package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.AbilityMapper.SecretFlag;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

import java.util.*;

/*
   Copyright 2001-2022 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class Cleric extends StdCharClass
{
	@Override
	public String ID()
	{
		return "Cleric";
	}

	private final static String localizedStaticName = CMLib.lang().L("Cleric");

	@Override
	public String name()
	{
		return localizedStaticName;
	}

	@Override
	public String baseClass()
	{
		return ID();
	}

	@Override
	public int getBonusPracLevel()
	{
		return 2;
	}

	@Override
	public int getBonusAttackLevel()
	{
		return 0;
	}

	@Override
	public int getAttackAttribute()
	{
		return CharStats.STAT_WISDOM;
	}

	@Override
	public int getLevelsPerBonusDamage()
	{
		return 30;
	}

	@Override
	public String getHitPointsFormula()
	{
		return "((@x6<@x7)/3)+(1*(1?10))";
	}

	@Override
	public String getManaFormula()
	{
		return "((@x4<@x5)/4)+(1*(1?4))";
	}

	@Override
	public int allowedArmorLevel()
	{
		return CharClass.ARMOR_ANY;
	}

	@Override
	public int allowedWeaponLevel()
	{
		return CharClass.WEAPONS_ALLCLERIC;
	}

	private final Set<Integer>	disallowedWeaponsG	= buildDisallowedWeaponClasses(CharClass.WEAPONS_GOODCLERIC);
	private final Set<Integer>	disallowedWeaponsN	= buildDisallowedWeaponClasses(CharClass.WEAPONS_NEUTRALCLERIC);
	private final Set<Integer>	disallowedWeaponsE	= buildDisallowedWeaponClasses(CharClass.WEAPONS_EVILCLERIC);

	@Override
	protected Set<Integer> disallowedWeaponClasses(final MOB mob)
	{
		if(CMLib.flags().isEvil(mob))
			return disallowedWeaponsE;
		if(CMLib.flags().isGood(mob))
			return disallowedWeaponsG;
		return disallowedWeaponsN;
	}

	protected int alwaysFlunksThisQuality()
	{
		return -1;
	}

	public Cleric()
	{
		super();
		maxStatAdj[CharStats.STAT_WISDOM]=7;
	}

	@Override
	public void initializeClass()
	{
		super.initializeClass();
		if(!ID().equals(baseClass()))
			return;

		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",100,true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Revoke",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_RelicUse",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Convert",50,true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Marry",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Annul",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Divorce",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Christen",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Disown",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_ReadPrayer",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"ScrollScribing",0,false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_CureLight",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_CauseLight",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_RestoreSmell",false);

		if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))
			CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseEvil",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD))
			CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseGood",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseLife",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_DeathGuard",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_Sacrifice",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_Desecrate",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_Bury",false);

		if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))
			CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtEvil",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD))
			CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtGood",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC))
			CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtChaos",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL))
			CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtLaw",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtUndead",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_DeathKnell",false);

		if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL))
			CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_SenseLaw",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC))
			CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_SenseChaos",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Skill_TurnUndead",true);
		CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Skill_ControlUndead",true);

		CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_CureDeafness",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_Deafness",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_CreateFood",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_CureSerious",false,CMParms.parseSemicolons("Prayer_CureLight",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_CauseSerious",false,CMParms.parseSemicolons("Prayer_CauseLight",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_CreateWater",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_SenseInjury",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_Bless",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_Curse",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_SenseAlignment",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_Freedom",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_Paralyze",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_ProtParalyzation",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_AntiUndeadField",false);

		if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))
			CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_DispelEvil",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD))
			CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_DispelGood",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_SenseInvisible",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_RestoreVoice",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_Silence",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_SenseMagic",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_InciteDead",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_RemovePoison",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_Poison",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_ProtPoison",false);

		if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC))
			CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_DispelChaos",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL))
			CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_DispelLaw",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_CureDisease",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_Plague",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_ProtDisease",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_HoldUndead",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_Sanctuary",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_BloodMoon",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_ProtectHealth",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_CureCritical",false,CMParms.parseSemicolons("Prayer_CureSerious",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_CauseCritical",false,CMParms.parseSemicolons("Prayer_CauseSerious",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_SenseHidden",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_Mercy",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_HolyAura",false,CMParms.parseSemicolons("Prayer_Bless",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_RemoveCurse",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_GreatCurse",false,CMParms.parseSemicolons("Prayer_Curse",true));

		CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_Calm",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_SanctifyRoom",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_Anger",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_Awaken",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_AttackHalf",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD))
			CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_InfuseHoliness",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))
			CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_InfuseUnholiness",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL))
			CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_InfuseDiscipline",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC))
			CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_InfuseImpunity",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.NEUTRAL))
			CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_InfuseBalance",false);
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL)||CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC))
			CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_InfuseModeration",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_CureBlindness",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Blindness",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Blindsight",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_UnholyPortent",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_BladeBarrier",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_Drain",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_ProtectElements",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_DreamFeast",false);

		if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))
			CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Godstrike",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Thunderbolt",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Hellfire",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_CorpseWalk",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_MassFreedom",false,CMParms.parseSemicolons("Prayer_Freedom",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_MassParalyze",false,CMParms.parseSemicolons("Prayer_Paralyze",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_MassMobility",false,CMParms.parseSemicolons("Prayer_ProtParalyzation",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_DevourerCurse",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Heal",false,CMParms.parseSemicolons("Prayer_CureCritical",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Harm",false,CMParms.parseSemicolons("Prayer_CauseCritical",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Stasis",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_ProtOutsiders",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_BlessItem",false,CMParms.parseSemicolons("Prayer_Bless",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_CurseItem",false,CMParms.parseSemicolons("Prayer_Curse",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_Disenchant",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_Bloatbomb",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_MassHeal",false,CMParms.parseSemicolons("Prayer_Heal",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_MassHarm",false,CMParms.parseSemicolons("Prayer_Harm",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_LinkedHealth",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_JoyousRapture",false);

		if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC))
			CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_WordOfLaw",false,CMParms.parseSemicolons("Prayer_ProtChaos",true));
		if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL))
			CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_WordOfChaos",false,CMParms.parseSemicolons("Prayer_ProtLaw",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_HolyWord",false,CMParms.parseSemicolons("Prayer_HolyAura",true));
		CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_UnholyWord",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_Nullification",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_SnakeStaff",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_Resurrect",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_AnimateDead",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_Regeneration",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_ProtCurses",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Prayer_Restoration",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Prayer_Deathfinger",false);
		CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Prayer_Contagion",false);

		CMLib.ableMapper().addCharAbilityMapping(ID(),35,"Prayer_PlanarTravel",true);
	}

	@Override
	public void grantAbilities(final MOB mob, final boolean isBorrowedClass)
	{
		super.grantAbilities(mob,isBorrowedClass);

		if(mob.playerStats()==null)
		{
			final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(),
												mob.charStats().getClassLevel(ID()),
												false,
												false);
			for(final AbilityMapper.AbilityMapping able : V)
			{
				final Ability A=CMClass.getAbility(able.abilityID());
				if((A!=null)
				&&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_PRAYER)
				&&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID()))
				&&(!CMLib.ableMapper().getAllQualified(ID(),true,A.ID())))
					giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass);
			}
			return;
		}

		if(!ID().equals("Cleric"))
			return;

		for(int a=0;a<mob.numAbilities();a++)
		{
			final Ability A=mob.fetchAbility(a);
			if((CMLib.ableMapper().getQualifyingLevel(ID(),true,A.ID())>0)
			&&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_PRAYER)
			&&(CMLib.ableMapper().getQualifyingLevel(ID(),true,A.ID())==mob.baseCharStats().getClassLevel(this))
			&&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID())))
				return;
		}
		// now only give one, for current level, respecting alignment!
		for(final Enumeration<Ability> a=CMClass.abilities();a.hasMoreElements();)
		{
			final Ability A=a.nextElement();
			if((CMLib.ableMapper().getQualifyingLevel(ID(),true,A.ID())>0)
			&&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_PRAYER)
			&&(A.appropriateToMyFactions(mob))
			&&(CMLib.ableMapper().getSecretSkill(ID(),true,A.ID())==SecretFlag.PUBLIC)
			&&(CMLib.ableMapper().getQualifyingLevel(ID(),true,A.ID())==mob.baseCharStats().getClassLevel(this))
			&&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID())))
			{
				giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass);
				break; // one is enough
			}
		}
	}

	@Override
	public void affectCharStats(final MOB affected, final CharStats affectableStats)
	{
		super.affectCharStats(affected, affectableStats);
		if(affected.charStats().getCurrentClass()==this) // once per class/subclass please.
			affectableStats.setStat(CharStats.STAT_FAITH, affectableStats.getStat(CharStats.STAT_FAITH)+150);
	}

