# Default Player Race Reference ## CoffeeMud 5.9
Duergar Dwarf Elf Gnome Half Elf Halfling Human |
### Duergar
Description | Duergar are shorter than humans, but much stockier, and sport long black beards and bald heads.They receive one bonus Constitution point, but lose four Charisma points. They also have Darkvision, or the ability to see other creatures in the dark, and have a talent for Invisibility and Growth. Duergar, like their cousins the Dwarfs, are natural Miners, though their class choices will be even more limited.
Stat Adjustments | constitution+1, charisma-4, save vs fire+15, save vs cold-15, save vs water-10, save vs mind+5, save vs poison+10, save vs disease-10, max constitution adj.+1, max charisma adj.-4
Bonus Abilities | darkvision, Mining(50%), Invisibility(25%), Grow(25%)
Bonus Languages | Dwarven(100%), Undercommon(25%)
Life expectancy | 290 years
Starting Equipment | a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt
Qualifying Classes | Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Minstrel Missionary Necromancer Pirate Sailor Scholar Shaman Templar Thief Trapper
### Dwarf
Description | Dwarves are shorter than humans, but much stockier, and enjoy sporting beards (including the women). They receive one bonus Constitution point, but lose one Charisma point. They also have Infravision, or the ability to see other creatures in the dark. Dwarves are natural Miners, though their class choices will be limited.
Stat Adjustments | constitution+1, charisma-1, save vs poison+10, max constitution adj.+1, max charisma adj.-1
Bonus Abilities | infravision, Stonecunning(100%), Mining(50%)
Bonus Languages | Dwarven(100%)
Life expectancy | 290 years
Starting Equipment | a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt
Qualifying Classes | Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Healer Minstrel Missionary Necromancer Oracle Pirate Purist Sailor Scholar Shaman Templar Thief Trapper
### Elf
Description | Elves are slightly shorter and more slender than humans, but are quick and agile. They receive one bonus Dexterity point, but lose one Constitution point. Elves have Infravision, are skilled at Foraging. Though their class choices are more limited than humans, they have the broadest choices of all demi-humans.
Stat Adjustments | dexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.-1
Bonus Abilities | infravision, Keenvision(100%), Foraging(50%)
Bonus Languages | Elvish(75%)
Life expectancy | 430 years
Starting Equipment | a delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt
Qualifying Classes | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Mer Minstrel Missionary Monk Necromancer Oracle Pirate Dancer Purist Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper
### Gnome
Description | Gnomes are curious and quick-witted folk, resembling small dwarves. They receive one bonus Intelligence point, but lose one Wisdom point due to their carelessness. They also have Infravision, are skilled at Gem Digging, though their class choices will be limited.
Stat Adjustments | intelligence+1, wisdom-1, save vs mind+10, max intelligence adj.+1, max wisdom adj.-1, save vs overlooking+10
Bonus Abilities | infravision, Burrowspeak(100%), Gem Digging(50%), Burrow Hide(25%)
Bonus Languages | Gnomish(100%)
Life expectancy | 260 years
Starting Equipment | a small patchy tunic, a pair of small shoes, a pair of small patchy pants, a knitted weapon belt
Qualifying Classes | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Burglar Charlatan Cleric Conjurer Diviner Doomsayer Enchanter Evoker Fighter Gaoler Illusionist Jester Mage Minstrel Missionary Necromancer Pirate Sailor Scholar Shaman Templar Thief Transmuter Trapper
### Half Elf
Description | Half Elves are a mixture of humans and elves, possessing human drive and elven grace. They have Infravision, are skilled Fishermen, and have almost as many class choices as normal Humans.
Stat Adjustments | justice save+5, save vs magic+5
Bonus Abilities | infravision, Fishing(50%), Cultural Adaption(50%)
Bonus Languages | Elvish(50%)
Life expectancy | 137 years
Starting Equipment | a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt
Qualifying Classes | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Mer Minstrel Missionary Monk Necromancer Oracle Pirate Dancer Purist Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper
### Halfling
Description | Halflings are a very short fur-footed folk. They receive one bonus Dexterity point, but lose one point of Strength. They have Infravision, make excellent Cooks, though their class choices will be limited.
Stat Adjustments | strength-1, dexterity+1, paralysis save+10, max strength adj.-1, max dexterity adj.+1, save vs detection+10
Bonus Abilities | infravision, Cooking(75%), Sling Proficiency(25%), Fast Slinging(25%)
Bonus Languages | Elvish(25%)
Life expectancy | 120 years
Starting Equipment | a small tunic, some small pants, a knitted weapon belt
Qualifying Classes | Apprentice Artisan Assassin Barbarian Bard Burglar Cleric Doomsayer Fighter Gaoler Jester Minstrel Missionary Necromancer Pirate Dancer Sailor Scholar Shaman Templar Thief Trapper
### Human
Description | Just like you and me! Humans are versatile and successful adventurers. They receive 2 bonus training points at first level, make powerful lumberjacks. Humans also have the broadest class choices.
Stat Adjustments | justice save+10, trains+2
Bonus Abilities | Diligent Studying(100%), Wood Chopping(50%)
Bonus Languages |
Life expectancy | 78 years
Starting Equipment | a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt
Qualifying Classes | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Mer Minstrel Missionary Monk Necromancer Oracle Paladin Pirate Dancer Purist Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper