InstanceArea types definitions
# (C) 2020-2022 Bo Zimmerman
# The Format:  One type per line, line must begin with quote ", then the 
# name of the type, then ending quote, a space, and one or more arguments,
# separated by spaces.  Argument values can also be in quotes.  Argument
# keys include:
# CATEGORY: comma delimited list of descriptive categories.
# OPPOSED: comma delimited list of opposing types.
# TRANSITIONAL: set to "true" to designate the type as transitional
# ALIGNMENT: numeric value for the alignment of mobs in the instance
# PREFIX: comma delimited list of strings to prefix mob names with
# LEVELADJ: either a number, or a formula to adjust mob levels:
#           @x1 = base areas median level, @x2 = specific mob/item level
#           @x3 = the instance traveling players level
#           @x4-@x5 = base area min level/max level, @x6 = exprate
#           @x7 = if playerfactions set, the best value
# ILEVELADJ: like leveladj, but sets item power level. 
# MOBRESIST: instance mob resistance arguments, see Prop_Resistance
# SETSTAT: instance mob stat settings, see Prop_StatTrainer
# BEHAVAFFID: space delimited list of behavior id = replacement behavior id
# ADJSTAT: instance mob stat changes, see Prop_StatAdjuster
# ADJSIZE: mob size multipliers, use height=x and/or weight=y to multiply
# ADJUST: mob adjuster arguments, see Prop_Adjuster
# MOBCOPY: number of times to copy each mob in an area
# BEHAVE: space delimited list of behavior ids with optional args in ()
# ENABLE: space delimited list of ability-granting code entries.
#         Each entry is either AbilityID(arg) or AbilityDomain(arg),
#         or AbilityFlag(arg) or AbilityType(arg) or number(x/y) where
#         x is the number of skills per y levels of the mob
# WEAPONMAXRANGE: max range number that any weapon in the instance can work at
# BONUSDAMAGESTAT: name of mob charstat (strength, etc) to add (STAT-10)*2 dmg
# REQWEAPONS: types of weapons that do damage: wep type or class or word MAGICAL
# ATMOSPHERE: raw material type that makes up instance atmosphere
# AREABLURBS: space delimited key=\"blurb\" values
# ABSORB: instance mob damage absorptions, see Prop_AbsorbDamage
# HOURS: multiplier by which to change the # hours in instance day
# RECOVERRATE: number of extra player stat recovers
# FATIGUERATE: multiplier to extra hunger/thirst
# REFFECT: space delimited AbilityID/BehaviorID(arg) list for rooms
# AEFFECT: space delimited AbilityID/BehaviorID(arg) list for instance area
# IEFFECT: space delimited AbilityID/BehaviorID(arg) list for armor/weapons
# IADJUST: wear adjuster arguments, see Prop_WearAdjuster for armor/weapons
# SPECFLAGS: space delim flags: NOINFRAVISION, BADMUNDANEARMOR, ALLBREATHE
# MIXRACE: RaceID of race to make every instance mob a mix of
# ELITE: elite level 1+, increases hit points, attack, damage, saves (see LEVELADJ)
# ROOMCOLOR: A color code (^r) or "UP " followed by color, for room title
# ROOMADJS: Comma delimited list of adjectives to sprinkle in room 
#           descriptions.  List may be prefixed with a number for % chance.
#           List may also begin with "UP " to make description uppercase.
# FACTIONS: Space delimited list of FactionIDs(AMOUNT) to give mobs faction.
#           Use a FactionID of "*" to activate coffeemud.ini reaction faction
# PLAYFACTIONS: Space delimited list of FactionIDs(AMOUNT) to give entering players
# LIKE: Name/ID of another instance to make this one like (exceptions optional)
#       When multiple entries of the same type exist, always matches FIRST.
# DURATION: number of ticks before the instance times out
# DESCRIPTION: arbitrary description
# LIMIT: comma delimited [number]/[period] on limits to leaders of groups entering
# PROMOTIONS: Comma delimited List of promotion names with % chance in ()
# AREAMATCH: comma delimited list of area names to match, limiting instance creation
# LEADERREQ: a zapper mask that the leader of a group must match to select between
#            multiple types of the exact same Type ID.  Serves no other purpose.
#
# * In normal areas, add tattoo NOAINST <type name> to prevent a mob from 
#   spawning in an instance.

"Triumph" category="Main" DISPLAY="Basic Triumph" PLAYFACTIONS="triumph.ini" prefix="" LEADERREQ="-FACTION +TRIUMPH0" duration=900 ileveladj="(@x1*3/2) + (@x7/25)" leveladj="@x3 + ((((1+@x5-@x4)-(1+@x5-@x2))/(1+@x5-@x4))*(1+@x6)) > 1" ELITE="1+(((@x7 / 25)-0.49999999)>0)" LIMIT="1/DAY" IEFFECT="Prop_NoCraftability Prop_ItemBinder"

"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Electrocuting" LEADERREQ="-FACTION +TRIUMPH1 -DAY +1" enable="Spell_Lightning electrocuting number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Burning" LEADERREQ="-FACTION +TRIUMPH1 -DAY +2" enable="burning number((@x7/100)/10)" behave="CombatAbilities""
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Acidizing" LEADERREQ="-FACTION +TRIUMPH1 -DAY +3" enable="acidizing number((@x7/100)/10)" behave="CombatAbilities""
