package com.planet_ink.coffee_mud.Behaviors;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

import java.util.*;

/*
   Copyright 2000-2022 Lee H. Fox

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class Drowness extends StdBehavior
{
	@Override
	public String ID()
	{
		return "Drowness";
	}

	@Override
	public String accountForYourself()
	{
		return "drowly";
	}

	boolean confirmedSetup=false;
	public int darkDown=4;
	public int fightDown=2;
	public int statCheck=3;
	protected int spellDown=3;
	protected int magicResistance = 50;

	public static final int CAST_DARKNESS = 1;
	public static final int FIGHTER_SKILL = 128;
	public static final int CHECK_STATUS = 129;

	@Override
	public void startBehavior(final PhysicalAgent forMe)
	{
		super.startBehavior(forMe);
		if(!(forMe instanceof MOB))
			return;
		final MOB mob=(MOB)forMe;

		mob.baseCharStats().setStat(CharStats.STAT_STRENGTH,12 + CMLib.dice().roll(1,6,0));
		mob.baseCharStats().setStat(CharStats.STAT_INTELLIGENCE,14 + CMLib.dice().roll(1,6,0));
		mob.baseCharStats().setStat(CharStats.STAT_WISDOM,13 + CMLib.dice().roll(1,6,0));
		mob.baseCharStats().setStat(CharStats.STAT_DEXTERITY,15 + CMLib.dice().roll(1,6,0));
		mob.baseCharStats().setStat(CharStats.STAT_CONSTITUTION,12 + CMLib.dice().roll(1,6,0));
		mob.baseCharStats().setStat(CharStats.STAT_CHARISMA,13 + CMLib.dice().roll(1,6,0));
		if(mob.baseCharStats().getStat(CharStats.STAT_GENDER)=='M')
		{
			mob.baseCharStats().setCurrentClass(CMClass.getCharClass("Fighter"));
			mob.recoverCharStats();
			addMaleNaturalAbilities(mob);
		}
		else
		{
			mob.baseCharStats().setCurrentClass(CMClass.getCharClass("Cleric"));
			mob.recoverCharStats();
			addFemaleNaturalAbilities(mob);
		}
		mob.baseCharStats().setMyRace(CMClass.getRace("Elf"));
		mob.baseCharStats().getMyRace().startRacing(mob,false);

		mob.recoverMaxState();
		mob.recoverPhyStats();
		mob.recoverCharStats();
	}

	public void addFemaleNaturalAbilities(final MOB mob)
	{
		final Weapon mainWeapon = CMClass.getWeapon("Mace");
		mainWeapon.wearAt(Wearable.WORN_WIELD);
		mob.addItem(mainWeapon);

		final Ability dark=CMClass.getAbility("Spell_Darkness");
		dark.setProficiency(100);
		dark.setSavable(false);
		mob.addAbility(dark);

		final Ability p1 = CMClass.getAbility("Prayer_ProtGood");
		p1.setProficiency(CMLib.dice().roll(5, 10, 50));
		p1.setSavable(false);
		mob.addAbility(p1);

		final Ability p2 = CMClass.getAbility("Prayer_CauseLight");
		p2.setProficiency(CMLib.dice().roll(5, 10, 50));
		p2.setSavable(false);
		mob.addAbility(p2);

		final Ability p3 = CMClass.getAbility("Prayer_CauseSerious");
		p3.setProficiency(CMLib.dice().roll(5, 10, 50));
		p3.setSavable(false);
		mob.addAbility(p3);

		final Ability p4 = CMClass.getAbility("Prayer_Curse");
		p4.setProficiency(CMLib.dice().roll(5, 10, 50));
		p4.setSavable(false);
		mob.addAbility(p4);

		final Ability p5 = CMClass.getAbility("Prayer_Paralyze");
		p5.setProficiency(CMLib.dice().roll(5, 10, 50));
		p5.setSavable(false);
		mob.addAbility(p5);

