at least 18.  A base charisma of at least 18.
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing VII (SHARPTUNE7)
    Expertise: Sharp Playing VII
    Requires : The following expertise: Sharp Playing VI.  A skill of type: Playing
    and Malicious.  Only highest class levels greater than or equal to 50.  A base
    intelligence of at least 19.  A base charisma of at least 19.
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing VIII (SHARPTUNE8)
    Expertise: Sharp Playing VIII
    Requires : The following expertise: Sharp Playing VII.  A skill of type:
    Playing and Malicious.  Only highest class levels greater than or equal to 55.
    A base intelligence of at least 20.  A base charisma of at least 20.
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing IX (SHARPTUNE9)
    Expertise: Sharp Playing IX
    Requires : The following expertise: Sharp Playing VIII.  A skill of type:
    Playing and Malicious.  Only highest class levels greater than or equal to 60.
    A base intelligence of at least 21.  A base charisma of at least 21.
    The ability to play tunes that have a more powerful malicious affect.
Sharp Playing X (SHARPTUNE10)
    Expertise: Sharp Playing X
    Requires : The following expertise: Sharp Playing IX.  A skill of type: Playing
    and Malicious.  Only highest class levels greater than or equal to 65.  A base
    intelligence of at least 22.  A base charisma of at least 22.
    The ability to play tunes that have a more powerful malicious affect.
Sharp Singing I (SHARPSING1)
    Expertise: Sharp Singing I
    Requires : A skill of type: Singing and Malicious.  Only highest class levels
    greater than or equal to 20.  A base charisma of at least 16.
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing II (SHARPSING2)
    Expertise: Sharp Singing II
    Requires : The following expertise: Sharp Singing I.  A skill of type: Singing
    and Malicious.  Only highest class levels greater than or equal to 25.  A base
    charisma of at least 17.
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing III (SHARPSING3)
    Expertise: Sharp Singing III
    Requires : The following expertise: Sharp Singing II.  A skill of type: Singing
    and Malicious.  Only highest class levels greater than or equal to 30.  A base
    charisma of at least 18.
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing IV (SHARPSING4)
    Expertise: Sharp Singing IV
    Requires : The following expertise: Sharp Singing III.  A skill of type:
    Singing and Malicious.  Only highest class levels greater than or equal to 35.
    A base charisma of at least 19.
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing V (SHARPSING5)
    Expertise: Sharp Singing V
    Requires : The following expertise: Sharp Singing IV.  A skill of type: Singing
    and Malicious.  Only highest class levels greater than or equal to 40.  A base
    charisma of at least 20.
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing VI (SHARPSING6)
    Expertise: Sharp Singing VI
    Requires : The following expertise: Sharp Singing V.  A skill of type: Singing
    and Malicious.  Only highest class levels greater than or equal to 45.  A base
    charisma of at least 21.
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing VII (SHARPSING7)
    Expertise: Sharp Singing VII
    Requires : The following expertise: Sharp Singing VI.  A skill of type: Singing
    and Malicious.  Only highest class levels greater than or equal to 50.  A base
    charisma of at least 22.
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing VIII (SHARPSING8)
    Expertise: Sharp Singing VIII
    Requires : The following expertise: Sharp Singing VII.  A skill of type:
    Singing and Malicious.  Only highest class levels greater than or equal to 55.
    A base charisma of at least 23.
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing IX (SHARPSING9)
    Expertise: Sharp Singing IX
    Requires : The following expertise: Sharp Singing VIII.  A skill of type:
    Singing and Malicious.  Only highest class levels greater than or equal to 60.
    A base charisma of at least 24.
    The ability to sing songs that have a more powerful malicious affect.
Sharp Singing X (SHARPSING10)
    Expertise: Sharp Singing X
    Requires : The following expertise: Sharp Singing IX.  A skill of type: Singing
    and Malicious.  Only highest class levels greater than or equal to 65.  A base
    charisma of at least 25.
    The ability to sing songs that have a more powerful malicious affect.
Shield Focus I (SHIELDFOCUS1)
    Expertise: Shield Focus I
    Requires : One of the following skills: Shield Specialization.  Only highest
    class levels greater than or equal to 29.  A base wisdom of at least 11.
    The ability to hold higher level shields.
Shield Focus II (SHIELDFOCUS2)
    Expertise: Shield Focus II
    Requires : The following expertise: Shield Focus I.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 34.  A base wisdom of at least 12.
    The ability to hold higher level shields.
Shield Focus III (SHIELDFOCUS3)
    Expertise: Shield Focus III
    Requires : The following expertise: Shield Focus II.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 39.  A base wisdom of at least 13.
    The ability to hold higher level shields.
Shield Focus IV (SHIELDFOCUS4)
    Expertise: Shield Focus IV
    Requires : The following expertise: Shield Focus III.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 44.  A base wisdom of at least 14.
    The ability to hold higher level shields.
Shield Focus V (SHIELDFOCUS5)
    Expertise: Shield Focus V
    Requires : The following expertise: Shield Focus IV.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 49.  A base wisdom of at least 15.
    The ability to hold higher level shields.
Shield Focus VI (SHIELDFOCUS6)
    Expertise: Shield Focus VI
    Requires : The following expertise: Shield Focus V.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 54.  A base wisdom of at least 16.
    The ability to hold higher level shields.
Shield Focus VII (SHIELDFOCUS7)
    Expertise: Shield Focus VII
    Requires : The following expertise: Shield Focus VI.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 59.  A base wisdom of at least 17.
    The ability to hold higher level shields.
Shield Focus VIII (SHIELDFOCUS8)
    Expertise: Shield Focus VIII
    Requires : The following expertise: Shield Focus VII.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 64.  A base wisdom of at least 18.
    The ability to hold higher level shields.
Shield Focus IX (SHIELDFOCUS9)
    Expertise: Shield Focus IX
    Requires : The following expertise: Shield Focus VIII.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 69.  A base wisdom of at least 19.
    The ability to hold higher level shields.
Shield Focus X (SHIELDFOCUS10)
    Expertise: Shield Focus X
    Requires : The following expertise: Shield Focus IX.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 74.  A base wisdom of at least 20.
    The ability to hold higher level shields.
Shield Striking I (SHIELDSTRIKE1)
    Expertise: Shield Striking I
    Requires : One of the following skills: Shield Specialization.  Only highest
    class levels greater than or equal to 30.  A base strength of at least 14.
    The ability to hit more often and for more damage when using a shield to
    attack.
Shield Striking II (SHIELDSTRIKE2)
    Expertise: Shield Striking II
    Requires : The following expertise: Shield Striking I.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 35.  A base strength of at least 15.
    The ability to hit more often and for more damage when using a shield to
    attack.
Shield Striking III (SHIELDSTRIKE3)
    Expertise: Shield Striking III
    Requires : The following expertise: Shield Striking II.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 40.  A base strength of at least 16.
    The ability to hit more often and for more damage when using a shield to
    attack.
Shield Striking IV (SHIELDSTRIKE4)
    Expertise: Shield Striking IV
    Requires : The following expertise: Shield Striking III.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 45.  A base strength of at least 17.
    The ability to hit more often and for more damage when using a shield to
    attack.
Shield Striking V (SHIELDSTRIKE5)
    Expertise: Shield Striking V
    Requires : The following expertise: Shield Striking IV.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 50.  A base strength of at least 18.
    The ability to hit more often and for more damage when using a shield to
    attack.
Shield Striking VI (SHIELDSTRIKE6)
    Expertise: Shield Striking VI
    Requires : The following expertise: Shield Striking V.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 55.  A base strength of at least 19.
    The ability to hit more often and for more damage when using a shield to
    attack.
Shield Striking VII (SHIELDSTRIKE7)
    Expertise: Shield Striking VII
    Requires : The following expertise: Shield Striking VI.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 60.  A base strength of at least 20.
    The ability to hit more often and for more damage when using a shield to
    attack.
Shield Striking VIII (SHIELDSTRIKE8)
    Expertise: Shield Striking VIII
    Requires : The following expertise: Shield Striking VII.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 65.  A base strength of at least 21.
    The ability to hit more often and for more damage when using a shield to
    attack.
Shield Striking IX (SHIELDSTRIKE9)
    Expertise: Shield Striking IX
    Requires : The following expertise: Shield Striking VIII.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 70.  A base strength of at least 22.
    The ability to hit more often and for more damage when using a shield to
    attack.
Shield Striking X (SHIELDSTRIKE10)
    Expertise: Shield Striking X
    Requires : The following expertise: Shield Striking IX.  One of the following
    skills: Shield Specialization.  Only highest class levels greater than or equal
    to 75.  A base strength of at least 23.
    The ability to hit more often and for more damage when using a shield to
    attack.
Shield Using I (SHIELDUSE1)
    Expertise: Shield Using I
    Requires : A skill of type: Shield use.  Only highest class levels greater than
    or equal to 31.  A base strength of at least 13.
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using II (SHIELDUSE2)
    Expertise: Shield Using II
    Requires : The following expertise: Shield Using I.  A skill of type: Shield
    use.  Only highest class levels greater than or equal to 36.  A base strength
    of at least 14.
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using III (SHIELDUSE3)
    Expertise: Shield Using III
    Requires : The following expertise: Shield Using II.  A skill of type: Shield
    use.  Only highest class levels greater than or equal to 41.  A base strength
    of at least 15.
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using IV (SHIELDUSE4)
    Expertise: Shield Using IV
    Requires : The following expertise: Shield Using III.  A skill of type: Shield
    use.  Only highest class levels greater than or equal to 46.  A base strength
    of at least 16.
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using V (SHIELDUSE5)
    Expertise: Shield Using V
    Requires : The following expertise: Shield Using IV.  A skill of type: Shield
    use.  Only highest class levels greater than or equal to 51.  A base strength
    of at least 17.
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using VI (SHIELDUSE6)
    Expertise: Shield Using VI
    Requires : The following expertise: Shield Using V.  A skill of type: Shield
    use.  Only highest class levels greater than or equal to 56.  A base strength
    of at least 18.
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using VII (SHIELDUSE7)
    Expertise: Shield Using VII
    Requires : The following expertise: Shield Using VI.  A skill of type: Shield
    use.  Only highest class levels greater than or equal to 61.  A base strength
    of at least 19.
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using VIII (SHIELDUSE8)
    Expertise: Shield Using VIII
    Requires : The following expertise: Shield Using VII.  A skill of type: Shield
    use.  Only highest class levels greater than or equal to 66.  A base strength
    of at least 20.