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Freezing" LEADERREQ="-FACTION +TRIUMPH1 -DAY +4" enable="freezing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Healing" LEADERREQ="-FACTION +TRIUMPH1 -DAY +5" enable="healing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Creation" LEADERREQ="-FACTION +TRIUMPH1 -DAY +6" enable="creation number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Vexing" LEADERREQ="-FACTION +TRIUMPH1 -DAY +7" enable="vexing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Plant Growth" LEADERREQ="-FACTION +TRIUMPH1 -DAY +8" enable="plant_growth number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Evangelism" LEADERREQ="-FACTION +TRIUMPH1 -DAY +9" enable="evangelism number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Preserving" LEADERREQ="-FACTION +TRIUMPH1 -DAY +10" enable="preserving number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Abjuration" LEADERREQ="-FACTION +TRIUMPH1 -DAY +11" enable="abjuration number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Trapping" LEADERREQ="-FACTION +TRIUMPH1 -DAY +12" enable="trapping number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Breeding" LEADERREQ="-FACTION +TRIUMPH1 -DAY +13" enable="breeding number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Combat Lore" LEADERREQ="-FACTION +TRIUMPH1 -DAY +14" enable="combat_lore number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Evasive" LEADERREQ="-FACTION +TRIUMPH1 -DAY +15" enable="evasive number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Criminal" LEADERREQ="-FACTION +TRIUMPH1 -DAY +16" enable="criminal number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Illusion" LEADERREQ="-FACTION +TRIUMPH1 -DAY +17" enable="illusion number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Transmutation" LEADERREQ="-FACTION +TRIUMPH1 -DAY +18" enable="transmutation number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Cursing" LEADERREQ="-FACTION +TRIUMPH1 -DAY +19" enable="cursing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Stealing" LEADERREQ="-FACTION +TRIUMPH1 -DAY +20" enable="stealing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph I/Martial" LEADERREQ="-FACTION +TRIUMPH1 -DAY +20" enable="martial_lore number((@x7/100)/10)" behave="CombatAbilities"

# do weeks instead
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Electrocuting-Burning" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+1st 8\" " enable="Spell_Lightning electrocuting number((@x7/100)/10) burning number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Burning-Acidizing" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+2nd 8\" " enable="burning number((@x7/100)/10) acidizing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Acidizing-Freezing" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+3rd 8\" " enable="acidizing number((@x7/100)/10) freezing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Freezing-Healing" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+4th 8\" " enable="freezing number((@x7/100)/10) healing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Healing-Creation" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+5th 8\" " enable="healing number((@x7/100)/10) creation number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Creation-Vexing" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+6th 8\" " enable="creation number((@x7/100)/10) vexing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Vexing-Plant Growth" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+7th 8\" " enable="vexing number((@x7/100)/10) plant_growth number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Plant Growth-Evangelism" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+8th 8\" " enable="plant_growth number((@x7/100)/10) evangelism number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Evangelism-Preserving" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+9th 8\" " enable="evangelism number((@x7/100)/10) preserving number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Preserving-Abjuration" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+10th 8\" " enable="preserving number((@x7/100)/10) abjuration number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Abjuration-Trapping" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+11th 8\" " enable="abjuration number((@x7/100)/10) trapping number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Trapping-Breeding" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+12th 8\" " enable="trapping number((@x7/100)/10) breeding number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Breeding-Combat Lore" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+13th 8\" " enable="breeding number((@x7/100)/10) combat_lore number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Combat Lore-Evasive" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+14th 8\" " enable="combat_lore number((@x7/100)/10) evasive number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Evasive-Criminal" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+15th 8\" " enable="evasive number((@x7/100)/10) criminal number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Criminal-Illusion" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+16th 8\" " enable="criminal number((@x7/100)/10) illusion number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Illusion-Transmutation" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+17th 8\" " enable="illusion number((@x7/100)/10) transmutation number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Transmutation-Cursing" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+18th 8\" " enable="transmutation number((@x7/100)/10) cursing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Cursing-Stealing" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+19th 8\" " enable="cursing number((@x7/100)/10) stealing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Stealing-Martial" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+20th 8\" " enable="stealing number((@x7/100)/10) martial_lore number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph II/Martial-Electrocuting" LEADERREQ="-FACTION +TRIUMPH2 -DAYOFYEAR \"+21st 8\" " enable="martial_lore number((@x7/100)/10) electrocuting number((@x7/100)/10)" behave="CombatAbilities"