		final Ability p6 = CMClass.getAbility("Prayer_DispelGood");
		p6.setProficiency(CMLib.dice().roll(5, 10, 50));
		p6.setSavable(false);
		mob.addAbility(p6);

		final Ability p7 = CMClass.getAbility("Prayer_Plague");
		p7.setProficiency(CMLib.dice().roll(5, 10, 50));
		p7.setSavable(false);
		mob.addAbility(p7);

		final Ability p8 = CMClass.getAbility("Prayer_CauseCritical");
		p8.setProficiency(CMLib.dice().roll(5, 10, 50));
		p8.setSavable(false);
		mob.addAbility(p8);

		final Ability p9 = CMClass.getAbility("Prayer_Blindness");
		p9.setProficiency(CMLib.dice().roll(5, 10, 50));
		p9.setSavable(false);
		mob.addAbility(p9);

		final Ability p10 = CMClass.getAbility("Prayer_BladeBarrier");
		p10.setProficiency(CMLib.dice().roll(5, 10, 50));
		p10.setSavable(false);
		mob.addAbility(p10);

		final Ability p11 = CMClass.getAbility("Prayer_Hellfire");
		p11.setProficiency(CMLib.dice().roll(5, 10, 50));
		p11.setSavable(false);
		mob.addAbility(p11);

		final Ability p12 = CMClass.getAbility("Prayer_UnholyWord");
		p12.setProficiency(CMLib.dice().roll(5, 10, 50));
		p12.setSavable(false);
		mob.addAbility(p12);

		final Ability p13 = CMClass.getAbility("Prayer_Deathfinger");
		p13.setProficiency(CMLib.dice().roll(5, 10, 50));
		p13.setSavable(false);
		mob.addAbility(p13);

		final Ability p14 = CMClass.getAbility("Prayer_Harm");
		p14.setProficiency(CMLib.dice().roll(5, 10, 50));
		p14.setSavable(false);
		mob.addAbility(p14);

	}

	public void addMaleNaturalAbilities(final MOB mob)
	{
		final Armor chainMail = CMClass.getArmor("DrowChainMailArmor");
		chainMail.wearAt(Wearable.WORN_TORSO);
		mob.addItem(chainMail);

		Weapon mainWeapon = null;
		Weapon secondWeapon = null;

		final int weaponry = CMLib.dice().roll(1,4,0);
		if(mob.fetchWieldedItem()==null)
		switch(weaponry)
		{
			case 1:
				mainWeapon = CMClass.getWeapon("DrowSword");
				secondWeapon = CMClass.getWeapon("DrowSword");
				mainWeapon.wearAt(Wearable.WORN_WIELD);
				secondWeapon.wearAt(Wearable.WORN_HELD);
				mob.addItem(mainWeapon);
				mob.addItem(secondWeapon);
				mob.basePhyStats().setSpeed(2.0);
				break;
			case 2:
				mainWeapon = CMClass.getWeapon("DrowSword");
//				Shield secondWeapon = new Shield();
				mainWeapon.wearAt(Wearable.WORN_WIELD);
//				secondWeapon.wear(Item.SHIELD);
				mob.addItem(mainWeapon);
//  			mob.addItem(secondWeapon);
				mob.basePhyStats().setSpeed(1.0);
				break;
			case 3:
				mainWeapon = CMClass.getWeapon("DrowSword");
				secondWeapon = CMClass.getWeapon("DrowDagger");
				mainWeapon.wearAt(Wearable.WORN_WIELD);
				secondWeapon.wearAt(Wearable.WORN_HELD);
				mob.addItem(mainWeapon);
				mob.addItem(secondWeapon);
				mob.basePhyStats().setSpeed(2.0);
				break;
			case 4:
				mainWeapon = CMClass.getWeapon("Scimitar");
				secondWeapon = CMClass.getWeapon("Scimitar");
				mainWeapon.wearAt(Wearable.WORN_WIELD);
				secondWeapon.wearAt(Wearable.WORN_HELD);
				mob.addItem(mainWeapon);
				mob.addItem(secondWeapon);
				mob.basePhyStats().setSpeed(2.0);
				break;
			default:
				mainWeapon = CMClass.getWeapon("DrowSword");
				secondWeapon = CMClass.getWeapon("DrowSword");
				mainWeapon.wearAt(Wearable.WORN_WIELD);
				secondWeapon.wearAt(Wearable.WORN_HELD);
				mob.addItem(mainWeapon);
				mob.addItem(secondWeapon);
				mob.basePhyStats().setSpeed(2.0);
				break;
		}