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using IX (SHIELDUSE9)
    Expertise: Shield Using IX
    Requires : The following expertise: Shield Using VIII.  A skill of type: Shield
    use.  Only highest class levels greater than or equal to 71.  A base strength
    of at least 21.
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Shield Using X (SHIELDUSE10)
    Expertise: Shield Using X
    Requires : The following expertise: Shield Using IX.  A skill of type: Shield
    use.  Only highest class levels greater than or equal to 76.  A base strength
    of at least 22.
    The ability to better understand shield blocking and usage, and get better
    armor benefit from shields.
Siege Bashing I (SIEGEBASH1)
    Expertise: Siege Bashing I
    Requires : One of the following skills: Siege Weapon Specialization.  Only
    highest class levels greater than or equal to 32.  A base intelligence of at
    least 16.
    The ability to do more damage when using a siege weapon.
Siege Bashing II (SIEGEBASH2)
    Expertise: Siege Bashing II
    Requires : The following expertise: Siege Bashing I.  One of the following
    skills: Siege Weapon Specialization.  Only highest class levels greater than or
    equal to 37.  A base intelligence of at least 17.
    The ability to do more damage when using a siege weapon.
Siege Bashing III (SIEGEBASH3)
    Expertise: Siege Bashing III
    Requires : The following expertise: Siege Bashing II.  One of the following
    skills: Siege Weapon Specialization.  Only highest class levels greater than or
    equal to 42.  A base intelligence of at least 18.
    The ability to do more damage when using a siege weapon.
Siege Bashing IV (SIEGEBASH4)
    Expertise: Siege Bashing IV
    Requires : The following expertise: Siege Bashing III.  One of the following
    skills: Siege Weapon Specialization.  Only highest class levels greater than or
    equal to 47.  A base intelligence of at least 19.
    The ability to do more damage when using a siege weapon.
Siege Bashing V (SIEGEBASH5)
    Expertise: Siege Bashing V
    Requires : The following expertise: Siege Bashing IV.  One of the following
    skills: Siege Weapon Specialization.  Only highest class levels greater than or
    equal to 52.  A base intelligence of at least 20.
    The ability to do more damage when using a siege weapon.
Siege Bashing VI (SIEGEBASH6)
    Expertise: Siege Bashing VI
    Requires : The following expertise: Siege Bashing V.  One of the following
    skills: Siege Weapon Specialization.  Only highest class levels greater than or
    equal to 57.  A base intelligence of at least 21.
    The ability to do more damage when using a siege weapon.
Siege Bashing VII (SIEGEBASH7)
    Expertise: Siege Bashing VII
    Requires : The following expertise: Siege Bashing VI.  One of the following
    skills: Siege Weapon Specialization.  Only highest class levels greater than or
    equal to 62.  A base intelligence of at least 22.
    The ability to do more damage when using a siege weapon.
Siege Bashing VIII (SIEGEBASH8)
    Expertise: Siege Bashing VIII
    Requires : The following expertise: Siege Bashing VII.  One of the following
    skills: Siege Weapon Specialization.  Only highest class levels greater than or
    equal to 67.  A base intelligence of at least 23.
    The ability to do more damage when using a siege weapon.
Siege Bashing IX (SIEGEBASH9)
    Expertise: Siege Bashing IX
    Requires : The following expertise: Siege Bashing VIII.  One of the following
    skills: Siege Weapon Specialization.  Only highest class levels greater than or
    equal to 72.  A base intelligence of at least 24.
    The ability to do more damage when using a siege weapon.
Siege Bashing X (SIEGEBASH10)
    Expertise: Siege Bashing X
    Requires : The following expertise: Siege Bashing IX.  One of the following
    skills: Siege Weapon Specialization.  Only highest class levels greater than or
    equal to 77.  A base intelligence of at least 25.
    The ability to do more damage when using a siege weapon.
Slow Dancing I (SLOWDANCE1)
    Expertise: Slow Dancing I
    Requires : A skill of type: Dancing and Beneficial self.  Only highest class
    levels greater than or equal to 21.  A base strength of at least 13.  A base
    charisma of at least 13.
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing II (SLOWDANCE2)
    Expertise: Slow Dancing II
    Requires : The following expertise: Slow Dancing I.  A skill of type: Dancing
    and Beneficial self.  Only highest class levels greater than or equal to 26.  A
    base strength of at least 14.  A base charisma of at least 14.
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing III (SLOWDANCE3)
    Expertise: Slow Dancing III
    Requires : The following expertise: Slow Dancing II.  A skill of type: Dancing
    and Beneficial self.  Only highest class levels greater than or equal to 31.  A
    base strength of at least 15.  A base charisma of at least 15.
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing IV (SLOWDANCE4)
    Expertise: Slow Dancing IV
    Requires : The following expertise: Slow Dancing III.  A skill of type: Dancing
    and Beneficial self.  Only highest class levels greater than or equal to 36.  A
    base strength of at least 16.  A base charisma of at least 16.
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing V (SLOWDANCE5)
    Expertise: Slow Dancing V
    Requires : The following expertise: Slow Dancing IV.  A skill of type: Dancing
    and Beneficial self.  Only highest class levels greater than or equal to 41.  A
    base strength of at least 17.  A base charisma of at least 17.
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing VI (SLOWDANCE6)
    Expertise: Slow Dancing VI
    Requires : The following expertise: Slow Dancing V.  A skill of type: Dancing
    and Beneficial self.  Only highest class levels greater than or equal to 46.  A
    base strength of at least 18.  A base charisma of at least 18.
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing VII (SLOWDANCE7)
    Expertise: Slow Dancing VII
    Requires : The following expertise: Slow Dancing VI.  A skill of type: Dancing
    and Beneficial self.  Only highest class levels greater than or equal to 51.  A
    base strength of at least 19.  A base charisma of at least 19.
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing VIII (SLOWDANCE8)
    Expertise: Slow Dancing VIII
    Requires : The following expertise: Slow Dancing VII.  A skill of type: Dancing
    and Beneficial self.  Only highest class levels greater than or equal to 56.  A
    base strength of at least 20.  A base charisma of at least 20.
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing IX (SLOWDANCE9)
    Expertise: Slow Dancing IX
    Requires : The following expertise: Slow Dancing VIII.  A skill of type:
    Dancing and Beneficial self.  Only highest class levels greater than or equal
    to 61.  A base strength of at least 21.  A base charisma of at least 21.
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Slow Dancing X (SLOWDANCE10)
    Expertise: Slow Dancing X
    Requires : The following expertise: Slow Dancing IX.  A skill of type: Dancing
    and Beneficial self.  Only highest class levels greater than or equal to 66.  A
    base strength of at least 22.  A base charisma of at least 22.
    The ability to perform dances that have a more powerful beneficial passive
    affect.
Spirit Lore I (SPIRITLORE1)
    Expertise: Spirit Lore I
    Requires : One of the following skills: Animate Spectre, Animate Ghost.  Only
    highest class levels greater than or equal to 31.  A base dexterity of at least
    13.
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore II (SPIRITLORE2)
    Expertise: Spirit Lore II
    Requires : The following expertise: Spirit Lore I.  One of the following
    skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 37.  A base dexterity of at least 14.
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore III (SPIRITLORE3)
    Expertise: Spirit Lore III
    Requires : The following expertise: Spirit Lore II.  One of the following
    skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 43.  A base dexterity of at least 15.
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore IV (SPIRITLORE4)
    Expertise: Spirit Lore IV
    Requires : The following expertise: Spirit Lore III.  One of the following
    skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 49.  A base dexterity of at least 16.
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore V (SPIRITLORE5)
    Expertise: Spirit Lore V
    Requires : The following expertise: Spirit Lore IV.  One of the following
    skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 55.  A base dexterity of at least 17.
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore VI (SPIRITLORE6)
    Expertise: Spirit Lore VI
    Requires : The following expertise: Spirit Lore V.  One of the following
    skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 61.  A base dexterity of at least 18.
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore VII (SPIRITLORE7)
    Expertise: Spirit Lore VII
    Requires : The following expertise: Spirit Lore VI.  One of the following
    skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 67.  A base dexterity of at least 19.
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore VIII (SPIRITLORE8)
    Expertise: Spirit Lore VIII
    Requires : The following expertise: Spirit Lore VII.  One of the following
    skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 73.  A base dexterity of at least 20.
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore IX (SPIRITLORE9)
    Expertise: Spirit Lore IX
    Requires : The following expertise: Spirit Lore VIII.  One of the following
    skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 79.  A base dexterity of at least 21.
    The ability to magically generate higher level spectres and ghosts.
Spirit Lore X (SPIRITLORE10)
    Expertise: Spirit Lore X
    Requires : The following expertise: Spirit Lore IX.  One of the following
    skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
    or equal to 85.  A base dexterity of at least 22.
    The ability to magically generate higher level spectres and ghosts.
Steady Dancing I (STEADYDANCE1)
    Expertise: Steady Dancing I
    Requires : A skill of type: Dancing.  Only highest class levels greater than or
    equal to 24.  A base strength of at least 13.  A base charisma of at least 13.

    The ability to perform dances whose affects linger after the dance is
    completed, for all affected except the dancer.
Steady Dancing II (STEADYDANCE2)
    Expertise: Steady Dancing II
    Requires : The following expertise: Steady Dancing I.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 29.  A base
    strength of at least 14.  A base charisma of at least 14.
    The ability to perform dances whose affects linger after the dance is
    completed, for all affected except the dancer.
Steady Dancing III (STEADYDANCE3)
    Expertise: Steady Dancing III
    Requires : The following expertise: Steady Dancing II.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 34.  A base
    strength of at least 15.  A base charisma of at least 15.
    The ability to perform dances whose affects linger after the dance is
    completed, for all affected except the dancer.
Steady Dancing IV (STEADYDANCE4)
    Expertise: Steady Dancing IV
    Requires : The following expertise: Steady Dancing III.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 39.  A base
    strength of at least 16.  A base charisma of at least 16.
    The ability to perform dances whose affects linger after the dance is
    completed, for all affected except the dancer.
Steady Dancing V (STEADYDANCE5)
    Expertise: Steady Dancing V
    Requires : The following expertise: Steady Dancing IV.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 44.  A base
    strength of at least 17.  A base charisma of at least 17.
    The ability to perform dances whose affects linger after the dance is
    completed, for all affected except the dancer.
