package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

import java.lang.ref.WeakReference;
import java.util.*;

/*
   Copyright 2003-2022 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class Necromancer extends Cleric
{
	@Override
	public String ID()
	{
		return "Necromancer";
	}

	private final static String localizedStaticName = CMLib.lang().L("Necromancer");

	@Override
	public String name()
	{
		return localizedStaticName;
	}

	@Override
	public String baseClass()
	{
		return "Cleric";
	}

	@Override
	public int getAttackAttribute()
	{
		return CharStats.STAT_WISDOM;
	}

	@Override
	public int allowedWeaponLevel()
	{
		return CharClass.WEAPONS_EVILCLERIC;
	}

	private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses();

	@Override
	protected Set<Integer> disallowedWeaponClasses(final MOB mob)
	{
		return disallowedWeapons;
	}

	@Override
	protected int alwaysFlunksThisQuality()
	{
		return 1000;
	}

	protected boolean registeredAsListener = false;

	public Necromancer()
	{
		super();
		maxStatAdj[CharStats.STAT_WISDOM]=4;
		maxStatAdj[CharStats.STAT_CONSTITUTION]=4;
	}

	@Override
	public void initializeClass()
	{
		super.initializeClass();
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",100,true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Revoke",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_RelicUse",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Convert",50,true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_ControlUndead",25,true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_EdgedWeapon",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_AnimateSkeleton",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_UndeadInvisibility",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Divorce",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_ReadPrayer",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_ProtBless",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"ScrollScribing",0,false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseLife",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_PreserveBody",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_Desecrate",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_FeedTheDead",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_AnimateZombie",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtUndead",true);

		CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_Deafness",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_DarkSenses",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_AnimateGhoul",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_CallUndead",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_Curse",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_CauseFatigue",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_Paralyze",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_ProtParalyzation",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_AnimateGhast",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_SenseMagic",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_SenseInvisible",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_Silence",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_Poison",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_ProtPoison",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_Plague",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_ProtDisease",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_BloodMoon",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_SenseHidden",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_AnimateSpectre",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_HealUndead",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_GreatCurse",true,CMParms.parseSemicolons("Prayer_Curse",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_FeignLife",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_Anger",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_AuraFear",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Blindness",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Blindsight",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_AttackHalf",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_AnimateGhost",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))
			CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_InfuseUnholiness",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL)||CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC))
			CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_InfuseModeration",false);

		if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD))
			CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Hellfire",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Designation",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_MassParalyze",true,CMParms.parseSemicolons("Prayer_Paralyze",true));

		CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_AnimateMummy",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Vampirism",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_CurseItem",true,CMParms.parseSemicolons("Prayer_Curse",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_Disenchant",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_AnimateDead",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_CauseExhaustion",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_UnholyWord",true,CMParms.parseSemicolons("Prayer_GreatCurse",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_Nullification",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_AnimateVampire",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_Regeneration",true);

		CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Prayer_MassGrave",false);

		if(!registeredAsListener)
		{
			synchronized(this)
			{
				if(!registeredAsListener)
				{
					CMLib.map().addGlobalHandler(this,CMMsg.TYP_DEATH);
					registeredAsListener=true;
				}
			}
		}
	}

	@Override
	public String[] getRequiredRaceList()
	{
		return super.getRequiredRaceList();
	}

	@SuppressWarnings("unchecked")
	private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{
		new Pair<String,Integer>("Wisdom",Integer.valueOf(9)),
		new Pair<String,Integer>("Constitution",Integer.valueOf(9))
	};

	@Override
	public Pair<String, Integer>[] getMinimumStatRequirements()
	{
		return minimumStatRequirements;
	}

	@Override
	public String getOtherBonusDesc()
	{
		return L("Can sense deaths at Necromancer level 15, and becomes a Lich upon death at 30.  Undead followers will not drain experience.");
	}

	@Override
	public String getOtherLimitsDesc()
	{
		return L("Always fumbles good prayers.  Qualifies and receives evil prayers.  Using non-aligned prayers introduces failure chance.");
	}

	@Override
	public boolean okMessage(final Environmental myHost, final CMMsg msg)
	{
		if(!(myHost instanceof MOB))
			return super.okMessage(myHost,msg);
		final MOB myChar=(MOB)myHost;
		if(!super.okMessage(myChar, msg))
			return false;

		if(msg.amISource(myChar)
		&&(!myChar.isMonster())
		&&(msg.sourceMinor()==CMMsg.TYP_DEATH)
		&&(myChar.baseCharStats().getClassLevel(this)>=30)
		&&(!myChar.baseCharStats().getMyRace().ID().equals("Lich")))
		{
			final Race newRace=CMClass.getRace("Lich");
			if(newRace!=null)
			{
				myChar.tell(L("The dark powers are transforming you into a @x1!!",newRace.name()));
				myChar.baseCharStats().setMyRace(newRace);
				myChar.recoverCharStats();
				final String[] cmds=CMParms.toStringArray(CMParms.parseCommas(CMProps.get(myChar.session()).getStr(CMProps.Str.PLAYERDEATH),true));
				for(final String cmd : cmds)
				{
					if(cmd.toUpperCase().startsWith("PUR"))
						return false;
				}
			}
		}
		return true;
	}

	@Override
	public void executeMsg(final Environmental myHost, final CMMsg msg)
	{
		if(!(myHost instanceof MOB))
		{
			super.executeMsg(myHost,msg);
		}
		else
		if((msg.sourceCode()==CMMsg.TYP_DEATH)&&(msg.othersCode()==CMMsg.TYP_DEATH))
		{
			final MOB aChar=(MOB)myHost;
			super.executeMsg(myHost,msg);
			MOB M=null;
			final Room myRoom=aChar.location();
			if((myRoom!=null)
			&&(myRoom.getArea()!=null))
			{
				for(final Session S : CMLib.sessions().localOnlineIterable())
				{
					M=S.mob();
					if((M!=null)
					&&(M.baseCharStats().getCurrentClass()==this)
					&&(aChar!=M)
					&&(M.baseCharStats().getClassLevel(this)>14)
					&&(CMLib.flags().isInTheGame(M,true))
					&&(!M.isAttributeSet(MOB.Attrib.QUIET)))
					{
						if(!aChar.isMonster())
							M.tell(L("^RYou just felt the death of @x1.^N",aChar.Name()));
						else
						if((M.location()!=myRoom)&&(myRoom.getArea().Name().equals(M.location().getArea().Name())))
							M.tell(L("^RYou just felt the death of @x1 somewhere nearby.^N",aChar.Name()));
					}
				}
			}
		}
		else
			super.executeMsg(myHost,msg);
	}

	@Override
	public boolean isValidClassDivider(final MOB killer, final MOB killed, final MOB mob, final Set<MOB> followers)
	{
		if((mob!=null)
		&&(mob!=killed)
		&&(!mob.amDead())
		&&((!mob.isMonster())||(!CMLib.flags().isUndead(mob)))
		&&((mob.getVictim()==killed)
		 ||(followers.contains(mob))
		 ||(mob==killer)))
			return true;
		return false;
	}

	@Override
	public List<Item> outfit(final MOB myChar)
	{
		if(outfitChoices==null)
		{
			final Weapon w=CMClass.getWeapon("Shortsword");
			if(w == null)
				return new Vector<Item>();
			outfitChoices=new Vector<Item>();
			outfitChoices.add(w);
		}
		return outfitChoices;
	}

}