	@Override
	public int availabilityCode()
	{
		return Area.THEME_FANTASY;
	}

	private final String[] raceRequiredList = new String[] { "All" };

	@Override
	public String[] getRequiredRaceList()
	{
		return raceRequiredList;
	}

	@SuppressWarnings("unchecked")
	private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{
		new Pair<String,Integer>("Wisdom",Integer.valueOf(9))
	};

	@Override
	public Pair<String, Integer>[] getMinimumStatRequirements()
	{
		return minimumStatRequirements;
	}

	@Override
	public String getOtherLimitsDesc()
	{
		return L("Using prayers outside your alignment introduces failure chance.");
	}

	protected int holyQuality(final Ability A)
	{
		if(CMath.bset(A.flags(),Ability.FLAG_HOLY))
		{
			if(!CMath.bset(A.flags(),Ability.FLAG_UNHOLY))
				return 1000;
		}
		else
		if(CMath.bset(A.flags(),Ability.FLAG_UNHOLY))
			return 0;
		return 500;
	}

	@Override
	public boolean okMessage(final Environmental myHost, final CMMsg msg)
	{
		if(!(myHost instanceof MOB))
			return super.okMessage(myHost,msg);
		final MOB myChar=(MOB)myHost;
		if(!super.okMessage(myChar, msg))
			return false;

		if(msg.amISource(myChar)
		&&(!myChar.isMonster())
		&&(msg.sourceMinor()==CMMsg.TYP_CAST_SPELL)
		&&(!CMath.bset(msg.sourceMajor(),CMMsg.MASK_ALWAYS))
		&&(msg.tool() instanceof Ability)
		&&((((Ability)msg.tool()).classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_PRAYER)
		&&(myChar.isMine(msg.tool()))
		&&(isQualifyingAuthority(myChar,(Ability)msg.tool())))
		{
			final Ability A=(Ability)msg.tool();
			if(A.appropriateToMyFactions(myChar))
				return true;

			final int hq=holyQuality(A);
			int basis=0;

			switch(alwaysFlunksThisQuality())
			{
			case 0:
				if(CMLib.flags().isEvil(myChar))
				{
					myChar.tell(L("Your immoral strife disrupts the prayer."));
					return false;
				}
				if(hq==0)
					basis=100;
				break;
			case 500:
				if(CMLib.flags().isNeutral(myChar))
				{
					myChar.tell(L("Your moral weakness disrupts the prayer."));
					return false;
				}
				if(hq==500)
					basis=100;
				break;
			case 1000:
				if(CMLib.flags().isGood(myChar))
				{
					myChar.tell(L("Your moral confusion disrupts the prayer."));
					return false;
				}
				if(hq==1000)
					basis=100;
				break;
			}
			if(basis==0)
			{
				if(hq==0)
					basis=CMLib.factions().getAlignPurity(myChar.fetchFaction(CMLib.factions().getAlignmentID()),Faction.Align.EVIL);
				else
				if(hq==1000)
					basis=CMLib.factions().getAlignPurity(myChar.fetchFaction(CMLib.factions().getAlignmentID()),Faction.Align.GOOD);
				else
				{
					basis=CMLib.factions().getAlignPurity(myChar.fetchFaction(CMLib.factions().getAlignmentID()),Faction.Align.NEUTRAL);
					basis-=10;
				}
			}
			if(CMLib.dice().rollPercentage()>basis)
				return true;

			if(hq==0)
				myChar.tell(L("The evil nature of @x1 disrupts your prayer.",A.name()));
			else
			if(hq==1000)
				myChar.tell(L("The goodness of @x1 disrupts your prayer.",A.name()));
			else
			if(CMLib.flags().isGood(myChar))
				myChar.tell(L("The anti-good nature of @x1 disrupts your thought.",A.name()));
			else
			if(CMLib.flags().isEvil(myChar))
				myChar.tell(L("The anti-evil nature of @x1 disrupts your thought.",A.name()));
			return false;
		}
		return true;
	}

	@Override
	public List<Item> outfit(final MOB myChar)
	{
		final Vector<Item> outfitChoices=new Vector<Item>(); // return value
		if(CMLib.flags().isEvil(myChar))
		{
			final Weapon w=CMClass.getWeapon("Shortsword");
			if(w == null)
				return new Vector<Item>();
			outfitChoices.add(w);
		}
		else
		{
			final Weapon w=CMClass.getWeapon("SmallMace");
			if(w == null)
				return new Vector<Item>();
			outfitChoices.add(w);
		}
		return outfitChoices;
	}
}