Steady Dancing VI (STEADYDANCE6)
    Expertise: Steady Dancing VI
    Requires : The following expertise: Steady Dancing V.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 49.  A base
    strength of at least 18.  A base charisma of at least 18.
    The ability to perform dances whose affects linger after the dance is
    completed, for all affected except the dancer.
Steady Dancing VII (STEADYDANCE7)
    Expertise: Steady Dancing VII
    Requires : The following expertise: Steady Dancing VI.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 54.  A base
    strength of at least 19.  A base charisma of at least 19.
    The ability to perform dances whose affects linger after the dance is
    completed, for all affected except the dancer.
Steady Dancing VIII (STEADYDANCE8)
    Expertise: Steady Dancing VIII
    Requires : The following expertise: Steady Dancing VII.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 59.  A base
    strength of at least 20.  A base charisma of at least 20.
    The ability to perform dances whose affects linger after the dance is
    completed, for all affected except the dancer.
Steady Dancing IX (STEADYDANCE9)
    Expertise: Steady Dancing IX
    Requires : The following expertise: Steady Dancing VIII.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 64.  A base
    strength of at least 21.  A base charisma of at least 21.
    The ability to perform dances whose affects linger after the dance is
    completed, for all affected except the dancer.
Steady Dancing X (STEADYDANCE10)
    Expertise: Steady Dancing X
    Requires : The following expertise: Steady Dancing IX.  A skill of type:
    Dancing.  Only highest class levels greater than or equal to 69.  A base
    strength of at least 22.  A base charisma of at least 22.
    The ability to perform dances whose affects linger after the dance is
    completed, for all affected except the dancer.
Stealthy I (STEALTH1)
    Expertise: Stealthy I
    Requires : A skill of type: Stealthy.  Only highest class levels greater than
    or equal to 15.  A base dexterity of at least 13.
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy II (STEALTH2)
    Expertise: Stealthy II
    Requires : The following expertise: Stealthy I.  A skill of type: Stealthy.
    Only highest class levels greater than or equal to 20.  A base dexterity of at
    least 14.
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy III (STEALTH3)
    Expertise: Stealthy III
    Requires : The following expertise: Stealthy II.  A skill of type: Stealthy.
    Only highest class levels greater than or equal to 25.  A base dexterity of at
    least 15.
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy IV (STEALTH4)
    Expertise: Stealthy IV
    Requires : The following expertise: Stealthy III.  A skill of type: Stealthy.
    Only highest class levels greater than or equal to 30.  A base dexterity of at
    least 16.
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy V (STEALTH5)
    Expertise: Stealthy V
    Requires : The following expertise: Stealthy IV.  A skill of type: Stealthy.
    Only highest class levels greater than or equal to 35.  A base dexterity of at
    least 17.
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy VI (STEALTH6)
    Expertise: Stealthy VI
    Requires : The following expertise: Stealthy V.  A skill of type: Stealthy.
    Only highest class levels greater than or equal to 40.  A base dexterity of at
    least 18.
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy VII (STEALTH7)
    Expertise: Stealthy VII
    Requires : The following expertise: Stealthy VI.  A skill of type: Stealthy.
    Only highest class levels greater than or equal to 45.  A base dexterity of at
    least 19.
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy VIII (STEALTH8)
    Expertise: Stealthy VIII
    Requires : The following expertise: Stealthy VII.  A skill of type: Stealthy.
    Only highest class levels greater than or equal to 50.  A base dexterity of at
    least 20.
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy IX (STEALTH9)
    Expertise: Stealthy IX
    Requires : The following expertise: Stealthy VIII.  A skill of type: Stealthy.
    Only highest class levels greater than or equal to 55.  A base dexterity of at
    least 21.
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Stealthy X (STEALTH10)
    Expertise: Stealthy X
    Requires : The following expertise: Stealthy IX.  A skill of type: Stealthy.
    Only highest class levels greater than or equal to 60.  A base dexterity of at
    least 22.
    The ability to hide, sneak around, and conceal oneself in more difficult
    situations.
Street Lore I (STREETLORE1)
    Expertise: Street Lore I
    Requires : A skill of type: Street smarts.  Only highest class levels greater
    than or equal to 33.  A base charisma of at least 13.
    Better knowledge of the streets and how to get the most from it.
Street Lore II (STREETLORE2)
    Expertise: Street Lore II
    Requires : The following expertise: Street Lore I.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 38.  A base
    charisma of at least 14.
    Better knowledge of the streets and how to get the most from it.
Street Lore III (STREETLORE3)
    Expertise: Street Lore III
    Requires : The following expertise: Street Lore II.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 43.  A base
    charisma of at least 15.
    Better knowledge of the streets and how to get the most from it.
Street Lore IV (STREETLORE4)
    Expertise: Street Lore IV
    Requires : The following expertise: Street Lore III.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 48.  A base
    charisma of at least 16.
    Better knowledge of the streets and how to get the most from it.
Street Lore V (STREETLORE5)
    Expertise: Street Lore V
    Requires : The following expertise: Street Lore IV.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 53.  A base
    charisma of at least 17.
    Better knowledge of the streets and how to get the most from it.
Street Lore VI (STREETLORE6)
    Expertise: Street Lore VI
    Requires : The following expertise: Street Lore V.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 58.  A base
    charisma of at least 18.
    Better knowledge of the streets and how to get the most from it.
Street Lore VII (STREETLORE7)
    Expertise: Street Lore VII
    Requires : The following expertise: Street Lore VI.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 63.  A base
    charisma of at least 19.
    Better knowledge of the streets and how to get the most from it.
Street Lore VIII (STREETLORE8)
    Expertise: Street Lore VIII
    Requires : The following expertise: Street Lore VII.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 68.  A base
    charisma of at least 20.
    Better knowledge of the streets and how to get the most from it.
Street Lore IX (STREETLORE9)
    Expertise: Street Lore IX
    Requires : The following expertise: Street Lore VIII.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 73.  A base
    charisma of at least 21.
    Better knowledge of the streets and how to get the most from it.
Street Lore X (STREETLORE10)
    Expertise: Street Lore X
    Requires : The following expertise: Street Lore IX.  A skill of type: Street
    smarts.  Only highest class levels greater than or equal to 78.  A base
    charisma of at least 22.
    Better knowledge of the streets and how to get the most from it.
Summoning Mastery I (SUMMON1)
    Expertise: Summoning Mastery I
    Requires : A skill of type: Summoning.  Only highest class levels greater than
    or equal to 20.  A base charisma of at least 13.
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery II (SUMMON2)
    Expertise: Summoning Mastery II
    Requires : The following expertise: Summoning Mastery I.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 25.  A base
    charisma of at least 14.
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery III (SUMMON3)
    Expertise: Summoning Mastery III
    Requires : The following expertise: Summoning Mastery II.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 30.  A base
    charisma of at least 15.
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery IV (SUMMON4)
    Expertise: Summoning Mastery IV
    Requires : The following expertise: Summoning Mastery III.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 35.  A base
    charisma of at least 16.
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery V (SUMMON5)
    Expertise: Summoning Mastery V
    Requires : The following expertise: Summoning Mastery IV.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 40.  A base
    charisma of at least 17.
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery VI (SUMMON6)
    Expertise: Summoning Mastery VI
    Requires : The following expertise: Summoning Mastery V.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 45.  A base
    charisma of at least 18.
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery VII (SUMMON7)
    Expertise: Summoning Mastery VII
    Requires : The following expertise: Summoning Mastery VI.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 50.  A base
    charisma of at least 19.
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery VIII (SUMMON8)
    Expertise: Summoning Mastery VIII
    Requires : The following expertise: Summoning Mastery VII.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 55.  A base
    charisma of at least 20.
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery IX (SUMMON9)
    Expertise: Summoning Mastery IX
    Requires : The following expertise: Summoning Mastery VIII.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 60.  A base
    charisma of at least 21.
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Summoning Mastery X (SUMMON10)
    Expertise: Summoning Mastery X
    Requires : The following expertise: Summoning Mastery IX.  A skill of type:
    Summoning.  Only highest class levels greater than or equal to 65.  A base
    charisma of at least 22.
    The ability to cast summoning-type magic at a higher power level, allowing
    higher level creatures to be summoned.
Sword Focus I (SWORDFOCUS1)
    Expertise: Sword Focus I
    Requires : Only Fighter types.  One of the following skills: Sword
    Specialization.  Only highest class levels greater than or equal to 32.  A base
    wisdom of at least 11.
    The ability for fighters to wield higher level swords.
Sword Focus II (SWORDFOCUS2)
    Expertise: Sword Focus II
    Requires : The following expertise: Sword Focus I.  Only Fighter types.  One of
    the following skills: Sword Specialization.  Only highest class levels greater
    than or equal to 37.  A base wisdom of at least 12.
    The ability for fighters to wield higher level swords.
Sword Focus III (SWORDFOCUS3)
    Expertise: Sword Focus III
    Requires : The following expertise: Sword Focus II.  Only Fighter types.  One
    of the following skills: Sword Specialization.  Only highest class levels
    greater than or equal to 42.  A base wisdom of at least 13.
    The ability for fighters to wield higher level swords.
Sword Focus IV (SWORDFOCUS4)
    Expertise: Sword Focus IV
    Requires : The following expertise: Sword Focus III.  Only Fighter types.  One
    of the following skills: Sword Specialization.  Only highest class levels
    greater than or equal to 47.  A base wisdom of at least 14.
    The ability for fighters to wield higher level swords.
Sword Focus V (SWORDFOCUS5)
    Expertise: Sword Focus V
    Requires : The following expertise: Sword Focus IV.  Only Fighter types.  One
    of the following skills: Sword Specialization.  Only highest class levels
    greater than or equal to 52.  A base wisdom of at least 15.
    The ability for fighters to wield higher level swords.
Sword Focus VI (SWORDFOCUS6)
    Expertise: Sword Focus VI
    Requires : The following expertise: Sword Focus V.  Only Fighter types.  One of
    the following skills: Sword Specialization.  Only highest class levels greater
    than or equal to 57.  A base wisdom of at least 16.
    The ability for fighters to wield higher level swords.
Sword Focus VII (SWORDFOCUS7)
    Expertise: Sword Focus VII
    Requires : The following expertise: Sword Focus VI.  Only Fighter types.  One
    of the following skills: Sword Specialization.  Only highest class levels
    greater than or equal to 62.  A base wisdom of at least 17.
    The ability for fighters to wield higher level swords.
