Wall	1	60	250		DIR INDOOR	WALL	NA	-		wall @x1	
Roof	1	125	500		OUTDOOR	ROOM	StoneRoom	0		frame and roof	
Low Roof	1	100	250		OUTDOOR	ROOM	StoneRoom	0	Prop_Crawlspace()	lower frame and roof	
Wide Roof	1	150	1000		OUTDOOR	ROOM	StoneRoom	0	Prop_EnlargeRoom(10)	broad frame and roof	
Small Maze	1	175	1500		OUTDOOR	ROOM	StoneMaze	3		small maze frame and roof	
Maze	1	200	2500		OUTDOOR	ROOM	StoneMaze	5		maze frame and roof	
Big Maze	1	225	3500		OUTDOOR	ROOM	StoneMaze	7		large maze frame and roof	
Archway	1	25	200		DIR	DOOR	GenExit	archway		archway @x1	
Demolish	1	25	0		DIR	DEMOLISH	Plains	-	-	demolishing	
Title	1	15	0			TITLE	NA	-	-	title	
Description	1	10	0			DESC	NA	-	-	description	
Druidic Monument	1	200	1000		OUTDOOR	ITEM	DruidicMonument			druidic monument	-BASECLASS +Druid
Window	1	25	100		INDOOR DIR NOWALL	DOOR	GenDoor	window|open|close|A window.|An open window.	Prop_Crawlspace()Prop_RoomView()	window @x1	
Crawlway	1	25	500		INDOOR DIR NOWALL	DOOR	GenExit	crawlway	Prop_Crawlspace	crawlway @x1	
Pool	1	160	400		OUTDOOR	ROOM	WaterSurface	0		pool	
Deep Pool	1	200	700		OUTDOOR	ROOM	WaterSurface	1		pool	
Portcullis	1	25	100	METAL	DIR	DOOR	GenDoor	portcullis|raise|lower|A portcullis blocks your way.		portcullis @x1	
Stairs	1	210	2550		INDOOR	STAIRS		@x1stairs to the @x2 floor		stairway @x1	
Hole Floor	1	180	2550		INDOOR	STAIRS		@x1 a hole to the @x2 floor.	Spell_Fly()	hole @x1 to another floor	
Raised Ceiling	1	240	2500		INDOOR	STAIRS	IndoorInTheAir	@x1 to the @x2 floor	Spell_Fly()	scaffolding and supports to raise the ceiling	
Cellar	31	300	3000		DOWNONLY	STAIRS	CaveRoom	@x1stairs to the @x2 cellar		cellar @x1	