		final Ability dark=CMClass.getAbility("Spell_Darkness");
		dark.setProficiency(100);
		dark.setSavable(false);
		mob.addAbility(dark);

		final Ability p1 = CMClass.getAbility("Prayer_ProtGood");
		p1.setProficiency(CMLib.dice().roll(5, 10, 50));
		p1.setSavable(false);
		mob.addAbility(p1);

		final Ability p2 = CMClass.getAbility("Prayer_CauseLight");
		p2.setProficiency(CMLib.dice().roll(5, 10, 50));
		p2.setSavable(false);
		mob.addAbility(p2);

		final Ability p3 = CMClass.getAbility("Prayer_CauseSerious");
		p3.setProficiency(CMLib.dice().roll(5, 10, 50));
		p3.setSavable(false);
		mob.addAbility(p3);

		final Ability p4 = CMClass.getAbility("Prayer_Curse");
		p4.setProficiency(CMLib.dice().roll(5, 10, 50));
		p4.setSavable(false);
		mob.addAbility(p4);

		final Ability p5 = CMClass.getAbility("Prayer_Paralyze");
		p5.setProficiency(CMLib.dice().roll(5, 10, 50));
		p5.setSavable(false);
		mob.addAbility(p5);

		final Ability p6 = CMClass.getAbility("Prayer_DispelGood");
		p6.setProficiency(CMLib.dice().roll(5, 10, 50));
		p6.setSavable(false);
		mob.addAbility(p6);

		final Ability p7 = CMClass.getAbility("Prayer_Plague");
		p7.setProficiency(CMLib.dice().roll(5, 10, 50));
		p7.setSavable(false);
		mob.addAbility(p7);

		final Ability p8 = CMClass.getAbility("Prayer_CauseCritical");
		p8.setProficiency(CMLib.dice().roll(5, 10, 50));
		p8.setSavable(false);
		mob.addAbility(p8);

		final Ability p9 = CMClass.getAbility("Prayer_Blindness");
		p9.setProficiency(CMLib.dice().roll(5, 10, 50));
		p9.setSavable(false);
		mob.addAbility(p9);

		final Ability p10 = CMClass.getAbility("Prayer_BladeBarrier");
		p10.setProficiency(CMLib.dice().roll(5, 10, 50));
		p10.setSavable(false);
		mob.addAbility(p10);

		final Ability p11 = CMClass.getAbility("Prayer_Hellfire");
		p11.setProficiency(CMLib.dice().roll(5, 10, 50));
		p11.setSavable(false);
		mob.addAbility(p11);

		final Ability p12 = CMClass.getAbility("Prayer_UnholyWord");
		p12.setProficiency(CMLib.dice().roll(5, 10, 50));
		p12.setSavable(false);
		mob.addAbility(p12);

		final Ability p13 = CMClass.getAbility("Prayer_Deathfinger");
		p13.setProficiency(CMLib.dice().roll(5, 10, 50));
		p13.setSavable(false);
		mob.addAbility(p13);

		final Ability p14 = CMClass.getAbility("Prayer_Harm");
		p14.setProficiency(CMLib.dice().roll(5, 10, 50));
		p14.setSavable(false);
		mob.addAbility(p14);