Sword Focus VIII (SWORDFOCUS8)
    Expertise: Sword Focus VIII
    Requires : The following expertise: Sword Focus VII.  Only Fighter types.  One
    of the following skills: Sword Specialization.  Only highest class levels
    greater than or equal to 67.  A base wisdom of at least 18.
    The ability for fighters to wield higher level swords.
Sword Focus IX (SWORDFOCUS9)
    Expertise: Sword Focus IX
    Requires : The following expertise: Sword Focus VIII.  Only Fighter types.  One
    of the following skills: Sword Specialization.  Only highest class levels
    greater than or equal to 72.  A base wisdom of at least 19.
    The ability for fighters to wield higher level swords.
Sword Focus X (SWORDFOCUS10)
    Expertise: Sword Focus X
    Requires : The following expertise: Sword Focus IX.  Only Fighter types.  One
    of the following skills: Sword Specialization.  Only highest class levels
    greater than or equal to 77.  A base wisdom of at least 20.
    The ability for fighters to wield higher level swords.
Sword Piercing I (SWORDPIERCE1)
    Expertise: Sword Piercing I
    Requires : One of the following skills: Sword Specialization.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    The ability to do more damage when using a piercing-type sword.
Sword Piercing II (SWORDPIERCE2)
    Expertise: Sword Piercing II
    Requires : The following expertise: Sword Piercing I.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 37.  A base strength of at least 17.
    The ability to do more damage when using a piercing-type sword.
Sword Piercing III (SWORDPIERCE3)
    Expertise: Sword Piercing III
    Requires : The following expertise: Sword Piercing II.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 42.  A base strength of at least 18.
    The ability to do more damage when using a piercing-type sword.
Sword Piercing IV (SWORDPIERCE4)
    Expertise: Sword Piercing IV
    Requires : The following expertise: Sword Piercing III.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 47.  A base strength of at least 19.
    The ability to do more damage when using a piercing-type sword.
Sword Piercing V (SWORDPIERCE5)
    Expertise: Sword Piercing V
    Requires : The following expertise: Sword Piercing IV.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 52.  A base strength of at least 20.
    The ability to do more damage when using a piercing-type sword.
Sword Piercing VI (SWORDPIERCE6)
    Expertise: Sword Piercing VI
    Requires : The following expertise: Sword Piercing V.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 57.  A base strength of at least 21.
    The ability to do more damage when using a piercing-type sword.
Sword Piercing VII (SWORDPIERCE7)
    Expertise: Sword Piercing VII
    Requires : The following expertise: Sword Piercing VI.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 62.  A base strength of at least 22.
    The ability to do more damage when using a piercing-type sword.
Sword Piercing VIII (SWORDPIERCE8)
    Expertise: Sword Piercing VIII
    Requires : The following expertise: Sword Piercing VII.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 67.  A base strength of at least 23.
    The ability to do more damage when using a piercing-type sword.
Sword Piercing IX (SWORDPIERCE9)
    Expertise: Sword Piercing IX
    Requires : The following expertise: Sword Piercing VIII.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 72.  A base strength of at least 24.
    The ability to do more damage when using a piercing-type sword.
Sword Piercing X (SWORDPIERCE10)
    Expertise: Sword Piercing X
    Requires : The following expertise: Sword Piercing IX.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 77.  A base strength of at least 25.
    The ability to do more damage when using a piercing-type sword.
Sword Slicing I (SWORDSLICE1)
    Expertise: Sword Slicing I
    Requires : One of the following skills: Sword Specialization.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing II (SWORDSLICE2)
    Expertise: Sword Slicing II
    Requires : The following expertise: Sword Slicing I.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 37.  A base strength of at least 17.
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing III (SWORDSLICE3)
    Expertise: Sword Slicing III
    Requires : The following expertise: Sword Slicing II.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 42.  A base strength of at least 18.
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing IV (SWORDSLICE4)
    Expertise: Sword Slicing IV
    Requires : The following expertise: Sword Slicing III.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 47.  A base strength of at least 19.
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing V (SWORDSLICE5)
    Expertise: Sword Slicing V
    Requires : The following expertise: Sword Slicing IV.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 52.  A base strength of at least 20.
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing VI (SWORDSLICE6)
    Expertise: Sword Slicing VI
    Requires : The following expertise: Sword Slicing V.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 57.  A base strength of at least 21.
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing VII (SWORDSLICE7)
    Expertise: Sword Slicing VII
    Requires : The following expertise: Sword Slicing VI.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 62.  A base strength of at least 22.
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing VIII (SWORDSLICE8)
    Expertise: Sword Slicing VIII
    Requires : The following expertise: Sword Slicing VII.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 67.  A base strength of at least 23.
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing IX (SWORDSLICE9)
    Expertise: Sword Slicing IX
    Requires : The following expertise: Sword Slicing VIII.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 72.  A base strength of at least 24.
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing X (SWORDSLICE10)
    Expertise: Sword Slicing X
    Requires : The following expertise: Sword Slicing IX.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 77.  A base strength of at least 25.
    The ability to do more damage when using a slashing/slicing-type sword.
Sword Striking I (SWORDSTRIKE1)
    Expertise: Sword Striking I
    Requires : One of the following skills: Sword Specialization.  Only highest
    class levels greater than or equal to 29.  A base dexterity of at least 16.
    The ability to hit more often when using a sword.
Sword Striking II (SWORDSTRIKE2)
    Expertise: Sword Striking II
    Requires : The following expertise: Sword Striking I.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 34.  A base dexterity of at least 17.
    The ability to hit more often when using a sword.
Sword Striking III (SWORDSTRIKE3)
    Expertise: Sword Striking III
    Requires : The following expertise: Sword Striking II.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 39.  A base dexterity of at least 18.
    The ability to hit more often when using a sword.
Sword Striking IV (SWORDSTRIKE4)
    Expertise: Sword Striking IV
    Requires : The following expertise: Sword Striking III.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 44.  A base dexterity of at least 19.
    The ability to hit more often when using a sword.
Sword Striking V (SWORDSTRIKE5)
    Expertise: Sword Striking V
    Requires : The following expertise: Sword Striking IV.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 49.  A base dexterity of at least 20.
    The ability to hit more often when using a sword.
Sword Striking VI (SWORDSTRIKE6)
    Expertise: Sword Striking VI
    Requires : The following expertise: Sword Striking V.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 54.  A base dexterity of at least 21.
    The ability to hit more often when using a sword.
Sword Striking VII (SWORDSTRIKE7)
    Expertise: Sword Striking VII
    Requires : The following expertise: Sword Striking VI.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 59.  A base dexterity of at least 22.
    The ability to hit more often when using a sword.
Sword Striking VIII (SWORDSTRIKE8)
    Expertise: Sword Striking VIII
    Requires : The following expertise: Sword Striking VII.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 64.  A base dexterity of at least 23.
    The ability to hit more often when using a sword.
Sword Striking IX (SWORDSTRIKE9)
    Expertise: Sword Striking IX
    Requires : The following expertise: Sword Striking VIII.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 69.  A base dexterity of at least 24.
    The ability to hit more often when using a sword.
Sword Striking X (SWORDSTRIKE10)
    Expertise: Sword Striking X
    Requires : The following expertise: Sword Striking IX.  One of the following
    skills: Sword Specialization.  Only highest class levels greater than or equal
    to 74.  A base dexterity of at least 25.
    The ability to hit more often when using a sword.
Terranalist I (TERRALIST1)
    Expertise: Terranalist I
    Requires : A skill of type: Acidizing.  Only highest class levels greater than
    or equal to 31.  A base constitution of at least 13.
    The ability to deal more damage from magical acid attacks
Terranalist II (TERRALIST2)
    Expertise: Terranalist II
    Requires : The following expertise: Terranalist I.  A skill of type: Acidizing.
     Only highest class levels greater than or equal to 36.  A base constitution of
    at least 14.
    The ability to deal more damage from magical acid attacks
Terranalist III (TERRALIST3)
    Expertise: Terranalist III
    Requires : The following expertise: Terranalist II.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 41.  A base
    constitution of at least 15.
    The ability to deal more damage from magical acid attacks
Terranalist IV (TERRALIST4)
    Expertise: Terranalist IV
    Requires : The following expertise: Terranalist III.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 46.  A base
    constitution of at least 16.
    The ability to deal more damage from magical acid attacks
Terranalist V (TERRALIST5)
    Expertise: Terranalist V
    Requires : The following expertise: Terranalist IV.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 51.  A base
    constitution of at least 17.
    The ability to deal more damage from magical acid attacks
Terranalist VI (TERRALIST6)
    Expertise: Terranalist VI
    Requires : The following expertise: Terranalist V.  A skill of type: Acidizing.
     Only highest class levels greater than or equal to 56.  A base constitution of
    at least 18.
    The ability to deal more damage from magical acid attacks
Terranalist VII (TERRALIST7)
    Expertise: Terranalist VII
    Requires : The following expertise: Terranalist VI.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 61.  A base
    constitution of at least 19.
    The ability to deal more damage from magical acid attacks
Terranalist VIII (TERRALIST8)
    Expertise: Terranalist VIII
    Requires : The following expertise: Terranalist VII.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 66.  A base
    constitution of at least 20.
    The ability to deal more damage from magical acid attacks
Terranalist IX (TERRALIST9)
    Expertise: Terranalist IX
    Requires : The following expertise: Terranalist VIII.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 71.  A base
    constitution of at least 21.
    The ability to deal more damage from magical acid attacks
Terranalist X (TERRALIST10)
    Expertise: Terranalist X
    Requires : The following expertise: Terranalist IX.  A skill of type:
    Acidizing.  Only highest class levels greater than or equal to 76.  A base
    constitution of at least 22.
    The ability to deal more damage from magical acid attacks
Theft Mastery I (STEALING1)
    Expertise: Theft Mastery I
    Requires : A skill of type: Stealing.  Only highest class levels greater than
    or equal to 15.  A base dexterity of at least 13.
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery II (STEALING2)
    Expertise: Theft Mastery II
    Requires : The following expertise: Theft Mastery I.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 20.  A base
    dexterity of at least 14.
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery III (STEALING3)
    Expertise: Theft Mastery III
    Requires : The following expertise: Theft Mastery II.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 25.  A base
    dexterity of at least 15.
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery IV (STEALING4)
    Expertise: Theft Mastery IV
    Requires : The following expertise: Theft Mastery III.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 30.  A base
    dexterity of at least 16.
