package com.planet_ink.coffee_mud.Abilities.Thief;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

import java.util.*;

/*
   Copyright 2002-2022 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class Thief_Sap extends ThiefSkill implements HealthCondition
{
	@Override
	public String ID()
	{
		return "Thief_Sap";
	}

	private final static String localizedName = CMLib.lang().L("Sap");

	@Override
	public String name()
	{
		return localizedName;
	}

	private final static String localizedStaticDisplay = CMLib.lang().L("(Knocked out)");

	@Override
	public String displayText()
	{
		return localizedStaticDisplay;
	}

	@Override
	protected int canAffectCode()
	{
		return CAN_MOBS;
	}

	@Override
	protected int canTargetCode()
	{
		return CAN_MOBS;
	}

	@Override
	public int abstractQuality()
	{
		return Ability.QUALITY_MALICIOUS;
	}

	private static final String[] triggerStrings =I(new String[] {"SAP"});
	@Override
	public String[] triggerStrings()
	{
		return triggerStrings;
	}

	@Override
	public int usageType()
	{
		return USAGE_MOVEMENT;
	}

	@Override
	public int classificationCode()
	{
		return Ability.ACODE_THIEF_SKILL|Ability.DOMAIN_DIRTYFIGHTING;
	}

	@Override
	public String getHealthConditionDesc()
	{
		return "Unconscious";
	}

	@Override
	public boolean okMessage(final Environmental myHost, final CMMsg msg)
	{
		if(!(affected instanceof MOB))
			return true;

		final MOB mob=(MOB)affected;

		// when this spell is on a MOBs Affected list,
		// it should consistantly prevent the mob
		// from trying to do ANYTHING except sleep
		if((msg.amISource(mob))&&(!msg.sourceMajor(CMMsg.MASK_ALWAYS)))
		{
			if((msg.sourceMajor(CMMsg.MASK_EYES))
			||(msg.sourceMajor(CMMsg.MASK_HANDS))
			||(msg.sourceMajor(CMMsg.MASK_MOUTH))
			||(msg.sourceMajor(CMMsg.MASK_MOVE)))
			{
				if(msg.sourceMessage()!=null)
					mob.tell(L("You are way too drowsy."));
				return false;
			}
		}
		return super.okMessage(myHost,msg);
	}

	@Override
	public void affectPhyStats(final Physical affected, final PhyStats affectableStats)
	{
		super.affectPhyStats(affected,affectableStats);
		// when this spell is on a MOBs Affected list,
		// it should consistantly put the mob into
		// a sleeping state, so that nothing they do
		// can get them out of it.
		affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_SLEEPING);
	}

	@Override
	public void unInvoke()
	{
		// undo the affects of this spell
		if(!(affected instanceof MOB))
			return;
		final MOB mob=(MOB)affected;

		super.unInvoke();

		if(canBeUninvoked())
		{
			if((mob.location()!=null)&&(!mob.amDead()))
			{
				mob.location().show(mob,null,CMMsg.MSG_OK_ACTION,L("<S-NAME> regain(s) consciousness."));
				CMLib.commands().postStand(mob,true, false);
			}
			else
				mob.tell(L("You regain consciousness."));
		}
	}

	@Override
	public int castingQuality(final MOB mob, final Physical target)
	{
		if(mob!=null)
		{
			if(mob.isInCombat())
				return Ability.QUALITY_INDIFFERENT;
			if(!(target instanceof MOB))
				return Ability.QUALITY_INDIFFERENT;
			if(CMLib.flags().canBeSeenBy(mob,(MOB)target))
				return Ability.QUALITY_INDIFFERENT;
			if(mob.baseWeight()<(((MOB)target).baseWeight()-100))
				return Ability.QUALITY_INDIFFERENT;
		}
		return super.castingQuality(mob,target);
	}

	@Override
	public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel)
	{
		final MOB target=this.getTarget(mob,commands,givenTarget);
		if(target==null)
			return false;

		if(!auto)
		{
			if(mob.isInCombat())
			{
				mob.tell(L("Not while you are fighting!"));
				return false;
			}

			if(CMLib.flags().canBeSeenBy(mob,target))
			{
				mob.tell(L("@x1 is watching you way too closely.",target.name(mob)));
				return false;
			}

			if(mob.baseWeight()<(target.baseWeight()-100))
			{
				mob.tell(L("@x1 is too big to knock out!",target.name(mob)));
				return false;
			}
		}

		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		int levelDiff=target.phyStats().level()-(mob.phyStats().level()+(2*getXLEVELLevel(mob)));
		if(levelDiff>0)
			levelDiff=levelDiff*3;
		else
			levelDiff=0;
		// now see if it worked
		final boolean hit=(auto)||CMLib.combat().rollToHit(mob,target);
		boolean success=proficiencyCheck(mob,(-levelDiff)+(-((target.charStats().getStat(CharStats.STAT_STRENGTH)-mob.charStats().getStat(CharStats.STAT_STRENGTH)))),auto)&&(hit);
		if(success)
		{
			invoker=mob;
			final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSG_THIEF_ACT|CMMsg.MASK_SOUND|CMMsg.MSK_MALICIOUS_MOVE|(auto?CMMsg.MASK_ALWAYS:0),auto?"":L("^F^<FIGHT^><S-NAME> sneak(s) up behind <T-NAMESELF> and whack(s) <T-HIM-HER> on the head!^</FIGHT^>^?"));
			CMLib.color().fixSourceFightColor(msg);
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				if(msg.value()<=0)
				{
					target.location().show(target,null, CMMsg.MSG_OK_ACTION,L("<S-NAME> hit(s) the floor!"));
					success=maliciousAffect(mob,target,asLevel,3,-1)!=null;
					final Set<MOB> H=mob.getGroupMembers(new HashSet<MOB>());
					MOB M=null;
					mob.makePeace(true);
					for (final Object element : H)
					{
						M=(MOB)element;
						if(M.getVictim()==target)
							M.setVictim(null);
					}
				}
			}
		}
		else
			return maliciousFizzle(mob,target,L("<S-NAME> sneak(s) up and attempt(s) to knock <T-NAMESELF> out, but fail(s)."));

		// return whether it worked
		return success;
	}
}