	}

	public boolean checkStatus(final MOB mob)
	{
		if(CMLib.flags().isSitting(mob))
			mob.phyStats().setDisposition(CMath.unsetb(mob.phyStats().disposition(),PhyStats.IS_SITTING|PhyStats.IS_CUSTOM));
		mob.location().show(mob, null, CMMsg.MSG_QUIETMOVEMENT, L("<S-NAME> stand(s) up, ready for more combat."));

		return true;
	}

	public boolean useSkill(final MOB mob)
	{
		Ability prayer = null;
		if(CMLib.dice().rollPercentage() < 70)
		{
			prayer = mob.fetchRandomAbility();
			while((prayer==null)||(mob.basePhyStats().level() < CMLib.ableMapper().lowestQualifyingLevel(prayer.ID())))
				prayer = mob.fetchRandomAbility();
		}
		else
		{
			prayer = CMClass.getAbility("Prayer_CureSerious");
		}
		if(prayer!=null)
			return prayer.invoke(mob,null,false,0);
		return false;
	}

	@Override
	public boolean okMessage(final Environmental host, final CMMsg msg)
	{
		if(host==null)
			return super.okMessage(host,msg);
		if(!(host instanceof MOB))
			return super.okMessage(host,msg);

		final boolean retval = super.okMessage(host, msg);
		final MOB mob=(MOB)host;
		if((msg.amITarget(mob))
		&&(CMath.bset(msg.targetMajor(),CMMsg.MASK_MALICIOUS))
		&&(msg.targetMinor()==CMMsg.TYP_CAST_SPELL))
		{
			if(CMLib.dice().rollPercentage() <= magicResistance)
			{
				msg.source().tell(L("The drow resisted your spell!"));
				return false;
			}
		}
		return retval;
	}

	@Override
	public boolean tick(final Tickable ticking, final int tickID)
	{
		if(ticking!=null)
		if(ticking instanceof MOB)
		{
			final MOB mob=(MOB)ticking;
			if((!mob.amDead())&&(tickID==Tickable.TICKID_MOB))
			{
				if(mob.baseCharStats().getStat(CharStats.STAT_GENDER)=='F')
				{
					if (mob.isInCombat())
					{
						if((--spellDown)<=0)
						{
							spellDown=3;
							castFemaleSpell(mob);
						}
						if((--darkDown)<=0)
						{
							darkDown=4;
							castDarkness(mob);
						}
					}
				}else
				{
					if (mob.isInCombat())
					{
						if((--fightDown)<=0)
						{
							fightDown=2;
							useSkill(mob);
						}
						if((--statCheck)<=0)
						{
							statCheck=3;
							checkStatus(mob);
						}
						if((--darkDown)<=0)
						{
							darkDown=4;
							castDarkness(mob);
						}
					}
				}

			}
		}
		super.tick(ticking,tickID);
		return true;
	}

	public boolean castFemaleSpell(final MOB mob)
	{
		Ability prayer = null;
		if(CMLib.dice().rollPercentage() < 70)
		{
			prayer = mob.fetchAbility(CMLib.dice().roll(1,mob.numAbilities(),-1));
			while((prayer==null)||(mob.basePhyStats().level() < CMLib.ableMapper().lowestQualifyingLevel(prayer.ID())))
				prayer = mob.fetchAbility(CMLib.dice().roll(1,mob.numAbilities(),-1));
		}
		else
		{
			prayer = CMClass.getAbility("Prayer_CureSerious");
			if(prayer!=null)
				prayer.setProficiency(CMLib.dice().roll(5, 10, 50));
		}
		if(prayer!=null)
			return prayer.invoke(mob,null,false,0);
		return false;
	}

	protected boolean castDarkness(final MOB mob)
	{
		if(mob.location()==null)
			return true;
		if(CMLib.flags().isInDark(mob.location()))
			return true;

		Ability dark=CMClass.getAbility("Spell_Darkness");
		dark.setProficiency(100);
		dark.setSavable(false);
		if(mob.fetchAbility(dark.ID())==null)
			mob.addAbility(dark);
		else
			dark = mob.fetchAbility(dark.ID());

		if(dark!=null)
			dark.invoke(mob,null,false,0);
		return true;
	}
}