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery V (STEALING5)
    Expertise: Theft Mastery V
    Requires : The following expertise: Theft Mastery IV.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 35.  A base
    dexterity of at least 17.
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery VI (STEALING6)
    Expertise: Theft Mastery VI
    Requires : The following expertise: Theft Mastery V.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 40.  A base
    dexterity of at least 18.
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery VII (STEALING7)
    Expertise: Theft Mastery VII
    Requires : The following expertise: Theft Mastery VI.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 45.  A base
    dexterity of at least 19.
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery VIII (STEALING8)
    Expertise: Theft Mastery VIII
    Requires : The following expertise: Theft Mastery VII.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 50.  A base
    dexterity of at least 20.
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery IX (STEALING9)
    Expertise: Theft Mastery IX
    Requires : The following expertise: Theft Mastery VIII.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 55.  A base
    dexterity of at least 21.
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Theft Mastery X (STEALING10)
    Expertise: Theft Mastery X
    Requires : The following expertise: Theft Mastery IX.  A skill of type:
    Stealing.  Only highest class levels greater than or equal to 60.  A base
    dexterity of at least 22.
    The ability to steal, swipe, and do unseemly slight of hand with more advanced
    foes.
Trap Disabling I (DETRAP1)
    Expertise: Trap Disabling I
    Requires : A skill of type: Find/remove traps.  Only highest class levels
    greater than or equal to 17.  A base dexterity of at least 13.
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling II (DETRAP2)
    Expertise: Trap Disabling II
    Requires : The following expertise: Trap Disabling I.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 22.  A
    base dexterity of at least 14.
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling III (DETRAP3)
    Expertise: Trap Disabling III
    Requires : The following expertise: Trap Disabling II.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 27.  A
    base dexterity of at least 15.
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling IV (DETRAP4)
    Expertise: Trap Disabling IV
    Requires : The following expertise: Trap Disabling III.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 32.  A
    base dexterity of at least 16.
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling V (DETRAP5)
    Expertise: Trap Disabling V
    Requires : The following expertise: Trap Disabling IV.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 37.  A
    base dexterity of at least 17.
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling VI (DETRAP6)
    Expertise: Trap Disabling VI
    Requires : The following expertise: Trap Disabling V.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 42.  A
    base dexterity of at least 18.
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling VII (DETRAP7)
    Expertise: Trap Disabling VII
    Requires : The following expertise: Trap Disabling VI.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 47.  A
    base dexterity of at least 19.
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling VIII (DETRAP8)
    Expertise: Trap Disabling VIII
    Requires : The following expertise: Trap Disabling VII.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 52.  A
    base dexterity of at least 20.
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling IX (DETRAP9)
    Expertise: Trap Disabling IX
    Requires : The following expertise: Trap Disabling VIII.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 57.  A
    base dexterity of at least 21.
    The ability to better avoid, identify, handle, and disable traps.
Trap Disabling X (DETRAP10)
    Expertise: Trap Disabling X
    Requires : The following expertise: Trap Disabling IX.  A skill of type:
    Find/remove traps.  Only highest class levels greater than or equal to 62.  A
    base dexterity of at least 22.
    The ability to better avoid, identify, handle, and disable traps.
Trapping I (TRAPPING1)
    Expertise: Trapping I
    Requires : A skill of type: Trapping.  Only highest class levels greater than
    or equal to 21.  A base dexterity of at least 13.
    The ability to build and deploy traps that are better made, and more lethal.
Trapping II (TRAPPING2)
    Expertise: Trapping II
    Requires : The following expertise: Trapping I.  A skill of type: Trapping.
    Only highest class levels greater than or equal to 26.  A base dexterity of at
    least 14.
    The ability to build and deploy traps that are better made, and more lethal.
Trapping III (TRAPPING3)
    Expertise: Trapping III
    Requires : The following expertise: Trapping II.  A skill of type: Trapping.
    Only highest class levels greater than or equal to 31.  A base dexterity of at
    least 15.
    The ability to build and deploy traps that are better made, and more lethal.
Trapping IV (TRAPPING4)
    Expertise: Trapping IV
    Requires : The following expertise: Trapping III.  A skill of type: Trapping.
    Only highest class levels greater than or equal to 36.  A base dexterity of at
    least 16.
    The ability to build and deploy traps that are better made, and more lethal.
Trapping V (TRAPPING5)
    Expertise: Trapping V
    Requires : The following expertise: Trapping IV.  A skill of type: Trapping.
    Only highest class levels greater than or equal to 41.  A base dexterity of at
    least 17.
    The ability to build and deploy traps that are better made, and more lethal.
Trapping VI (TRAPPING6)
    Expertise: Trapping VI
    Requires : The following expertise: Trapping V.  A skill of type: Trapping.
    Only highest class levels greater than or equal to 46.  A base dexterity of at
    least 18.
    The ability to build and deploy traps that are better made, and more lethal.
Trapping VII (TRAPPING7)
    Expertise: Trapping VII
    Requires : The following expertise: Trapping VI.  A skill of type: Trapping.
    Only highest class levels greater than or equal to 51.  A base dexterity of at
    least 19.
    The ability to build and deploy traps that are better made, and more lethal.
Trapping VIII (TRAPPING8)
    Expertise: Trapping VIII
    Requires : The following expertise: Trapping VII.  A skill of type: Trapping.
    Only highest class levels greater than or equal to 56.  A base dexterity of at
    least 20.
    The ability to build and deploy traps that are better made, and more lethal.
Trapping IX (TRAPPING9)
    Expertise: Trapping IX
    Requires : The following expertise: Trapping VIII.  A skill of type: Trapping.
    Only highest class levels greater than or equal to 61.  A base dexterity of at
    least 21.
    The ability to build and deploy traps that are better made, and more lethal.
Trapping X (TRAPPING10)
    Expertise: Trapping X
    Requires : The following expertise: Trapping IX.  A skill of type: Trapping.
    Only highest class levels greater than or equal to 66.  A base dexterity of at
    least 22.
    The ability to build and deploy traps that are better made, and more lethal.
Unarmed Bashing I (UNARMEDBASH1)
    Expertise: Unarmed Bashing I
    Requires : One of the following skills: Hand to hand combat.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing II (UNARMEDBASH2)
    Expertise: Unarmed Bashing II
    Requires : The following expertise: Unarmed Bashing I.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 37.  A base strength of at least 17.
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing III (UNARMEDBASH3)
    Expertise: Unarmed Bashing III
    Requires : The following expertise: Unarmed Bashing II.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 42.  A base strength of at least 18.
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing IV (UNARMEDBASH4)
    Expertise: Unarmed Bashing IV
    Requires : The following expertise: Unarmed Bashing III.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 47.  A base strength of at least 19.
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing V (UNARMEDBASH5)
    Expertise: Unarmed Bashing V
    Requires : The following expertise: Unarmed Bashing IV.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 52.  A base strength of at least 20.
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing VI (UNARMEDBASH6)
    Expertise: Unarmed Bashing VI
    Requires : The following expertise: Unarmed Bashing V.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 57.  A base strength of at least 21.
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing VII (UNARMEDBASH7)
    Expertise: Unarmed Bashing VII
    Requires : The following expertise: Unarmed Bashing VI.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 62.  A base strength of at least 22.
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing VIII (UNARMEDBASH8)
    Expertise: Unarmed Bashing VIII
    Requires : The following expertise: Unarmed Bashing VII.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 67.  A base strength of at least 23.
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing IX (UNARMEDBASH9)
    Expertise: Unarmed Bashing IX
    Requires : The following expertise: Unarmed Bashing VIII.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 72.  A base strength of at least 24.
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing X (UNARMEDBASH10)
    Expertise: Unarmed Bashing X
    Requires : The following expertise: Unarmed Bashing IX.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 77.  A base strength of at least 25.
    The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Piercing I (UNARMEDPIERCE1)
    Expertise: Unarmed Piercing I
    Requires : One of the following skills: Hand to hand combat, Bite, Rend.  Only
    highest class levels greater than or equal to 32.  A base strength of at least
    16.
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing II (UNARMEDPIERCE2)
    Expertise: Unarmed Piercing II
    Requires : The following expertise: Unarmed Piercing I.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 37.  A base strength of at least 17.
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing III (UNARMEDPIERCE3)
    Expertise: Unarmed Piercing III
    Requires : The following expertise: Unarmed Piercing II.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 42.  A base strength of at least 18.
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing IV (UNARMEDPIERCE4)
    Expertise: Unarmed Piercing IV
    Requires : The following expertise: Unarmed Piercing III.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 47.  A base strength of at least 19.
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing V (UNARMEDPIERCE5)
    Expertise: Unarmed Piercing V
    Requires : The following expertise: Unarmed Piercing IV.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 52.  A base strength of at least 20.
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing VI (UNARMEDPIERCE6)
    Expertise: Unarmed Piercing VI
    Requires : The following expertise: Unarmed Piercing V.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 57.  A base strength of at least 21.
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing VII (UNARMEDPIERCE7)
    Expertise: Unarmed Piercing VII
    Requires : The following expertise: Unarmed Piercing VI.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 62.  A base strength of at least 22.
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing VIII (UNARMEDPIERCE8)
    Expertise: Unarmed Piercing VIII
    Requires : The following expertise: Unarmed Piercing VII.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 67.  A base strength of at least 23.
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing IX (UNARMEDPIERCE9)
    Expertise: Unarmed Piercing IX
    Requires : The following expertise: Unarmed Piercing VIII.  One of the
    following skills: Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 72.  A base strength of at least 24.
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing X (UNARMEDPIERCE10)
    Expertise: Unarmed Piercing X
    Requires : The following expertise: Unarmed Piercing IX.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 77.  A base strength of at least 25.
    The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Slicing I (UNARMEDSLICE1)
    Expertise: Unarmed Slicing I
    Requires : One of the following skills: Hand to hand combat.  Only highest
    class levels greater than or equal to 32.  A base strength of at least 16.
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing II (UNARMEDSLICE2)
    Expertise: Unarmed Slicing II
    Requires : The following expertise: Unarmed Slicing I.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 37.  A base strength of at least 17.
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing III (UNARMEDSLICE3)
    Expertise: Unarmed Slicing III
    Requires : The following expertise: Unarmed Slicing II.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 42.  A base strength of at least 18.
