package com.planet_ink.coffee_mud.Abilities.Thief;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

import java.util.*;

/*
   Copyright 2002-2022 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class Thief_Surrender extends ThiefSkill
{
	@Override
	public String ID()
	{
		return "Thief_Surrender";
	}

	private final static String localizedName = CMLib.lang().L("Surrender");

	@Override
	public String name()
	{
		return localizedName;
	}

	@Override
	protected int canAffectCode()
	{
		return 0;
	}

	@Override
	protected int canTargetCode()
	{
		return 0;
	}

	@Override
	public int abstractQuality()
	{
		return Ability.QUALITY_OK_SELF;
	}

	private static final String[] triggerStrings =I(new String[] {"SURRENDER"});
	@Override
	public int classificationCode()
	{
		return Ability.ACODE_THIEF_SKILL|Ability.DOMAIN_INFLUENTIAL;
	}

	@Override
	public String[] triggerStrings()
	{
		return triggerStrings;
	}

	@Override
	public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel)
	{
		final List<MOB> theList=new ArrayList<MOB>();
		int gold=0;
		for(int i=0;i<mob.location().numInhabitants();i++)
		{
			final MOB vic=mob.location().fetchInhabitant(i);
			if((vic!=null)&&(vic!=mob)&&(vic.isInCombat())&&(vic.getVictim()==mob))
			{
				gold+=(vic.phyStats().level()*100)-(2*getXLEVELLevel(mob));
				theList.add(vic);
			}
		}
		final double goldRequired=gold;
		if((!mob.isInCombat())||(theList.size()==0))
		{
			mob.tell(L("There's no one to surrender to!"));
			return false;
		}

		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		boolean success=proficiencyCheck(mob,0,auto);

		final String localCurrency=CMLib.beanCounter().getCurrency(mob.getVictim());
		final String costWords=CMLib.beanCounter().nameCurrencyShort(localCurrency,goldRequired);
		if(success&&CMLib.beanCounter().getTotalAbsoluteValue(mob,localCurrency)>=goldRequired)
		{
			final StringBuffer enemiesList=new StringBuffer("");
			for(int v=0;v<theList.size();v++)
			{
				final MOB vic=theList.get(v);
				if(v==0)
					enemiesList.append(vic.name());
				else
				if(v==theList.size()-1)
					enemiesList.append(", and "+vic.name());
				else
					enemiesList.append(", "+vic.name());
			}
			final CMMsg msg=CMClass.getMsg(mob,null,this,CMMsg.MSG_NOISYMOVEMENT,L("<S-NAME> surrender(s) to @x1, paying @x2.",enemiesList.toString(),costWords));
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				CMLib.beanCounter().subtractMoney(mob,localCurrency,goldRequired);
				mob.recoverPhyStats();
				mob.makePeace(true);
				for(int v=0;v<theList.size();v++)
				{
					final MOB vic=theList.get(v);
					CMLib.beanCounter().addMoney(vic,localCurrency,CMath.div(goldRequired,theList.size()));
					vic.recoverPhyStats();
					vic.makePeace(true);
				}
			}
			else
				success=false;
		}
		else
			beneficialVisualFizzle(mob,null,L("<S-NAME> attempt(s) to surrender and fail(s)."));
		return success;
	}
}