# do months instead
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Electrocuting-Burning-Acidizing" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +WINTER -YEAR \"+0 of 5\" " enable="Spell_Lightning electrocuting number((@x7/100)/10) burning number((@x7/100)/10) acidizing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Burning-Acidizing-Freezing" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +SPRING -YEAR \"+0 of 5\" " enable="burning number((@x7/100)/10) acidizing number((@x7/100)/10) freezing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Acidizing-Freezing-Healing" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +SUMMER -YEAR \"+0 of 5\" " enable="acidizing number((@x7/100)/10) freezing number((@x7/100)/10) healing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Freezing-Healing-Creation" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +FALL -YEAR \"+0 of 5\" " enable="freezing number((@x7/100)/10) healing number((@x7/100)/10) creation number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Healing-Creation-Vexing" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +WINTER -YEAR \"+1 of 5\" " enable="healing number((@x7/100)/10) creation number((@x7/100)/10) vexing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Creation-Vexing-Plant Growth" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +SPRING -YEAR \"+1 of 5\" " enable="creation number((@x7/100)/10) vexing number((@x7/100)/10) plant_growth number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Vexing-Plant Growth-Evangelism" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +SUMMER -YEAR \"+1 of 5\" " enable="vexing number((@x7/100)/10) plant_growth number((@x7/100)/10) evangelism number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Plant Growth-Evangelism-Preserving" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +FALL -YEAR \"+1 of 5\" " enable="plant_growth number((@x7/100)/10) evangelism number((@x7/100)/10) preserving number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Evangelism-Preserving-Abjuration" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +WINTER -YEAR \"+2 of 5\" " enable="evangelism number((@x7/100)/10) preserving number((@x7/100)/10) abjuration number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Preserving-Abjuration-Trapping" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +SPRING -YEAR \"+2 of 5\" " enable="preserving number((@x7/100)/10) abjuration number((@x7/100)/10) trapping number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Abjuration-Trapping-Breeding" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +SUMMER -YEAR \"+2 of 5\" " enable="abjuration number((@x7/100)/10) trapping number((@x7/100)/10) breeding number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Trapping-Breeding-Combat Lore" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +FALL -YEAR \"+2 of 5\" " enable="trapping number((@x7/100)/10) breeding number((@x7/100)/10) combat_lore number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Breeding-Combat Lore-Evasive" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +WINTER -YEAR \"+3 of 5\" " enable="breeding number((@x7/100)/10) combat_lore number((@x7/100)/10) evasive number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Combat Lore-Evasive-Criminal" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +SPRING -YEAR \"+3 of 5\" " enable="combat_lore number((@x7/100)/10) evasive number((@x7/100)/10) criminal number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Evasive-Criminal-Illusion" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +SUMMER -YEAR \"+3 of 5\" " enable="evasive number((@x7/100)/10) criminal number((@x7/100)/10) illusion number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Criminal-Illusion-Transmutation" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +FALL -YEAR \"+3 of 5\" " enable="criminal number((@x7/100)/10) illusion number((@x7/100)/10) transmutation number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Illusion-Transmutation-Cursing" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +WINTER -YEAR \"+4 of 5\" " enable="illusion number((@x7/100)/10) transmutation number((@x7/100)/10) cursing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Transmutation-Cursing-Stealing" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +SPRING -YEAR \"+4 of 5\" " enable="transmutation number((@x7/100)/10) cursing number((@x7/100)/10) stealing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Cursing-Stealing-Martial" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +SUMMER -YEAR \"+4 of 5\" " enable="cursing number((@x7/100)/10) stealing number((@x7/100)/10) martial_lore number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Stealing-Martial-Electrocuting" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +FALL -YEAR \"+4 of 5\" " enable="stealing number((@x7/100)/10) martial_lore number((@x7/100)/10) electrocuting number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph III/Martial-Electrocuting-Burning" LEADERREQ="-FACTION +TRIUMPH3 -SEASON +FALL -YEAR \"+4 of 5\" " enable="martial_lore number((@x7/100)/10) electrocuting number((@x7/100)/10) burning number((@x7/100)/10)" behave="CombatAbilities"