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing IV (UNARMEDSLICE4)
    Expertise: Unarmed Slicing IV
    Requires : The following expertise: Unarmed Slicing III.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 47.  A base strength of at least 19.
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing V (UNARMEDSLICE5)
    Expertise: Unarmed Slicing V
    Requires : The following expertise: Unarmed Slicing IV.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 52.  A base strength of at least 20.
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing VI (UNARMEDSLICE6)
    Expertise: Unarmed Slicing VI
    Requires : The following expertise: Unarmed Slicing V.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 57.  A base strength of at least 21.
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing VII (UNARMEDSLICE7)
    Expertise: Unarmed Slicing VII
    Requires : The following expertise: Unarmed Slicing VI.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 62.  A base strength of at least 22.
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing VIII (UNARMEDSLICE8)
    Expertise: Unarmed Slicing VIII
    Requires : The following expertise: Unarmed Slicing VII.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 67.  A base strength of at least 23.
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing IX (UNARMEDSLICE9)
    Expertise: Unarmed Slicing IX
    Requires : The following expertise: Unarmed Slicing VIII.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 72.  A base strength of at least 24.
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Slicing X (UNARMEDSLICE10)
    Expertise: Unarmed Slicing X
    Requires : The following expertise: Unarmed Slicing IX.  One of the following
    skills: Hand to hand combat.  Only highest class levels greater than or equal
    to 77.  A base strength of at least 25.
    The ability to do more damage when using a slashing/slicing-type unarmed
    attack.
Unarmed Striking I (UNARMEDSTRIKE1)
    Expertise: Unarmed Striking I
    Requires : One of the following skills: Hand to hand combat, Bite, Rend.  Only
    highest class levels greater than or equal to 29.  A base dexterity of at least
    16.
    The ability to hit more often when unarmed.
Unarmed Striking II (UNARMEDSTRIKE2)
    Expertise: Unarmed Striking II
    Requires : The following expertise: Unarmed Striking I.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 34.  A base dexterity of at least 17.
    The ability to hit more often when unarmed.
Unarmed Striking III (UNARMEDSTRIKE3)
    Expertise: Unarmed Striking III
    Requires : The following expertise: Unarmed Striking II.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 39.  A base dexterity of at least 18.
    The ability to hit more often when unarmed.
Unarmed Striking IV (UNARMEDSTRIKE4)
    Expertise: Unarmed Striking IV
    Requires : The following expertise: Unarmed Striking III.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 44.  A base dexterity of at least 19.
    The ability to hit more often when unarmed.
Unarmed Striking V (UNARMEDSTRIKE5)
    Expertise: Unarmed Striking V
    Requires : The following expertise: Unarmed Striking IV.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 49.  A base dexterity of at least 20.
    The ability to hit more often when unarmed.
Unarmed Striking VI (UNARMEDSTRIKE6)
    Expertise: Unarmed Striking VI
    Requires : The following expertise: Unarmed Striking V.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 54.  A base dexterity of at least 21.
    The ability to hit more often when unarmed.
Unarmed Striking VII (UNARMEDSTRIKE7)
    Expertise: Unarmed Striking VII
    Requires : The following expertise: Unarmed Striking VI.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 59.  A base dexterity of at least 22.
    The ability to hit more often when unarmed.
Unarmed Striking VIII (UNARMEDSTRIKE8)
    Expertise: Unarmed Striking VIII
    Requires : The following expertise: Unarmed Striking VII.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 64.  A base dexterity of at least 23.
    The ability to hit more often when unarmed.
Unarmed Striking IX (UNARMEDSTRIKE9)
    Expertise: Unarmed Striking IX
    Requires : The following expertise: Unarmed Striking VIII.  One of the
    following skills: Hand to hand combat, Bite, Rend.  Only highest class levels
    greater than or equal to 69.  A base dexterity of at least 24.
    The ability to hit more often when unarmed.
Unarmed Striking X (UNARMEDSTRIKE10)
    Expertise: Unarmed Striking X
    Requires : The following expertise: Unarmed Striking IX.  One of the following
    skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
    than or equal to 74.  A base dexterity of at least 25.
    The ability to hit more often when unarmed.
Vampire Lore I (VAMPIRELORE1)
    Expertise: Vampire Lore I
    Requires : One of the following skills: Animate Vampire.  Only highest class
    levels greater than or equal to 33.  A base dexterity of at least 13.
    The ability to magically generate higher level vampires.
Vampire Lore II (VAMPIRELORE2)
    Expertise: Vampire Lore II
    Requires : The following expertise: Vampire Lore I.  One of the following
    skills: Animate Vampire.  Only highest class levels greater than or equal to
    39.  A base dexterity of at least 14.
    The ability to magically generate higher level vampires.
Vampire Lore III (VAMPIRELORE3)
    Expertise: Vampire Lore III
    Requires : The following expertise: Vampire Lore II.  One of the following
    skills: Animate Vampire.  Only highest class levels greater than or equal to
    45.  A base dexterity of at least 15.
    The ability to magically generate higher level vampires.
Vampire Lore IV (VAMPIRELORE4)
    Expertise: Vampire Lore IV
    Requires : The following expertise: Vampire Lore III.  One of the following
    skills: Animate Vampire.  Only highest class levels greater than or equal to
    51.  A base dexterity of at least 16.
    The ability to magically generate higher level vampires.
Vampire Lore V (VAMPIRELORE5)
    Expertise: Vampire Lore V
    Requires : The following expertise: Vampire Lore IV.  One of the following
    skills: Animate Vampire.  Only highest class levels greater than or equal to
    57.  A base dexterity of at least 17.
    The ability to magically generate higher level vampires.
Vampire Lore VI (VAMPIRELORE6)
    Expertise: Vampire Lore VI
    Requires : The following expertise: Vampire Lore V.  One of the following
    skills: Animate Vampire.  Only highest class levels greater than or equal to
    63.  A base dexterity of at least 18.
    The ability to magically generate higher level vampires.
Vampire Lore VII (VAMPIRELORE7)
    Expertise: Vampire Lore VII
    Requires : The following expertise: Vampire Lore VI.  One of the following
    skills: Animate Vampire.  Only highest class levels greater than or equal to
    69.  A base dexterity of at least 19.
    The ability to magically generate higher level vampires.
Vampire Lore VIII (VAMPIRELORE8)
    Expertise: Vampire Lore VIII
    Requires : The following expertise: Vampire Lore VII.  One of the following
    skills: Animate Vampire.  Only highest class levels greater than or equal to
    75.  A base dexterity of at least 20.
    The ability to magically generate higher level vampires.
Vampire Lore IX (VAMPIRELORE9)
    Expertise: Vampire Lore IX
    Requires : The following expertise: Vampire Lore VIII.  One of the following
    skills: Animate Vampire.  Only highest class levels greater than or equal to
    81.  A base dexterity of at least 21.
    The ability to magically generate higher level vampires.
Vampire Lore X (VAMPIRELORE10)
    Expertise: Vampire Lore X
    Requires : The following expertise: Vampire Lore IX.  One of the following
    skills: Animate Vampire.  Only highest class levels greater than or equal to
    87.  A base dexterity of at least 22.
    The ability to magically generate higher level vampires.
Vexing I (VEXING1)
    Expertise: Vexing I
    Requires : A skill of type: Vexing.  Only highest class levels greater than or
    equal to 32.  A base wisdom of at least 16.
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing II (VEXING2)
    Expertise: Vexing II
    Requires : The following expertise: Vexing I.  A skill of type: Vexing.  Only
    highest class levels greater than or equal to 37.  A base wisdom of at least
    17.
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing III (VEXING3)
    Expertise: Vexing III
    Requires : The following expertise: Vexing II.  A skill of type: Vexing.  Only
    highest class levels greater than or equal to 42.  A base wisdom of at least
    18.
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing IV (VEXING4)
    Expertise: Vexing IV
    Requires : The following expertise: Vexing III.  A skill of type: Vexing.  Only
    highest class levels greater than or equal to 47.  A base wisdom of at least
    19.
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing V (VEXING5)
    Expertise: Vexing V
    Requires : The following expertise: Vexing IV.  A skill of type: Vexing.  Only
    highest class levels greater than or equal to 52.  A base wisdom of at least
    20.
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing VI (VEXING6)
    Expertise: Vexing VI
    Requires : The following expertise: Vexing V.  A skill of type: Vexing.  Only
    highest class levels greater than or equal to 57.  A base wisdom of at least
    21.
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing VII (VEXING7)
    Expertise: Vexing VII
    Requires : The following expertise: Vexing VI.  A skill of type: Vexing.  Only
    highest class levels greater than or equal to 62.  A base wisdom of at least
    22.
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing VIII (VEXING8)
    Expertise: Vexing VIII
    Requires : The following expertise: Vexing VII.  A skill of type: Vexing.  Only
    highest class levels greater than or equal to 67.  A base wisdom of at least
    23.
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing IX (VEXING9)
    Expertise: Vexing IX
    Requires : The following expertise: Vexing VIII.  A skill of type: Vexing.
    Only highest class levels greater than or equal to 72.  A base wisdom of at
    least 24.
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing X (VEXING10)
    Expertise: Vexing X
    Requires : The following expertise: Vexing IX.  A skill of type: Vexing.  Only
    highest class levels greater than or equal to 77.  A base wisdom of at least
    25.
    The ability to cast vexing-domain prayers at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Vice-Gripping I (VICEGRIP1)
    Expertise: Vice-Gripping I
    Requires : A skill of type: Grappling.  Only highest class levels greater than
    or equal to 29.  A base dexterity of at least 13.
    The ability to grapple with greater power and ability.
Vice-Gripping II (VICEGRIP2)
    Expertise: Vice-Gripping II
    Requires : The following expertise: Vice-Gripping I.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 34.  A base
    dexterity of at least 14.
    The ability to grapple with greater power and ability.
Vice-Gripping III (VICEGRIP3)
    Expertise: Vice-Gripping III
    Requires : The following expertise: Vice-Gripping II.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 39.  A base
    dexterity of at least 15.
    The ability to grapple with greater power and ability.
Vice-Gripping IV (VICEGRIP4)
    Expertise: Vice-Gripping IV
    Requires : The following expertise: Vice-Gripping III.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 44.  A base
    dexterity of at least 16.
    The ability to grapple with greater power and ability.
Vice-Gripping V (VICEGRIP5)
    Expertise: Vice-Gripping V
    Requires : The following expertise: Vice-Gripping IV.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 49.  A base
    dexterity of at least 17.
