package com.planet_ink.coffee_mud.Items.Weapons;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

/*
   Copyright 2001-2022 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class EternityQuarterstaff extends Quarterstaff
{
	@Override
	public String ID()
	{
		return "EternityQuarterstaff";
	}

	public EternityQuarterstaff()
	{
		super();

		setName("a quarterstaff");
		setDisplayText("a wooden quarterstaff lies on the ground.");
		setDescription("It\\`s long and wooden, just like a quarterstaff ought to be.");
		secretIdentity="A quarterstaff fashioned from a branch of one of the Fox god's Eternity Trees.  A truly wondrous gift.";
		basePhyStats().setAbility(0);
		basePhyStats().setLevel(20);
		basePhyStats.setWeight(4);
		this.setUsesRemaining(50);
		basePhyStats().setAttackAdjustment(0);
		basePhyStats().setDamage(12);
		baseGoldValue+=5000;
		basePhyStats().setDisposition(basePhyStats().disposition()|PhyStats.IS_BONUS);
		wornLogicalAnd=true;
		properWornBitmap=Wearable.WORN_HELD|Wearable.WORN_WIELD;
		material=RawMaterial.RESOURCE_OAK;
		weaponDamageType=TYPE_BASHING;
		weaponClassification=Weapon.CLASS_STAFF;
		recoverPhyStats();

	}

	@Override
	public void executeMsg(final Environmental myHost, final CMMsg msg)
	{
		final MOB mob=msg.source();
		switch(msg.sourceMinor())
		{
		case CMMsg.TYP_SPEAK:
			if((mob.isMine(this))
			&&(amBeingWornProperly())
			&&(msg.target() instanceof MOB)
			&&(mob.location().isInhabitant((MOB)msg.target())))
			{
				final MOB target=(MOB)msg.target();
				final int x=msg.targetMessage().toUpperCase().indexOf("HEAL");
				if(x>=0)
				{
					if(usesRemaining()>0)
					{
						this.setUsesRemaining(this.usesRemaining()-5);
						final CMMsg msg2=CMClass.getMsg(mob,target,this,CMMsg.MSG_CAST_VERBAL_SPELL,L("<S-NAME> point(s) <S-HIS-HER> quarterstaff at <T-NAMESELF>, and delivers a healing beam of light."));
						if(mob.location().okMessage(mob,msg2))
						{
		   					final int healing=1+(int)Math.round(CMath.div(phyStats().level(),10.0));
							target.curState().adjHitPoints(healing,target.maxState());
							target.tell(L("You feel a little better!"));
							return;
						}

					}
				}
			}
			break;
		default:
			break;
		}
		super.executeMsg(myHost,msg);
	}
}