# do seasons instead
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Electrocuting-Burning-Acidizing-Freezing" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+0 of 21\" " enable="Spell_Lightning electrocuting number((@x7/100)/10) burning number((@x7/100)/10) acidizing number((@x7/100)/10) freezing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Burning-Acidizing-Freezing-Healing" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+1 of 21\" " enable="burning number((@x7/100)/10) acidizing number((@x7/100)/10) freezing number((@x7/100)/10) healing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Acidizing-Freezing-Healing-Creation" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+2 of 21\" " enable="acidizing number((@x7/100)/10) freezing number((@x7/100)/10) healing number((@x7/100)/10) creation number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Freezing-Healing-Creation-Vexing" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+3 of 21\" " enable="freezing number((@x7/100)/10) healing number((@x7/100)/10) creation number((@x7/100)/10) vexing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Healing-Creation-Vexing-Plant Growth" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+4 of 21\" " enable="healing number((@x7/100)/10) creation number((@x7/100)/10) vexing number((@x7/100)/10) plant_growth number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Creation-Vexing-Plant Growth-Evangelism" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+5 of 21\" " enable="creation number((@x7/100)/10) vexing number((@x7/100)/10) plant_growth number((@x7/100)/10) evangelism number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Vexing-Plant Growth-Evangelism-Preserving" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+6 of 21\" " enable="vexing number((@x7/100)/10) plant_growth number((@x7/100)/10) evangelism number((@x7/100)/10) preserving number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Plant Growth-Evangelism-Preserving-Abjuration" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+7 of 21\" " enable="plant_growth number((@x7/100)/10) evangelism number((@x7/100)/10) preserving number((@x7/100)/10) abjuration number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Evangelism-Preserving-Abjuration-Trapping" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+8 of 21\" " enable="evangelism number((@x7/100)/10) preserving number((@x7/100)/10) abjuration number((@x7/100)/10) trapping number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Preserving-Abjuration-Trapping-Breeding" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+9 of 21\" " enable="preserving number((@x7/100)/10) abjuration number((@x7/100)/10) trapping number((@x7/100)/10) breeding number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Abjuration-Trapping-Breeding-Combat Lore" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+10 of 21\" " enable="abjuration number((@x7/100)/10) trapping number((@x7/100)/10) breeding number((@x7/100)/10) combat_lore number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Trapping-Breeding-Combat Lore-Evasive" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+11 of 21\" " enable="trapping number((@x7/100)/10) breeding number((@x7/100)/10) combat_lore number((@x7/100)/10) evasive number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Breeding-Combat Lore-Evasive-Criminal" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+12 of 21\" " enable="breeding number((@x7/100)/10) combat_lore number((@x7/100)/10) evasive number((@x7/100)/10) criminal number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Combat Lore-Evasive-Criminal-Illusion" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+13 of 21\" " enable="combat_lore number((@x7/100)/10) evasive number((@x7/100)/10) criminal number((@x7/100)/10) illusion number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Evasive-Criminal-Illusion-Transmutation" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+14 of 21\" " enable="evasive number((@x7/100)/10) criminal number((@x7/100)/10) illusion number((@x7/100)/10) transmutation number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Criminal-Illusion-Transmutation-Cursing" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+15 of 21\" " enable="criminal number((@x7/100)/10) illusion number((@x7/100)/10) transmutation number((@x7/100)/10) cursing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Illusion-Transmutation-Cursing-Stealing" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+16 of 21\" " enable="illusion number((@x7/100)/10) transmutation number((@x7/100)/10) cursing number((@x7/100)/10) stealing number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Transmutation-Cursing-Stealing-Martial" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+17 of 21\" " enable="transmutation number((@x7/100)/10) cursing number((@x7/100)/10) stealing number((@x7/100)/10) martial_lore number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Cursing-Stealing-/Martial-Electrocuting" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+18 of 21\" " enable="cursing number((@x7/100)/10) stealing number((@x7/100)/10) martial_lore number((@x7/100)/10) electrocuting number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Stealing-Martial-Electrocuting-Burning" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+19 of 21\" " enable="stealing number((@x7/100)/10) martial_lore number((@x7/100)/10) electrocuting number((@x7/100)/10) burning number((@x7/100)/10)" behave="CombatAbilities"
"Triumph" LIKE="Triumph" DISPLAY="Triumph IV/Martial-Electrocuting-Burning-Acidizing" LEADERREQ="-FACTION +TRIUMPH4 -YEAR \"+20 of 21\" " enable="martial_lore number((@x7/100)/10) electrocuting number((@x7/100)/10) burning number((@x7/100)/10) acidizing number((@x7/100)/10)" behave="CombatAbilities"