    The ability to grapple with greater power and ability.
Vice-Gripping VI (VICEGRIP6)
    Expertise: Vice-Gripping VI
    Requires : The following expertise: Vice-Gripping V.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 54.  A base
    dexterity of at least 18.
    The ability to grapple with greater power and ability.
Vice-Gripping VII (VICEGRIP7)
    Expertise: Vice-Gripping VII
    Requires : The following expertise: Vice-Gripping VI.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 59.  A base
    dexterity of at least 19.
    The ability to grapple with greater power and ability.
Vice-Gripping VIII (VICEGRIP8)
    Expertise: Vice-Gripping VIII
    Requires : The following expertise: Vice-Gripping VII.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 64.  A base
    dexterity of at least 20.
    The ability to grapple with greater power and ability.
Vice-Gripping IX (VICEGRIP9)
    Expertise: Vice-Gripping IX
    Requires : The following expertise: Vice-Gripping VIII.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 69.  A base
    dexterity of at least 21.
    The ability to grapple with greater power and ability.
Vice-Gripping X (VICEGRIP10)
    Expertise: Vice-Gripping X
    Requires : The following expertise: Vice-Gripping IX.  A skill of type:
    Grappling.  Only highest class levels greater than or equal to 74.  A base
    dexterity of at least 22.
    The ability to grapple with greater power and ability.
Vigilantly I (ALERT1)
    Expertise: Vigilantly I
    Requires : A skill of type: Alert.  Only highest class levels greater than or
    equal to 20.  A base wisdom of at least 13.
    The ability to handle more difficult cases of thiefly detection.
Vigilantly II (ALERT2)
    Expertise: Vigilantly II
    Requires : The following expertise: Vigilantly I.  A skill of type: Alert.
    Only highest class levels greater than or equal to 25.  A base wisdom of at
    least 14.
    The ability to handle more difficult cases of thiefly detection.
Vigilantly III (ALERT3)
    Expertise: Vigilantly III
    Requires : The following expertise: Vigilantly II.  A skill of type: Alert.
    Only highest class levels greater than or equal to 30.  A base wisdom of at
    least 15.
    The ability to handle more difficult cases of thiefly detection.
Vigilantly IV (ALERT4)
    Expertise: Vigilantly IV
    Requires : The following expertise: Vigilantly III.  A skill of type: Alert.
    Only highest class levels greater than or equal to 35.  A base wisdom of at
    least 16.
    The ability to handle more difficult cases of thiefly detection.
Vigilantly V (ALERT5)
    Expertise: Vigilantly V
    Requires : The following expertise: Vigilantly IV.  A skill of type: Alert.
    Only highest class levels greater than or equal to 40.  A base wisdom of at
    least 17.
    The ability to handle more difficult cases of thiefly detection.
Vigilantly VI (ALERT6)
    Expertise: Vigilantly VI
    Requires : The following expertise: Vigilantly V.  A skill of type: Alert.
    Only highest class levels greater than or equal to 45.  A base wisdom of at
    least 18.
    The ability to handle more difficult cases of thiefly detection.
Vigilantly VII (ALERT7)
    Expertise: Vigilantly VII
    Requires : The following expertise: Vigilantly VI.  A skill of type: Alert.
    Only highest class levels greater than or equal to 50.  A base wisdom of at
    least 19.
    The ability to handle more difficult cases of thiefly detection.
Vigilantly VIII (ALERT8)
    Expertise: Vigilantly VIII
    Requires : The following expertise: Vigilantly VII.  A skill of type: Alert.
    Only highest class levels greater than or equal to 55.  A base wisdom of at
    least 20.
    The ability to handle more difficult cases of thiefly detection.
Vigilantly IX (ALERT9)
    Expertise: Vigilantly IX
    Requires : The following expertise: Vigilantly VIII.  A skill of type: Alert.
    Only highest class levels greater than or equal to 60.  A base wisdom of at
    least 21.
    The ability to handle more difficult cases of thiefly detection.
Vigilantly X (ALERT10)
    Expertise: Vigilantly X
    Requires : The following expertise: Vigilantly IX.  A skill of type: Alert.
    Only highest class levels greater than or equal to 65.  A base wisdom of at
    least 22.
    The ability to handle more difficult cases of thiefly detection.
Vigorous Cooking I (VIGOCOOK1)
    Expertise: Vigorous Cooking I
    Requires : One of the following skills: Cooking, Master Cooking.  Only highest
    class levels greater than or equal to 18.  A base constitution of at least 9.

    The ability to cook foods that fortify movement.
Vigorous Cooking II (VIGOCOOK2)
    Expertise: Vigorous Cooking II
    Requires : The following expertise: Vigorous Cooking I.  One of the following
    skills: Cooking, Master Cooking.  Only highest class levels greater than or
    equal to 25.  A base constitution of at least 10.
    The ability to cook foods that fortify movement.
Vigorous Cooking III (VIGOCOOK3)
    Expertise: Vigorous Cooking III
    Requires : The following expertise: Vigorous Cooking II.  One of the following
    skills: Cooking, Master Cooking.  Only highest class levels greater than or
    equal to 32.  A base constitution of at least 11.
    The ability to cook foods that fortify movement.
Vigorous Cooking IV (VIGOCOOK4)
    Expertise: Vigorous Cooking IV
    Requires : The following expertise: Vigorous Cooking III.  One of the following
    skills: Cooking, Master Cooking.  Only highest class levels greater than or
    equal to 39.  A base constitution of at least 12.
    The ability to cook foods that fortify movement.
Vigorous Cooking V (VIGOCOOK5)
    Expertise: Vigorous Cooking V
    Requires : The following expertise: Vigorous Cooking IV.  One of the following
    skills: Cooking, Master Cooking.  Only highest class levels greater than or
    equal to 46.  A base constitution of at least 13.
    The ability to cook foods that fortify movement.
Vigorous Cooking VI (VIGOCOOK6)
    Expertise: Vigorous Cooking VI
    Requires : The following expertise: Vigorous Cooking V.  One of the following
    skills: Cooking, Master Cooking.  Only highest class levels greater than or
    equal to 53.  A base constitution of at least 14.
    The ability to cook foods that fortify movement.
Vigorous Cooking VII (VIGOCOOK7)
    Expertise: Vigorous Cooking VII
    Requires : The following expertise: Vigorous Cooking VI.  One of the following
    skills: Cooking, Master Cooking.  Only highest class levels greater than or
    equal to 60.  A base constitution of at least 15.
    The ability to cook foods that fortify movement.
Vigorous Cooking VIII (VIGOCOOK8)
    Expertise: Vigorous Cooking VIII
    Requires : The following expertise: Vigorous Cooking VII.  One of the following
    skills: Cooking, Master Cooking.  Only highest class levels greater than or
    equal to 67.  A base constitution of at least 16.
    The ability to cook foods that fortify movement.
Vigorous Cooking IX (VIGOCOOK9)
    Expertise: Vigorous Cooking IX
    Requires : The following expertise: Vigorous Cooking VIII.  One of the
    following skills: Cooking, Master Cooking.  Only highest class levels greater
    than or equal to 74.  A base constitution of at least 17.
    The ability to cook foods that fortify movement.
Vigorous Cooking X (VIGOCOOK10)
    Expertise: Vigorous Cooking X
    Requires : The following expertise: Vigorous Cooking IX.  One of the following
    skills: Cooking, Master Cooking.  Only highest class levels greater than or
    equal to 81.  A base constitution of at least 18.
    The ability to cook foods that fortify movement.
Water Controlling I (WATERCNTRL1)
    Expertise: Water Controlling I
    Requires : A skill of type: Water control.  Only highest class levels greater
    than or equal to 30.  A base dexterity of at least 13.
    The ability to cast water control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling II (WATERCNTRL2)
    Expertise: Water Controlling II
    Requires : The following expertise: Water Controlling I.  A skill of type:
    Water control.  Only highest class levels greater than or equal to 35.  A base
    dexterity of at least 14.
    The ability to cast water control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling III (WATERCNTRL3)
    Expertise: Water Controlling III
    Requires : The following expertise: Water Controlling II.  A skill of type:
    Water control.  Only highest class levels greater than or equal to 40.  A base
    dexterity of at least 15.
    The ability to cast water control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling IV (WATERCNTRL4)
    Expertise: Water Controlling IV
    Requires : The following expertise: Water Controlling III.  A skill of type:
    Water control.  Only highest class levels greater than or equal to 45.  A base
    dexterity of at least 16.
    The ability to cast water control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling V (WATERCNTRL5)
    Expertise: Water Controlling V
    Requires : The following expertise: Water Controlling IV.  A skill of type:
    Water control.  Only highest class levels greater than or equal to 50.  A base
    dexterity of at least 17.
    The ability to cast water control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling VI (WATERCNTRL6)
    Expertise: Water Controlling VI
    Requires : The following expertise: Water Controlling V.  A skill of type:
    Water control.  Only highest class levels greater than or equal to 55.  A base
    dexterity of at least 18.
    The ability to cast water control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling VII (WATERCNTRL7)
    Expertise: Water Controlling VII
    Requires : The following expertise: Water Controlling VI.  A skill of type:
    Water control.  Only highest class levels greater than or equal to 60.  A base
    dexterity of at least 19.
    The ability to cast water control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling VIII (WATERCNTRL8)
    Expertise: Water Controlling VIII
    Requires : The following expertise: Water Controlling VII.  A skill of type:
    Water control.  Only highest class levels greater than or equal to 65.  A base
    dexterity of at least 20.
    The ability to cast water control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling IX (WATERCNTRL9)
    Expertise: Water Controlling IX
    Requires : The following expertise: Water Controlling VIII.  A skill of type:
    Water control.  Only highest class levels greater than or equal to 70.  A base
    dexterity of at least 21.
    The ability to cast water control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling X (WATERCNTRL10)
    Expertise: Water Controlling X
    Requires : The following expertise: Water Controlling IX.  A skill of type:
    Water control.  Only highest class levels greater than or equal to 75.  A base
    dexterity of at least 22.
    The ability to cast water control chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore I (WATER1)
    Expertise: Water Lore I
    Requires : A skill of type: Water lore.  Only highest class levels greater than
    or equal to 30.  A base dexterity of at least 13.
    The ability to cast water magic chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore II (WATER2)
    Expertise: Water Lore II
    Requires : The following expertise: Water Lore I.  A skill of type: Water lore.
     Only highest class levels greater than or equal to 35.  A base dexterity of at
    least 14.
    The ability to cast water magic chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore III (WATER3)
    Expertise: Water Lore III
    Requires : The following expertise: Water Lore II.  A skill of type: Water
    lore.  Only highest class levels greater than or equal to 40.  A base dexterity
    of at least 15.
    The ability to cast water magic chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore IV (WATER4)
    Expertise: Water Lore IV
    Requires : The following expertise: Water Lore III.  A skill of type: Water
    lore.  Only highest class levels greater than or equal to 45.  A base dexterity
    of at least 16.
    The ability to cast water magic chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore V (WATER5)
    Expertise: Water Lore V
    Requires : The following expertise: Water Lore IV.  A skill of type: Water
    lore.  Only highest class levels greater than or equal to 50.  A base dexterity
    of at least 17.
    The ability to cast water magic chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore VI (WATER6)
    Expertise: Water Lore VI
    Requires : The following expertise: Water Lore V.  A skill of type: Water lore.
     Only highest class levels greater than or equal to 55.  A base dexterity of at
    least 18.
    The ability to cast water magic chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore VII (WATER7)
    Expertise: Water Lore VII
    Requires : The following expertise: Water Lore VI.  A skill of type: Water
    lore.  Only highest class levels greater than or equal to 60.  A base dexterity
    of at least 19.
    The ability to cast water magic chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore VIII (WATER8)
    Expertise: Water Lore VIII
    Requires : The following expertise: Water Lore VII.  A skill of type: Water
    lore.  Only highest class levels greater than or equal to 65.  A base dexterity
    of at least 20.
    The ability to cast water magic chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore IX (WATER9)
    Expertise: Water Lore IX
    Requires : The following expertise: Water Lore VIII.  A skill of type: Water
    lore.  Only highest class levels greater than or equal to 70.  A base dexterity
    of at least 21.
    The ability to cast water magic chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore X (WATER10)
    Expertise: Water Lore X
    Requires : The following expertise: Water Lore IX.  A skill of type: Water
    lore.  Only highest class levels greater than or equal to 75.  A base dexterity
    of at least 22.
    The ability to cast water magic chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering I (WEATHER1)
    Expertise: Weather Mastering I
    Requires : A skill of type: Weather mastery.  Only highest class levels greater
    than or equal to 30.  A base intelligence of at least 13.
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering II (WEATHER2)
    Expertise: Weather Mastering II
    Requires : The following expertise: Weather Mastering I.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 35.  A
    base intelligence of at least 14.
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering III (WEATHER3)
    Expertise: Weather Mastering III
    Requires : The following expertise: Weather Mastering II.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 40.  A
    base intelligence of at least 15.
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering IV (WEATHER4)
    Expertise: Weather Mastering IV
    Requires : The following expertise: Weather Mastering III.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 45.  A
    base intelligence of at least 16.
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering V (WEATHER5)
    Expertise: Weather Mastering V
    Requires : The following expertise: Weather Mastering IV.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 50.  A
    base intelligence of at least 17.
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering VI (WEATHER6)
    Expertise: Weather Mastering VI
    Requires : The following expertise: Weather Mastering V.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 55.  A
    base intelligence of at least 18.
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering VII (WEATHER7)
    Expertise: Weather Mastering VII
    Requires : The following expertise: Weather Mastering VI.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 60.  A
    base intelligence of at least 19.
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering VIII (WEATHER8)
    Expertise: Weather Mastering VIII
    Requires : The following expertise: Weather Mastering VII.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 65.  A
    base intelligence of at least 20.
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering IX (WEATHER9)
    Expertise: Weather Mastering IX
    Requires : The following expertise: Weather Mastering VIII.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 70.  A
    base intelligence of at least 21.
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering X (WEATHER10)
    Expertise: Weather Mastering X
    Requires : The following expertise: Weather Mastering IX.  A skill of type:
    Weather mastery.  Only highest class levels greater than or equal to 75.  A
    base intelligence of at least 22.
    The ability to cast weather altering chants at a higher power level, producing
    longer and more malicious/beneficial magic, while also reducing mana cost.
Wise Crafting I (EXPCRAFT1)
    Expertise: Wise Crafting I
    Requires : One of the following skills: Alchemy, Clan Crafting, Herbalism, Song
    Write, Fabricate, Duplicate, Empower Shield, Enchant Armor, Enchant Arrows,
    Enchant Wand, Enchant Weapon, Greater Enchant Armor, Greater Enchant Weapon,
    Find Planar Familiar, Find Familiar, Magic Item, Scribe, Wish, Dissertating,
    Scroll Scribing.  Only highest class levels greater than or equal to 31.  A
    base charisma of at least 13.
    The ability to ameliorate the experience cost of certain spells and skills,
    especially concerning items.
Wise Crafting II (EXPCRAFT2)
    Expertise: Wise Crafting II
    Requires : The following expertise: Wise Crafting I.  One of the following
    skills: Alchemy, Clan Crafting, Herbalism, Song Write, Fabricate, Duplicate,
    Empower Shield, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon,
    Greater Enchant Armor, Greater Enchant Weapon, Find Planar Familiar, Find
    Familiar, Magic Item, Scribe, Wish, Dissertating, Scroll Scribing.  Only
    highest class levels greater than or equal to 36.  A base charisma of at least
    14.
    The ability to ameliorate the experience cost of certain spells and skills,
    especially concerning items.
Wise Crafting III (EXPCRAFT3)
    Expertise: Wise Crafting III
    Requires : The following expertise: Wise Crafting II.  One of the following
    skills: Alchemy, Clan Crafting, Herbalism, Song Write, Fabricate, Duplicate,
    Empower Shield, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon,
    Greater Enchant Armor, Greater Enchant Weapon, Find Planar Familiar, Find
    Familiar, Magic Item, Scribe, Wish, Dissertating, Scroll Scribing.  Only
    highest class levels greater than or equal to 41.  A base charisma of at least
    15.
    The ability to ameliorate the experience cost of certain spells and skills,
    especially concerning items.
Wise Crafting IV (EXPCRAFT4)
    Expertise: Wise Crafting IV
    Requires : The following expertise: Wise Crafting III.  One of the following
    skills: Alchemy, Clan Crafting, Herbalism, Song Write, Fabricate, Duplicate,
    Empower Shield, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon,
    Greater Enchant Armor, Greater Enchant Weapon, Find Planar Familiar, Find
    Familiar, Magic Item, Scribe, Wish, Dissertating, Scroll Scribing.  Only
    highest class levels greater than or equal to 46.  A base charisma of at least
    16.
    The ability to ameliorate the experience cost of certain spells and skills,
    especially concerning items.
Wise Crafting V (EXPCRAFT5)
    Expertise: Wise Crafting V
    Requires : The following expertise: Wise Crafting IV.  One of the following
    skills: Alchemy, Clan Crafting, Herbalism, Song Write, Fabricate, Duplicate,
    Empower Shield, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon,
    Greater Enchant Armor, Greater Enchant Weapon, Find Planar Familiar, Find
    Familiar, Magic Item, Scribe, Wish, Dissertating, Scroll Scribing.  Only
    highest class levels greater than or equal to 51.  A base charisma of at least
    17.
    The ability to ameliorate the experience cost of certain spells and skills,
    especially concerning items.
Wise Crafting VI (EXPCRAFT6)
    Expertise: Wise Crafting VI
    Requires : The following expertise: Wise Crafting V.  One of the following
    skills: Alchemy, Clan Crafting, Herbalism, Song Write, Fabricate, Duplicate,
    Empower Shield, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon,
    Greater Enchant Armor, Greater Enchant Weapon, Find Planar Familiar, Find
    Familiar, Magic Item, Scribe, Wish, Dissertating, Scroll Scribing.  Only
    highest class levels greater than or equal to 56.  A base charisma of at least
    18.
    The ability to ameliorate the experience cost of certain spells and skills,
    especially concerning items.
Wise Crafting VII (EXPCRAFT7)
    Expertise: Wise Crafting VII
    Requires : The following expertise: Wise Crafting VI.  One of the following
    skills: Alchemy, Clan Crafting, Herbalism, Song Write, Fabricate, Duplicate,
    Empower Shield, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon,
    Greater Enchant Armor, Greater Enchant Weapon, Find Planar Familiar, Find
    Familiar, Magic Item, Scribe, Wish, Dissertating, Scroll Scribing.  Only
    highest class levels greater than or equal to 61.  A base charisma of at least
    19.
    The ability to ameliorate the experience cost of certain spells and skills,
    especially concerning items.
Wise Crafting VIII (EXPCRAFT8)
    Expertise: Wise Crafting VIII
    Requires : The following expertise: Wise Crafting VII.  One of the following
    skills: Alchemy, Clan Crafting, Herbalism, Song Write, Fabricate, Duplicate,
    Empower Shield, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon,
    Greater Enchant Armor, Greater Enchant Weapon, Find Planar Familiar, Find
    Familiar, Magic Item, Scribe, Wish, Dissertating, Scroll Scribing.  Only
    highest class levels greater than or equal to 66.  A base charisma of at least
    20.
    The ability to ameliorate the experience cost of certain spells and skills,
    especially concerning items.
Wise Crafting IX (EXPCRAFT9)
    Expertise: Wise Crafting IX
    Requires : The following expertise: Wise Crafting VIII.  One of the following
    skills: Alchemy, Clan Crafting, Herbalism, Song Write, Fabricate, Duplicate,
    Empower Shield, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon,
    Greater Enchant Armor, Greater Enchant Weapon, Find Planar Familiar, Find
    Familiar, Magic Item, Scribe, Wish, Dissertating, Scroll Scribing.  Only
    highest class levels greater than or equal to 71.  A base charisma of at least
    21.
    The ability to ameliorate the experience cost of certain spells and skills,
    especially concerning items.
Wise Crafting X (EXPCRAFT10)
    Expertise: Wise Crafting X
    Requires : The following expertise: Wise Crafting IX.  One of the following
    skills: Alchemy, Clan Crafting, Herbalism, Song Write, Fabricate, Duplicate,
    Empower Shield, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon,
    Greater Enchant Armor, Greater Enchant Weapon, Find Planar Familiar, Find
    Familiar, Magic Item, Scribe, Wish, Dissertating, Scroll Scribing.  Only
    highest class levels greater than or equal to 76.  A base charisma of at least
    22.
    The ability to ameliorate the experience cost of certain spells and skills,
    especially concerning items.